Throwing a few ideas:

An idea for consolidation: regrouping all dice tricks or minor upgrades as repurchases of basic Charm, classified by dot rating (such as Hungry Tiger •• or ). Makes fewer names to remember, and Charm bloat is a scam anyways since there is no notable fluff (which was a reason why they said they made many Charms, but that was bullshit). Plus I like the notation.

Mundane martial arts: mix the style idea from nWoD and EarthScorpion/Aleph's Kerisgame.
Each dot level yields a minor technique (enough to make a difference in a mortals' fight, but not stackable with MA Charms) one dot gives a +1 specialty bonus for all actions in line with the style (three dots give +2, five dots give +3). Merit Rating is the prerequisite for MA Charms.
Dice pools are still based on Brawl, Melee, Archery etc...
 
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Question time!

My Infernal players have expressed interest in freeing Oramus from the prison of its wings. Their reasoning being 'nothing desserves that kind of fate'. Problem I have no idea how they could do it.

Soul Surgery? Physically breaking the bindings? Developping new Oramian Charms?

Also what would be the likely reactions to a partial freeing of the Dragon Beyond the World?

Invalidate the equation that proves Oramus is free if he is bound and bound if he is free. Then crack open his wings enough so he can escape and redefine himself.

Freeing Oramus frees all the other Yozis, because he'll be able to do things like redefine them as free, move the Surrender Oaths into the Beyond where they don't exist, etc. Oramus getting out is a win-condition for Malfeas. Even a partial release is total since Oramus can be anywhere at anytime so long as he is himself. That's why he's bound in his wings, because he can't define himself as outside himself. Even a single crack would allow him to completely escape.


Yup! You want 5.1.3, the most recent release. To use custom charms, you'll need to go into the Anathema\repository folder and create a "custom" folder, so that the filepath is Anathema\repository\custom. Drop all custom charm files in there.
 
If a deliberately triggered localized volcanic explosion is not an attack, I'm not sure what is. This sort of pedantry is why they got rid of keywords like shaping. SSE dodges any attack, even up to recurring uncountable damage. There isn't some hole in the middle where it's useless against an effect that merely will almost certainly kill you.

You can also use Heavenly-Guardian Defense or Adamant Skin Technique.
Perfect Defenses work just fine too. All it does is auto-hit and deal 25 HL of damage to you (which may still have to be rolled, so it'd be more like 10. Not sure though).
With Seven-Shadow Evasion, you dodge it outright. If you're fighting someone with Volcano Cutter, you might want to save that charm for that moment.
With Heavenly Guardian Defense, you can remove successes on a damage roll. So you either need to use it ~10 times or 25 times, which is admittedly very expensive but it's theoretically doable.
Adamant Skin Technique let's you apply your full armored soak against it. So it could reduce the damage by up to 16 (Stamina 5, Artifact Heavy Armor), which either outright eliminates it (if it's 25 dice that have to be rolled) or should reduce it sufficiently that you'll survive (to 9 damage, but you should have Ox-bodies).
No, it's not an attack, and it's definitely not a decisive attack. There's no attack roll, nor is there an automatically successful attack roll. It's not a withering attack or a decisive attack. Therefore, it's not an attack; it's a non-attack effect that causes damage. Which is already a thing that exists. It's no more an attack than falling damage or environmental damage or poison damage is an attack. None of the PDs are applicable, because they only apply to attacks. And even if SSE was, HGD and AST wouldn't be, because it still wouldn't be a decisive attack.

And Anasurimbor? This kind of pedantry is why they added keywords like shaping - no arguing over whether Integrity-Protecting Prana blocks this or that, just check for the Shaping keyword. I honestly have no idea how you think keywords make it worse.
 
So far the two biggest points of contention are Craft and Charms.

A. Even people who are liking Craft are finding it difficult to dispute that it could probably be done a bit more elegantly, buuuuut this is pretty clearly one of the big babies of the devs and every RPG has them so bleh.

B. Charms are waaaaaaaaaaaaaay more contentious. Either you think the CHarm Bloat is unmanageable or you think the sheer amount of them is fantastic and to trim them back is unecessary. I am not in this camp but meh.
 
B. Charms are waaaaaaaaaaaaaay more contentious. Either you think the CHarm Bloat is unmanageable or you think the sheer amount of them is fantastic and to trim them back is unecessary. I am not in this camp but meh.
There's two ways to go about it:

1.) Keep charm costs as they are (very expensive) and trim the charm bloat to 25 charms per caste
2.) Reduce charm costs to 3 xp/2xp out-caste/in-caste and keep the charm bloat as it is right now.
 
