==========
Gestalt
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You sigh, rubbing the bridge of your nose, and start to
think. You could just magic your way out of this; either through forcing the lock to open, or by kicking the door down. Alternatively, you could just pick Taylor up and jump
down the roof, although that would be... er... Well, it would be
very stupidly obvious that you're not a normal schoolgirl, to say the least. Maybe you could jump to one of the surrounding buildings and
then down to ground level? But then you'd have to sneak back
into the school, and...
... You realize that you're going to be spending magic to go back into a building you don't want to be in. And you know Taylor well enough to know that
she doesn't want to be in there either. So... why not just skip school today? Head home early?
Or... maybe you could hang out with Taylor? You know. Like
normal girls skipping school. Brockton Bay still has malls. You think. Probably.
At some point, some part of your brain reminds the rest of you that it would be
polite to include
Taylor in your plans, or at least hear what she wants to do. You valiantly resist the urge to slap your forehead, and turn towards your friend.
[X] Actually, neither you nor Taylor even want to go back in that building. Time to be a bad influence on your friend and skip the rest of the day!
"Hey, Taylor? What do think about going home early today?"
Taylor had been staring at the door while you were lost in thought. When she hears you, she turns to look at you, blinking owlishly behind her glasses. You can almost
see her train of thought as she goes from,
We're trapped on the roof in winter, to,
Oh, right, I'm friends with a Magical Girl.
"Can you, uh..." Taylor sheepishly gestures at the door. "Magic the door open?"
"Yep," you tell her, raising a hand, and waggling your fingers, letting a dim spark bounce between them as you do, "I could also just hop off the roof while carrying you."
Taylor's face goes slightly pink at that. Good; she was looking a little pale back there.
... Sigh.
"But!" You add, grinning. "What I'm thinking is; why don't we take the chance to skip school and do something else?" You point at yourself. "Cuz I don't wanna go back in there. Do
you wanna go back in there?"
Taylor glances at the door. "... Not really?" she admits, "But, uh..." She raises both hands in the universal gesture for 'Hold on'. "Could we just... back up a little? Because someone just
locked us out on the roof-."
"Which isn't a problem for us," You remind her.
"It's not," she agrees, and then fires back, "except
the person who locked us out on the roof wouldn't
know that."
It's your turn to blink at her in confusion. It takes you an
embarassingly long time to realize what Taylor's getting at.
"... which means that their first reaction to us not being here when they come back is gonna be to wonder
how we got down from here," you say, "And something tells me it wasn't the janitor." Taylor nods; The Bitches Three are the obvious suspects for this. The ABB fanboys would be much more
direct about trying to fuck with you, for one.
"I
liked eating lunch up here..." you lament, kicking at the concrete floor. "I should've broken that lock last time I came around to hunt..." You sigh. "You know, I'm getting more than a little sick of not being able to apply magic to bullshit like this."
"...
You're the one who made a point of how you have to keep things secret," Taylor points out, "Also, didn't you get Kyuubey to sneak a spider's nest into Emma's bag?"
"Cost me a dozen chocolate chip cookies, and it was
completly worth it," you say, grinning at the memory, "And, hey, she poured glitter onto my hair." You shrug. "As far as I'm concerned, Emma shouldn't play with fire unless she's ready to get burned."
Taylor makes a
face at that. Something you've noticed is that Taylor is...
not comfortable with you firing back at Emma, although she's yet to actually oppose you about it.
"... I still think we should be someplace else," you insist, taking a few steps towards the concrete triangle that makes up the roof access and leaning against it. "They want us to be cold and miserable up here, and
fuck that."
"If I didn't know better, I'd say you run on spite more than magic," Taylor remarked. You huff, crossing your arms under your chest.
"Anyway... What's your plan?" Taylor pushed onwards. "Go off, do... er, whatever, and then come back so they don't notice we've gone?"
You nod. "Yeah, pretty much... Although now that I'm thinking about it, we might need a little extra help to pull it off."
You brace yourself. Over the telepathic network, you send a message.
<<Hey, Sarah.>>
[X] Ask her to help. You never know. The planets might align. Pigs might fly. Jack Slash might retire to a quiet life of raising sheep.
It doesn't take long for her voice to come over the link.
