Green Flame Rising (Exalted vs Dresden Files)

So the necromancer wanted to ambush a senior menber of the Council. And then do some unspecified evil ritual. Can we pass this information on via Harry to McCoy?
If Odin really cared about this he would have handled this more directly, instead of guilt tripping and enticing Molly to deal with it.
 
Not to go too crazy on sizing up enemies as reagents, but it's worth noting that "master mages" are a category of entity that qualify as splendor fuel, and the dot to power scale reserves the first 2 levels for things that aren't personally notorious.
Actually, the more I read that part, the more stumped I am. This is the text in question:
• A formidable monster: The Exalt may capture the departing supernatural essence, and
possibly even the soul, of a monster in the moment of its death. In order to do so, the monster
must be truly destroyed (as with Ghost-Eating Technique in the case of spirits that can later
reform themselves, and the like), not just temporarily defeated or dispersed. Only powerful
monsters are suitable for this purpose, such as elder vampires, veteran werewolves, master
magicians, and the like. This can produce a Splendor rated one or two dots, depending on the
Storyteller's evaluation of how powerful the monster was. In the case of legendarily formidable
foes, such as a Methuselah vampire or godlike spirit, a three-dot Splendor can be forged.
This is the only means by which Lunars can create new Splendors.
This is the relevant part:
The Exalt may capture the departing supernatural essence, and
possibly even the soul, of a monster in the moment of its death. In order to do so, the monster
must be truly destroyed (as with Ghost-Eating Technique in the case of spirits that can later
reform themselves, and the like), not just temporarily defeated or dispersed.
And I have a honking big problem with this. Because "how does Exalt capture essence of the slain monster" is my question. Which translates to "what charm do we need to buy in order to gain access to splendors?". Natural answer is Constructive Convergence of Principles with added functionality. But the functionality described here is essentially Devil-Refining Cauldron, which is a separate 4 dot charm.

Crafting, to be frank, is a mess. In parts, it's a glorious mess, but it's a mess and the mechanics of CCoP, for example, will need to be completely reworked, because the craft design document bears zero resemblance to the charm text.
 
Frankly 99% of White wolf attempts at crafting is worth less then road kill.

Partially because WW cannot math, like even shadowrun does dice pool gaming better. Just take a look at the bell curve for success, legendary in a reasonable system would be at least 8 success if not ten. Once in a supposed life time legendary result stuff is by the math something any professional should be getting 5-6 times a month/year depending on how long a roll takes.
 
Actually, the more I read that part, the more stumped I am. This is the text in question:

This is the relevant part:

And I have a honking big problem with this. Because "how does Exalt capture essence of the slain monster" is my question. Which translates to "what charm do we need to buy in order to gain access to splendors?". Natural answer is Constructive Convergence of Principles with added functionality. But the functionality described here is essentially Devil-Refining Cauldron, which is a separate 4 dot charm.

Crafting, to be frank, is a mess. In parts, it's a glorious mess, but it's a mess and the mechanics of CCoP, for example, will need to be completely reworked, because the craft design document bears zero resemblance to the charm text.
Devil refining cauldron has nothing to do with this, the top section on capability explicitly lists the requirements to be able to do it and the mechanism of action for doing so:

Having the Capability: In order to be able to forge a Splendor, the character must possess an appropriate Charm, such as Legend-Severing Eye. Solars, Lunars, Abyssals, Infernals, Nightmares, Revelers, and Heart-Eaters possess such Charms.
Gather the Power: Splendors are formed from concentrated supernatural power. The Charms that enable an Exalt to create a Splendor also allow her to capture such power within the cage of her Essence and to store it for up to (Essence rating) stories before it dissipates. During that time, she must advance to the next steps and use the power before it dissipates.
But just talking about "power" isn't very informative. The might necessary to forge a Splendor can come from one of several places:
You cage the power in a cage of your essence when you do something like truly kill a monster.

This is what I was talking about early on in regards to potentially bending this rule to get a pass on using our existing trophies. Without something like that we're locked out of a vast majority of the charms functions for most of the following arcs until we build a backlog of materials.

We'd get a 5 dot charm and be limited to spending weeks of effort get ropes that tie themselves and pistols that never run out of ammo.

Gadgets would make this better, but we're trash at the skills involved and they're honestly so poorly defined it's hard to tell where you're supposed to start with them.

You can explicitly make a plasma cannon for example*, but what's a good statline for that?

