The
Memory of Baisha is ninety metres long and fifteen metres wide, with an additional ten-metre ramming spike mounted on the prow. It is not a traditional design, and is in some ways more akin to the shape of a fish than a ship; taller than it is wide and with the sleek lines of a marlin. Four decks make up the hull, with another two in the superstructure above the main deck that makes up the back and fin of the fish design. The primary bridge looks forward from this tower, filled with shining brass machinery and Cecelynite glass displays - a secondary control room is located within the hull. The fin that runs over the entire tower is an essence sail fed by Adorjani essence from a socket at the tower base; the source of the deadly silent windstorm. The stern end of the superstructure is equipped for combat, with ballistae mounts, boarding ramps and grappling lines.
On the top deck, the stern of the hull houses staterooms for Keris and a limited number of guests, as well as an indoor garden dedicated to her souls. Split into separate sections by carpeted paths, it contains miniature recreations of the conditions within Keris's Tiger Empire - a sandy bone-rockery for the Ruin, an icy islet at the centre of a pool for the Sea, a small garden with a green-burning campfire at its centre for the Marsh, and a tar pit for the honey plains.
The power for the ship comes from two large rooms that take up space on both of the bottom two decks. First is the Ligerian essence reactor amidships; a lead armoured monstrosity that consists almost entirely of shielding for the solid emerald furnace at its centre, whose light is death. Secondly, the motive force for the ship comes from the toxic and acidic Kimberian altar-engine at the stern, again shielded heavily by black lead to keep it from reacting aversely with Ligerian fire. A two-storey cargo bay situated in the top two decks is accessible at the bow through sliding hatches.
The
Baisha is crewed by several hundred sailors, most of them demons, and has separate quarters for officers and hands, as well as messes and wardrooms. A shrine to the Yozis is located amidships on the second deck, maintained by a Priest of Cecelyne. Algarel and vitriol are kept in their separate locked storerooms away from the armoury, which houses the deck-mounted ballistae when they are not in use. While major repairs require dock time, minor ones can be handled by the basic workshops for metalwork and alchemy that exist onboard, which also allow for ammunition production. A map room and infirmary are also well-equipped for the ship's anticipated needs.
Workrooms:
- Basic workshop (alchemy): provides tools for alchemy, +1 specialty in algarel distillery.
- Basic workshop (metalwork): provides tools for metalwork, +1 specialty in repair tools.
- Basic infirmary: provides medical tools, +1 specialties in trauma medicine.
- Basic map room: provides charts and maps, +1 specialty in Southwestern charts.