Green Flame Rising (Exalted vs Dresden Files)

Gard's opinion (being the only experienced person you have with you) is that it is either planning to kill you all, making the need to escape moot, or it is confident enough in its stealth to pull off a mundane escape... which is not impossible given that you just lost the only person with the Sight (i.e. the only thing that is guaranteed to see through magical stealth if you are willing to risk it). Also the Knight of the Cross is no longer available... or it is him and the wizard against the Will of Kakuri on prepared ground.
Id say harry has the willpower to look at it and be fine long term. It's probably a good way to get more ptsd in his brain forever. But, that's not exactly new for harry.
 
Gard's opinion (being the only experienced person you have with you) is that it is either planning to kill you all, making the need to escape moot, or it is confident enough in its stealth to pull off a mundane escape... which is not impossible given that you just lost the only person with the Sight (i.e. the only thing that is guaranteed to see through magical stealth if you are willing to risk it). Also the Knight of the Cross is no longer available... or it is him and the wizard against the Will of Kakuri on prepared ground.
His stealth is good, but not for escapes.

Shrouded Moon requires you to move slowly, White Tiger Corpse needs time to make all your stuff (Clothes, etc) invisible.
So both are useless if you are not fast enough to gain some distance and cover in the first place.

And I think most techniques that would allow that against a running Infernal would require a low Wall-rating to teleport or fly along the Dragon Lines, or to escape into the spirit-world.
 
[X] Knowledge (Gain a flash of insight into the mind of the Will of Kakuri relating to whatever he is thinking of at the moment)

If every time we kill a temporary construct we get insight into its maker's mind, that'll synergize real well with what questions we can ask with the Crown on the spot. Knowledge is power and all that.
 
[X] Knowledge (Gain a flash of insight into the mind of the Will of Kakuri relating to whatever he is thinking of at the moment)

If every time we kill a temporary construct we get insight into its maker's mind, that'll synergize real well with what questions we can ask with the Crown on the spot. Knowledge is power and all that.
Doesn't it require us to use the charm?
 
Harry's Gate has been Closed behind him. The difficulty of the local Shroud has been set to 10 for One Scene

Well, we know where the Will probably is now, better go to him fast.

[x] Judgement (The ability to designate Akuma as beings which roll back your uses of Shintai in spite of being Creatures of Darkness; only one such extra designation can be active at a time)

Given how it's written, that means we can designate other designations for Judgment, and getting more shintai against ennemies that are creature of darkness is probably the best effect here.

The Akuma just messed up a lot of its own mobility, its options for retreat (mundane retreat is unlikely to work against our speed and while the sun is shining).

I really hope it has a good plan to profit from this action, otherwise that was a self-own of epic proportions and it is now stuck with either us or the Sword of God and a plucky Wizard.

If I had to guess, it thought it had our measure, a big benefit of us not having used Shintai yet, it thinks it can beat us and probably began seeing that it fucked up right after, when we killed it's shadow for good.
 
His stealth is good, but not for escapes.

Shrouded Moon requires you to move slowly, White Tiger Corpse needs time to make all your stuff (Clothes, etc) invisible.
So both are useless if you are not fast enough to gain some distance and cover in the first place.

And I think most techniques that would allow that against a running Infernal would require a low Wall-rating to teleport or fly along the Dragon Lines, or to escape into the spirit-world.

Er... no comment because Gard does not know disciplines and how they work so she cannot speculate IC, other than to say that the Gauntlet has been Raised in South Works, it is not that far to the edge... on this side at least, on the other its neighbors are conceptual not physical, the mismatch meaning you cannot link up to Harry and Michael easily.
 
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Use this guys corpse to learn all details of the disciplines he knows of. :p
Not actually learn how to use just basically what he knows about the disciplines he knows how to use and knows of. Would be fairly useful in character since we will definitely face more akuma in the future.
 
[X] Power (Gain 2 Essence)


I get the feeling that we will NEED the essence regen. high intensity fights for an Exalt are highly dependent on essence.
much as i might want something else, i think we need the essence the most. We are already halfway tapped and the battle is not over.
 
Mook spam is one of the most valid strategies against exalted, especially in this blighted age. The ability to roll back shintai is very powerful, as is essence regen.