How about a car with deployable lawnmower blades for running people over, or a speaker that mind controls people?

It's barely useable even if you do have the skills for it.

* If we weren't rolling flat intelligence against dc 9 because we have 0 in the relevant skill, requiring us to hit 20 successes at 1 roll a week until we fill the success bar or botch and lose all progress.
 
Devil refining cauldron has nothing to do with this, the top section on capability explicitly lists the requirements to be able to do it and the mechanism of action for doing so:
Ok, I know I will regret this, but... Which book is "Legend-Severing Eye" in? And who are Nightmares, Revelers, and Heart-Eaters? Have I been using the wrong book (Exalted vs. World of Darkness Revised) again? What does Constructive Convergence of Principles do?
 
Waste of a question.
We know that they've been moving hideouts since they got here; Harry confirmed this when he went to look for the last spy's base and only found discarded matter.
I think it's a good question, but the wrong time to ask it. Take the corpse (or a part, picture, whatever) home, soak in some bleach, then ask that question, when we're actually ready to follow up.
 
Ok, I know I will regret this, but... Which book is "Legend-Severing Eye" in? And who are Nightmares, Revelers, and Heart-Eaters? Have I been using the wrong book (Exalted vs. World of Darkness Revised) again? What does Constructive Convergence of Principles do?
Heart-Eaters, at least, are in Exalted 3E.
Or more specifically they are mentioned in the Exigent book.
Apocryphal Exalted that used to be the Auroral Exalted before the Incarna Aurora died, at which point their essence changed and mutated their charm-set into being mind-control focused.
edit:
IE, "Heart" in the sense that Raksha would use the term.
 
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Ok, I know I will regret this, but... Which book is "Legend-Severing Eye" in? And who are Nightmares, Revelers, and Heart-Eaters? Have I been using the wrong book (Exalted vs. World of Darkness Revised) again? What does Constructive Convergence of Principles do?
It's our legend severing eye; we get to use the craft system for having it, and it meets the qualification of providing the ability to cage the power.

Or at least I'm pretty sure that's the intent, because the whole point of that document is to completely replace the crafting system referenced in CCoP; so the whole doc should be open to use and the charm pre reqs should line up with each exalt type's crafting charm equivalent.
 
Backgrounds are, and should be abstracted as the results of IC actions. We are working towards getting a Dragon Nest background by restoring Last Station. We got Resources 4 background by creating Chicago synthetics. Buying backgrounds is wasteful and in many cases immersion breaking.
No they arent. And shouldnt.
Some Backgrounds can be earned or lost in play, depending on the QM but most are not, and the source book explicitly has them as things to be paid for by the players both in chargen and in play, regardless of how they were obtained.

Dont conflate houserules and QM generosity for the rules of the book.
Especially since without the protection of XP, Backgrounds acquired in play can be lost in play.

We did not get Resources 4 by creating Chicago Synthetics; Resources 4 was assigned by the QM because it simplified the QM's book keeping. Cyberdevils 2 is something we've paid XP for, and we're only upgrading it with XP.
Familiar 1 Lydia was also paid for in cash xp.

You are free to vote against this, but you are wrong about Molly's IC reaction. Molly is aware that Daniel wants to fight together with Lydia and is training himself to participate in supernatural good fight. We have an AP option to help him train and encourage him. That's not "Molly will never go for it".
No, you're mistaken.

Molly is not aware of any such thing. She knows Daniel is learning to read stuff and improve his Occult rating to keep up with Lydia's interests and what she talks about, but she's not aware of his having any interest in picking supernatural fights.
Because it wasnt actually a thing, and didnt come up until he failed a Willpower roll during the last Interlude.

Hell, the person getting swordsmanship lessons isnt Daniel, its our second brother, the middle boy Mathew.
The thirteen year old anime nerd.
The one who watches Bleach.

You're missing the point. We already have plenty of minions who would be useful in a fight, but since we are unwilling to risk them they are in effect useless. The point of using False hope springs in a bunch of old vets is to get fighters that we are actually willing to risk. But maybe we can get a bunch of military drones with cyber devils.
There's no such thing as fighters we're actually willing to lose.
If we invest effort or magic in a person, they become one of ours
We dont risk our minions because we dont have to; they perform their function just by existing in places that need visible presence.


