Green Flame Rising (Exalted vs Dresden Files)

I'm not sure why you think one dot in Alertness is useless?
If the Naagloshii ambushes us this could be the die that stands between noticing it in time or not.
 
Supernatural stuff and fights are Awareness which the Naagloshii hits.

Alertness is more Social.
 
An I reading a different update from you?
The QM has pretty definitively addressed this.

You do know that Hellscry Chakra doesn't actually necessarily perceive auras of people? We have been over this. The text says, and I quote
Perceive some clues about their nature. Not "completely understand the nature of their condition". So, we might be able to discern a whampire from a blampire, probably. Detect Nemesis possessing a vanilla human. Detect nemesis possessing a winter fae mantle holder? Much less certain, and would almost certainly take like double legendary success on DC9 roll or something like that.

You are overselling the charm. By a lot.

As to Justine - we have no reason to active Hellscry chakra in her presence.
My dude, read your citation again.
What do you think the anima is supposed to be? Let me quote the White Wolf wiki:
The anima is a normally invisible aura that surrounds all living things. When an Exalt uses Essence, that Essence often spills into their anima, making it visible. Therefore, Exalted who expend a great deal of Essence are often surrounded by a brilliant display of power that can be visible from miles distant.
Thats why we were asked to use aura colors.
What do you think Isabella's Uncle Leinth was looking at back when he saw us summon cyberdevils into Greene's computer?
Im not overselling it. You are simply underselling it.


For comparison? All Things Betray, an unfavored 2 dot Charm, is 8xp. For that 8xp, you get -3DC to ALL Perception rolls for the scene, AND you get to add Perception to your Initiative. The idea that Im overselling Hellscry Chakra is in no way consistent with the power level of its sibling sensing charms in the Infernal charmset.

This is a reminder that Wizard Sight with the full training bonus is 7 or 8xp, depending on whether we roll up or down.

===
We always have Demonic Primacy of Essence active.
Nfested Justine will ping as CoD in our presence because of Nemesis Nfection. Humans do not proc as CoDs. A human proc-ing as CoD will ALWAYS be reason to activate Hellscry Chakra. And All Things Betray for that matter.

Ok, so the full descriptions are:
Empathy is overwhelmingly about reading and understanding others, with a mix of "use emotional appeal". Expression is overwhelmingly about convincing others and transmitting the message you want transmitted.
Empathy is both sensing and action.
Expression is action only. Doesn't even let you determine how well your sally was received by the target

I reiterate my belief that Earth Destroyer is simply wrong in claiming that Expression was some sort of god ability among social abilities.

The curse was an existing magical effect on the leylines, that was how Harry was able to target and invert it. It didn't go off, but it was still there.
You are mistaken.
The curse was the equivalent of a preset charge to trigger an avalanche. It hadn't been set off, and so while a focused search by a wizard who knew what they were looking for found it? EDS would not proc.

That's supposition.

What we know is that it's never defeated on screen, and that no one implies it's possible or even tries to directly oppose it however strong they are. Nemesis beating it comes from reasonable inference, but the books treat it as functionally absolute in any context it comes up in regardless of who is in the scene.

It's a book series, so there isn't as much explicit definition as if it came with a splat book, but taking the track that no one bothered because they didn't care to try is deliberately taking the weakest possible conclusion for something DF presents as consistently strong and relevant.
Worth recalling that the Dresden Files are written from the PoV of a young Dresden.
Every couple books something we "knew", or which we thought we knew gets redefined, or turns out to have us missing important wrinkles or edge cases.

Nemesis beating it is not just OOC inference, it comes from the fact that Rashid went to the trouble of acquiring a scanner eye for working the Gates, and not just the Sight. And the fact that the Leanansidhe, for all her power and subtlety, missed the fact that the athame she was gifted at Bianca's ball was a vector for Outsider infection.

Note that most of those were conditions where she was meeting Harry on his own business or someone else blew up the rules first. A three degree temp drop falls in the subtle category even though it's AoE, a mantle of burning eyes doesn't.

