So, there's a charm I think I remember, but can't find. It's probably homebrew, but if it's not, I'd greatly appreciate a source for. It's an overdrive charm that gives defensive motes, instead of offensive ones. There's a SWLIHN/Isidoros infernal I'd like to build if I can get it, but I don't know where it is.
If it doesn't give offensive motes, then it's not really an overdrive charm, just a standard reactor charm, as you wouldn't really want to use the motes on offense anyway.

So whatever charm you are thinking of is probably homebrew.
 
So, there's a charm I think I remember, but can't find. It's probably homebrew, but if it's not, I'd greatly appreciate a source for. It's an overdrive charm that gives defensive motes, instead of offensive ones. There's a SWLIHN/Isidoros infernal I'd like to build if I can get it, but I don't know where it is.

This is probably the worst idea for a Charm i have seen since the Twilight Essence Reactor.

Overdrives were meant to break the defensive turtling nature of Charm use in Exalted and creating a charm which exacerbates the problem is much worse.

Please do not inflict this homebrew on your table.
 
This is probably the worst idea for a Charm i have seen since the Twilight Essence Reactor.

Overdrives were meant to break the defensive turtling nature of Charm use in Exalted and creating a charm which exacerbates the problem is much worse.

Please do not inflict this homebrew on your table.
Yeah, I figured. I've never actually played, so I wasn't sure how broken it would be, but I wanted to put it on a social character. That's alright, though. I can probably find some method of building the concept I want without it, I only wanted to use it under certain restrictions anyway.
 
Thank you. Are there any places Calin is detailed more than just a brief mention?

Also, anyone have any ideas on how to implement transforming weapons in the style of RWBY and Bloodborne?
First Ed had the Infinite Weapon(Artifact 3, ten alternate forms, 1m reflexive action to change forms, 6m attunement) and the Proteus Gauntlet (Artifact4, moonsilver MM, warstrider weapon).
2nd Ed has the C** Umbral Panoply from MoEP Infernal(Artifact 3, 6m attunement, reflexive transformation ).
Take your pick.
 
Thank you. Are there any places Calin is detailed more than just a brief mention?

Also, anyone have any ideas on how to implement transforming weapons in the style of RWBY and Bloodborne?
Just a custom artifact property. 1 dot artifact if the weapons have no special properties other than transforming, or if both forms are artifacts, use the higher artifact rating + 1.
 
Keris, the ADHDing! In which Keris learns silversmithing, sabotages a mine, doesn't get much else done, and realises that she desperately needs to buy up her Investigation. Yeah, this session sort of stumbled a bit for lack of plot leads. Happily, there's still the matter of where all those waterlogged zombies came from to investigate, as well as a Super Special Bonus Prize that ES has assured me is hidden somewhere in An Teng for Keris to loot earn.

(Yes, Keris can learn a crafting or artwork Style in under a month to a level that stuns acknowledged masters in the profession. By the time she hits her 30s she's going to have dozens of them, probably. Exalted. So annoying.)
 
I'm curious how you're running the game. Is it just you and ES doing a back-and-forth RP? Or are there more players?

Keris' alternation between shameless thief to wide-eyed trade enthusiast to murder-wind is endearing. I do hope she doesn't eat too much silver, though. It turns your skin blue.

Keris's eyes sparkle. "I'll do it if you use your..." she waves her hands, "... mind hand thingies to turn the dust into opals I can use," she replies instantly. "Oh, and actually, I promised Haneyl a little while ago that I'd get her some emeralds. If I found some lesser gems in the market that were about right, could you turn them nice and emeraldy?"
I wonder if Keris knows that Sasi could turn mud into emeralds.
 
I wonder if Keris knows that Sasi could turn mud into emeralds.
True, but it's less taxing on Sasi to change something that is already pretty close to what you want it to be. So it's easier to change a jewel into a different kind of Jewel, water into wine etc, than it is to change rock into paper or water into sand.
 
I wonder if Keris knows that Sasi could turn mud into emeralds.
Keris considers Sasi's ability to make pure silver bars out of scrap iron to be utter bullshit and completely unfair and also possibly blasphemy, since getting money for free without taking it from someone else is probably some sort of sin.

