Summon Jacint. Enjoy.

Third Circle Demon. The best we can do now are 1st Circles.

Restore An Tengs canal network.

Its heavily silted in, over grown and likely broken in several places but barges will be more efficent than roads

We are well south of An-Teng, using the 3e Map, we are due west of Locke and SSW of Goldenseal.
I was in that game for a while (if that is, in fact, the same game), and believe me we abused puppeteers while I was there.

Which is why I really, really don't want to abuse the hopping puppeteers. Plus I doubt the local Earth court is going to like demons anytime soon, and the Lunar is getting in good with him.
 
Third Circle Demon. The best we can do now are 1st Circles.
Homebrew a soul of him up. Or abuse Hopping Puppeteers.
Which is why I really, really don't want to abuse the hopping puppeteers. Plus I doubt the local Earth court is going to like demons anytime soon, and the Lunar is getting in good with him.
I wouldn't think that most spirits would care about demon summoning, so long as you're not letting them run rampant.
 
Which is why I really, really don't want to abuse the hopping puppeteers. Plus I doubt the local Earth court is going to like demons anytime soon, and the Lunar is getting in good with him.

Well, I was gonna suggest whistling up some Earth Elementals, but depending on how your ST handles things, that may not help.

Hmm....Well, maybe if you're using the "Create an Elemental from scratch" version of the spell.

Absent demonic labor forces(and undead labor forces don't tend to go over any better) or Second Circle+ infrastructure creation skills, you're probably best off using Sorcery.

Have the Sorcerers either pick up some form of landscape rearrangement spell or some kind of spell to enhance mortal workers and put them to work on the roads.
 
The big thing is how much personal time and effort your Sorcerer is willing to devote to making the roads, because Raising the Earth's Bones can be used to make 'walls' that are a few inches high with each thirty yard segment taking five minutes. This is several thousand times faster than entire crews of mortals can achieve, with the drawback that the Sorceror needs to do all the work personally. Not sure how to speed up work done by others, though.
 
If Someone had Emerald Circle Sorcery, and knows Raise the Earth's Bones, you could modify the spell for road building. Which what I was kinda coming in to ask.
So If I wanted to Modify Raising the Earth's Bones for making roads, how would I go about it?
I figure I could rip the spell wholesale and modify. Use the Cut Saplings Branches to mark out the edges of the road, and you would have to walk the distance you wanted build the road on before casting the spell. The road the spell generated, well I'd like to use the Roman Roads as the spells result would be because except where someone carried the stone away there are still Roman roads around that people can use.
Cost: 25m Target: Area
The military forces of both Lookshy and the Realm make frequent use of this spell, which enables military sorcerers to raise earthworks and stone walls for defensive positions or otherwise to reshape a battlefield to their advantage. The sorcerer first marks out the area he wants to affect by driving cut sapling branches into the ground and infusing them with his anima. He can do so up to ([Intelligence + War + Essence] x 10) yards in any direction. The sorcerer also paces along the line of any berms, mottes, buildings or trenches he wishes to construct. The area must also be cleared of any creature larger than a rabbit.
When the sorcerer casts the spell, he visualizes the structure he wants to create. The paced lines and sapling poles glow ocher-yellow as earth and stone fl ow like wax to shape themselves into the proper forms. Casting the sorcery is a five-minute dramatic action. No structure raised by this spell can exceed three stories in height or depth, and available materials limit the sorcerer. He cannot raise stone walls in the bottomless sand-seas of the South, for instance. Once the structures exist, countermagic has no effect: They were shaped by sorcery but are not themselves magical.
 
