(The moral of this story is to make it look like it was someone else when you perma-kill them. Preferably someone you don't like.)
So getting chased by Adorjan and "Accidentally" stumbling upon the Unquestionable is a valid way of killing one of them? Or it is already a tried and true method, and thus everybody is going to not be fooled by it?
 
So getting chased by Adorjan and "Accidentally" stumbling upon the Unquestionable is a valid way of killing one of them? Or it is already a tried and true method, and thus everybody is going to not be fooled by it?

Any plan which involves Adorjan acting predictably in a way apart from "probably avoiding noise" is assumed to be a bad plan.

I mean, she has "ruining plans" in her excellency.
 
So getting chased by Adorjan and "Accidentally" stumbling upon the Unquestionable is a valid way of killing one of them? Or it is already a tried and true method, and thus everybody is going to not be fooled by it?
I don't think Adorjan permakills every spirit she kills. And I'd assume that most 3cd's can survive brief exposure to her, just via natural selection. And getting her to follow you for any length of time is incredibly hard. As is outrunning her. So all in all, this is not a good plan.
 
I also imagine that Adorjan treats 3CDs as off-limits, either out of respect, disinterest or good sense. If she went and slaughtered defining aspects of Malfeas, he'd probably attack her right back. She might be crazy enough to not care, but if she did it often then I imagine the Yozis would take drastic measures like they did with Sacheverell.
 
Any plan which involves Adorjan acting predictably in a way apart from "probably avoiding noise" is assumed to be a bad plan.

I mean, she has "ruining plans" in her excellency.
Well, there is one person that has Mentor 1 on her stat sheet.... so it isn't really a plan if you are running for your life when Senpai is trying to teach you something! It is more of a lesson, and i think Adorjan Excellency doesn't ruin lessons, i am right?

I don't think Adorjan permakills every spirit she kills. And I'd assume that most 3cd's can survive brief exposure to her, just via natural selection. And getting her to follow you for any length of time is incredibly hard. As is outrunning her. So all in all, this is not a good plan.
It is less permadeath (Even if a fetich so vile has plenty earned permadeath. Seriously, planning to bind in even worse conditions what should be your peers and superiors? WTF crazy ?Girl?, do you have a domination fetish or what?), and more "You were missing whilst we were doing those very important decision about the future.", cue even more millenia of retroactively ruined plans.
 
I'm honestly curious what's going to happen in Kerisgame the first time an Unquestionable gets permakilled by a prince, I'm fairly sure this is a when, not an if. Not saying it will be Keris either, but at some point an Unquestionable is either going to piss a prince off just too much, or be in the way of something they have planned.
 
I'm honestly curious what's going to happen in Kerisgame the first time an Unquestionable gets permakilled by a prince, I'm fairly sure this is a when, not an if. Not saying it will be Keris either, but at some point an Unquestionable is either going to piss a prince off just too much, or be in the way of something they have planned.

I'll just paraphrase from the speech the first Infernal who did so in one of my campaigns gave at this 'trail'.

"You fools. You don't realize what you have done. You have not created your servants, you have created your successors. The Unconquered Sun was cunning enough to provide his Chosen with all of Creation as a distraction for their limited abilities. You have created us with no. Such. Limit."

(The records were, of course, wiped. That didn't prevent the PCs from spreading it throughout all of Malfeas and kicking off a civil war. Ah, black ops Dragonblooded games. Where if you can't beat em, make em fight each other until they all die.)
 
A question of Easily Overlooked Presence Method and disguises:

The infiltration attempt we've been planning has been delayed due to more pressing concerns (a single Dragon worth of Fae cavalry in Firewonder), but I'd still like to clear up my understanding of some charms (and possibly Borgstromancy).

Easily Overlooked Presence Method perfectly defends against attempts to be noticed unless a situational bonus is +2 dice or better. So far so good. But how does that interact
  1. with other situational modifiers? Does being extra-blending-in (a noticing-penalty) reduce the net situational bonus, or does the charm fail if even a single +2 bonus exists (but works fine even against a dozen +1 bonuses)?
  2. with the Night Anima Power? The latter subtracts successes from attempts to perceive the Solar, so I'm guessing it has no effect on the diced bonuses at all, correct?
  3. with disguise/Larceny? If we have uniforms that look like those of the local guards, but our faces are not the guards' faces, how many successes do we need before we get into the safe zone of 'automatically left unnoticed'? Do we need to have enough successes to overcome the build/sex/nationality difficulty-increaser, and that's it? Or do we need to also have enough threshold successes to beat the guards' anti-disguise perception successes after all modifiers? Or does the Overlooked Presence Charm prevent the guards from noticing we're not guards unless they have a +2-die bonus in their contest against our disguises (because it's a form of noticing)?

