So, I've been thinking about dice-rolling systems.

If Exalted didn't use the Storyteller dice mechanic, but still had to have something like Excellencies (e.g. linear, scalable boosting of rolls with predictable results), what dice mechanic would you want it to use?

Alternately (I may have mentioned it before) I had some vague thoughts about static numbers a la Nobilis, with Excellencies replacing how MPs boost stats in that game.

Consider this general theorywank, with the aim being to keep something resembling a 1 to 5 stats scale without actually regularly rolling 15 to 20 dice.

Edge of the Empire system? Excellencies Upgrade dice and checks related to the skill/characteristic you bought them for (Converting dice to Proficiency Dice and, once everything is Proficiency dice, adding new dice and upgrading those). Dice Caps become Characteristic+Skill/Essence+Characteristic/Skill which, in practice, is a buff to Lunars, Siddies, and DBs due to relatively low Skill+Characteristic pools compared to Exalted.

I don't know how well it would work in practice, though.
 
So, I've been thinking about dice-rolling systems.

If Exalted didn't use the Storyteller dice mechanic, but still had to have something like Excellencies (e.g. linear, scalable boosting of rolls with predictable results), what dice mechanic would you want it to use?

Alternately (I may have mentioned it before) I had some vague thoughts about static numbers a la Nobilis, with Excellencies replacing how MPs boost stats in that game.

Consider this general theorywank, with the aim being to keep something resembling a 1 to 5 stats scale without actually regularly rolling 15 to 20 dice.

I remeber seeing an Exalted conversion in M&M 3e, so using a modified d20 system. Inthis ind of system the excellencies could work as a plain bonus on dice rolls. To mantain stat scaling from 1 to 5 you could just assign a stat range from 10 to 20, giving a stat bonus range from +0 to +5.
Ok, found it. I haven't used it, so I can't comment on whether it's good, bad or just mediocre.
 
So, I've been thinking about dice-rolling systems.

Consider this general theorywank, with the aim being to keep something resembling a 1 to 5 stats scale without actually regularly rolling 15 to 20 dice.

Another option would be to look at HERO system.

You can very easily map out the 1 - 5 stats scale (over a number of additional stats) and just wholesale use the 25 core skills. Excellencies would likely be mapped over to additional Skill levels tied to endurance costs.


........ wait no I'm completely ignoring your request to not roll large number of dice.

Sure skills and attacks would be resolved by rolling 3d6, but successful strikes do require that old bucketful of dice
 
So, I've been thinking about dice-rolling systems.

If Exalted didn't use the Storyteller dice mechanic, but still had to have something like Excellencies (e.g. linear, scalable boosting of rolls with predictable results), what dice mechanic would you want it to use?

Alternately (I may have mentioned it before) I had some vague thoughts about static numbers a la Nobilis, with Excellencies replacing how MPs boost stats in that game.

Consider this general theorywank, with the aim being to keep something resembling a 1 to 5 stats scale without actually regularly rolling 15 to 20 dice.
If you don't want to go too far from a Standard Storyteller, then someone did an example of a Roll and Keep version of Exalted.

It was using 2E/2,5E, and it was principally only a study on how a thing would work, but you can find it here, if you are interested.

About studies: @Aleph I summon Thee! Mod and OP of this thread! I finally decided to de procastinate myself, and analize in very deep everything about the 3ED charmset.

Unfortunately, this would mean explaining the effects of every charm, or even copying them. What are the limits of such a thing?
 
Great, now my next Solar concept is going to be one that fights with Vogon poetry.

Shining Glorious Perfection of Perfect Glorious Solar Poetry Radiance
Cost:
10m, 1wp; Mins: Essence 1, Performance 0; Type: Supplemental
Keywords: Combo-OK, Obvious, Social, Holy, Emotion, Compulsion, Mirror (Proclamation of Internal Dermal Creeping)
Duration: Instant
Prerequisites: None

If the foes of the Chosen of the Sun claim their poetry pains them, it is proof of their unrighteousness. Why else would one criticise such a masterpiece? This Charm supplements a social attack where the Solar recites or declaims poetry and affects everyone who hears the Solar (or can read their lips). Social attacks enhanced in this manner are unblockable and undodgeable and are resolved as physical attacks inflicting +(Essence)L. Targets soak with their (Willpower - Socialise) - the more socially acute and well-spoken they are, the worse the self-evident talent and perfection of the Solar pains them. As a Holy effect, social attacks enhanced by this Charm inflict Aggravated damage to Creatures of Darkness. Characters who take at least one point of damage from this attack gain as an Emotion effect a negative Intimacy of their choice towards the Solar, and a second negative Intimacy specifically towards the Solar's poetry. As a Compulsion, this cancels any other magic on them which would force them to stay in the Solar's presence or listen to any more of their sacred words of the Sun.

The Abyssal Mirror of this Charm, Proclamation of Internal Dermal Creeping, lacks the Holy keyword. Instead, it simply inflicts Aggravated damage on all characters who are not currently wearing the trappings of death and as a Crippling effect these wounds take (Abyssal's Essence) times longer to heal for essence users. Mortals do not heal without magical intervention. Characters who are currently wearing the trappings of death do not take damage, and the intimacies they gain towards the Abyssal and their poetry are positive. In addition, Abyssals can also enhance actions where they play music or sing as a Whispers (1) effect, as long as their material would be acceptable to the Neverborn.
 
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About studies: @Aleph I summon Thee! Mod and OP of this thread! I finally decided to de procastinate myself, and analize in very deep everything about the 3ED charmset.