If Someone had Emerald Circle Sorcery, and knows Raise the Earth's Bones, you could modify the spell for road building. Which what I was kinda coming in to ask.
So If I wanted to Modify Raising the Earth's Bones for making roads, how would I go about it?
I figure I could rip the spell wholesale and modify. Use the Cut Saplings Branches to mark out the edges of the road, and you would have to walk the distance you wanted build the road on before casting the spell. The road the spell generated, well I'd like to use the Roman Roads as the spells result would be because except where someone carried the stone away there are still Roman roads around that people can use.
Cost: 25m Target: Area
The military forces of both Lookshy and the Realm make frequent use of this spell, which enables military sorcerers to raise earthworks and stone walls for defensive positions or otherwise to reshape a battlefield to their advantage. The sorcerer first marks out the area he wants to affect by driving cut sapling branches into the ground and infusing them with his anima. He can do so up to ([Intelligence + War + Essence] x 10) yards in any direction. The sorcerer also paces along the line of any berms, mottes, buildings or trenches he wishes to construct. The area must also be cleared of any creature larger than a rabbit.
When the sorcerer casts the spell, he visualizes the structure he wants to create. The paced lines and sapling poles glow ocher-yellow as earth and stone fl ow like wax to shape themselves into the proper forms. Casting the sorcery is a five-minute dramatic action. No structure raised by this spell can exceed three stories in height or depth, and available materials limit the sorcerer. He cannot raise stone walls in the bottomless sand-seas of the South, for instance. Once the structures exist, countermagic has no effect: They were shaped by sorcery but are not themselves magical.

You don't need to make a variant of the spell at all- as long as you set the 'road' to be X inches high, or X inches deep set into the ground, you're golden.
 
You don't need to make a variant of the spell at all- as long as you set the 'road' to be X inches high, or X inches deep set into the ground, you're golden.
I did not realize that, I think that makes Raising the Earths Bones the most broken Emerald Circle spell, I mean, Instant forts, housing, and walls to start with, but you can also build roads with it? Holy moly that's awesome.

I Remember that Earthscorpion had a DB game where his character used Raising the Earth's Bones to rebuild a cities slums, but if that can build roads as well then RtEB is the spell for infrastructure.
 
Ex 3 core book – From RichT: Got PoD proofs, they need some color correction adjustments. Expect the PoDs not to be available for two more weeks as we adjust and get new PoD proofs sent to us.
It's been confirmed. The core book is going to come out before May 2017.
 
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Pfffft

Actually, at this point it sounds like the PDFs could be sent out whenever, it's just the Print on Demand copies that are giving them trouble, and that isn't actually uncommon.
 
I did not realize that, I think that makes Raising the Earths Bones the most broken Emerald Circle spell, I mean, Instant forts, housing, and walls to start with, but you can also build roads with it? Holy moly that's awesome.

I Remember that Earthscorpion had a DB game where his character used Raising the Earth's Bones to rebuild a cities slums, but if that can build roads as well then RtEB is the spell for infrastructure.
This is true but he isn't going to get more than 2 or 3 uses out of it before resting to regain motes, probably overnight. That means he is going to spend weeks or months on a project of any large size. This makes it a very doable project during downtime but not if you are on a tight schedule. It also means you aren't doing much else during that time, so there may be a big opportunity cost depending on your skills and needs.
 
This is true but he isn't going to get more than 2 or 3 uses out of it before resting to regain motes, probably overnight. That means he is going to spend weeks or months on a project of any large size. This makes it a very doable project during downtime but not if you are on a tight schedule. It also means you aren't doing much else during that time, so there may be a big opportunity cost depending on your skills and needs.
It's a Terrestrial Circle spell, which should be accessible to many gods and 2nd Circles.
Just get a Second Circle who knows the spell, and cut a deal for him/her/it to cast the spell in your place.
EDIT
Or even a First Circle; there are First Circle sorcerers, even though they are rare.
Find one, bind one, have him do the road thing in your stead, and keep his number in your rolodex.
 
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It's a Terrestrial Circle spell, which should be accessible to many gods and 2nd Circles.
Just get a Second Circle who knows the spell, and cut a deal for him/her/it to cast the spell in your place.
EDIT
Or even a First Circle; there are First Circle sorcerers, even though they are rare.
Find one, bind one, have him do the road thing in your stead, and keep his number in your rolodex.
Not all that many gods are going to have the essence, live in the area, have the motivation to become sorcerers and be willing to spend a lot of time doing hard labor for people they don't work for. They tend to be pretty lazy by human standards. Most second circles won't know it either and a demonic workforce has already been ruled out for PR reasons, and they don't have access to the celestial circle sorcery needed for them anyway. Other than doing it himself they don't seem to have options. Sorcery capable minions don't grow on trees. In this case they are in the middle of nowhere and are leading refugees, and lack logistics and infrastructure to support them. They aren't going to have access to high quality minions so they have to do it themselves.
 
