Yes. That is what I'm saying. Because by the time General von General runs out of War charms to buy, he's already E3, and he can start grabbing E3 goodies from other charmtrees! Maybe he wants the good E3 Presence charms to help inspire the troops? Or Melee charms to lead from the front with? Or some Dodge charms if he's worried about snipers? He's E3; he can get the big prizes from every charmtree now! His supernal choice barely matters anymore! Now, if for some bizarre reason he was obliged to only buy War charms, he'd have something to complain about, but he's not.Really? The fact that Swordy McSword will still have room to buy more charms in his field long after General von General has run out doesn't matter?
And honestly, 17 War charms is a massive investment when you only have 30 total.
No... there's plenty to gain from Supernal War. You get a few E3 war charms at chargen, and you can pick up more of them early on, too. You can go deep in War instead of going broad. Even getting E2 Tiger Warrior Training ten sessions earlier than you otherwise could is a pretty substantial benefit; Tiger Warrior Training is amazing. Your Supernal choice is super important at E1, very important at E2, and kinda important at E3. Supernal War not giving as much as the other abilities isn't a problem because it still gives enough that even if you focus on War as hard as you reasonably can (because sinking every charm into the same ability would just be stupid) you won't run out until it doesn't really matter anymore.Are you seriously arguing that there being very little to gain from Supernal War is made better by the fact that you'll naturally unlock E3 Charms -- the pinnacle benefits of War -- around the time you spend enough XP to get E3 Charms?
Or in other words, arguing that Supernal War not giving much isn't a problem because it's actually even worse than that?