There are very few factions that could afford to invest the resources to do more than temporarily inconvenience us. Most of the major players are very constrained either by limitations on operating outside the Nevernever or because if they divert too many resources to oppose us their other enemies would take them down. If Marcone can become the Freeholding Lord of Chicago, we most certainly can, and do a lot better a job of it.
No, that isnt true.
Not unless you're counting temporarily as "mundane human lifespan".

And if they don't come to us there's a very limited amount they can do to actually remove us from power. Sending distractions at us just gives us Crown focuses we can use to gather then information required to take them down. We've demonstrated twice now that we can trivially destroy some of the most powerful entities that can exist on Earth. With our ability to travel most places incredibly fast most factions that live on Earth are very vulnerable to being decapitated by us if they give us enough Crown focuses to locate their leadership.
That's really not true.

A school shooting captured on CCTV by a shapeshifter with Molly's looks would absolutely detonate her life as it currently exists, given our current lack of NWS. Doesnt matter if we can prove it wasnt us; by the time we do so, the press would have gone digging in our life and turned up other interesting shit.

Once we've utterly annihilated the second group foolish enough to challenge us, the rest should be deterred enough to realise that Chicago isn't actually that important to them.
This isnt true either, and utterly ignores the history of the Dresdenverse.

See the Denarians, who have lost members every time they've been to Chicago, and still keep coming back.
See the Black Court, which has done the same thing, and keep coming.
See the Red Court, which lost first a margravine, then a baroness, then a duke and his retinue, and then still sent the Eebs.

Also, see @BronzeTongue.

I actually don't know who you are talking about.
Off the top of my head?

The Denarians could do it. The Wyldfae Puck could do it. Old One cults like the Holy Ascension of Our Lord could do it, depending on how much power they have access to on a cult by cult basis.
A shoggoth as described could do it, though they are more WMDs than antagonists.

A coalition of the Yama Kings could do it; thats how Wen Lo, First of the Fallen died.
An arhat, or a coalition of older mandarins or bodhisattvas could do it; Devil-Tiger bodhisattvas allegedly are infamous for their monstrosities they partake in to get to their level of enlightenment.

A group of the Black Court's Elders could do it. So could Drakul.
Or one of the surviving Great Dragons; only 2-3 of them in canon DF, but with the addition of WoD and the Great Dragons explicitly mentioned in Kindred of the East, there's probably significantly more here.

Hekatonkhires may well be capable of it. The Fomor could do it, if Ethniu chose to commit the effort and reveal her presence.
A Bigfoot Forest Person could potentially do it; Grendel from the Beowulf myth was allegedly a renegade Forest Person, and it took Odin himself taking form as Beowulf to do that one in.

And that's just what we have reason to believe has been alluded to so far.

What other elements of this crossover AU were brought over are currently unknown to us, from MtR's Bane Mummies to behemoths like Arad the Hunter and ishvara from Exalted 2E to actual Voormas-tier black archmages from Mage to Thunderwyrms from Werewolf.

But uju is that literally the whole deal with supernatural heavyweights, even without being fey? Make the deal as tight as possible and if you don't explicitly trust the other person, be prepared for them to use loopholes to their advantage.
Reminding me of someone, I think it was you way back on topic, sounding the siren about it.
For agreements with people you dont trust, yes.
And especially for agreements with people who have a history of playing fuckfuck games. One of the ways to get that sort of reputation is attempting to play word games with

See Dresden's agreements with Lily for an example of what Im talking about; neither of them is worried about being screwed by the other, and while Lily is bound by Fae rules and her superior, he doesnt worry about malice. Or even how he walks into White Court venues when Lara has given her word, because he knows she isnt going to play games with them.

There's a lesson both Molly and players need to learn:
Characters have their own agency.
They will fight their own fights, even if you don't want them to.


Like when Harry went after the Naagloshi on his own, but simply didn't find it.
Like Daniel is about to.
Like Olivia so badly wants to.

They have the right to their own life and to risk it for what they believe in.

They want to fight. For their own reasons.

To protect their families.
Because they hate feeling powerless.
Because they feel like it's their duty.

They all have their own reasons, and just because they aren't as powerful as Molly is doesn't mean they can't fight.
Or even that they shouldn't.

They know how outmatched they are. They still want to.

It's not on us to tell them: No, you're too much of a scrub and will always be.

That's telling them they are helpless and will always be so.
At the mercy of those more powerful.

It's what all the monsters out there want them to believe.
Sure they have agency.
But that does not mean you should abet them if they are making a bad decision; you talk them out of it instead.