Edit: words
1)The Small Favor scene. Mab sought out Dresden in a hospital chapel where Uriel came to talk to him.

If Mab is freezing the ground and Dresden's eyelashes in a chapel of the White God literally minutes after the archangel Uriel just left it? I am comfortable stating that the White God, Mab and the supernatural community at large are not going to consider lightshows to be anything other than to be expected.

As long as its not accompanied by aggressive action.


2) The temperature drop was at a major diplomatic reception for supernaturals. People who are sensitive to energy flows.
It might have counted as subtle for mortals, it most certainly would not have for supernaturals
Even Dresden felt it from across the room as soon as it happened, and he was just a wizard.
 
Alertness is pretty explicitly about noticing surprises and ambushes.
About notcing things when you are not activly paying attention.

Alertness is propably the least socially-useful form of perception.
You can also substitute similar stats if it applies. This is one of the rules and Awareness is described as follows.

Awareness is an instinctual reaction to the presence of the supernatural. It differs from Alertness (which measures sensitivity to mundane events) and Occult (which covers actual knowledge about the supernatural).

Usually, only supernatural creatures have access to this particular Talent, but some unique mortals have a sense that something is strange in the world (such as those with True Faith – see p. 372).

Characters with Awareness sometimes get hunches, chills, or sudden flashes of inspiration when they are near supernatural creatures, objects, or events. This insight is purely subconscious, and knowing that something's wrong doesn't mean that the character knows what it is. To get more specific information, the Kindred will need to use Occult or a particular power, Awareness only makes the vampire more receptive to the presence of the unusual.

A vampire can use Awareness deliberately if he suspects that something is supernatural, but more often the Storyteller can ask for an Awareness roll to determine whether a vampire notices a strange event that's not immediately visible.

So even if we cannot substitute Awareness for Alertness, the Naagloshii is a shapeshifting God. So it squarely falls under Awareness as does most, if not all supernatural foes.
 
I'm not sure why you think one dot in Alertness is useless?
If the Naagloshii ambushes us this could be the die that stands between noticing it in time or not.
Alertness is not a Key Ability, so 1s subtract successes.
And Molly's buff enough that her primary threats these days tend to be supernatural, not mundane, which means we're not particularly at personal risk due to people rolling up with AKs.

Additionally, both top two plans are buying Perception 3, which gives you an extra dot in Alertness and Awareness rolls anyway, as well as a bunch of other rolls like Per + Investigation.

The Naagloshii attempting an ambush would ping Awareness, not Alertness.
Because heavyweight magical bruiser.
Even just with Perception 3, we're rolling 3 dice at -2DC because Demonic Guide 5. 5 dice if we get to stunt.
 
The Naagloshii attempting an ambush would ping Awareness, not Alertness.
Because heavyweight magical bruiser.
Even just with Perception 3, we're rolling 3 dice at -2DC because Demonic Guide 5. 5 dice if we get to stunt.
I don't see it that way.

The Naagloshii, besides being a magical monster, is also a very old and presumably very skilled predator.
I would bet that he's perfectly capable of sneaking up and ambushing people mundanely, rather than use (potentially noticable) magic to create a veil.
 
I don't see it that way.

The Naagloshii, besides being a magical monster, is also a very old and presumably very skilled predator.
I would bet that he's perfectly capable of sneaking up and ambushing people mundanely, rather than use (potentially noticable) magic to create a veil.
Doesnt really matter how sneaky it is when its going after supernaturals.

Shagnasty had the metaphysical mass of a leyline according to Dresden in Turn Coat, and its presence in the local area was obvious to Dresden when it showed up, and possibly everyone with magic senses. You don't miss something like that in your vicinity even if you are deaf, anosmic and blind.

A naagloshii can disguise precisely who or where it is with a mix of stealth, shapeshifting and veils.
It can't disguise that its there to passive senses. Basically you get autosucesses to knowing that its around.
Thats enough time that ATB goes up, and then someone gets to have a very Bad Day.

Hopefully not us.
 
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I don't see it that way.

