Prince of Hell Style and a couple of dots of Dread Pirate Style
Apologies, but I noticed that you haven't updated your Example Styles Document with all of Keris's Styles on her sheet, and also the Styles I've seen you mention Sasi having (such as Five Dragon Style).

Are you going to update that document? Or should I just be looking between that and the character sheets?
 
Apologies, but I noticed that you haven't updated your Example Styles Document with all of Keris's Styles on her sheet, and also the Styles I've seen you mention Sasi having (such as Five Dragon Style).

Are you going to update that document? Or should I just be looking between that and the character sheets?
Ah, whoops. Hmm. Most of Sasi's aren't formally written up, but yeah, I'll shift Keris's when I next get a chance.
 
EarthScorpion: Keris: "We're going to find a way to pamper me with you! Right! Time for a hot honey bath!"

Calesco: "It's scalding hot. You'll die in a dream and then wake up."

Aleph: Keris: "Look, with an Amulet bathing suit I have 8L soak."
Keris: "I'll be fine."
EarthScorpion: Calesco: "It'll cook you alive inside your armour."
...Does she not have Fathomless Poison Haven? Because if lava is liquid enough to count for that, boiling honey certainly is. If she doesn't, how does she breath underwater? Did you add that to Mother Sea Mastery?
 
...Does she not have Fathomless Poison Haven? Because if lava is liquid enough to count for that, boiling honey certainly is. If she doesn't, how does she breath underwater? Did you add that to Mother Sea Mastery?
She doesn't have FPH yet, no. And she doesn't breathe underwater because she doesn't breathe, period. She has Sacred Kamilla's Inhalation, and inhales enough bodies that she essentially never needs to breathe.
 
... yes, but, see, for an underwater volcano, you still need some ground to be under the water. An underwater volcano is basically a normal volcano with a lot of water on top. But in the far West, the oceans are infinitely deep. There is no magma down there. It's water all the way down.

Hence my bemused question.
How does the transition between the near west and the far west work? I mean, presumably it starts out getting deeper and deeper, but is there some point where the land just ends at an infinitely long vertical cliff or something?
 
How does the transition between the near west and the far west work? I mean, presumably it starts out getting deeper and deeper, but is there some point where the land just ends at an infinitely long vertical cliff or something?

It's generally assumed that towards any Pole, the land tapers downward infinitely until it gives way to incohate elemental Essence. So 'land' starts getting fuzzier until it becomes 'Land surrounded by water' and then 'Water'.
 
Question for the people who've bought the Corebook already:

The thing that interests me the most right now is playing as one of the Liminal Exalted that were supposed to be added to the setting, created when someone tries to bring back a dead person and sort of kinda succeeds.

Which caused me to go "Ah-ha! These guys but Exalted!"




Is playing a Liminal right out of the Core book a thing you can do, or are they just sort of off handedly mentioned and left for a future book to flesh out?
 
Question for the people who've bought the Corebook already:

The thing that interests me the most right now is playing as one of the Liminal Exalted that were supposed to be added to the setting, created when someone tries to bring back a dead person and sort of kinda succeeds.

Which caused me to go "Ah-ha! These guys but Exalted!"




Is playing a Liminal right out of the Core book a thing you can do, or are they just sort of off handedly mentioned and left for a future book to flesh out?
The Second. The Corebook only gives rules for making Solars and Solar magic.
 
Speaking of, does the new Corebook say anything new and interesting about the Underworld?

No, not really. It lays out that its there, and talks a bit about three of the Deathlords (Mask of Winters, The Lover Clad in the Raiment of Tears and The Bodhisattva Anointed by Dark Water) but doesn't really describe much mor than the fact that the Underworld is there, and the Ancestor Cults that abound. There is some interesting stuff about the Shadowlands but its nothing really knew. We will have to wait for either an Abyssal sourcebook or a setting book of the Underworld really. The main focus is on Creation itself.
 
Shit, I knew I forgot something- I intended to account for that, but the draft in my head basically calls up magma ex nihilo and makes an island- just one that kind of floats but is uh... unstable. Useful, but unstable.
Obviosly you use it several times until the island reaches the seabed.
 
The issue is what happens when you're far enough out there isn't a seabed.
What happens when you pick a High First Age hostile-area exploration vehicle, and keep moving along the seabed, including that rapid vertical drop? Do you eventually get to a point where the seabed is upside down and make a full circle around the world, vaguely like in Gods of Egypt?
 