This isnt like a dispute about smoking weed.
We are talking about setting up a teenage boy with lethal weapons and send him out to police other people because he's feeling insecure about his girlfriend? To kill and live with the consequences of doing so?

The most difficult part of this business is seldom just bringing the boom; its community relations, target discrimination, field judgement about when posturing is sufficient, and when violence is necessary and managing the aftermath, all things that a sixteen going on seventeen year old boy is not equipped to handle.


This wouldnt be controversial if the question was giving Daniel gear/power to protect himself against incidental violence.
Not to go play vigilante.

That was more meant as a topical example than anything else. Though loyalty is a factor here; someone we rescue from decline is more likely to stick with us than a random recruit. The arguments around IDU generally drop us around using it on people without any meaningful skills on the presumption it'll somehow make them useful on any reasonable timescale.
Id frankly be a lot more worried about someone whose loyalty Im buying with age extension/healthcare than a recruit who is with us for ideological reasons or personal reasons.
The former is a significantly more transactional relationship and can be potentially supplanted by another .


Fair enough about IDU.
That said? Most people will still need training, but the abilities conferred by IDU should make training significantly easier, even in the absence of training magic.

Given the model we've been given for training rolls in this AU thus far, assuming the same tutor, a person with Dexterity 2 is likely to do significantly worse learning Brawl than one with Dexterity 2(+2 Fomor magic) from IDU.

Since when does being independent mean you have to be able to stomp on everything at a moment's notice? By your standards even Molly is barely qualified to go anywhere alone.
There's always risk but we're talking about an exalt, not a toddler.
You dont have to stomp everything; would be nice, but isnt a requirement.
But you got to manage your own share of the aggro that the resident Infernal has been pulling like an unshielded MRI.

Dont get me wrong; anyone can be got with sufficient force or cleverness.
But there's a reasonable amount of force I expect someone like Lydia to be able to withstand or break out of ambush in order to credibly operate independently at her level of visibility, and she isnt there yet. Not for someone on the radar of akuma and Walkers.
 
We did not get Resources 4 by creating Chicago Synthetics; Resources 4 was assigned by the QM because it simplified the QM's book keeping. Cyberdevils 2 is something we've paid XP for, and we're only upgrading it with XP.
Familiar 1 Lydia was also paid for in cash xp.
The first example is semantics, and exactly what I am talking about - we spent effort in-story, as a result we obtained an in-story resource which was abstracted as a Background. The last example is f*cking dishonest, because yeah, you chose and pushed to buy Familiar 1, so we paid XP for it. I pushed to not spend that XP and instead go and spent AP to find Lydia one, and a better one even. So using this as an argument for why we should be spending XP on such thing is BS.
Molly is not aware of any such thing. She knows Daniel is learning to read stuff and improve his Occult rating to keep up with Lydia's interests and what she talks about, but she's not aware of his having any interest in picking supernatural fights.
Because it wasnt actually a thing, and didnt come up until he failed a Willpower roll during the last Interlude.
You are either attempting gaslighting, or forgetting. Because we did get confronted about Daniel wanting to be there in the next fight:
She rolls her eyes. "Speaking of Daniel he's..." You do not think the pause is just from a swelling of the music . "Well he's feeling a bit left out with all this stuff that's going on, He wants to help, he wants to be there in the next fight not just be left wondering if we'll come back. He's trying to learn as much as he can, but there's only so much power you can get out of a book. There's a part of me that worries that I'm pushing him into this just by being near him. What do you think? Am I being selfish?"

Your first impulse is to say no instantly, but the thought you just had about Harry comes back to you. Daniel is brave and he is clever, but how much more ready is he really than Maria's second cousin to fight vampires, ghosts, fey and worse things?

What do you reply?

[] Assure Lydia that it'll be OK

[] If the problem is power maybe you could make some stuff for Daniel eventually, they'll probably help Izzy and Alec in an emergency as well

[] Write in
There was an option "get Daniel more power". The winning vote was
As much as you hate to say it, this is something that they should actually speak to your mother about. You could theoretically whip some stuff up to help, but that's relying on you and your very sparse time. You can and will make time for family, but that might not be the best path. Charity has been dealing with this her whole life. She picked up a weapon and tried to rescue you when it came time. She might not have the answers, but she at least has experience in it.
A school shooting captured on CCTV by a shapeshifter with Molly's looks would absolutely detonate her life as it currently exists, given our current lack of NWS. Doesnt matter if we can prove it wasnt us; by the time we do so, the press would have gone digging in our life and turned up other interesting shit.
The same is equally true for everyone, and isn't true for us at all, as seen by Harry being caught on film killing a cop.
Sure they have agency.
But that does not mean you should abet them if they are making a bad decision; you talk them out of it instead.

