Mmm.

I'd say that a Hun soul outright cannot do this on its own. The closest you get is those guys in Autocthonia who bind their Hun and Po souls into their own body in an elaborate ritual suicide, and that's partially because the split between Hun and Po never happens in Autocthonia.

Otherwise, only Lethe can unite a Hun and Po soul.
Well, maybe someone can "Help" two souls into doing that.

Or maybe they can be helped into not separing at all? I may be misremembering, but for some days after death the two souls are still joined together, right?(I vaguely remember something about someone being killed in such a way to create an Hungry Ghost, being half coherent for the first days because the two souls were still together. Or maybe i am misremembering.)
 
Ladies and gentlemen; the history of Creation in a nutshell.

No, Aleph. This is the history of Creation in a nutshell.

Diotortenetiro, the Nutshell Author
Progeny of the Martial Archivist
Demon of the First Circle


Within the libraries of many a sorcerer can be found a peculiar tree, with leaves of parchment and a silver trunk. These are the diotortenetiro, a mindless sessile demon kept for its strange and useful fruit - as well as the fact that their parchment leaves, when plucked, smell strongly of lemon. Sunlight burns these trees, so they must be kept inside. These demons have no minds and cannot move, and so rely on their summoner to leave books by their roots for them to digest and water them with wine.

Should a diotortenetiro be well-cared for, on the night of the full moon - or any time in the Demon City - it will bud bright yellow flowers, from which grow little nut-fruits. When dried and broken open, the nuts contain delicate fragile parchments which contain rigorously annotated and cross-referenced texts containing knowledge from any book that a diotortenetiro has been fed before. The nutshell authors have a somewhat prosaic and dull style and provide no insight of their own, but their breed has dwelt in the Demon City and in Creation for thousands of years, and thus many obscure texts now only exist within this demon species. Mnemon herself is said to have an entire orchard of them kept within a hidden vault guarded and maintained by a hereditary line of slave-gardeners, that she maintains in the hope that certain obscure texts referenced by a Shogunate sorcerer who had a diotortenetiro will some day be produced by the nut.

As a sessile demon, the nutshell authors cannot answer summonings in their own right. The surrender oaths are inexorable, though, and hence when one is called it is torn up from its ground, roots and all, and born across Cecelyne in a storm of the sorcerer's anima. The sorcerer must plant the nutshell author again before the sun rises, or it will surely die. Likewise, when one's term of summoning ends, it will be cast back to Malfeas and usually perishes quickly. However, as a sessile and non-sapient demon, most sorcerers do not bother to bind these demons because - bluntly - they have no volition and do nothing but sit there and vegetate.

Perhaps this is a mistake. All the diotortenetiro are cuttings of the original tree which dwells in the gardens of the Martial Archivist, and though they have no minds, they have ears and they have tiny eyes drawn on their parchment-leaves. The fruits of the diotortenetiro produce observations that any of them have seen, which is how they build up their catalogues. How many sorcerers have planted a diotortenetiro in their libraries to refer to, and have spoken unwise words in front of them? Too many.

Summoning (Obscurity 1/5): As demons, the nutshell authors are one of the few breeds rarely bound because there is very little point in doing so. Binding cannot increase the rate that they produce their nuts. Sorcerers summon them for the random texts they produce, and incidentally harvest their leaves for the delicious lemon scent. Their yellow flowers also make a fine dye if mixed with vitriol, which can be painted on brass to give it the semblance of gold. Very few have realised that the nutshell authors watch and listen to everything around them, because they mis-attribute things they hear to fictional books which have never existed. A diotortenetiro cannot escape Malfeas on its own, but sometimes when a seed sprouts from a rotting book in a decaying library, it will turn out to be a new nutshell author.
 
Last edited:
Basically, if you can do that, it's not that big a reach from being able to bind a soul back into a body- and thematically, that's enough reason to say 'no'.

Also, dammit ES.
 