The Naagloshii, besides being a magical monster, is also a very old and presumably very skilled predator.
I would bet that he's perfectly capable of sneaking up and ambushing people mundanely, rather than use (potentially noticable) magic to create a veil.
I disagree.

Reason?

Awareness is an instinctual reaction to the presence of the supernatural.

Characters with Awareness sometimes get hunches, chills, or sudden flashes of inspiration when they are near supernatural creatures, objects, or events. This insight is purely subconscious.

Any a dot in Alertness will not help as much as two dots of Awareness.

3 Per + 1 Alert = 4 dice, no difficulty reducer and -1s.

Vs

3 Per + 2 Awareness = 5 dice, -2 (demon guide) and -3 (ATB) difficulty reducer and -1s.
 
Empathy is both sensing and action.
Expression is action only. Doesn't even let you determine how well your sally was received by the target

I reiterate my belief that Earth Destroyer is simply wrong in claiming that Expression was some sort of god ability among social abilities.
Empathy, Etiquette, Intimidation, and Expression, are all social attacks someone, and all roll the same against another person's target number. WW does not have separate social defense values, for each social attack option. So rolling high on etiquette is the same as intimidation, or expression in game terms.

But Empathy requires the person actually care about something to work, IE if you want to help the homeless and the other does not care about them, Empathy does not work. Etiquette only works on people that themselves care about it. Intimidation leaves the other person at best fearful of you, at worse make them an enemy even if you succeed. While Expression has no inbuilt downside, or requirement, it is just straight up, make an argument that changes the other persons mind. And Expression can be used to mass social something the others lack.
 
Votes. If people want to switch, they best do so now.
Adhoc vote count started by Yzarc on May 9, 2023 at 8:41 AM, finished with 236 posts and 27 votes.

  • [X] Plan Secret Agent Molly
    -[X] Molly (20 XP)
    --[X] Perception 3 (8 XP)
    --[X] Empathy 5 (4 XP)
    --[X] Subterfuge 4 (3 XP)
    --[X] Awareness 2 (5 XP)
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X] Oxen Body (3 XP)
    -[X] 1 XP Banked
    [X]Plan Inquisitor
    -[X] Molly (20 XP)
    --[X] Empathy 5 (4 XP)
    --[X]Hellscry Chakra: 8xp
    --[X] Perception 3 (8 XP)
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X]Ox-Body: 3xp
    -[X]Reserve/Leftover: 1xp
    [X] Plan Minions are Magic
    -[X] Molly (22 XP)
    -[X] Inner Devils Unchained (••••) - 12xp
    -[X] Empathy 5 - 4 XP
    -[X] Subterfuge 4 - 3 XP
    -[X] Mocking Murmurs Retort (•) - 3xp
    --[X] Lydia (8 XP)
    --[X] Righteous Lion Defense (•) (3 XP)
    --[X] Oxen Body (3 XP)
    --[X] 2 XP Carry over
    [X] Plan Social Awareness
    -[X] Molly (22 XP)
    --[X] Empathy 5 (4 XP)
    --[X] Subterfuge 5 (3+4 = 7 XP)
    --[X] Awareness 2 (5 XP)
    --[X] Seeing is Blindness (6 XP)
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X] Oxen Body (3 XP)
    [X] Plan Social Expression
    -[X] Molly (20 XP)
    --[X] Empathy 5 (4 XP)
    --[X] Subterfuge 5 (3+4 = 7 XP)
    --[X] Expression 2 dots, 5 XP
    --[X] Expression excellency, 4 XP
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X] Oxen Body (3 XP)
    [X]Plan Attack and Defense
    -[X]Molly: 19xp
    --[X] Empathy 5 (4 XP)
    --[X]Hellscry Chakra: 8xp
    --[X]Subterfuge 5: 7 XP
    -[X]Lydia: 11xp
    --[X] Hunter's Bolt (6 XP)
    --[X]Ox-Body: 3xp
    --[X] Occult 2: 2xp
    [X] Plan Today And Tomorrow
    -[X] Molly (21 XP)
    --[X] Empathy 5 (4 XP)
    --[X] Perception 3 (8 XP)
    --[X] Bloodless Murk Evasion (9 XP)
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X] Oxen Body (3 XP)
 
