Green Flame Rising (Exalted vs Dresden Files)

Exalted path sorcerers can't use mana, as they have essence instead.
Reasonably sure that's not true for this quest, else we wouldnt need Dragons Nests for big rituals and magic crafting.

Anyway, doesnt matter whether or not Molly uses mana for Dresdenverse sorcery as long as other supernaturals do.
Mana Path allows the adept to sense and manipulate mana in themself, the environment and in other supernatirals.
If you want to deny power to enemy sorcerers and supernatural beings who draw on that power, this looks like a useful trick.
 
Reasonably sure that's not true for this quest, else we wouldnt need Dragons Nests for big rituals and magic crafting.

Anyway, doesnt matter whether or not Molly uses mana for Dresdenverse sorcery as long as other supernaturals do.
Mana Path allows the adept to sense and manipulate mana in themself, the environment and in other supernatirals.
If you want to deny power to enemy sorcerers and supernatural beings who draw on that power, this looks like a useful trick.

Dragon Nests are important not because they have mana, although a sorcerer can derive a lot of mana from them it's because they are generally the only places in the world where Essence precipitates, they are like 0 dot manses in Exalted terms.
 
Reasonably sure that's not true for this quest, else we wouldnt need Dragons Nests for big rituals and magic crafting.

Anyway, doesnt matter whether or not Molly uses mana for Dresdenverse sorcery as long as other supernaturals do.
Mana Path allows the adept to sense and manipulate mana in themself, the environment and in other supernatirals.
If you want to deny power to enemy sorcerers and supernatural beings who draw on that power, this looks like a useful trick.
Exalted can use Essence in place of mana for their Sorcery, which is quite neat because we have more natural Essence than any Sorcerer has mana, by those hedgemagic rules.
 
We still have our Excelleny active I think.
And no penalty.
Oh yeah.
Just crush the guy's trachea with the hilt of our blade. Or punch him out with the same hilt.
That should be a valid stunt.
Don't forget, you cast spells in a language you don't speak to insulate your mind against magic. Whoever this guy is, the one thing he isn't is Icelandic. (Ninja'd.)
Most, not all. See the employees of Monoc Security for a standout exception to that rule.
And the monk for some reason isn't doing that... and his magic felt odd to Molly. Something for you guys to think about.
That just means he's not a wizard. Magic user, yes, but not a wizard.
Im guessing he and Gard have a couple of things in common.
 
Dragon Nests are important not because they have mana, although a sorcerer can derive a lot of mana from them it's because they are generally the only places in the world where Essence precipitates, they are like 0 dot manses in Exalted terms.
Oh. Okay then.
Exalted can use Essence in place of mana for their Sorcery, which is quite neat because we have more natural Essence than any Sorcerer has mana, by those hedgemagic rules.
Dresdenverse wizards seem to manipulate environmental magic as well as internal power, and regen it much, much faster than the rules suggest Molly can outside of eating a lot of people.
And we know ley lines are a thing here.

They dont have the same metaphysical weight that Exalted charms and ancient sorcery seem to, but they can maintain rates of fire that are...impressive.
 
Okay, inside a van doesn't give us a lot to work with for a stunt… granted, we don't necessarily need the extra dice when we're currently rocking an 18 dice pool from our excellency, but it's the principle of the thing.

We could do a vault off of the ceiling to get around the gunman to our target or… ooh, idea!

[X] The sorcerer is the more dangerous one and clearly the leader
-[X] Your blood mingles with that of the guy you cut earlier on the metal floor of the van… and then freezes into a layer of red ice wherever you step, allowing you to glide away from your current opponent and straight towards the enemy magic user as you skate across with inhuman grace


Good? Or at least, not terrible? Worth an extra die or two? If our aura of cold is enough to kill plants, I figure when we're mad it's enough to freeze blood. Or at least when a stunt dictates it would be cool enough for that to be the case.
 
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Dresdenverse wizards seem to manipulate environmental magic as well as internal power, and regen it much, much faster than the rules suggest Molly can outside of eating a lot of people.
And we know ley lines are a thing here.