I am reminded that i still need to write down the demons i have invented some time ago(The starfish beaked tar serpent-flamingoes, and their partners, the thousand eyed torch-squids.): can someone remind me the language that was warped into being the demons name? I vaguely remember that it was hungarian, but i am not perfectly sure.
 
Basically, if you can do that, it's not that big a reach from being able to bind a soul back into a body- and thematically, that's enough reason to say 'no'.

Binding a soul in a body is elementary necromancy. Any old Sijan wannabe hack could pull it off, its not that difficult. Of course putting down the pissed off Hungry ghost you've trapped within its previous rotting flesh afterwards is much more of a challenge.

Interesting would this be an example of an Elloge descended demon?

And does this mean an Infernal who has one as his level 5 Co-adjuactor finds himself occasionally stumbling across illusory fortune cookie like nuts which suggest he ducks about two seconds before the Wyld Hunt launch their 'ambush'
 
Binding a soul in a body is elementary necromancy. Any old Sijan wannabe hack could pull it off, its not that difficult. Of course putting down the pissed off Hungry ghost you've trapped within its previous rotting flesh afterwards is much more of a challenge.

IMO it should be currently rotting flesh. You can force a ghost to possess a body, sure, but I view that as different to binding a spirit, as fine a distinction as that may seem.
 
As we are talking souls at the moment. Did you also play around with the Po being bound to the body and so being more stationary then the Hun?
And what happens in your underworld if put a body with a Po in there For example by dying?
Considering that Malfeas lacks the drag of the underworlds, even if it has enough dangers of its own, how is life for a mortal ghost in there , except it being abused because it is a weak spirit?
 
As we are talking souls at the moment. Did you also play around with the Po being bound to the body and so being more stationary then the Hun?
And what happens in your underworld if put a body with a Po in there For example by dying?
Considering that Malfeas lacks the drag of the underworlds, even if it has enough dangers of its own, how is life for a mortal ghost in there , except it being abused because it is a weak spirit?

Well, basically, remember that "naked" ghosts take Agg damage from sunlight, and take penalties to all their Attributes from moonlight. Even when they hide in a body, sunlight pains them and makes their vessels rot faster, and they still take penalties to Attributes even when they hide. And they can't cross lines of "pure" elements - running water, fire, rings of herbs, lines of salt, etc [1]. That means that Creation is a very hostile environment to ghosts. And ghosts can "feel" the Underworld and ways down to it. The end result is that on average, pos will tend to migrate down to the Underworld once they've avenged the despoiling of their body, unless they have something that really drives them, because Creation hurts them and they can feel a place where they won't be hurt.

Pos, incidentally, can get essence from eating rotting meat and drinking stagnant water in Creation. So, you know. If you find a deep dark stagnant pool with rotting bodies floating in it, there's a good chance that there's a po living in it. Mortal ghost hunters know the best thing to do here is to surround the pool with a circle of herbs and salt, and then work to get the water flowing again - if the po is trapped in the water when the water starts flowing again, it'll be destroyed by the flowing water essence of the currents.

A lot of the nastier monsters which crawl out of the Rivers of Death used to be pos. And in the North, there are lots of pos who take advantage of the cloud coverage and the storms to hide under the ice and roam the wastes when the sky is obscured. If you hear someone sobbing in a middle of a snowstorm, they might well be a po. The same happens in the Deep South where monsters lurk under the stands and roam in sandstorms, and in the Far East under the eternal night of the tree canopy.

[1] Yes, it's not a coincidence that all the 'classical' Exalt types hurt ghosts just by their proximity up and above their anima damage. A flaring Lunar who leaps into a hoard of running smart undead debuffs them into shamblers, because Lunar essence makes ghosts stupid and clumsy and inattentive and irrational - into lunatics. A Solar burns them alive and makes them cover their eyes. Terrestrials mean they have to push themselves to even approach the elemental coronas like they're trying to cross a line of salt. The very substance of the Underworld which ghosts are made from is scarred by the trauma of the Primordial War.
 