[X]Plan Inquisitor
-[X] Molly (20 XP)
--[X] Empathy 5 (4 XP)
--[X]Hellscry Chakra: 8xp
--[X] Perception 3 (8 XP)
-[X] Lydia (9 XP)
--[X] Hunter's Bolt (6 XP)
--[X]Ox-Body: 3xp
-[X]Reserve/Leftover: 1xp
 
I honestly think Hellscry Chakra is a time-critical resource.
Honestly for me, most of this vote is now about Not getting Hellscry Chakra, not because I don't think it can detect Nemesis, but because you've convinced me that it might.

Lets say that you're right, it is the superhero decoder ring, it can detect Nemesis in all its forms, what then? How do we survive the attention of He Who Walks Beside? We are Essence 2, with a small towns worth of squishy dependents, and this is a being with possibly the best operational security in the setting, and active, powerful agents in every faction.

If we do this, and it works, all we gain is another secret it is too dangerous to know, one we cant act on without inviting immediate reprisal, because if we can detect it we cant be allowed to live, cant be allowed the time to compromise its network.

And this is not a secret Molly as a character could sit on, I think, its too big, too important, and we are the big, new, glowing variable in the equation, if the factions we have access to begin to act against the Walker, we are the point of divergence, and the single point of failure in shutting down the breach.

Hell, we were too afraid to warn the Blackstaff about what we learned about the Council for fear it would merely hint at the Crown, this? This is so much worse, so much more dangerous, and we are not ready. let the sleeping dog lie for now, allow us to remain one target among many, until we have a chance at surviving that level of focused hate, until we have the means of protecting our dependents.

Do Not Leeroy Jenkins one of the end game bosses while we are Essence freaking 2!
 
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ExWoD is specifically divorcing Essence levels from Power levels. See our fight with the Greater Akuma. Except for select charms, no charm is locked behind an essence requirement.

Also keep in mind that we do not even know what Nemesis is IC and would require further research. Even if we do not take the charm or the charm fails to detect Nemesis, that is not a good thing. Ignorance is NOT bliss.

We are friends/acquaintance with Harry, who is a target for Nemesis. So even if Harry is not a target, Nemesis is infecting people we are close to. Like Thomas's girl friend.

So, yeah, it is very much not a good thing to push it to E4 or something, especially given that we are not hitting that any time soon.

Worst case? Dragonparadox un-nerfs GSNF.
 
Two votes is still pretty close, but I want to get an update up today after we have not had one yesterday
Adhoc vote count started by DragonParadox on May 9, 2023 at 11:11 AM, finished with 242 posts and 28 votes.