This isnt like a dispute about smoking weed.
We are talking about setting up a teenage boy with lethal weapons and send him out to police other people because he's feeling insecure about his girlfriend? To kill and live with the consequences of doing so?

The most difficult part of this business is seldom just bringing the boom; its community relations, target discrimination, field judgement about when posturing is sufficient, and when violence is necessary and managing the aftermath, all things that a sixteen going on seventeen year old boy is not equipped to handle.


This wouldnt be controversial if the question was giving Daniel gear/power to protect himself against incidental violence.
Not to go play vigilante.
Either man up and straight up vote to apply Exalted grade social BS to change Daniel's mind about wishing to fight the good fight, or help to keep him safe by actually equipping him to fight. Not helping is not the responsible option. It's sticking your fingers in your ears and singing very loudly to avoid seeing the problem that exists.
 
Sure they have agency.
But that does not mean you should abet them if they are making a bad decision; you talk them out of it instead.

This isnt like a dispute about smoking weed.
We are talking about setting up a teenage boy with lethal weapons and send him out to police other people because he's feeling insecure about his girlfriend? To kill and live with the consequences of doing so?

The most difficult part of this business is seldom just bringing the boom; its community relations, target discrimination, field judgement about when posturing is sufficient, and when violence is necessary and managing the aftermath, all things that a sixteen going on seventeen year old boy is not equipped to handle.


This wouldnt be controversial if the question was giving Daniel gear/power to protect himself against incidental violence.
Not to go play vigilante.

I think one thing needs to me made clear here, one of the people involved, the one who started paging though ancient grimoires for transcriptions of rites that were old when man was still hardening spears around the communal firepit is sixteen. Lydia, heir of Arwan, Lord of the Underworld, does not see herself as anymore mature than her boyfriend, the thought would not even pass though her mind. So if you are serious about keeping him away from power talk to her, because otherwise odds are he is going on that power quest.
 
The first example is semantics, and exactly what I am talking about - we spent effort in-story, as a result we obtained an in-story resource which was abstracted as a Background. The last example is f*cking dishonest, because yeah, you chose and pushed to buy Familiar 1, so we paid XP for it. I pushed to not spend that XP and instead go and spent AP to find Lydia one, and a better one even. So using this as an argument for why we should be spending XP on such thing is BS.
1)Calling it semantics doesnt make it so.

Our ability to apply Cyberdevils as a Background for things like trawling social media and hacking security systems rested on buying it as a Background.We obtained the Dragons Nest back then because we rolled a 90+ on a random encounter roll and aced the subsequent socials.

Under most circumstances we would still have to pay XP in addition to the roleplay/AP investment; the QM is generous.

Even now, we're just building up to Dragons Nest 1.
Meantime, Dragons Nest is a Background that goes up to 5 dots for each particular Nest/Node we control.
How the QM chooses to handle the rest of that is up to them.


2) Not actually true.
Even if we'd quested for another Familiar, the QM would be entirely within their rights to require that we would still have to pay XP for them. At best maybe a discount on the cost.

Backgrounds are available at chargen for the same freebie points with which we buy everything else.
They are supposed to be paid for, barring the QM giving you something for free.
Or houseruling otherwise.

Free shit is nice, but its not supposed to be the norm.
===
You are either attempting gaslighting, or forgetting. Because we did get confronted about Daniel wanting to be there in the next fight:
There was an option "get Daniel more power". The winning vote was
*checks*
Ah.
I wasnt around during this vote at the time in April, so I neither voted nor participated in the discussion around it.
I only commented a day or two afterwards, so the memory doesnt stick.

The same is equally true for everyone, and isn't true for us at all, as seen by Harry being caught on film killing a cop.
The same is worse for us than for most others, because we have significantly more shit we would prefer to keep under wraps than most.

Harry had to deal with precisely this sort of proxy legal warfare in Changes, when the FBI broke into his apartment with a full SWAT team on terrorism charges, had him scrambling to hide all sorts of suspicious stuff, trashed and looted all his shit, arrested him, and almost got him killed, first by a Fae guard centipede, and then by a Red Court sniper.

