shepsquared
Erratic Aussie
- Location
- Melbourne, Australia
You could be nearly anyone though with a similar set up though:
"So I'm from Gem, I hope nothing bad happened to it..."
"So I'm from Gem, I hope nothing bad happened to it..."
I've been in a game like that (or almost like that). Notably, challenges we encountered including combat, math (including cryptology, probability, and orbital mechanics, and even collision vector estimates), hacking, talking (and listening!), driving (actually piloting spaceships, though there was a flying car ride if that counts), and building (mostly robo-shells, and modules for our space station). And my character somewhat covered something like 4 of the 6 items there, with different levels of competence. Other PCs did too, with different competences too.Now I want to see someone actually make this game..Another solution, and this is my favourite, is to make it so that it's impossible to make a character who is not competent at one of the things you can do in the game; Magic Users kill people and take their stuff, high-CHA characters who can't themselves fight hire people to fight for them, etc. Fighters can still be useful in talking, Math Professors can assist Hackers with research, Talkers are useful labour for Builders, etc. And not just those few cross competencies; in the game about fighting, vector calculus, hacking, talking, driving, and building, every possible character is a useful contribution to fighting, solving vector calculus problems, hacking, talking, driving, and building things.
EarthScorpion, how exactly do these Cargo Ships Move? Sail, Prop, or That kinda newish water intake Propulsion method?
I figure they use Essence Fuels for propulsion, but won't need as high a grade as the High Queen's vessel.
And then they go out intothe wastelandCreation and change the world (at least their local part of it).
nah mang
Clearly this naive young inexperienced innocent from a bygone era runs into a tough, skilled, powerful Dawn from the Age of Sorrows who takes them under their wing.
Said Dawn's personality should be selected for maximum hilarity. I suggest Cohen the Barbarian.
Mine was (ostensibly) to make one masterstat, and give characters Traits to modify it. What I ended up doing was roleplaying everything, because I simply didn't have the experience to stat it out, but I think it was a good idea anyway.Could you elaborate some on How would you do this? Cross competencies?
My usual solution so far has been to tighten up the story/setting so that it focuses more on a few things so players don't keep trying to cover widely divergent competencies. My preferred settings are slow burn Guerilla war or Roaming pirate/smuggler ship. You can get a lot of movement, but your core competencies are straightforward. Fighting, deception, information gathering and escape.
This helped me codify another goal for my (very nascent) roleplaying system. Thanks.On a more technical level, I'd say that the trick lies in limiting the range of values such that the highest attainable values do not make default values insignificant. In this way, a non-Talker is not wholly outmatched in contribution compared to a Talker. Additionally, the non-Talker should be able to contribute to the Talker's efforts in a significant manner. For example, if you're trying to run a Good Cop/Bad Cop interrogation, a mediocre Bad Cop to support a skilled Good Cop is going to be a lot better than the one skilled interrogator trying to play the role of Good Cop and Bad Cop at the same time.
Fun, obviously. If it's not fun for you guys, please tell me. I can take it elsewhere.Basically Horatio, I'm somewhat baffled by why you're trying to discuss a major rewrite of Exalted when you clearly have only a loose idea of what Exalted is.
Ah, differences in understanding of Charms, then. I was under the impression that they could be construed as general superpowers, such as "the ability to throw lightning bolts", "the ability to punch really hard" or "the ability to gain temporary competence in a skill". (Which, with the Exalted of [temporary constellation] idea, could allow really cool combos, like teleporting with a lighting aura.)If you're out of Essence, it doesn't matter what Charms you have; you die. The whole "They only have 4-5 charms at a time" thing is insane in the first place (seriously, that's half a chargen Solar's total, that is basically no Charms at all), and the fact that they change them when they run out of motes doesn't really matter in a fight.
Reference?Nah, it needs to be a Slayer, who has to have a red twin tails and tsun-rating of 9 at the minimum.
And of course the Eclipse must be a blue-eyed young man from the East, who is quite and retreating, but has a steel underneath it all...
Asuka and Shinji from Neon Genesis Evangelion.
Oh. I think the two times I gave them i did it because they looked cool, and were a new option to rate something. Maybe we should petition the mods for a rename.A reaction to something either so baffling or so stupid that one is at a loss for words.
Thanks, I hadn't known that. Can they do it simultaneously, for free?If they took Man-Machine Weaving Engine and God-Machine Weaving Engine, and the right protocols.
Can't be. For one thing, Asuka's blond.
A leluq? Hmm. Gritty skin, almost sandpaper like, and perhaps a strange inner glow to the eyes. And, yes, crystalline teeth and nails. Also occasionally an expression of one beset by a deep headache brought about by their Coadjutor sulking for a week after losing a game of Gateway against them.
Thanks. Another one that came to me a second ago was that their irises either have a pattern in them like cut gem facets, or the edges look like the edges of jewel facets.A leluq? Hmm. Gritty skin, almost sandpaper like, and perhaps a strange inner glow to the eyes. And, yes, crystalline teeth and nails. Also occasionally an expression of one beset by a deep headache brought about by their Coadjutor sulking for a week after losing a game of Gateway against them.
Except charms usually aren't that broad. You can probably get four or five charms out of "throw lightning", there are multiple charm trees dedicated to "punch hard", and for Ability-based exalts (i.e. not Lunars or Infernals) there are five charms per ability based on the idea of superhuman competency: First Excellency, Second Excellency, Third Excellency, and then splat-specific stuff such as Infinite (Ability) Mastery or the Sidereal charms that messes with target numbers.Ah, differences in understanding of Charms, then. I was under the impression that they could be construed as general superpowers, such as "the ability to throw lightning bolts", "the ability to punch really hard" or "the ability to gain temporary competence in a skill". (Which, with the Exalted of [temporary constellation] idea, could allow really cool combos, like teleporting with a lighting aura.)
Swap out any of their charms except for permanent charms like the Weaving Engines and the Perfected Lotus Matrix? Yes. For free? No.Thanks, I hadn't known that. Can they do it simultaneously, for free?
This is why I like ES' and Aleph's anima hack; motes are plentiful for all sides, so the goal is to use clever charm combinations and proper strategy to land a good hit, rather than turtle up and wait.Literally the first rule of surviving combat for Exalts is don't run out of motes. Paranoia combat, as @Jon Chung can testify, is based around loosing as few motes as possible while trying to maximize the amount of motes your opponents have to spend.
If you run out of motes, you cannot meaningfully attack. If you run out of motes, you cannot present a sufficient defense. If you run out of motes, you can't even run away.
Is that really a result of the anima hack? The point of a P combo is that it runs lean and defends from everything. Strategy isn't exactly going to get around one.This is why I like ES' and Aleph's anima hack; motes are plentiful for all sides, so the goal is to use clever charm combinations and proper strategy to land a good hit, rather than turtle up and wait.
Is that really a result of the anima hack? The point of a P combo is that it runs lean and defends from everything. Strategy isn't exactly going to get around one.
I figured if running out of motes wasn't going to happen, then people would be more willing to spend them on actual fighting.The Mote reactor hack doesn't do anything to Paranoia combat. That's a problem much harder to solve.