  • [X]Plan Inquisitor
    -[X] Molly (20 XP)
    --[X] Empathy 5 (4 XP)
    --[X]Hellscry Chakra: 8xp
    --[X] Perception 3 (8 XP)
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X]Ox-Body: 3xp
    -[X]Reserve/Leftover: 1xp
    [X] Plan Secret Agent Molly
    -[X] Molly (20 XP)
    --[X] Perception 3 (8 XP)
    --[X] Empathy 5 (4 XP)
    --[X] Subterfuge 4 (3 XP)
    --[X] Awareness 2 (5 XP)
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X] Oxen Body (3 XP)
    -[X] 1 XP Banked
    [X] Plan Minions are Magic
    -[X] Molly (22 XP)
    -[X] Inner Devils Unchained (••••) - 12xp
    -[X] Empathy 5 - 4 XP
    -[X] Subterfuge 4 - 3 XP
    -[X] Mocking Murmurs Retort (•) - 3xp
    --[X] Lydia (8 XP)
    --[X] Righteous Lion Defense (•) (3 XP)
    --[X] Oxen Body (3 XP)
    --[X] 2 XP Carry over
    [X] Plan Social Awareness
    -[X] Molly (22 XP)
    --[X] Empathy 5 (4 XP)
    --[X] Subterfuge 5 (3+4 = 7 XP)
    --[X] Awareness 2 (5 XP)
    --[X] Seeing is Blindness (6 XP)
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X] Oxen Body (3 XP)
    [X] Plan Social Expression
    -[X] Molly (20 XP)
    --[X] Empathy 5 (4 XP)
    --[X] Subterfuge 5 (3+4 = 7 XP)
    --[X] Expression 2 dots, 5 XP
    --[X] Expression excellency, 4 XP
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X] Oxen Body (3 XP)
    [X]Plan Attack and Defense
    -[X]Molly: 19xp
    --[X] Empathy 5 (4 XP)
    --[X]Hellscry Chakra: 8xp
    --[X]Subterfuge 5: 7 XP
    -[X]Lydia: 11xp
    --[X] Hunter's Bolt (6 XP)
    --[X]Ox-Body: 3xp
    --[X] Occult 2: 2xp
    [X] Plan Today And Tomorrow
    -[X] Molly (21 XP)
    --[X] Empathy 5 (4 XP)
    --[X] Perception 3 (8 XP)
    --[X] Bloodless Murk Evasion (9 XP)
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X] Oxen Body (3 XP)
 
[X] Plan Secret Agent Molly

Could you or someone tell me where DP talked about this? I wasn't aware that one of our main charms was weakened and I would like to know the reasons why this happened.
Charm as read adds 4 aggravated damage after you have already beaten the enemies soak. If they soak you cannot use the charm. Currently GM has ruled that the charm is soakable as a separate 4 agg, so it can be soaked by basically anybody that can soak agg. Do to how combat works if Molly Inflicts 1 damage, adding 4 more will swing the battle rapidly in her favor.
 
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[X] Plan Secret Agent Molly
Votes are over. Plan Inquisitor won.
Could you or someone tell me where DP talked about this? I wasn't aware that one of our main charms was weakened and I would like to know the reasons why this happened.
Dragonparadox felt it was too powerful as it is and homeruled that the damage done by GSNF is soakable.

We are having a vote on what to do next turn on that charm.
  1. Green Sun Nimbus Flare is presently soakable (by things that can soak Aggravated Damage). At Essence 4 that is no longer the case
 
ExWoD is specifically divorcing Essence levels from Power levels. See our fight with the Greater Akuma. Except for select charms, no charm is locked behind an essence requirement.

Also keep in mind that we do not even know what Nemesis is IC and would require further research. Even if we do not take the charm or the charm fails to detect Nemesis, that is not a good thing. Ignorance is NOT bliss.

We are friends/acquaintance with Harry, who is a target for Nemesis. So even if Harry is not a target, Nemesis is infecting people we are close to. Like Thomas's girl friend.

So, yeah, it is very much not a good thing to push it to E4 or something, especially given that we are not hitting that any time soon.

Worst case? Dragonparadox un-nerfs GSNF.
I disagree, violently, with almost your entire post. This is both exactly like our fight with the Akuma, and at the same time nothing like it. Because that fight represented the attention of a great, hostile power on Molly and her people, it was difficult not as a matter of pure force brought to bear against a moderately combat focused Exalt, but because it explicitly was not a challenge wholly focused on Molly.

We have dependents, and we can not at this time adequately protect them, we had to go into magical debt the last time for that very reason. As an Exalt we are a combat threat to near everything in the setting, even at Essence 2, that is not the same thing as being an established Power in this setting. We lack the infrastructure, powerful subordinates, and protections to draw this level of hate, because here's the thing about this that's not like the Akuma, its not going to end.

If we reveal Nemesis, it wont be one encounter, one foe, one challenge and then its back to school, He Who Walks Beside will assign what ever level of force is required to plug the leak before it can compromise the network. Which means multiple peer or greater level threats working together to put us down, and if the first strike doesn't work, then there will be a second, and a third, and so on, not an arc or two latter, but probably within a day, or less given magical means of travel, because it won't have a choice.

