So I decided to write up a Craft-based Sorcery initiation, inspired partially by
@Omicron's Broken Flame writeup and partially by the Kerisgame fusing of Occult and Craft (and Medicine). Gonna admit up front that this is mostly a reskin of Pact with an Ifrit Lord.
Forge-Fire Insight
While working with flame and iron, you have seen some of the true essence of the world. Now, you have gained a measure of the power needed to force raw power into shape between the hammer of your desire and the anvil of your unbending will.
Shaping Rituals:
Whenever the sorcerer takes a shape sorcery action, she may draw an additional (Essence) sorcerous motes from any fire within medium range, coaxing its power into her
spell. This diminishes the flame—a hallway of torches will be extinguished by a single invocation, while a bonfire might die down to small flames after the first, then go out altogether after the second. However, if the sorcerer is fighting near (or in!) a burning building, she has a nearly endless source of sorcerous motes to draw on. She may draw from fire elementals or other spirits of flame as well, draining (Essence) motes from their pools, but only if her shape sorcery roll exceeds their Resolve, and no more than once per scene against any one spirit. When the sorcerer draws Essence to fuel her control spell, flames are not diminished, and spirits do not lose the motes drawn from them.
Fire consumes, but it also transforms. The sorcerer has learned to harness the power given off by the heat and ashes of an object destroyed by flame. Once per day, she may make a craft roll (Intelligence + Craft, difficulty 6 minus the Resources value of any materials offered to the flame) to capture this power. Success grants her sorcerous motes equal to (her Essence + extra successes on the roll). These motes last for the duration of the story, and can be spent towards any spell she casts; however, receiving new motes replaces any granted by past sacrifices. When the sorcerer draws from this pool of sorcerous motes to cast her control spell, she gains an extra (Essence) motes. However, if any are left after the casting, they are wasted and fade away like dying embers.
Initiation reveals to the Sorcerer the essence instilled in items forged by her own hand. When the sorcerer takes the first shape sorcery action to begin casting a spell and stunts it with a description of how she casts the spell with or through an object she has created, she gains (stunt rating + 2) sorcerous motes towards completing this spell. This benefit can only be received once per scene. Stunts to enhance the Sorcerer's control spell do not count against the once per scene limit.
Merits:
Smith's Endurance (Merit ••): As per Unburnt Majesty.
Tools Know Their User (Merit ••): As per The Burning Name, however it may manifest as control over small chunks of metal such as nails or wire as well.
Forge-Master's Command (Merit •••): Both flame and iron answer the call of the master of the forge. Whenever the sorcerer casts a spell that creates or manipulates fire or metal as its primary effect, or summons an elemental related the elements of the forge, its cost is lowered by three sorcerous motes. If it's her control spell, she may also waive a single point of Willpower from its cost once per day.