If you're going to be so la-de-da fussy as to turn down a perfectly good hopping puppeteer just because it's a freaky demonic hairball thing, have you considered Earth elementals? They won't be as good because Earth elementals aren't going to be roadbuilders, but with earth-shapers or rock-callers you can at least make a solid track through unsteady land.
 
This is true but he isn't going to get more than 2 or 3 uses out of it before resting to regain motes, probably overnight. That means he is going to spend weeks or months on a project of any large size. This makes it a very doable project during downtime but not if you are on a tight schedule. It also means you aren't doing much else during that time, so there may be a big opportunity cost depending on your skills and needs.

Still, assuming int and war 2, and essence 3, thats still 70 yards of road a cast, two castes a day, leaving time for you to regen your mote pool to full before casting again, assuming you're at ease. This Is a Mortal Sorcerer. There are Demons of the First Circle who know Sorcery (thou if a discovered it is illegal), along with elementals and gods.

The Summoning Spells allow you to call being that fit what you need so you can whistle up a demon or elemental that knows the spell. demons of the first circle can learn sorcery, but generally don't. a WP5 E3 Spirit will have around 55 motes, enough for two casts, and then letting them relax for 7 hours will allow you to get three casts a day. * hours of rest will restore 64 motes (8 an hour), which means that with int and war 2 (Professional) will get you 210 yards of road a day, or a mile every week (well 8 days), for just one Sorcerer (Spirit). a Mortal with 7 dots (4 distributed tween int and war, and E3), will take 2 weeks per mile.

This is 1 person, building a road almost as fast as we can build a Highway[1].

[1]http://assets.highways.gov.uk/speci...inars/06_Constructing_the_M1_Andrew_Moore.pdf
However, you cannot use demons as said before, so that's a problem, however if you are Friendly with the local elemental court see if any know the spell. If not, since the court is of Earth, those Earth Elementals may be able to hard pack dirt to make a good Dirt road, or call up rocks for a solid surface, and you can later have your refuges replace it with a better road.

What are you going to be using the Road for, how fast does it need be up, how far will the road need to go, and finally, what are your local resources? Also How many of those refuges can work?

Edit: Okay I got Sidereal'd
 
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Not all that many gods are going to have the essence, live in the area, have the motivation to become sorcerers and be willing to spend a lot of time doing hard labor for people they don't work for.
Lazy, sure, but they love their creature comforts.
Cut a deal.
The Circle has thousands of humans under their aegis; getting them to include said god/goddess into their rituals might help defray expenses.

If Solars were able to figure out how to run the quintessence scam for magical materials, this should be doable.
Just depends on the ST.
Most second circles won't know it either and a demonic workforce has already been ruled out for PR reasons, and they don't have access to the celestial circle sorcery needed for them anyway.
Terrestrial Circle Sorcery actually.
And while it is rare among First Circles, there are enough First Circles that rare is only about as story significant as you want it to be.
 
Lazy, sure, but they love their creature comforts.
Cut a deal.
The Circle has thousands of humans under their aegis; getting them to include said god/goddess into their rituals might help defray expenses.
With who? Powerful gods aren't common in creation itself, and the vast majority of gods don't bother with sorcery unless they feel they need it for their jobs. The circle in question are in the middle of nowhere in an abandoned city so there aren't going to be any major temples nearby with important gods living in them.

The odds of a god that knows sorcery, spell in question, is nearby, and can be bribed is small. The odds of multiple gods that meet that criteria existing in sufficient numbers that recruiting them removes the need for the circles exalted sorcerers to do it is to small to even consider.
 
The odds of a god that knows sorcery, spell in question, is nearby, and can be bribed is small. The odds of multiple gods that meet that criteria existing in sufficient numbers that recruiting them removes the need for the circles exalted sorcerers to do it is to small to even consider.

Thats why the circle needs to break into heaven and recruit themselves a small army of the unemployed/homeless gods and elementals, taking their divine host back to the mortal work and putting their lazy asses to work!
 
With who? Powerful gods aren't common in creation itself, and the vast majority of gods don't bother with sorcery unless they feel they need it for their jobs.

Cults can turn otherwise mundane gods into powerful gods. 'Several thousand' humans engaged in worship is enough for Cult 3 which will grant the spirit in question nine more Attribute dots and six more Charms. Have them worship some random spirit of a cattle path as a spirit of Roads and they'll quickly become a spirit of Roads. At that point who needs Sorcery when it can just start dropping Calculated Order of Immediate Action and conjuring roads within seconds.
 