(Naturally, paying for things is also a sin. Keris has this on good authority from all three of her patrons.)
 
Im still wondering how you get a toothache in your hair!

Oh, I do actually. Keris hasn't bought the charm that makes her teeth as hard as a MM yet, has she?
 
Quick Question, what'd be the best way for a Deathlord to tear down the great walls of the City of Whitewall and slaughter its inhabitants in the name of the Neverborn?

You know, for a purely theoretical thought exercise of course.
 
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Quick Question, what'd be the best way for a Deathlord to tear down the great walls of the City of Whitewall and slaughter its inhabitants in the name of the Neverborn?

You know, for a purely theoretical thought exercise of course.

Get an inhabitant of Whitewall to invite his army in under torture- *checks* okay that's not specifically called out at being inadmissible, but I wouldn't count on it working.

Otherwise, use strictly mortal troops up until the walls come down. A lot of them.
 
Quick Question, what'd be the best way for a Deathlord to tear down the great walls of the City of Whitewall and slaughter its inhabitants in the name of the Neverborn?

You know, for a purely theoretical thought exercise of course.

When considering the most effective and efficient way to devastate a city in Creation, always be sure to ask yourself the following questions.

Is there any reason infecting the place with plague wouldn't work? And if plague won't work, are there any other fun diseases - like ebola from the South East - which I could give them instead? And once the place is plague-riddled, wouldn't it be fun if I also put cholera in the water supply?

Disease is your best friend as a hypothetical deathlord. Disease ruins mortal societies, causes the breakdown of civilisation, and hampers any attempt to rally a recovery against you because any army they'll form against your invaders is a nexus for disease. This is especially effective against Whitewall, which is overpopulated due to the limits of its city walls and which - should people flee the city to escape the disease - opens their refugees up to being slaughtered by the undead that already roam around the place.

Then once the place is sick and dying, get your Abyssals inside to invite your undead hordes in, and raise the dead within the walls. They can't mount a defence if everyone is ill, their walls are letting your undead through, and there are already undead inside the walls attacking them from within which the walls can't stop.

Abyssal and Deathlord tactics should be optimised around murder, not conquest. You don't care about their infrastructure. You don't care about their civilian population. You don't need people to work the land. And that puts you under rather different tactical constraints from living armies, which you should leverage mercilessly.
 
Then once the place is sick and dying, get your Abyssals inside to invite your undead hordes in, and raise the dead within the walls. They can't mount a defence if everyone is ill, their walls are letting your undead through, and there are already undead inside the walls attacking them from within which the walls can't stop.

Remember, unless your Abyssals count themselves as actual residents of Whitewall, this won't work.
 
Remember, unless your Abyssals count themselves as actual residents of Whitewall, this won't work.

Of course it will. They may need to find an actual resident and deploy Abyssal persuasion techniques, but effectively they're still doing the inviting in. Especially if they're using Poisoning the Will (the mirror of Hypnotic Tongue Technique).
 
When considering the most effective and efficient way to devastate a city in Creation, always be sure to ask yourself the following questions.

Is there any reason infecting the place with plague wouldn't work? And if plague won't work, are there any other fun diseases - like ebola from the South East - which I could give them instead? And once the place is plague-riddled, wouldn't it be fun if I also put cholera in the water supply?

Disease is your best friend as a hypothetical deathlord. Disease ruins mortal societies, causes the breakdown of civilisation, and hampers any attempt to rally a recovery against you because any army they'll form against your invaders is a nexus for disease. This is especially effective against Whitewall, which is overpopulated due to the limits of its city walls and which - should people flee the city to escape the disease - opens their refugees up to being slaughtered by the undead that already roam around the place.

Then once the place is sick and dying, get your Abyssals inside to invite your undead hordes in, and raise the dead within the walls. They can't mount a defence if everyone is ill, their walls are letting your undead through, and there are already undead inside the walls attacking them from within which the walls can't stop.

Abyssal and Deathlord tactics should be optimised around murder, not conquest. You don't care about their infrastructure. You don't care about their civilian population. You don't need people to work the land. And that puts you under rather different tactical constraints from living armies, which you should leverage mercilessly.
Okay, this is simpler than my first idea of corrupting the geomancy surrounding the city by turning the local demenses and manse into the death aspected versions of themselves so that that the power of the walls weaken and wither as they starve for lack of living essence.