Either man up and straight up vote to apply Exalted grade social BS to change Daniel's mind about wishing to fight the good fight, or help to keep him safe by actually equipping him to fight. Not helping is not the responsible option. It's sticking your fingers in your ears and singing very loudly to avoid seeing the problem that exists.
1) We are already apparently using Exalted grade social BS in conversations with our family.
See our last convo with Charity after we returned from the Raith party, where we were rolling 16 dice on Man+Empathy.


2)No can do.
If he was older, if he was better informed and educated, if he had other motivations besides inadequacy, if he brought more to the table beyond "Avoiding feelings of inadequacy with my girlfriend" it would be a different matter.

I have no objections to equipping him with defensive gear, any more than I do giving defensive stuff to Rosie or Izzy or Alec or even Isabella. I do object to him being out there making life and death decisions about other people's lives with very little training or innate expertise. Especially since this is a permanent decision at 16; once in, you dont leave the Life except in a box.

Dresden had nightmares about the events of Grave Peril for years; ditto when he killed two people in Dead Beat.
Regrets about Fool Moon.
And he's an adult man. There are strong IC reasons to avoid or at least delay subjecting a teenager to this.

I think one thing needs to me made clear here, one of the people involved, the one who started paging though ancient grimoires for transcriptions of rites that were old when man was still hardening spears around the communal firepit is sixteen. Lydia, heir of Arwan, Lord of the Underworld, does not see herself as anymore mature than her boyfriend, the thought would not even pass though her mind. So if you are serious about keeping him away from power talk to her, because otherwise odds are he is going on that power quest.
Shouldnt that be the other way around?

Lydia isnt going to impose power on Daniel. Its supposed to be Daniel's choice, so the decisions rest with him.
Well, him and his parents, because Yog trawled up a quote where we voted that they need to be talking to Charity and probably Michael about this. I wasnt around during the vote.
 
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Shouldnt that be the other way around?

Lydia isnt going to impose power on Daniel. Its supposed to be Daniel's choice, so the decisions rest with him.
Well, him and his parents, because Yog trawled up a quote where we voted that they need to be talking to Charity and probably Michael about this. I wasnt around during the vote.

It's the 'both ways around'. If you just drag a promise of 'I will not meddle with the primal magics of the spirit realm' out of him and then Lydia sees him mopping she will start looking for some other way to empower him.She does not see a problem with a sixteen year old seeking power and glory and neither does the ancient Celtic god that is her sole authority figure is my point.
 
Backgrounds are available at chargen for the same freebie points with which we buy everything else.
They are supposed to be paid for, barring the QM giving you something for free.
Or houseruling otherwise.

Free shit is nice, but its not supposed to be the norm.
To quote V20:
Backgrounds describe advantages of relationship,
circumstance, and opportunity: material possessions,
social networks, and the like. Backgrounds are exter-
nal, not internal, Traits, and you should always ratio-
nalize how you came to possess them, as well as what

they represent. Who are your contacts? Why do your
allies support you? Where did you meet your retainers?
What investments do you possess that yield your four
dots in Resources? If you've put enough detail into your
character concept, selecting appropriate Backgrounds
should be easy.
To quote M20:
Although your actions affect the power of your Background
resources, the Background Trait itself is generally considered to
be outside the player's control. Under the original Storyteller
rules, you could not raise a Background Trait with experience
points, although the Storyteller might raise it for you, in lieu
of experience points, to reflect events in the chronicle. Mage
Revised changed this rule, so the final decision depends on
your Storyteller's wishes (see p. 336.) Even then, a changed
Background generally reflects a change in circumstances. You
can try to recruit more Spies or entice more Allies to join your
cause, but the exact number of people who do (or don't) flock
to your banner depend on the needs of the story, not on the

points you spend to boost those Traits.
The intent of Backgrounds is, and always was, that you can't buy them. You have the state of things completely reversed. That we can buy them past chargen is at storyteller's discretion, they are meant to be acquired via effort.
 
Very briefly, because Im sleepy...
COMMENTARY
=Af Cleves = Of Cleves.
Proto-Germanic/Old English/Old Dutch/Old Norse


=Nice baiting of the hook there, and pointing us at a target. He just as much as told us three things in that paragraph:
1)The White Council have a very high level leak with regards to the movements of senior members, since this is the second assassination attempt on a Senior Council member in six months that we've personally encountered and helped thwart

2)That Johann was cooperating with the Red Court in their war

3)If Johan was working with the Reds, most of his close associates likely are as well. Like Kattrin, when she came to Chicago.
Which translates to around three major Red Court plots we've run into so far: the assassination attempt on McCoy, the Skavis plotting, and now the Johann plot.