Easy way for Calesco to spoil her is to cook things in the boiling ponds of honey.
Sadly, Calesco is a terrible cook. Haneyl is the very-good-at-food one whose Indulgent Soul will probably wind up being an incredibly decadent gourmet chef.
What happens when you pick a High First Age hostile-area exploration vehicle, and keep moving along the seabed, including that rapid vertical drop? Do you eventually get to a point where the seabed is upside down and make a full circle around the world, vaguely like in Gods of Egypt?
No, the water is concentrated in the West. More likely it just goes down forever.
 
What happens when you pick a High First Age hostile-area exploration vehicle, and keep moving along the seabed, including that rapid vertical drop? Do you eventually get to a point where the seabed is upside down and make a full circle around the world, vaguely like in Gods of Egypt?
Personally, I would presume you instead reach a point where the seabed begins to dissolve into the Elemental Pole of Water. There is no further 'down' to go, nor is there an 'underneath' - the seabed only exists from one direction. There's just Water, and further out from that, Pure Chaos.
 
Doesn't the Far east become pretty much wyld infested waters very quickly?

Who knows what kind of seabed you get with the Wyld everywhere.
 
Personally, I would presume you instead reach a point where the seabed begins to dissolve into the Elemental Pole of Water. There is no further 'down' to go, nor is there an 'underneath' - the seabed only exists from one direction. There's just Water, and further out from that, Pure Chaos.

So, what does Pure Chaos look like? In my mind's eye is see a kind of green or teal sparkle or fiery kaleidoscope kind of effect, but is that the same for every pole? Is the Pure Chaos beyond the Pole of Water similar to the Pure Chaos beyond the Pole of Wood? Hell, is there any ground to even stand on? If you go west all the land eventually goes away and it's all water (even the air? You can't breathe out there unassisted?) What is the transition back to Pure Chaos like?
 
Pure Chaos can look like anything, I think. An ordinary city? Sure. A giant turtle made entirely out of eyeballs, which somehow surrounds you from every direction at once? Sure.

Anyway, crossposting another set of high-Essence Ex3 Charms.

Immortal Soul-Mount
Cost: 20m, 2wp; Mins: Ride 5, Essence 4
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Phantom Steed

The Lawgiver pulls out a piece of her heart and forges it into a loyal mount.

This Charm is an hour-long action in which the Solar summons their soul-mount. A soul-mount may be a horse, a simhata, a claw strider, or any other ride-able animal that could serve as a two-dot familiar. A Solar's soul-mount is a unique being with a personality that reflects that of its creator, but it's always completely loyal and fearless. Its creator may dismiss it into raw essence with a thought, and it retains memories if dismissed or killed and re-summoned.

A Solar may enhance their soul-mount with Familiar-enhancing Survival Charms; if they do, the enhancements linger even after the soul-mount is dismissed or killed and re-summoned.

Ride The Sky
Cost: 5m, 1wp; Mins: Ride 5, Essence 4
Type: Simple
Keywords: None
Duration: One day
Prerequisite Charms: Soaring Pegasus Style (Sometimes Horses Fly Approach x2 in the BlueWinds rewrite)

The Solar weaves her anima into a pair of great golden wings and affixes them to the shoulders of her mount.

This Charm allows the Solar's mount to fly, as though it were a bird. Remember that many of the benefits of being mounted do not apply when riding a flying mount.

Faster Than Sunlight
Cost: 20m, 1wp; Mins: Ride 5, Essence 5
Type: Simple
Keywords: None
Duration: One journey
Prerequisite Charms: Ride The Sky, Rapid Cavalry Approach

The Solar rides, faster and faster, until the air splits apart and the sound of her heartbeat is left to echo far behind her. Then, the Solar speeds up.

This Charm is a dramatic action in which the Solar crosses an arbitrary amount of distance. One hour is enough to travel a thousand miles, two hours is enough to travel five thousand, and three hours is enough to travel from one edge of Creation to the other. Only an infinite distance like the width of the Endless Desert can possibly take the Solar more than five hours to cross.

A Solar can ride through the sky or over water with this Charm, but using it does nothing to help her navigate or bypass barriers. She can't ride into a locked room with this Charm, and it won't take her from Gem to Nexus unless she actually knows where Nexus is relative to Gem.

This Charm may only be used once per story, or twice if the Solar seeks to return to where they came from.

Notes:

The annoying thing about Phantom Steed is that you have to commit motes. Plus you can't enhance your Phantom Steed much with Survival.

Getting a flying mount is only moderately difficult, so making a horse fly should be well within the abilities of Solar Ride.

Essence 2 Solar Ride lets you move at 300 kilometers per hour, so how fast should Essence 5 Solar Ride be? Here's my answer.

Feedback would obviously be appreciated.
 
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