Secrecy is its most powerful asset, it cant allow a means of detection to exist, as such we are an existential threat to it plans. It will come at us with force, it will come at us with guile, it will target us directly, it will target our friends, our family, our dependents and it will do so both all at once, and with overwhelming force, expending whatever assets it has too to end the threat to the network.

Yes, Harry is a target of Nemesis, we likely are now too, but that is not the same as being a true threat to it. Not remotely the same thing as being enemy number one.

I am not saying wait until Essence 4, this is not about being too small ride, as I understand it, mechanically one Essence level is much like another in this version of the rules, I'm saying, as Essence level is linked to xp expenditure, that we lack the breadth of ability to face this challenge as we are. There are too many holes in our build that can be exploited, too many areas of weakness, too few strengths.

My read on Molly's character says if she knew Nemesis existed, she would feel compelled to act, regardless of the danger, as Michael would to a threat like this, so yes, in this instance, ignorance is bliss.

Votes are over. Plan Inquisitor won.
Darn it, too slow.
 
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Winning Vote
Adhoc vote count started by Yzarc on May 9, 2023 at 11:42 AM, finished with 248 posts and 28 votes.

  • [X]Plan Inquisitor
    -[X] Molly (20 XP)
    --[X] Empathy 5 (4 XP)
    --[X]Hellscry Chakra: 8xp
    --[X] Perception 3 (8 XP)
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X]Ox-Body: 3xp
    -[X]Reserve/Leftover: 1xp
    [X] Plan Secret Agent Molly
    -[X] Molly (20 XP)
    --[X] Perception 3 (8 XP)
    --[X] Empathy 5 (4 XP)
    --[X] Subterfuge 4 (3 XP)
    --[X] Awareness 2 (5 XP)
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X] Oxen Body (3 XP)
    -[X] 1 XP Banked
    [X] Plan Minions are Magic
    -[X] Molly (22 XP)
    -[X] Inner Devils Unchained (••••) - 12xp
    -[X] Empathy 5 - 4 XP
    -[X] Subterfuge 4 - 3 XP
    -[X] Mocking Murmurs Retort (•) - 3xp
    --[X] Lydia (8 XP)
    --[X] Righteous Lion Defense (•) (3 XP)
    --[X] Oxen Body (3 XP)
    --[X] 2 XP Carry over
    [X] Plan Social Awareness
    -[X] Molly (22 XP)
    --[X] Empathy 5 (4 XP)
    --[X] Subterfuge 5 (3+4 = 7 XP)
    --[X] Awareness 2 (5 XP)
    --[X] Seeing is Blindness (6 XP)
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X] Oxen Body (3 XP)
    [X] Plan Social Expression
    -[X] Molly (20 XP)
    --[X] Empathy 5 (4 XP)
    --[X] Subterfuge 5 (3+4 = 7 XP)
    --[X] Expression 2 dots, 5 XP
    --[X] Expression excellency, 4 XP
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X] Oxen Body (3 XP)
    [X]Plan Attack and Defense
    -[X]Molly: 19xp
    --[X] Empathy 5 (4 XP)
    --[X]Hellscry Chakra: 8xp
    --[X]Subterfuge 5: 7 XP
    -[X]Lydia: 11xp
    --[X] Hunter's Bolt (6 XP)
    --[X]Ox-Body: 3xp
    --[X] Occult 2: 2xp
    [X] Plan Today And Tomorrow
    -[X] Molly (21 XP)
    --[X] Empathy 5 (4 XP)
    --[X] Perception 3 (8 XP)
    --[X] Bloodless Murk Evasion (9 XP)
    -[X] Lydia (9 XP)
    --[X] Hunter's Bolt (6 XP)
    --[X] Oxen Body (3 XP)
 
Arc 7 Post 1: Reasoning on the Road
Reasoning on the Road

27th of October 2006 A.D.