Pyroclastic Holocaust Judgment
Keywords: Decisive-Only, Perilous

The Decisive-Only Keyword is defined as "if it is an attack charm, the charm can only be used with a decisive attack. If it is a defensive charm, it can only be used to defend against a decisive attack".

I'm sorry, but both common sense and reading the rules say that it is an attack. So you can clearly defend against it via the Perfect Defenses. It could have been worded more clearly, but the charm is hardly particularly difficult to parse into the rules.
 
Pyroclastic Holocaust Judgment
Keywords: Decisive-Only, Perilous

The Decisive-Only Keyword is defined as "if it is an attack charm, the charm can only be used with a decisive attack. If it is a defensive charm, it can only be used to defend against a decisive attack".

I'm sorry, but both common sense and reading the rules say that it is an attack. So you can clearly defend against it via the Perfect Defenses. It could have been worded more clearly, but the charm is hardly particularly difficult to parse into the rules.
Hmm, I missed that keyword. You may be right. It's strange that there's nothing else to indicate that it should be treated as a decisive attack and not, say, an unresistable environmental hazard, though.
 
No, it's not an attack, and it's definitely not a decisive attack. There's no attack roll, nor is there an automatically successful attack roll. It's not a withering attack or a decisive attack. Therefore, it's not an attack; it's a non-attack effect that causes damage. Which is already a thing that exists. It's no more an attack than falling damage or environmental damage or poison damage is an attack. None of the PDs are applicable, because they only apply to attacks. And even if SSE was, HGD and AST wouldn't be, because it still wouldn't be a decisive attack.

And Anasurimbor? This kind of pedantry is why they added keywords like shaping - no arguing over whether Integrity-Protecting Prana blocks this or that, just check for the Shaping keyword. I honestly have no idea how you think keywords make it worse.

Pyroclastic Holocaust Judgment
Keywords: Decisive-Only, Perilous

The Decisive-Only Keyword is defined as "if it is an attack charm, the charm can only be used with a decisive attack. If it is a defensive charm, it can only be used to defend against a decisive attack".

I'm sorry, but both common sense and reading the rules say that it is an attack. So you can clearly defend against it via the Perfect Defenses. It could have been worded more clearly, but the charm is hardly particularly difficult to parse into the rules.

Even if it weren't an attack is it really your position that you can't use, say, Adamant Skin Technique to prevent falling damage?
 
Even if it weren't an attack is it really your position that you can't use, say, Adamant Skin Technique to prevent falling damage?
Yes, absolutely. Even if you rule that decicive-damage reducing charms can, in general, be used (which is not unambiguously correct but also not unambiguously wrong), Adamant Skin Technique fails because it gives you decisive soak and falling damage explicitly ignores soak. And it's not clear how soak interacts with unrolled damage, anyway.

That said, in actual play ruling that countable falling damage ignores AST soak and uncountable falling damage doesn't is clearly stupid, and probably falls under the orichalcum rule.
 
Invalidate the equation that proves Oramus is free if he is bound and bound if he is free. Then crack open his wings enough so he can escape and redefine himself.


On a side note, am I the only one who finds things like "bound in a proof" annoying? Between this and the Anti-Life equation... Math does not work that way. >.<

It makes more sense if they've just really thoroughly convinced him it's true.
 
... yeah. So. Um.

Kerisgame.

(Kerissssssssss)

Salina, of course, was doing all that through mundane social skills. Because... well, uh, she basically can't use any of Sasimana's excellencies.

Her altruism and "thinking she's doing basically everything she does to help other people more than herself" means she basically can't use TED or Cece's Excellencies, and... well. That leaves only SWLIHN's Excellency.

Ha ha ha. No. She's trying to avoid doing anything with Pyrian essence.

Every time I read Kerisgame I get so curious about all the styles we only see mentioned by name.

Also, I loved the Salina/Keris interaction in this section.

One of the incredibly useful things about the Style system is that it's trivial to make up new Styles - and that you can in fact do it on the fly if you have a strong concept. Humble Mouse Style, for example, is a social style where you don't put yourself forwards and make yourself non-threatening and so persuade people with kindness and coaxing rather than clever rhetoric or force.

And yes, the thing about Salina is that in life? She'd have had a mass of Zenith Charms and Eclipse Charms behind that display. And even without those Charms, she's the most dangerous kind of ideologue - because she's the kind who manages to sound so very reasonable and is absolutely, iron-hard certain that what she's doing is the right thing. And capable of playing the long game, even when her natural temperament is "a bit ditzy".

So if fifty Solar Exaltations are apparently subverted by the Yozis? Then she won't rage. She won't do anything which might waste the time she has when she's in control. She'll just... ease new ideas into anyone who will listen. New ideas she hopes will change the world. Which is all she's ever done.