Note that we don't have Perfectly Impenetrable Disguises. But we do consider the option of relying more on Unseen Presence.
 
A question of Easily Overlooked Presence Method and disguises:

The infiltration attempt we've been planning has been delayed due to more pressing concerns (a single Dragon worth of Fae cavalry in Firewonder), but I'd still like to clear up my understanding of some charms (and possibly Borgstromancy).

Easily Overlooked Presence Method perfectly defends against attempts to be noticed unless a situational bonus is +2 dice or better. So far so good. But how does that interact
  1. with other situational modifiers? Does being extra-blending-in (a noticing-penalty) reduce the net situational bonus, or does the charm fail if even a single +2 bonus exists (but works fine even against a dozen +1 bonuses)?
  2. with the Night Anima Power? The latter subtracts successes from attempts to perceive the Solar, so I'm guessing it has no effect on the diced bonuses at all, correct?
  3. with disguise/Larceny? If we have uniforms that look like those of the local guards, but our faces are not the guards' faces, how many successes do we need before we get into the safe zone of 'automatically left unnoticed'? Do we need to have enough successes to overcome the build/sex/nationality difficulty-increaser, and that's it? Or do we need to also have enough threshold successes to beat the guards' anti-disguise perception successes after all modifiers? Or does the Overlooked Presence Charm prevent the guards from noticing we're not guards unless they have a +2-die bonus in their contest against our disguises (because it's a form of noticing)?

Note that we don't have Perfectly Impenetrable Disguises. But we do consider the option of relying more on Unseen Presence.

are these 3e charms or 2e charms you're referring to?
 
Alright, 2e has modifier resolution rules in the core book, which basically go "if you accept a single Roll as an event with a interval that ranges from Instant to [Whatever], then you calculate all of its modifiers in one go'.

So re: Penalties- you have to find ALL the penalites and ALL the bonuses before you roll.

So an observer having +4 situational bonus dice to seeing you will bypass EoPM. If there' s a -3 Penalty from any source, the circumstance bonus is now +1.

Generally speaking, the ST isn't supposed to offer more than +3 dice on any action. Also note that stunts are not Circumstance bonuses, though they can be a good way to suggest potential sources of them.

Night Anima Power has no effect, as you've determined. It increases Difficulty.

The lack of a disguise is a valid reason for the ST to grant a circumstance bonus to the observers. The presence of a disguise simply denies the observer this bonus.

EoPM basically happens before the opponent gets to roll to notice you. If they don't have +2 dice worth of 'Reason to roll against you', they can't. All of the disguise mechanics will come into play if someone has +2 dice to see you.
 
A question of Easily Overlooked Presence Method and disguises:

The infiltration attempt we've been planning has been delayed due to more pressing concerns (a single Dragon worth of Fae cavalry in Firewonder), but I'd still like to clear up my understanding of some charms (and possibly Borgstromancy).

Easily Overlooked Presence Method perfectly defends against attempts to be noticed unless a situational bonus is +2 dice or better. So far so good. But how does that interact
  1. with other situational modifiers? Does being extra-blending-in (a noticing-penalty) reduce the net situational bonus, or does the charm fail if even a single +2 bonus exists (but works fine even against a dozen +1 bonuses)?
Overall situational modifier. Effectively this Charm is saying "You're only able to be noticed if you're standing out in some way". You can get that net effect from one big mistake (like walking around carrying a large golden sword) or from a combination of smaller things (wearing the wrong uniform and trying to get into an area where the people have orders to stop everyone and check their identities, for example).

  1. with the Night Anima Power? The latter subtracts successes from attempts to perceive the Solar, so I'm guessing it has no effect on the diced bonuses at all, correct?
No interaction. Not relevant at all.

  1. with disguise/Larceny? If we have uniforms that look like those of the local guards, but our faces are not the guards' faces, how many successes do we need before we get into the safe zone of 'automatically left unnoticed'? Do we need to have enough successes to overcome the build/sex/nationality difficulty-increaser, and that's it? Or do we need to also have enough threshold successes to beat the guards' anti-disguise perception successes after all modifiers? Or does the Overlooked Presence Charm prevent the guards from noticing we're not guards unless they have a +2-die bonus in their contest against our disguises (because it's a form of noticing)?

