Pure Chaos can look like anything, I think. An ordinary city? Sure. A giant turtle made entirely out of eyeballs, which somehow surrounds you from every direction at once? Sure.
Anyway, crossposting another set of high-Essence Ex3 Charms.
Immortal Soul-Mount
Cost: 20m, 2wp; Mins: Ride 5, Essence 4
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Phantom Steed
The Lawgiver pulls out a piece of her heart and forges it into a loyal mount.
This Charm is an hour-long action in which the Solar summons their soul-mount. A soul-mount may be a horse, a simhata, a claw strider, or any other ride-able animal that could serve as a two-dot familiar. A Solar's soul-mount is a unique being with a personality that reflects that of its creator, but it's always completely loyal and fearless. Its creator may dismiss it into raw essence with a thought, and it retains memories if dismissed or killed and re-summoned.
A Solar may enhance their soul-mount with Familiar-enhancing Survival Charms; if they do, the enhancements linger even after the soul-mount is dismissed or killed and re-summoned.
Ride The Sky
Cost: 5m, 1wp; Mins: Ride 5, Essence 4
Type: Simple
Keywords: None
Duration: One day
Prerequisite Charms: Soaring Pegasus Style (Sometimes Horses Fly Approach x2 in the BlueWinds rewrite)
The Solar weaves her anima into a pair of great golden wings and affixes them to the shoulders of her mount.
This Charm allows the Solar's mount to fly, as though it were a bird. Remember that many of the benefits of being mounted do not apply when riding a flying mount.
Faster Than Sunlight
Cost: 20m, 1wp; Mins: Ride 5, Essence 5
Type: Simple
Keywords: None
Duration: One journey
Prerequisite Charms: Ride The Sky, Rapid Cavalry Approach
The Solar rides, faster and faster, until the air splits apart and the sound of her heartbeat is left to echo far behind her. Then, the Solar speeds up.
This Charm is a dramatic action in which the Solar crosses an arbitrary amount of distance. One hour is enough to travel a thousand miles, two hours is enough to travel five thousand, and three hours is enough to travel from one edge of Creation to the other. Only an infinite distance like the width of the Endless Desert can possibly take the Solar more than five hours to cross.
A Solar can ride through the sky or over water with this Charm, but using it does nothing to help her navigate or bypass barriers. She can't ride into a locked room with this Charm, and it won't take her from Gem to Nexus unless she actually knows where Nexus is relative to Gem.
This Charm may only be used once per story, or twice if the Solar seeks to return to where they came from.
Notes:
The annoying thing about Phantom Steed is that you have to commit motes. Plus you can't enhance your Phantom Steed much with Survival.
Getting a flying mount is only moderately difficult, so making a horse fly should be well within the abilities of Solar Ride.
Essence 2 Solar Ride lets you move at 300 kilometers per hour, so how fast should Essence 5 Solar Ride be? Here's my answer.
Feedback would obviously be appreciated.