For those who use Anathema, Metagaos' charmset is finished!

Well, I put in the core charmset and cherry-picked the expansion charms I liked. It was already a sprawling mess (fitting for him).

I've also organized the other charms I typed up according to Yozi/group rather than leaving them as individual files for easier management. The link contains custom charms for the Ebon Dragon, Kimbery, Malfeas, Isidoros, Metagaos, Theion and the Unwoven Coadjutor tree. Most of these charms come from Earthscorpion and Revlid, though I've put a few of my own in there.

Lotsa custom charms.

To use them, simply download the files and drop them in the Anathema\repository\custom folder and they should show up when you start the program.

... Now what do I do with my spare time?

Edit: The charm boxes in Anathema aren't large enough to show the entire charm, so you're not entirely sure on what you're getting. Here's the links to the resources I used.

 
Last edited:
... Now what do I do with my spare time?
Suggestions:
-Bug @Omicron to rewrite Coruscant March of Constellations into a CMA. Or do it yourself.
-Take on the challenge of fleshing out the 2.5E CMAs Collapsing Point of Judgement(light implosion bow) and Light-Sharpening Blade(warstrider beamklave).
EDIT There are a bunch more in MoEP Alchemicals should you get done with those.
-Port TAW to 3E.
-Sneak into Holden's lair and abscond with the latest version of 3E.
-Run for the Republican nomination for president.
 
Last edited:
Suggestions:
-Bug @Omicron to rewrite Coruscant March of Constellations into a CMA. Or do it yourself.
Sorry, Omi is far to busy writing more Sidereal Martial Arts for me to approve for his Sidereal. I'd say his upcoming Martial Arts duel with Suntarankal spooked him, but he was doing this long before I sprung that on him.
 
Wat
"I do kung fu with SIEGE WEAPONS"
The rationale is that
A) Alchemicals do not have a Hero Style, and therefore do not have high-Essence MA expansions
B) Alchemicals cannot use SMAs, and are thus restricted to CMAs
C)High Essence(Essence 5+)Alchemicals have access to abilities and weapons that can be leveraged by MAs.
Lemme see if I can find the sidebar.

EDIT
Here you go:
MoEP: Alchemicals pg 174 said:
WHERE IS INDUSTRIAL HERO STYLE?
Because their artificial bodies require the assistance of a Charm to harmonize with practice of the martial arts at all, the Alchemical Exalted do not have what Creation's Exalted would recognize as a "hero style." Alchemicals instead express innate, instinctive battle forms with their native Charm set. Since Celestial martial arts styles generally only run in the Essence range of 2–4 and never beyond Essence 5, this does mean that a lack of hero style extensions leaves Alchemicals without any route to pursue high Essence practice of the martial arts. Elder Alchemical martial artists have mitigated this weakness by exploring avenues of martial arts development that have never occurred to Creation's Exalted—the development of martial styles focusing on the use of warstrider and siege-scaled weaponry. Examples include the warstrider beamklave-focused Light Sharpening Blade style, and Collapsing Point of Judgment style, which utilizes the light implosion bow.
There.
Sorry, Omi is far to busy writing more Sidereal Martial Arts for me to approve for his Sidereal. I'd say his upcoming Martial Arts duel with Suntarankal spooked him, but he was doing this long before I sprung that on him.
Awww.
His CMOC was a fun read with neat thematics and a form weapon that has been largely neglected both by canon and homebrew.
 
There's been a number of Worm/Exalted crossovers, usually with Taylor bringing an Exaltation and something of Creation into Earth Bet. I've been thinking of writing a crossover from the other side - Taylor in Creation. This may be a quest, it may be a CrWri story.

A couple of points I'd like to begin with is that I'm going to make this roughly 3e lore compliant, so the new expanded map, Lunar nations at war with the Realm, Exigents, Liminals and Getimian are go!