They dont have the same metaphysical weight that Exalted charms and ancient sorcery seem to, but they can maintain rates of fire that are...impressive.
As far as I remember the Sorcerer book, the main advantage of Mana was to lower you spells difficulty, you don't need it to cast them at all.

This means by spening Essence we can either get more successes for better effects, or we can counteract the difficulty-increase of casting faster than normal.
 
Perhaps we should specify green sun nimbus flare? If we intend to use it?
I think I'd rather not certainly kill the Sorcerer.
Dad is always in favor of giving people a chance and also the Sorcerer likely knows more about this operation than his minions.

If he dies to our blade that's fine, but I won't vote for maximum nuclear overkill.
 
You do, but you did not vote to split your dice pool so I just assumed you were hoping to overwhelm both gunmen with your excellence boosted melee before they could shoot.
You might want to recheck exalted vs world of darkness book.

It uses the darkage rules for multiple actions. Namely the each additional action reduces the dice pool by one and increases the difficulty by two. If its at nine then every additional action needs one more success.

Should probably apply it to non excellency boosted rolls to keep it sane.
 
You might want to recheck exalted vs world of darkness book.

It uses the darkage rules for multiple actions. Namely the each additional action reduces the dice pool by one and increases the difficulty by two. If its at nine then every additional action needs one more success.

Should probably apply it to non excellency boosted rolls to keep it sane.

That certainly favors you guys but the vote still did not specify multiple actions so the base assumption of 'smash them all fast and don't make it harder trying to block' stands I think.
 
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You do, but you did not vote to split your dice pool so I just assumed you were hoping to overwhelm both gunmen with your excellence boosted melee before they could shoot.
Fair enough. Including stunt

VOTE
[X] The sorcerer is the more dangerous one and clearly the leader
-[X]Stunt: Your attention focuses on the spellworker. Fingers clamping down on the berzerker's bleeding arm, you muscle him back towards the warlock by sheer strength, armor ignoring his attempts at injuring you as you keep his body between you and the warlock's revolver. A long stride brings you within arms reach, and your swordhand lashes out at his head, hilt first.


===
Geek the mage, just with added words.
Could KO him with a hit to the head, or could crush his trachea and prevent him from being able to breathe, which would distract him from continuing the fight. Or break his jaw and make him incapable of speech, which penalizes combat spellcasting.

Poor Molly's sunday best. A sacrifice to the cause of keeping a bunch of monks alive.
 
[X] uju32

I'm not quite sure if that pommel-hit counts as some specific strike with increased difficulty or if it ends up as just flavor, but with our dicepool I'm okay with it either way.
 
Use demonreach as a nest it has naagloshii as the minimum security inmates. Probably has a stupid amount of dark gods and immortals in it and is placed on leylines. What could go wrong? I don't see anything wrong going to demonreach a place explicitly made to trap dark powers. :p
 
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I just hit the crafting specialty vote and I was wondering given the mechanics specialty includes large scale construction could that include buildings that would dampen a wizards anti tech aura?
 
Are we sure this is just a sorcerer rather than a Wizard?

Because killing a Wizard is dangerous, we should always be wary of their Death Curse.
Theres no guarantee that a "mere" sorceror couldnt do a death curse, even if it would be weaker. Cassius without his coin managed it, even if it wasnt enough to kill. This isnt some ability you get at a level up, its something likely anyone with magic can in theory do, perhaps even instinctively. So theres no guarantee he wouldnt be able to do it, though its far from a sure thing.

How bad can that get?

We can resist anything mental and we are reasonably tough against physical effects, but far from impervious.
Depends on their level. According to dresden, something from a senior council member could "turn a city block to glass", but that would be the highest level. But even a hundreth of such force is dangerous. Dresden himself believed his death curse would not be enough to kill the red king, but enough to notably wound him. Im not sure weve seen much of average wizard vs average targets.

Cassius was a at that point weak-ish sorceror on his last legs, and he tried to curse dresden to "die alone", which haunted him, but we may not know what that actually did beyond sticking to him for a few years. He arguably "died alone" at the end of changes, but that wasnt a real death, were told its meaningless anyway because death is always alone, and we have no clue of the curse in any way influenced events.
 
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