This is true but he isn't going to get more than 2 or 3 uses out of it before resting to regain motes, probably overnight. That means he is going to spend weeks or months on a project of any large size. This makes it a very doable project during downtime but not if you are on a tight schedule. It also means you aren't doing much else during that time, so there may be a big opportunity cost depending on your skills and needs.

Yes. The thing about the Dragonblooded game was that my sorcerer was the satrap, and the city he was rebuilding areas of was Cherak, the capital. He was doing it to try to fix some of the geomancy of the city, out of a mix of Compassion and prudent Temperance because if the slums kept on expanding in an uncontrolled manner they might pollute the dragonlines feeding one of the manses in the city.

It was certainly a downtime project, lasting several seasons. He'd just spend a few hours every day supervising the slum clearance, and when his underlings had knocked down the slums and cleared the land, he'd go walk around planting sapling branches (he had an entire operation running to source sapling branches) and then a new "block" would be added to his rebuilt area, designed specifically to Shogunate standards and to be harmonious with the dragon lines. The entire thing was based around my realisation that Raising the Earth's Bones could be used to add pre-designed, essentially pre-fabricated templates to an area - and as long as the streets lined up, you didn't need to make them all in one go. You could just design them to slot together, and add on a new block whenever the area was cleared and you had the motes to spare.
 
We are well south of An-Teng, using the 3e Map, we are due west of Locke and SSW of Goldenseal.

Ah I had read your post as stating that your Circle was in (I assumed) the far south of An Teng.

Honestly though demons are literally your best choice, especially if the Malefactor has Hellscry Chakra and Demonic Primacy of Essence.

Summon up essence 2 demons and start putting them to work, or if you want to take a nod from Kerisgame I'd suggest RPing out developing personalized demons as infrastructure tools.

Perhaps turning earth worms into creatures of Malfean brass that exist to break up rough ground into loose soil while traveling in straight lines (they only stop after encountering water at least an inch deep)
 
@EarthScorpion
Is there a summary or writeup or anything of that Dragonblood game anywhere? Because I've heard stories about it and it sounds amazing.
 
... no, because that would be ridiculously sophisticated and high-maintenance Elsewhere tech and just generally not make sense. It's an artifact ship because, you know, it's a nearly indestructible nuclear submarine with a Tron-lightbike trail of murderwind, not because it's some sort of TARDIS.
Elsewhere-tech requires heavy maintenance? I thought one of the points of it is that it doesn't, because otherwise it won't be able to perform one of its core functions - indefinite reliable unseen storage. Like those eggs that keep their payload Elsewhere for ages (and keep it there for eternity if someone is foolish enough to shatter the connection). Or like Autochthon sending his huge own self Elsewhere (or Elsewhere-like) dimension for a long, long time, despite not having anything other than his own body for resources spent in maintenance of such a state.
 
Elsewhere-tech requires heavy maintenance? I thought one of the points of it is that it doesn't, because otherwise it won't be able to perform one of its core functions - indefinite reliable unseen storage. Like those eggs that keep their payload Elsewhere for ages (and keep it there for eternity if someone is foolish enough to shatter the connection). Or like Autochthon sending his huge own self Elsewhere (or Elsewhere-like) dimension for a long, long time, despite not having anything other than his own body for resources spent in maintenance of such a state.
Sending something into elsewhere is simple, and while there it doesn't need maintenance. Using elsewhere tech to make something bigger on the inside while not gaving it all be in stasis/have it be in the real world is not.

Also, Autochthon is a Primordial with special stuff getting around the stasis rules and also dying because he doesn't have any more raw material than what he brought in. Not the best example.
 
Elsewhere-tech requires heavy maintenance? I thought one of the points of it is that it doesn't, because otherwise it won't be able to perform one of its core functions - indefinite reliable unseen storage. Like those eggs that keep their payload Elsewhere for ages (and keep it there for eternity if someone is foolish enough to shatter the connection). Or like Autochthon sending his huge own self Elsewhere (or Elsewhere-like) dimension for a long, long time, despite not having anything other than his own body for resources spent in maintenance of such a state.
That's Autobot. He doesn't have a craft tree, he IS a craft tree.
 
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