You're overcomplicating things. If you're not wearing a disguise and trying to get into a secure area, the guards are probably going to notice you. If you're in the far North and your character is from the South and dark skinned, that's going to be a circumstantial bonus for the guards to notice you because you stand out.

The guards can potentially notice you and still fail to beat your disguises - consider the case where you have a perfect disguise, but are carrying a bloody dagger. They'll notice you and go "why is that guard carrying a blood-covered knife?".
 
You're overcomplicating things. If you're not wearing a disguise and trying to get into a secure area, the guards are probably going to notice you. If you're in the far North and your character is from the South and dark skinned, that's going to be a circumstantial bonus for the guards to notice you because you stand out.

The guards can potentially notice you and still fail to beat your disguises - consider the case where you have a perfect disguise, but are carrying a bloody dagger. They'll notice you and go "why is that guard carrying a blood-covered knife?".
I'm not sure. I'll try to show what confuses me on a few specific examples:

Say that my bark-skinned eastern appearance accounts for a +1 circumstance, and the guards already have +1 from alertness. So as long as the guards see that I'm a foreign easterner, they get to ignore my charm. And as long as they don't see it, I'm safe.
But let's say I used a disguise to hide my skin colour. The disguise is not Perfect, of course. So now a guard who fails to see my real skin colour will fail to enjoy an extra +1-die circumstance bonus, and so my Charm kicks in. OTOH, a guard who does see through the disguise will be aware of my real skin colour, thus enjoying a total +2-die bonus, thus ignoring my Charm.

At least that's the way it looked to me when it caused my initial doubts. After all, the reason for the circumstantial bonus is because the guard considers my appearance to be standing out, after which, based on the bonus amount, the decision is made about whether the Charm works or not. But before I can answer that question for myself, I have to know whether the situation is "guard sees a typical local citizen" vs. "guard sees a foreigner hiding behind the make-up applied to the face".
 
You're overthinking things.

Bonuses to notice you are just that. Bonuses to notice you, not to pierce a disguise. Because they can only attempt to pierce a disguise once they notice you. Get it?

So if you're walking around in an outfit that doesn't stand out with a skin color that doesn't stand out they don't get a bonus to notice you. If they did notice you they would get a second roll to pierce your disguise, but if they can't make that roll in the first place the quality of your disguise doesn't matter.

The effect of the Charm is that so long as you make some effort to not stand out you won't. Wear something that could be confused with a guards uniform, have a hood up so they can't see the color of your skin, don't have a giant golden death-surfboard hanging from your shoulder or be covered in the blood of the last five guards.

Note that your disguise's skill doesn't much matter. In fact, a very good disguise could work against you here. If you, say, disguised yourself as a beautiful courtesan then the guards may get a bonus to notice you because beautiful courtesans want to draw attention to themselves. The same is true if you disguise yourself as somebody famous or that they should know; disguising yourself as the local warlord probably nullifies your stealth because everyone gets bonuses to notice him since he's kind of important.
 
Law is her weapon of war. Each scale of her blue-glass armour is a treaty negotiated that benefits only her; each arrow is a summary judgement in her favour. Her bow remakes those it kills into soulless akuma-creatures, trapped forever in her servitude. To sign a peace treaty with a creature such as this is a defeat. Violence is the only language she cannot twist.

Her true and most hated enemy is the Solar known only as The Great Originalist, whose damnation of her rulings as "jiggery-pokery" echoed throughout all Creation. She seeks his reincarnation, to twist him into what he hated the most-an activist judge.
 
Bonuses to notice you are just that. Bonuses to notice you, not to pierce a disguise. Because they can only attempt to pierce a disguise once they notice you. Get it?
That's an odd way of phrasing it. To my mind, it was the other way around:
1. Solar walks into room.
2. Guard's eyes happen to fall onto the Solar.
3a. If what the guard sees is suspicious, proceed to noticing the Solar;
3b. If what the guard sees isn't suspicious, proceed to ignoring the Solar.

I find it odd that Unseen Presence allows one to totally block attempts to figure out if what the guard sees is suspicious or not and jumps to 3b. But hey, if things work the way you say, that's beneficial for our characters!

Either way, thanks for pointing out how the Charm works.
 
Back
Top