How would you consider a parahuman in Creation?
  • Would they be a Zion-endowed God(Fae?)-blood?​
  • Would Taylor be a Zionic-Akuma with dots in endowment/heritage/etc​
  • ...Or a parahuman be a dirty-bomb folk style Exigent of Zion. (Dirty Bomb because Zion doesn't actually have the Divine Fire of Exaltation... but with Zion's apparent Quantum/Legend/Power Stat and the way the Cycle of the Entities is described, Parahuman powers are kinda like low-end dirty bomb Exaltations.)​
A second question is where in Creation do folks think would be interested in having Taylor first appear?
  • In the East, the Goddess of Spiders debates on whether to adopt Taylor or eat her.
    • Prior to that, Taylor finds herself between the Realm and the Wild Hunt who is interested in her (as a possible Anathema or House resource. House V'neef would love Taylor's ability to protect their vines from pestilence for example.)
    • Lookshy and Great Forks are in desperate need of heroes. (Honestly, I think Taylor would like Great Forks a lot.)
    • The Lunar nations that have declared war on the Relm have a join, hide or die attitude to everything, basically. Thankfully they are far enough away from the inland sea that only small companies of troops and outriders are common.
    • Taylor will probably have to grapple at some point the Guild and their use, support and exploitation of slavery and drugs.
  • In the deserts of Australia the South, the bugs may not be bigger, but they are more toxic and just plain -weird-.
    • I haven't played much in the south except for Ang-Teng, so I'd need to do some research.
    • Would Gem explode if Taylor gets within a day's travel of it? Just due to her luck? ^_^
  • In the West, I am sad to report we have a 66% reduction of the BEES! Meme. I am happy to report a 200% increase of the CRABS! SQUID! JELLYES! STARFISH! memes.
    • Giant Volcano God: Give me a human sacrifice and I won't issue forth a torrent of lava upon you miserable souls. Taylor: Reminds me why I'm an atheist. Okay everybody, who want's to evacuate on my Giant Crab-Slash-Island thing I control?
    • Suisei no Gargantia on the Western Ocean. Except with invertebrate Behemoths.
    • Contact with the Water Folk nations? Can peaceful relations be made?
    • Lintha pirates want both yarr booty (and the rest of 'ya) and yarr loot. And maybe then maybe Mother will love us again.
    • Realm Navy: *sees Crab-Island* WTF? Kill it just to be on the safe side!
  • On the Blessed Isle, Taylor is trying to make her way, a stranger in a strange land.
    • The All-seeing Eye would love to have Taylor if she doesn't flub the initiation test. The White Veil Society couldn't be interested in Taylor, as they don't exist. <cough>
    • There is the question of whether or not Taylor and Creation-folk speak the same tongue.
    • Taylor can read Old Realm. Or rather... she can understand basic Latin which, Old Realm sounds like to Taylor when read aloud. Because Old Realm is magically every root language. Latin (and much of our Earth) could of been apart of the cinders/ash/shrapnel blasted away by the Three Fires Conflagration.
    • The Imperial City is a hive of Scum and Villainy. Someone has to do something about it?
    • Achievement: Have the City Father of the Capital City Exalt Taylor as an Exigent to stop/contain the Realm Civil War.
      • Or the Arms/Armor/Panopoly in a hidden section of the tomb of a first age Solar. Bugs are good for finding things like that. Can Artifact 5 or N/A sacrifice themselves to Exalt a worthy person to do great acts in the memory of their first owner if there is some Divine Fire preserved in something akin to a canopic jar nearby?
 
Last edited:
you need 20 Adamant Circle sorcerers (who are pretty fucking rare, because it require major sacrifices that significantly change your personality)
See, I would have assumed they were rather more common than that, what with Adamant Circle Sorcery being the foundation for much of the First Age's critical infrastructure. If Adamant Circle Sorcerers are rare, it's because of the inherent extraordinary difficulty of mastering such power, not because of the sacrifice.