(The memes, Jack)

uh, keris doesn't half-ass things when looking for mentors uh?

She entirely half-asses things.

That's why she has Mentor 1 (Adorjan) and Mentor 1 (Salina). Adorjan is a very powerful, and moderately accessible Mentor, and thus is basically useless and her mentoring basically involves showing up occasionally and wrecking things in a way which Keris can use to learn new Charms. Now she has Salina as well, who is a very knowledgeable and quite friendly Mentor who is therefore... almost totally inaccessible.

If she wasn't half-assing things, she might find herself a mentor who is a) accessible all the time, b) useful, and c) not Adorjan.
 
...Urgh.

Um. Maybe, but it's literally impossible for me to imagine the consequences of that, so.
Well, if it happens, there is no united Exalted host and the Gods can't do shit because of the Geas, so basically the Primordials roll over Creation, torture and kill the Incarni and instill the Green Sun Princes as the rulers of Creation and retreat to the games of divinity.

Hm, you could actually have pretty intresting game where you play as a Green Sun Prince/ess ruling over the newly conquered Creation, dealing with the mortal nations as they try and cope with sudden change in rulers hip, putting down the Rebel Dragonblooded, dealing the Dragonblooded who have submitted to Primordial rule and are now Jannisaries.

Not to mention the Lunar's and Solar, and the Abyssals waging the mother of all gurriella wars, which is probably hopeless.
 
And yes, the thing about Salina is that in life? She'd have had a mass of Zenith Charms and Eclipse Charms behind that display. And even without those Charms, she's the most dangerous kind of ideologue - because she's the kind who manages to sound so very reasonable and is absolutely, iron-hard certain that what she's doing is the right thing. And capable of playing the long game, even when her natural temperament is "a bit ditzy".

So if fifty Solar Exaltations are apparently subverted by the Yozis? Then she won't rage. She won't do anything which might waste the time she has when she's in control. She'll just... ease new ideas into anyone who will listen. New ideas she hopes will change the world. Which is all she's ever done.

You absolute... Salina is fucking Sailor Moon, isn't she?
 
She entirely half-asses things.

If she wasn't half-assing things, she might find herself a mentor who is a) accessible all the time, b) useful, and c) not Adorjan.
So mean! You're just anti-Adorjan, you mean meanie of meanness! Who is, sadly, also pretty accurate in your assessment. Someday, Keris, you may get a Mentor 2. Given your current track record, it will probably be either one of the Five Maidens, Luna or Autochthon.
... sssso what's Sasi's response going to be to Keris finding out - or, for that matter, realizing for herself - that she trusts her?
Well, assuming she uses her memory-viewing Charms on her Coadjutor (who was watching that entire conversation helplessly from behind her eyes, trying to talk to Sasi and getting nothing but a "number not recognised" dial tone in response), she's going to find out several things. She's going to see that Keris is actually a little insecure about some things, including - understandably - whether or not Sasi's feelings for her are genuine or just very, very well faked. And her own comparative lack of intelligence, too. How she'll react to that... well, she'll probably set it aside to think about later after she's focused on the more immediate stuff.

She's also going to... huh. I... think that's actually the first time Keris has ever verbally connected Rat and the Ambassador of Thorns around Sasi. In fact, it might be the first time Keris has confirmed that the Ambassador was indeed Rat out loud, period. She usually compartmentalises that particular fact like it's part of the hull of the Titanic. So that slip will tell Sasi just how much stress Keris was under, which might mollify her somewhat for the mistakes (as Sasi sees them) that Keris made in the conversation.

For instance, she'll probably be rather pissed at how much information Keris casually gave out to the First Age Solar, though admittedly the fact that said First Age Solar had Sasi's truth-detection Charms and was a talented manipulator might lead her to conclude that there wasn't much else Keris could have done. She'll be somewhat pissed at how they were both trash-talking her school of Sorcery and personal paradigm.

But mostly, she'll be worried at how many of the seeds that woman planted in Keris's head have taken. Keris may find herself subject to another interrogation when she wakes up.
You absolute... Salina is fucking Sailor Moon, isn't she?
Don't be silly. Sailor Moon is faithful to Endymion. And also Sailor Mars.
 
You absolute... Salina is fucking Sailor Moon, isn't she?
Well, she's not a Lunar so I doubt it. Sailor Sun? Sailor Sol?

I wonder if the Yozis and the Unquestionable ever use the Infernals' Past Lives to take petty revenge. They could force someone to undergo the change, then mock and torment the resurgent personality. For example, if Munaxes had Sasi call up Salina and laugh at what has become of her.
 
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