4)They had a use for the body. Something that disgusted Johann.
The only thing I can think of is the Black Court of vampires, who are the principal customers for the fresh body of a Senior Council wizard.

Which means we are looking at a tentative alignment of the Reds and the Blacks with elements of the Whites(now deceased) and other players. Thats our first IC indication of the existence of the Black Council.
Pity we rolled just 1 success short on reading Odin fully.


We do have sufficient focuses to follow up, should we choose.
Starting by calling Old Man Matthews and asking to briefly examine his sword, then borrowing Lydia's jacket, both as focuses to Kattrin, which acts as focuses to follow a link to Johann. But its not immediately urgent apparently.


How did the lesser skinwalker know where and when to track Molly along the Ways of the NeverNever?
Its probably not coincidence that it ran into us here. But unlike with our meeting with Lara, our passage wasnt scheduled in advance. A spy? Scrying? Or is Molly's magic signature that obvious across hundreds of miles?

Thats something we actually want to know, to the point of spending a Crown question on it when we capture this dude, using some of his shit as a focus.
Just use MHM to beat him unconscious at range.
 
[X] Fly out and capture it
-[X] Pay essence to activate Wind-Born stride to full power immediately
-[X] Activate MHM (Occult Excellency still active) and hold the bird; also prevent it from taking its own life by biting off its tongue and the like
-[X] Crown Question: Where is the lair of this one's Master?
 
Vote closed.
Adhoc vote count started by DragonParadox on Jul 29, 2023 at 8:09 AM, finished with 47 posts and 8 votes.

  • [X] Fly out and capture it
    -[X] Pay essence to activate Wind-Born stride to full power immediately
    -[X] Activate MHM (Occult Excellency still active) and hold the bird; also prevent it from taking its own life by biting off its tongue and the like
    [X] Fly out and capture it
    -[X] Pay essence to activate Wind-Born stride to full power immediately
    -[X] Activate MHM (Occult Excellency still active) and hold the bird; also prevent it from taking its own life by biting off its tongue and the like
    -[X] Crown Question: Where is the lair of this one's Master?
    [X] Fly out and capture it
    -[X] Pay essence to activate Wind-Born stride to full power immediately
    -[X] Activate MHM (Occult Excellency still active) and hold the bird; also prevent it from taking its own life by biting off its tongue and the like
    -[X] Crown Question: Where has this ones master prepared lairs?
 
4)They had a use for the body. Something that disgusted Johann.
The only thing I can think of is the Black Court of vampires, who are the principal customers for the fresh body of a Senior Council wizard.
That's a reach.

Johann was part of an order of Necromancers, I'm sure they can do all kinds of terrible things with corpses without involving Blampires.
 
Hell, the person getting swordsmanship lessons isnt Daniel, its our second brother, the middle boy Mathew.
When the fetches showed up in canon he picked a sword fight with them. It didn't go well, but he did it.
Id frankly be a lot more worried about someone whose loyalty Im buying with age extension/healthcare than a recruit who is with us for ideological reasons or personal reasons.
The former is a significantly more transactional relationship and can be potentially supplanted by another .
If we want to grow at any reasonable pace a certain amount of transactional dealings will be necessary. An ongoing good faith deal that provides nearly unique job benefits and good pay is a very effective mechanism for keep people on side.
 
That's a reach.

Johann was part of an order of Necromancers, I'm sure they can do all kinds of terrible things with corpses without involving Blampires.
It's difficult to imagine what they want to do with the corpse of a hated enemy that could disgust a man like Johann. If not turning it into a Blampire, there are only so many potentially awful outcomes that might reasonably qualify.

Coincidentally, I was looking through one of my old Nightbane splatbooks last night and there are some pretty fucked up Fleshsculptor spells that I could see disturbing even Johann. One of the worst is the ritual spell that involves flaying a spellcaster alive, then creating a skinsuit from their flesh. The skinsuit could then be worn to take on the victim's appearance and use any spells they knew in life. That does seem like something certain DF baddies might get up to, if they had the capability.
 
If we want to grow at any reasonable pace a certain amount of transactional dealings will be necessary. An ongoing good faith deal that provides nearly unique job benefits and good pay is a very effective mechanism for keep people on side.
And "you literally gave me a new lease on life, youth, health and strength, saving me from death" is a very good basis for a positive relationship.

