Speaking of TDC I was pondering a Malfeas mirror version of TDC and a few add on charms
Resplendent Urban Creature
Cost: --; Mins: Essence 2; Type Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Malfeas is the Ur City, a living metropolis in which thousands upon thousands Citizens rule and uncountable numbers of demon serfs that struggle to survive and thrive. An Infernal who learns this Charm gains the following powers as permanent enhancements to her competence:
Replace the phrase 'a place of desolation' in the Charm Transcendent Desert Creature with the phrase 'an urban environment'; Resplendent Urban Creature is otherwise functionally identical to TDC
Followed by the following Heretical Charms:
Sublime Creature of Creation
Cost: --; Mins: Essence 3; Type Permanent
Keywords: Heretical
Duration: Permanent
Prerequisite Charms: 3 of Mother Sea Mastery, Resplendent Urban Creature, Transcendent Desert Creature, or other appropriate Yozi mirrors of TDC (eg Szoreny charm focused on Forests etc)
A living fusion of the Yozi's twisted might and the base human material there will come a time when a Green Sun Prince declares her mastery of all Creation. No bog, no cave, no city, no desert, no forest, no plain, no snowy tundra or any other place shall escape his grasp, when this moment comes a great triumphal song shall ring out all across Malfeas as the Yozi's exult momentarily as the Heretic asserts the Yozi's claim upon Creation. What occurs afterwards when the cruel reality sets in remains unknown .
An Infernal gains the following powers as permanent enhancements to her competence:
* The Green Sun Prince suffers no harm from any environment (barring the Wyld or the Underworld) including penalties, environmental damage and sensory impairment. She takes damage or suffers Poison, Crippling, or Sickness effects only when directly inflicted upon him by a characters actions
* Ignores all penalties to movement or footing generated by the environment, able to swing a sword underwater, climb a tree in a raging hurricane, scramble over thatched roofs and other such feats. For example with no other charm but SCoC a fight upon a thin, swaying, iced tight rope bridge during an arctic squall would have a difficulty of +4 (tight rope bridge), the Infernal ignoring the environmental factors.
* TDC's (or its mirrors) benefits expand to cover all environments
Triumphant Titanic Creature
Cost: --; Mins: Essence 5; Type Permanent
Keywords: Heretical
Duration: Permanent
Prerequisite Charms: Sublime Creature of Creation, Ego-infused Pattern Primacy (or other anti-Shaping charm)
Primordial's be they tormented Yozi, traitorous Gaia or sickly Autocthon are perfectly at home both within the Deep Wyld, Creation or long forgotten Mu. Green Sun Princes who have successfully internalized this aspect of Titanic nature are now fully capable of existing unharmed in even the most unreal environment barring only the nothingness of Oblivion.
An Infernal gains the following powers as permanent enhancements to her competence:
* Suffers no negative effects or penalties from exposure to the Wyld, the Underworld or any other environment barring Oblivion. Only effects directly inflicted upon him by another character can try to Shape her with an additional difficulty of (Infernal's Essence) added to the attempt.
* Respires and regains Essence without penalty no matter where they are
* The total penalty for starvation, thirst, sickness, or even breathing cannot exceed -2, her metabolism no longer producing any wastes (including fouled air). Only Charms directly inflicted on the Infernal by another character can bypass this effect.
* Adds (Essence) bonus success's to any attempt to forage, move safely, navigate, or shelter in any environment. Attacks however do not gain bonus successes.