<<Sup? Lunchtime's over in... give or take two minutes, by the way.>>
<<... Yeah. About that. Someone just locked us out on the roof.>>
<<You mean they locked the one door leading up to the roof? The door which can only be unlocked from the
inside? And now you're trapped there, in the middle of march?>> A faux gasp. <<Wow. Who could've predicted this?>>
<<Shut up,>> Taylor growls into the link, <<Where are we supposed to eat lunch? The bathroom?>>
<<Hm. Freezing cold or veneral diseases.>> An impression of Sarah tapping her chin. <<Tough choice. Anyways, since Rachel's with you, I'm guessing you're not
actually trapped there.>>
<<You're right, for once,>> you say, deadpan, <<And to be honest, staying up here isn't exactly our idea of a fun time. But since whoever put us here is
expecting us to be trapped up here, and would be suspicious if we weren't...>> You trail off, expecting Sarah to finish for you.
There's a deafening silence. You sigh.
<<I would
like your help with this,>> you grumble, <<Since you
did ask to be let in on this. I don't know, maybe you could keep The Bitches Three busy between classes?>>
<<You know,>> Sarah muses, <<It's
kinda unfair that you get to go out and have fun while I'm stuck here in school...>>
You roll your eyes. <<I'll bring you something if you keep Emma, Madison and Sh-
Sophia from noticing we're gone, if you're gonna be like that,>> you offer.
Something occurs to you.
- [X] Actually, you might be able to use this time productively! The Clinic should be open, and for all that the magical girl who runs the place is... Okay, she's probably legitimately insane, but she's the best healer in Brockton Bay, and she sells stuff which might be useful tonight. You can grab your stash of Grief Seeds on the way.
<<We're going to The Clinic,>> you say, and
immediately notice Sarah (and Taylor's) attention focus on you. "I'll explain," you promise Taylor, while Sarah makes a show of grappling with your offer.
<<... You drive a hard bargain,>> Sarah says, voice theatrically grim, <<I have no choice but to accept your offer.>> Her voice goes back to normal. <<Just tell Susan to give you my usual!>>
<<... Are you gonna tell me what "your usual" is?>> you ask her, <<You know. In case "your usual" is a punch to the face?>>
<<Nope~!>>
You drag your hand down your face. <<
Fine,>> you say, <<Just remember that I'll be giving you
whatever Susan gave me on your behalf.>> You pause. <<Oh, also, Taylor's gonna come with us tonight...>>
<<!>> You
still have no idea how Sarah can emote through telepathy, but you can just
feel her perk up from that. Beside you, Taylor shifts uncomfortably.
<<... So could you just
try behave a little?>> you finish.
<<I'll be on my best behaviour,
mein->>
<<
Sarah,>>You growl into the link, injecting as much menace as you can into that one word.
<<-er, very good friend!>> the other magical girl "corrects" herself. <<See you after school~!>>
And with that, she's
mercifully gone.
Taylor coughs. "So," she begins, "'The Clinic'?"
"Just a sec..." You push off from the roof access, and send out another message into the aether. <<Kyuubey? Anyone looking up?>>
<<You will have a window for jumping to the building to the east in thirty seconds,>> the catrabbit replies. As usual, its voice startles Taylor at how sudden it comes into the telepathic connection.
"Alright." Without further ado, you transform in a flash of grey-blue light, go right up to Taylor and just... pick her up. It's a little more complicated than that, owing to her being taller than you by a fair bit; but the end result is that you sweep her off her feet, holding her so that you're carrying her across your arms.
"Um!" she squeaks, going a little pink again. You recall that, although you've told Taylor about your "powers", so to speak, you haven't had much chance to... well,
show them to her. It's one thing to have someone so much shorter than you say they could lift them like a bag of groceries, and quite another to have them demonstrate that.
... Seriously?
"No pulling my hair," you warn her. Under your breath, you count down last ten seconds or so, and then
jump.
Taylor yelps at the sudden acceleration, and then there's a brief,
brief moment on the arc of your jump where you see her looking out at Brockton Bay. The sprawl of decaying industry to the north. The bay and silent port to the east. The faint beating heart that is downtown, to the south.
You remember the first time you went roof-hopping. It was there that something
clicked in your head about what it meant to be a magical girl.
[-] Your world is no longer the one you used to inhabit. You can play at normality, and maybe even find some sort of refuge in it, but that's no longer your real nature. Your new life might intersect with the one you once lived in, sure, but at the end of the day, you're a magical girl.