When the fetches showed up in canon he picked a sword fight with them. It didn't go well, but he did it.
Ok, so. Let's assume we pick up CCoP this turn (we have 6 XP banked, this has been a long arc with lots of stuff happening, we are yet to cover Last Station reconstruction, naagloshii hunt, so we might get a chance to get 29 XP total that we would need to get both the kingdom and the craft charm; and I am actually a bit in favor of getting the craft charm first, given the situation, and the thematic weight of manifesting our kingdom on Christmas). If we are equipping Daniel, I agree that we give him a sword and maybe the body transformation amulet I cooked up. Then he can go questing for more power. This probably requires at least 2 AP (one AP per item) next turn.
 
Arc 8 Post 46: Twisted Forms Twisted Plots
Twisted Forms Twisted Plots

18th of November 2006 A.D.

As you hurl yourself out of the cartridge branches whip at your face with a strength only redoubled as the air tears ahead of you with the voice of thunder. Not thunder in the woods, no echo off the mountains, none bouncing from the trees or getting lost among the trees, it cracks and crackles in alien cacophonies of ice and static that bear you up as swift as you had been against the sisters and for a reason far less benign. It is about a hundred feet yo your quarry, close.... but not quite close enough, as it dives suddenly among the lower thinker branches, hoping perhaps that it can lose you among the dark green shadows.

Alas for it, you think sarcasm tinged with with just a drop of malice. My reach is not so limited.

Bands of emerald light, brighter in this world than in the other, as though someone has spun a piece of the aurora into chains descent upon the hawk, the spy.

"Don't fight me if you want to live!" you shout, though you certainly did not expect the words to prove themselves quite as swiftly as they did.

Before you had even gripped its feathers the curse comes unseen, unheard, only a reek of blood on the wind even to senses attuned to darkness.

You expect it to die, or nearly die, but as the thin bones start to show and splinter though the wings the flesh around them starts to boil and expand like steam, like tar, like clay stained black.

Bones do not break but thicken, erupting into long spurs that anchor more and more rampant muscle growth, wings twist around, hook into claws, the spine bends forward, the chest grows and grows, new flesh almost seeming to glow with the angry red of blood pumping through, spurting out to stain the coat of tangled black fur that grows not over the feathers but under them in an unnatural perversion of a snake shedding its skin. Any notion that Broken Seeker's curse may have taken hold in this one is dispelled as it roars and screams in a voice that is rage and death: "OLD ONE! I'LL TEAR OUT YOUR BONES! TEAR OUT YOUR BONES AND CRUSH THEM, ONE BY ONE!"

Branches snap and crackle as it falls until at last it hits the forest floor feet still bearing talons like a bird of pray gouging into the soft earth as eyes red as the blood that still adorns its its bone spikes look up at you though the break it had made in the canopy. Like chains aflame your power follows, like serpents they coil and constrict.


The shape-shifter stands nine feet tall, though it might have added another foot and a half to that had it not been slouched by the hideous mismatch of its transformation which left it looking four parts bear, four parts wolf one part hawk and one part raw savagery, drawn from its own nightmare-wanderings, illuminated all too clearly by the bindings that now hold him.

"I'LL EAT YOUR TONGUE, YOUR BRAIN AND YOUR HEART!" it roars, biting and clawing at the bindings for all the good it does it, they are not chains of iron to be broken, but manifestations of your will.

And that will holds for now... pinning the beast in place. But for how long? Time to finish this. With a clang of brass, a hiss of flame you draw forth Usum, companion and weapon all at once.

Then it speaks words not with rage but spite: "I gave the signal, the Old One, the Seeker has his prey, your friends! He will make them suffer and he will make you heel!" A laugh spews out from between uneven teeth. "Before I eat his heart! Or maybe I eat your heart first!"

In that instant, ascendant in all ways over the beast that speaks these words your blood turns to ice with fear such that all its savagery could not conjure as you understand. Why set a spy on you on the Ways? Because on the ways you are out of contact with your allies. If Broken Seeker had some way to communicate with his servants though the veil, even a limited one.

What do you do?

[] Broken Seeker did try to kill this one the second it got spotted, it has to know more (Charisma+Empathy DPE applies; Base DC 9)

[] You do not have time for this, kill this thing and get back to Chicago

[] Write in


OOC: Broken Seeker just has the worst luck with that death curse.
 
[X] You do not have time for this, kill this thing and get back to Chicago
 
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