Unfortunately, this would mean explaining the effects of every charm, or even copying them. What are the limits of such a thing?
Hmm. I'd say that if you abstract it by a degree of separation it should be okay. That is, instead of going "Charm W does X, Charm Y does Z", give an overview of what the Melee Charmset as a holistic whole allows you to do without going into specific Charms/effects or quoting bits. Keep the 1:1 analysis behind the scenes. @Shyft's essays are okay given how long 2e has been out, but the same doesn't hold true for 3e.
As a Holy effect, social attacks enhanced by this Charm inflict Aggravated damage to Creatures of Darkness.
Keris: "IT'S SO BAD. MAKE IT STOP!" *attempts to stab the Solar to death to shut him up*

With the Kgame hacks she'd probably soak with (Willpower-Expression). Poor, poor Keris.
 
Hmm. I'd say that if you abstract it by a degree of separation it should be okay.
Will try to. I will probably send to you the end result before posting, because i will heavily go in a more mechanical direction than Shyft 2E essays (Something like saying with which systems does the ability/charms interact, how many average/maximum successes and the effects that the charms have on the system.).
 
Keris: "IT'S SO BAD. MAKE IT STOP!" *attempts to stab the Solar to death to shut him up*

Don't worry. It's still Social keyworded, which means that Keris can defend against it by using Broken Silence Laughter Defence and laughing at it.

(With TED Charms, you can instead defend against it by mocking it and repeating it back in a sarcastic tone of voice)
 
... just in case anyone thinks of using it, I'd just like to note that the above Charms are in no way balanced for use. Given that, on average, a starting character with any level of social investment will be able to head-pop an entire crowd of extras in five minutes. Or shout very loud and head-pop an entire enemy army (and also their friendly army, unless everyone blocks up their ears with wax).

And that's messy.

(Amusingly enough, the Abyssal version is actually better at IFF because you can defend against it by wearing the trappings of death)
 
... just in case anyone thinks of using it, I'd just like to note that the above Charms are in no way balanced for use. Given that, on average, a starting character with any level of social investment will be able to head-pop an entire crowd of extras in five minutes. Or shout very loud and head-pop an entire enemy army (and also their friendly army, unless everyone blocks up their ears with wax).

And that's messy.

(Amusingly enough, the Abyssal version is actually better at IFF because you can defend against it by wearing the trappings of death)

But since they're resolved as physical attacks one can argue (in a completely contrarian to intent way) that by 'unblockable and undodgeable' it means 'using your Mental DVs' so you can actually block or parry them with a sword or your fists.

The one time where 'join battle' as a perfect social defense is the best tool.
 
(Amusingly enough, the Abyssal version is actually better at IFF because you can defend against it by wearing the trappings of death)
Does this mean that your army's hats are going to have skulls on them?
On the other hand you could also recreate a certain Python sketch with it.
No no, Deadly Humor Methadology is a Siddie charm in *spins wheel o skills* Craft.

That does kinda make sense, but I could also see it in linguistics.
 
The Abyssal Mirror of this Charm, Proclamation of Internal Dermal Creeping, lacks the Holy keyword. Instead, it simply inflicts Aggravated damage on all characters who are not currently wearing the trappings of death and as a Crippling effect these wounds take (Abyssal's Essence) times longer to heal for essence users. Mortals do not heal without magical intervention. Characters who are currently wearing the trappings of death do not take damage, and the intimacies they gain towards the Abyssal and their poetry are positive. In addition, Abyssals can also enhance actions where they play music or sing as a Whispers (1) effect, as long as their material would be acceptable to the Neverborn.

Hmm... I'll make character is hellbent for leather with an obscene fetish for spikes, skulls, and pauldrons of doom. He has white face paint with black scorpions and crows tattooed on his face, and dark eye shadow that makes him look a tanuki. He complains that no one understands the pain he feels from his still beating heart. And recites what is basically the lyrics to The Black Parade.

Once I show this to my GM, he'll probably throw a book at me.
 
Great, now my next Solar concept is going to be one that fights with Vogon poetry.
This is exactly what Nightingale Style is for.
So, I've been thinking about dice-rolling systems.

If Exalted didn't use the Storyteller dice mechanic, but still had to have something like Excellencies (e.g. linear, scalable boosting of rolls with predictable results), what dice mechanic would you want it to use?

Alternately (I may have mentioned it before) I had some vague thoughts about static numbers a la Nobilis, with Excellencies replacing how MPs boost stats in that game.

Consider this general theorywank, with the aim being to keep something resembling a 1 to 5 stats scale without actually regularly rolling 15 to 20 dice.
I would take a look at the new Sardonyx system for Scion and the Aeon Continuum. It caps out at ten dice being rolled and basically handles everything beyond that as what would be the Second Excellency already.
 
I'd just like to take a moment and commemorate ES for making a charm that incentivizes acting like high school Goths.
 
Unfortunately, this would mean explaining the effects of every charm, or even copying them. What are the limits of such a thing?
If you're talking in terms of pure copyright, you can do pretty much whatever you want with game rules as long as you're rewriting them in your own words.

If you're talking in terms of what's practical, there are so Goddamn many Charms in the 3e book that trying to analyze them one by one would probably result in

 
If you're talking in terms of pure copyright, you can do pretty much whatever you want with game rules as long as you're rewriting them in your own words.

If you're talking in terms of what's practical, there are so Goddamn many Charms in the 3e book that trying to analyze them one by one would probably result in

Last I saw BlueWinds was already like, six abilities through doing just this.
 
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