The charms that roll back shintai are:
Murder is Meat
Offffering of Blood and Meat (••••)
Crushing her enemies to death, the Infernal accepts
the implicit tribute of their demise, and renews
herself thereby.
System: The Infernal must kill an enemy with a
clinch (kill, not merely incapacitate, and since grapples
normally inflict bashing damage, this may require a few
moments of breaking the bones of an unconscious victim
until the life finally leaves their ragged body), and
then reflexively spend 1 Essence. A hellish, demonic
maw opens in the Infernal's chest, and messily devours
the corpse in the space of a few moments, then vanishes
again. When it does, she is left greatly renewed, with
all non-aggravated damage healed. Alternately, when
consuming a supernatural being that is not a creature
of darkness, the Infernal may opt not to heal herself,
but instead to "roll back" the number of times she is
considered to have attempted to don her Shintai form
during the current story by one, reducing its cost or
difficulty accordingly (to a minimum of Essence 2,
Willpower 2, and no roll requirement).
Which... Actually, wouldn't this be a spirit eating technique too?
Life-Denying Curse (••••)
The Infernal blesses her enemies with futility, denying
them the ability to recover from whatever torments
she chooses to inflict upon them.
System: The Infernal reflexively spends 1 Essence
upon inflicting damage to an enemy. For the rest of
the scene, the target is incapable of healing any damage
or removing any inflicted curses, mutilations, derangements,
or other such effects. For example, if afflicted
with Golden Years Tarnished Black, she could not
spend Willpower during the scene to reclaim the joy in
her memories. Anyone killed while under the effects of
this Charm finds their soul immediately banished to
suffer for all eternity in Kakuri. Condemning a supernatural
being in this fashion "rolls back" the number
of times the Infernal is considered to have attempted to
don her Shintai form during the current story by one,
reducing its cost or difficulty accordingly (to a minimum
of Essence 2, Willpower 2, and no roll requirement), so
long as that being isn't a creature of darkness.
The Infernal may alternately pay 2 Essence when
activating this Charm to cause its effects to linger for
her Essence rating in days.
Signature Effect: The 1 Essence effect of Life-Denying
Curse drops to a cost of 0 Essence while the Infernal
wears her Shintai form.
Barren Waste Infliction (••••)
Breathing out the very Essence of the Hell of Burrowing
Maggots into the world, the Infernal summons a
plague of spirit-maggots that devour everything around
her, and then when nothing else remains, devour one
another. What is left behind is a landscape barren of
life, covered in dust and sand and pitted stone.
System: Spend 5 Essence to summon the maggots
to assail the landscape within 10 yards of the Infernal.
They're of no particular threat to any living creature
that isn't somehow immobilized and unable to move
away from them, but will devour all plant life within
minutes. What's left behind is a place of desolation
– and, in its reflection in the Spirit World, a tainted
place that calls out to wicked spirits to come forth and
take up residence. The Infernal reduces the difficulty
of all rolls by one within her wasteland.
She can grow a wasteland by either using this Charm
again, or else through sacrifices within its boundaries.
The murder of a human being expands the waste by
another 10 yards in all directions. The murder of a supernatural
being (that is not a creature of darkness) such
as a mage or werewolf increases its radius by 100 yards.
The flesh of sacrificed beings erupts into boiling maggots,
which range out through the wasteland to do their
work once they reach its border. Alternately, rather than
expanding the radius, such a sacrifice may be used to
"roll back" the number of times the Infernal is considered
to have attempted to don her Shintai form during
the current story by one, reducing its cost or difficulty
accordingly (to a minimum of Essence 2, Willpower 2,
and no roll requirement).
Sacrifices can be conducted by either the Infernal
herself, or else by servants she has suborned with Demonic
Primacy of Essence, Maggot Mana Plague, or
Verdant Emptiness Endowment.
If the character knows The King and the Kingdom,
she may pay 5 Essence during a sacrifice. Doing
so prevents the wasteland from growing, and instead
transforms it, bit by bit, into a physical incarnation
of her inner Hell-realm. After one such sacrifice, the
wasteland displays only subtle touches of the Infernal's
Kingdom, but after ten such blasphemies, it becomes
a perfect Hell on Earth. The sacrifice of a supernatural
being is worth five lesser sacrifices for this purpose.
Signature Effect: While standing within the
boundaries of her wasteland, the Infernal may assume
her Shintai form automatically, without the need of an
Essence or Willpower expenditure or a dice roll. However,
doing so reduces the area of desolation's borders
by 100 yards. If this destroys its power outright, then
the Infernal loses 3 points of Willpower upon returning
to her normal form.
Simmering Sinner Resentment (•)
The Infernal focuses all of her ire in a single direction,
dedicating herself to her enemy's torment and destruction.
System: The Infernal gains a fourth Intimacy, which
is always "I hate (individual)." The Infernal may change
the focus of this Intimacy at the end of each story, if
she wishes. The Infernal may also pay 1 Willpower to
select a new subject at any point if the Intimacy's current
target has been slain. All attacks the Infernal makes
against the subject of this Intimacy are at –1 difficulty
and inflict aggravated damage. Should she slay her nemesis,
their soul is immediately consigned to the Hell of
Boiling Oil. Condemning a supernatural being in this
fashion "rolls back" the number of times the Infernal is
considered to have attempted to don her Shintai form
during the current story by one, reducing its cost or
difficulty accordingly (to a minimum of Essence 2,
Willpower 2, and no roll requirement), so long as
that being isn't a creature of darkness.
Signature Effect: When she faces the person
she hates, the Infernal may assume her Shintai form
automatically, without the need of an Essence or
Willpower expenditure or a dice roll. However, if the
Infernal has not slain or destroyed the target of her Intimacy
by the time her transformation ends, then she
suffers three levels of unsoakable aggravated damage
upon returning to her true form.
We will almost certainly be taking Life Denying Curse - it's too damn powerful not to. As such, Essence regen is a priority.
 
By the way no complaint I am curious though why a lot of exalted stuff usually refers to a player as a she? Is it cause the scarlet empress, the writers, something I don't know, or just unimportant?
 
By the way no complaint I am curious though why a lot of exalted stuff usually refers to a player as a she? Is it cause the scarlet empress, the writers, something I don't know, or just unimportant?
That's quite common in most games I'm familiar with. There was one that I vaguely recall changed the gender pronoun from male to female every other page in the books.

I think? Feels like my memory might be playing tricks on me with that one.
 
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The man literally cannot face a challenge that he isn't a match for. It's basically impossible for him to face a foe that he can't, at least in theory, beat with his own strength. He can lose. He cannot be overmatched.

This would also not be the first time he stabs a fundamental building block of creation. That's basically what the really old dragons are in Dresden and he killed one of those by walking up and stabbing it.
His 'smooth ride' of always being able to win if he keeps the faith only works if he's there as part of his duties, as expressed by the 'direction' he receives to fight evil. Technically he could probably also be overmatched by anything that can beat an angel, as that's who is supplying both the direction and power through the sword, but 'can beat an angel' is a very short list.
 
[X] Power (Gain 2 Essence)

The others might or might not be helpful depending, but if we have just had a fight then this is just about always helpful.
 
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