[-] You are something else, now. You are privy to things and places in this city that others don't even know exist. An underworld not even the capes --hero, villain or rogue-- have seen. There is something special in that; a different sort of magic.
However, you're then too busy making sure you don't, say,
drop Taylor when you land to make to much note of what your friend is doing. Your boots hit the roof of the building Kyuubey pointed out, and you bend your knees to take the impact. With that short hop completed, you set Taylor back onto her feet, and dismiss your costume. She stumbles a little; her heartbeat had spiked while you were airborne, for obvious reasons.
"And that's as much roof-hopping as we're doing in daylight!" you chirp, "Fire escape's
this way; we're taking the bus the rest of the way."
==========
- - [X] Bring Taylor along. It'll be fine. Absolutely and completely fine. Non-magical people have been to The Clinic before and they've only been slightly traumatized.
<<The Clinic,>> you explained to Taylor on the way there, using telepathy to keep the conversation private, <<Is pretty much exactly what it sounds like: a place where magical girls can find someone who can heal them. We can take a
lot of punishment while out doing our thing; from Witches, familiars, other magical girls... or something dumb like over or undershooting a jump and smashing into a brick wall face-first. Now, we can all heal ourselves much quicker than a normal human would, but unless your wish is tied to healing in some way, it's not gonna be all that efficient, magic-wise. Or maybe you still have a life outside of being a magical girl, and would rather not have to explain to people why one of your legs is missing. And that's where Alice, the person who runs The Clinic, comes in.>>
<<I'm guessing her wish had something to do with healing?>>
<<Yep. Although that's as far as anyone's willing to pry.>>
<<Yeah, I know. 'Never ask a magical girl what her wish was'.>>
<<Anyway, Alice is a
really good healer, but her powers aren't all that good at dealing damage to Witches, since most of them just aren't within shouting distance of "biology". Alice, not being stupid, got the idea of selling her services to other magical girls in exchange for Grief Seeds. And one of the quirks about the way she manifests her healing is that she can package it into something she can hand out to other magical girls for them to use later. Salves that completely heal skin, injections that regrow limbs, pills that fix your organs and supercharge your magic, that sort of thing. They can be pretty expensive, but they're
really useful to have in a pinch.>>
<<I'm sensing that there's another shoe about to drop.>>
<<Yyyeah. Alice is... She's less "Magical Girl Panacea" and more "Magical Girl
Victor Frankenstein, with a good chunk of
Ayn Rand thrown in for good measure". Like, I'm kinda sure she's legit crazy, and she's straight-up admitted that she got ran out of her old stomping grounds on the other side of the Atlantic for
some sort of science experiment gone horribly wrong.>>
Taylor is less than happy with this. <<... we're going to a clinic run by an
insane magical girl.>>
<<I swear she's
mostly harmless. Unless she decides you're
interesting, she'll just leave you alone. Oh, and, for the love of all that is good and holy,
do not mention the Merchants. She
hates that she has to share the trainyard with them and likes ranting about it whenever she gets the reminder.>>
You continue. <<Anyway, another thing about The Clinic is that it works as a sort of meeting spot for magical girls. Susan, a friend of Alice, runs a sort of bar there, so there's always gonna be at least a few magical girls in there. Rules are that you stay in costume while you're inside, which is
the reason I don't go there often...>>
==========
One short bus ride (Taylor and you each pay for your own fares) and a short walk later, the two of you are in the decaying train yard that makes up the northern edge of Brockton Bay. Taylor's not entirely
comfortable with being here; the Merchants aren't all that high as far as threats go, but they're still not something you want to bump into while on a walk. Still, she follows you without a peep of complaint, although she does hold onto her backpack a little more tightly.
You lead her towards one of the boxcars, still coupled to a long train of them, It's rather distinct, with the bright red paint peeling away from the rusted steel. Reaching it, you reach up towards the doors on the sides, and give three sharp knocks.
On the inside, there's a dull
thump. The doors of the boxcar unlock themselves, and slide open, a lot more smoothly than their dilapidated appearance would suggest. Inside, the world is pitch black, as if light just
stopped a few inches into the space inside. Taylor raises an eyebrow at this.
"Magic?" she asks you.
"Probably," is your answer, along with a shrug. You transform again and, beckoning Taylor to follow, you enter The Clinic.
[X] Enter The Clinic.