I was going to do this the normal way, buying slaves off of the Guild and having them all killed in a ritual to taint the area into a shadow land. But this way is much easier and it costs less.
 
Raksha Charms often have a duration of "story" so Raksha have learned to measure the duration of a story based on the position of the moon. It roughly correlates to "one season" (ie, three months).

Remember people, Exalted is not the real world and things don't run on physics, they run on "the attention of a few thousand severely overworked robot spiders who can be bribed with artistic calligraphy."

I think it was the 'closeness' of the moon, not position. Though that makes me wonder if different people precieve the moon as closer or further away depending on the state of their lives at the time.
 
Is there any reason infecting the place with plague wouldn't work? And if plague won't work, are there any other fun diseases - like ebola from the South East - which I could give them instead? And once the place is plague-riddled, wouldn't it be fun if I also put cholera in the water supply?

One of the Syndics is Uvanavu, Celestial God of Health. Getting Whitewall subjected to a plague is going to be very very hard indeed.

However, starvation is still going to work, and it's not as if undead, you know, care about food. They can literally wait until everyone in Whitewall is dead, although you kind of don't want to do that, as then you can't get your hands on the thousends of residents the place has. No, what you want to do is just starve the place into inviting as many of your hard hitters in as you can and then run rampant murdering everything that isn't dead yet, after which your undead which are free to walk around Whitewall lug the bodies to outside the walls.
 
One of the Syndics is Uvanavu, Celestial God of Health. Getting Whitewall subjected to a plague is going to be very very hard indeed.

If you're going to assign gods stronger powers than Solar Medicine Charms, then we don't really have much room for discussion. Given Solar Medicine can't trivially stop a plague outbreak, I reject that the Celestial God of Health can do so.

Gods are managers, not embodiments of their domain, and from the point of view of the Health domain, "people who catch plague are unhealthy" is working 100% correct. Especially when Whitewall is already overcrowded and thus should be prone to disease outbreaks which should be entirely accounted for in Heaven's plans.

However that god will be very knowledgeable about how diseases work and can simply tell people the most effective methods to quarantine. He probably can diagnose the disease pretty fast too, and tell the city what it is and what the conditions for spread are. However, plague in the core is Virulence 4, Morbidity 5, Treated Morbidity 4. You're fucked anyway, basically. It's noted as being feared second only to the Great Contagion.

Incidentally, if he acts overtly that's a blatant act of divine corruption and the Bronze Faction have had their eyes on him for quite a long time so have an interest in prosecuting. So even if he acts overtly, you've committed very little (because that stage of the plan is a purely mundane plague outbreak with some added cholera) and he's just blown his secret identity.
 
If you're going to assign gods stronger powers than Solar Medicine Charms, then we don't really have much room for discussion. Given Solar Medicine can't trivially stop a plague outbreak, I reject that the Celestial God of Health can do so.

Gods are managers, not embodiments of their domain, and from the point of view of the Health domain, "people who catch plague are unhealthy" is working 100% correct. Especially when Whitewall is already overcrowded and thus should be prone to disease outbreaks which should be entirely accounted for in Heaven's plans.

However that god will be very knowledgeable about how diseases work and can simply tell people the most effective methods to quarantine. He probably can diagnose the disease pretty fast too, and tell the city what it is and what the conditions for spread are. However, plague in the core is Virulence 4, Morbidity 5, Treated Morbidity 4. You're fucked anyway, basically. It's noted as being feared second only to the Great Contagion.

Incidentally, if he acts overtly that's a blatant act of divine corruption and the Bronze Faction have had their eyes on him for quite a long time so have an interest in prosecuting. So even if he acts overtly, you've committed very little (because that stage of the plan is a purely mundane plague outbreak with some added cholera) and he's just blown his secret identity.
I didn't realize that combating the biological warfare efforts of enemies of Creation is frowned upon.
 
If you're going to assign gods stronger powers than Solar Medicine Charms, then we don't really have much room for discussion. Given Solar Medicine can't trivially stop a plague outbreak, I reject that the Celestial God of Health can do so.