You also need all 20 of those sorcerers to have a reason to summon a 3CD
You've looking at it backwards. There are 300+ individuals who might have good reasons to hire those sorcerers to summon 3CDs for them. Given the broad utility of 3CD, many of them probably do. Why then would a Sorcerer not summon one? It's an enormous gain for very little actual work.

why bother, when you can summon a half-dozen 2CDs with far more stealth?
These are hardly exclusive choices. 3CD are vastly more powerful, and can do many things that a reasonable number of 2CD simply cannot. Stealth only matters if you are planning on a sneak attack, and not, say, summoning Jacint to build a million miles of roads.

Similarly, 3CDs aren't summoned at random. They're summoned for a purpose, and they have personalities. The summoner's preferences, personality, and knowledge play far more of a role than statistics.
Of course, but most deviations from random selection are going to increase the likelihood of conflicts. Many demons are simply unsuited to any useful purpose. Some are easier to control, less prone to causing undesirable side effects, and so on.

you need those reasons to be such that more than one wants to summon the same 3CD.
3CD are specialized. For any particular task, there are a very small number of demons who are best at it. If a couple of those are already bound, there may not be much choice.

Though if conflicts were at all common, one might have seen the emergence of a market in summoning rights. Now some of the most powerful beings in existence are reduced to simple commodities to be bought and sold.
 
A second question is where in Creation do folks think would be interested in having Taylor first appear?
In Malfeas. Taylor survives the initial experience by landing near some Agatae, letting her get somewhere relatively safe until she can make a plan of action. With her abilities, she could probably make a good case to be blessed/cursed with demon-blood endowment, making her a Yozi-kin.
 
'People will summon Third Circle Demons to prevent other polities from getting at them' I believe is the ghist of it.
Uh, no. It was simply that people will summon 3CD because they are at risk of being attacked, and moreso if they do not. Resource denial was never a consideration. It was also strictly an analysis of the plight of a Solar Sorcerer in the Age of Sorrows, beset by enemies on all sides, in response to your post on the subject.

The dynamics in the First Age would have been quite different. Most critically, the marginal impact of a single 3CD would have been vastly smaller. You'd almost never have a case where a sorcerer could literally double their power by summoning one. I strongly suspect they were also far less tolerant of collateral damage. These days no one cares if your slightly misbehaving demon levels a peasant village or two; that's a rounding error compared to the shit Lunar Sorcerers occasionally get up to. But in the First Age, the world was vastly more populated and developed. Replacing sensitive infrastructure is hard, and allowing powerful demons to rampage even just a bit was probably at least a minor faux pas.

The problem is that's very much an esclatory mindset. Provided both sides are at all interested in deescalation, it doesn't hold. So his sweeping generalization doesn't hold.
Now if you can convince all >1000 sides in the Age of Sorrows to deescalate, then congratulations, you've saved the world.

The closest thing we have 3CDs IRL is nukes
They really aren't a good analogy. Most critically, you can't stockpile them, which changes the entire dynamics. Well, you might be able to rig them up as doomsday weapons with task binding and proper containment, but that way lies utter madness that could easily end up with every Third Circle Demon bound. If this were actually possible, there were no doubt enforced agreements to prevent it. Personally, I'd just say that you can't indefinitely task bind Third Circles.
 
How would you consider a parahuman in Creation?
They'd be a parahuman. I wouldn't think they'd alter to fit a category described by the gamerules of Exalted, they'd just be a parahuman (which can mean a lot, as we see in Worm). That is unless you specifically wanted otherwise.

If you meant, "How would you model them within the system?" I'd say it would depend upon the parahuman in question and how you want them to interact with the narrative. Like, the 3E system of building 'monsters' and giving them unique charms would fit pretty well with just inserting a cape straight in. Bitch wouldn't be an Akuma or one of the Exalted, she'd just be a teenager with some tweaked and refluffed Survival charms, for example. I'd only think you'd want to actually give them a splat if you wanted escalation of their powers and to perhaps give them the PC package of Shaping-protection and other somewhat necessary effects.
 
Back
Top