You know, I don't know what fluff you're looking at and pulling this design intent out of, but I'm pretty sure you're reading it wrong. Let's ignore the written fluff and take a peek at the books, movies, etc. the devs cite as inspiration. From the 3e book, since that's what I have on hand.
Now, I'll admit to not having read/watched/whatever most of these, but from the "this is why we think it's important" blurbs, only about five of them seem to care about the nation-building scale you think is supposed to be the main focus of every Exalted campaign. The other twenty-odd sources are all about the personal scale you're convinced is an afterthought.
These inspirations are called out as inspirations because they provide the Exalted
aesthetic. Not the themes of Exalted. Not the intended scope of play in Exalted. The
aesthetic. In fact, a lot of them are aggressively anathema to the thematics of Exalted, what with the idea that there are good guys and there are bad guys and the good guys win and get a happy ending.
In fact... let's look every single one of those inspirations which talk about something other than aesthetics:
ASoIAF:
This revolutionary series provides a great example of how politics, lore, and geography all come together to set the stage for major events, some of which were set in motion years, generations, or centuries before.
It's about politics and nation building.
The Bride With White Hair:
A wuxia classic, this film is condensed Exalted: a hero moved by his passion to guard a magical mountaintop for years on end, a "wolf woman" heroine that serves as great Lunar inspiration, demonic sorcerers, and impossible mystical kung fu, all woven around a story of romance and politics.
It's about politics.
Rome:
A spellbinding look at Rome at the end of the reign of Julius Caesar, Rome shows off the decadence, filth, and corruption of the ancient world's most enlightened government. It's a must-see for players who are interested in Realm politics, social influence, political maneuvering, or showing how assassins and strongmen can have a huge influence on rule.
It's about politics.
Every single other inspiration is explicitly called out as being about Exalted's
aesthetics-the thematic inspirations
all deal with, you guessed it, politics and the grand scale where armies mattered. Even in the Iliad, there were no 'extras' or 'scenery' like people are suggesting-
every single Greek warrior mattered and pretty much all of them got names. But the 'focal' inspirations? The ones which actually are called out as important because of their
underlying foci? I've listed the only three that exist, and
all of them directly and explicitly are important because they show that the intended scope of Exalted play is heavily political.
I mean holy shit, the devs have stated
flat out that they want to encourage people to play at the grand strategy scale, they just had a lazy cop out excuse as to why they didn't have a system for it ("it stopped people from roleplaying and made them just roll dice"). In fact, the devs have
also said, explicitly contravening the idea that mortals and kingdoms are just a backdrop for adventuring rather than the
raison d'etre of the game, that they wanted to explicitly lower Exalted power levels because mortals as scenery was a terrible idea, which is why there is no such thing as 'heroic' mortals anymore and there are no "are you a supernatural being? No? Get fucked" charms anymore.