As you start awake colors swim before your eyes, steely blue threaded through with black lines like circuitry running all through the dashboard. though the whole of Black Rider. Calm, purposeful, minor demon infused in technology, the information plain as if read off a label. Am I still dreaming or is this the Sight? you wonder blearily, but the more you test at its inward nature, like probing a new tooth with your tongue the less it seems akin to the transcendent, perilous insight you had heard long dead wizards speak of in the vision called to mind in Saint Mary's. If anything this feels like turning on a flashlight, finally being able to see clearly the colors and patterns of powers near and far...

"Powers akin, oh Queen Without Rival," Usum interjects smoothly.

Instinctively you know what he means, beings of darkness and disorder, predatory, cold who shun the light of the sun and the gaze of mortal man alike which like the demon within would recognize your standing. No that is not quite right, if you were to talk up to a Summer Fey they would see your power from afar if they were looking, but this sight would not pierce their veils. It is attuned to those who would be more inclined to bend the knee than raise the sword and upon those rivals whose thrones you would have to topple to...

Woah there Molly, you cut the thought off and turn it around in your mind as you would some strange and potentially explosive device, but no matter how hard you shake it nothing more comes it it. You have the power to detect those who are naturally intimidated by your presence and those who by their own inner darkness would be your rivals for that obeisance.

At least you are definitely sure it will work on the Denarians... With that thought for the second time in less than a month you consider if you aught to tell your dad what you had just learned about Queen Mab, about Morgana and about her daughters. He's even less likely to use it as blackmail than you are and the mind boggles to imagine him getting friendly with one of the cold Sidhe so for now at least that's a 'no'.

The next obvious though comes to mind and this one leaves you in a quandary longer, tapping your thumbs on the steering wheel that moves of its own will. Can I befriend one of Mab's daughters before I speak to her? One the one hand you have plenty of talents and insights to trade on, enough so to have drawn Monoc's eye and you are a pretty smooth talker if you do say so yourself. "See, I'm doing the self praise myself, no need to chime in," you send to the demonic tenant in your head. But on the other... it would be a smidge obvious wouldn't it.

"Not if you seek the company of the Winter Lady," Usum counters. "It would seem a basic political move requiring no deeper understanding of the transgressive bonds of maternal love."

"That is a very creepy way to put things,"
you complain as Black Rider speeds though a yellow light with the precision that only a machine could attain, prompting outraged honks from those incredulous of such success.

"Succinct though,"
comes the suspiciously punctilious response. "Sarissa is harder to justify meeting, but also less of a peril to encounter personally and more likely to value your company any aid in her own endeavors."

What do you do with the next four days?

[] Meet with one of Mab's daughters and try to gain their support
-[] Meave the Winter Lady, your Malk neighbors should know where to find her and she would be the least suspicious to engage with
-[] Sarissa, try to prime Harry's Little Folk allies to tell you who she is and where you might find her

[] Craft a gift for Mab, nothing arcane or which demands great recompense of hers, but a hint that your powers are subtle as well as overt and that you are as valuable as an ally as you would be troublesome as a foe
-[] A diamond that shines like living ice
-[] A car with not a singe atom of iron in it

[] Spend some time with your family, you have prepared enough already

[] Write in


Meta Vote: The fate of Green Sun Nimbus Flame:

[] Keep the current patch: Green Sun Nimbus Flare is soakable by things that can soak Aggravated Damage. At Essence 4 that is no longer the case

[] Charm is restored to its canon form immediately but all supernatural beings gain 2 Bruised Health levels

[] Charm adds damage dice not straight damage until Essence 4

[] Replace Green Sun Nimbus Flare with By Agony Empowered, making Molly less vulnerable to being overwhelmed by mundane damage

[] Remove the charm and restore its normal XP cost (9XP) to be spent as you please
-[] Bank it
-[] Buy something else: Write in (Can use leftover 1 XP for a total of 10)


OOC: I hate nerfing things mid-game so I tried to be as generous as I can without unbalancing the game. The reason you can get my Agony Empowered at a discount is that it solves the problem of 'man with Uzi' being one of the most efficient ways to put Molly in danger in a fight.
 
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