IIRC Uvanavu is supposed to be a god only just below the level of the Incarnae, and even if he isn't he's still the Celestial God of Health and Wellbeing, with a domain that reaches across the entirety of Creation. He should know a spell like Contagion of Good Health or have a similar Planoply Charm to pull that off.

And that doesn't account the very simple fact that, if it's a mundane disease, he can simply say 'this disease is not supposed to be here, so bugger off,' which is within his authority to declare in the case of tropical or otherwise warm weather favouring diseases from the south showing up in the north, or declare 'this is the City of the Unconquered Sun, and no plague shall cross into this city.'

That would be rather more likely to get looked into, but at the same time there's not going to be a lot of eager auditors to do more than perform a slap on the wrist. Ondar Shambal is and remains in existence, and the Sun himself is the City Father, they'd have to bother him over the matter as it'd involve his city.


Certainly, you can cause a lot of trouble for the Syndics with a plague, but Whitewall is an extremely though nut to crack for pretty much anything. You can grind it down, but it'll take a while.
 
And that doesn't account the very simple fact that, if it's a mundane disease, he can simply say 'this disease is not supposed to be here, so bugger off,' which is within his authority to declare in the case of tropical or otherwise warm weather favouring diseases from the south showing up in the north, or declare 'this is the City of the Unconquered Sun, and no plague shall cross into this city.'

And he can declare that all he wants, but just war or peace gods can't actually stop a war from happening by telling it to bugger off, health and disease gods can't just stop a disease that way. If he wanted to corruptly stop a disease, it would be a massive-scale heavenly operation with a huge paper trail and require the official marshalling of divine assets and for lots of orders to be written up and passed to subordinate gods and then passed to the gods below them and for it to cascade down the divine bureaucratic chain so individual lesser disease gods and health gods are each taking an area of assignment. Terrestrial gods would be the ones carrying out those orders, not Celestial ones.

And that runs into divine corruption, order-lag, audits, having to answer to other members of the bureaus for ordering such an unconventional and unprecedented mass marshalling of assets just to stop a plague in a single city, and divine corruption (I said divine corruption twice because there are at least two kinds of corruption - there's going to be the usual corruption and inefficiency of Heaven and the flowdown of orders, and there's going to be disease gods actively refusing to follow his orders because their portfolios are improving when Whitewall is wracked with disease).

Also, seriously? "This is the City of the Unconquered Sun, and no plague shall cross into this city."? Screw that. I have no interest in a Creation where the best solution to public hygiene and sanitation is to get a god to say "lol no disease happens here, keep on letting your children frolic in sewage". Health gods cannot declare such things, just like war gods can't declare "This is the City of the Unconquered Sun, and no enemy shall cross into this city." and fire gods can't declare "This is the City of the Unconquered Sun, and no fire shall cross into this city.". A divine anti-disease operation is an expensive operation requiring a mass-scale mobilisation of legions of functionaries and bureacrats, and it costs vast amounts of ambrosia and quintessence because all these gods need extra rations so they actually have the power to pay for all the lots and lots of inefficient spirit charms they're using.
 
And he can declare that all he wants, but just war or peace gods can't actually stop a war from happening by telling it to bugger off, health and disease gods can't just stop a disease that way. If he wanted to corruptly stop a disease, it would be a massive-scale heavenly operation with a huge paper trail and require the official marshaling of divine assets and for lots of orders to be written up and passed to subordinate gods and then passed to the gods below them and for it to cascade down the divine bureaucratic chain so individual lesser disease gods and health gods are each taking an area of assignment. Terrestrial gods would be the ones carrying out those orders, not Celestial ones.

Actually according to the other notes section for Yo-Ping (in compass of celestial directions Yu-Shan page 157), who is the god of peace and also a Syndic of Whitehall, he can just command everyone to stop fighting and they must obey and try and to reach a compromise before being able to begin fighting again, with only the Incarne, Neverborne, Yozis, and the really powerful Rakasha singled out as being strong enough to resist the command.

However I could not find anything about Uvanavu having the same level of power over disease (though he is supposed to be roughly on par with Yo-Ping, so giving him something to complicate the plan might be worthwhile, if you want to make the Deathlords forces have to work for their victory) so the plan to infect Whitehall is still good to go, and in light of Yo-Ping's is probably an even better option than was originally thought.
 
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