- Location
- The sixth circle of Hell (second on weekends)
- Pronouns
- She/Her
... oh, right. I'm the OP. Is it pinging people with alerts when I reply with lots of words?
... oh, right. I'm the OP. Is it pinging people with alerts when I reply with lots of words?
It depends on the settings you use. More likely, it's the fact that 100thlurker was pinged a few times using the @username command because if the firearms question.... oh, right. I'm the OP. Is it pinging people with alerts when I reply with lots of words?
Because you know muskets and nobody else does?Good lord, why has this thread been popping up so many alerts for me?
Yeah, that would be my bad. I asked for some help with a setting I'm making and Muskets came up. Apparently you're the resident expert here.Good lord, why has this thread been popping up so many alerts for me?
People are talking about the impact of gunpowder on a fantasy setting.Good lord, why has this thread been popping up so many alerts for me?
Arms of the Chosen will feature such weapons.Weapon&Armor Artifacts in 3E really don't come with innate powers like that.
I could see an extra tag on them maybe, if they are of unusual construction. But mostly I highly doubt artifacts in 3E will get things like that.
Hmm. It was based on Tiger Style's form and form-enhancing capstone, but come to think of it, the Black Form is not mutually exclusive with a Form Charm.It's WAY too frontloaded.
For the reasonable cost of a 5-dot artifact (that costs 5 of your ten background points at character creation, or as many bonus points) you gain what amounts to 4-5 charms. The damage-doubling is already worth one or two charms, the enhanced movement is worth one charm, the enhanced soak another, ignoring wound penalties another.
I don't mind adding a committed mote cost. Though that would seem to make Endurance too complicated.Not respiring motes does not actually balance this out. The enhanced damage alone is already worth 5 motes per turn easily, when compared to similar effects (Falling Scythe Slash doubles strength for withering damage and adds half strength to decisive damage, for 5 motes).
The separate Initiative tracks created by Shining Point and Steel Devil Styles could also be called needlessly complicated and just adding another thing to track.The Endurance-point mechanic seems needlessly complicated and just adds another thing to keep track off. It's only a drawback in prolonged fights or if you fight many times each day, too.
There sure is. Evocations offer multiple paths, but the Black Form is meant to be THE power of the Belderiver; the center from which all else derives. Any other powers are unnecessary and extraneous to its story. They're just there because Artifacts CAN have Evocations, and because the Belderiver canonically had a number of powers Oswald could unlock (though few to none of them work as Evocations for its materials or nature).And really, there is no reason not to make these powers into Evocations.
Is that how it works? I've never had the charms come up, but I thought it would take the successes from the dice, add the automatic successes, then double it (and then subtract penalties).Regardless, you activate Unsurpassed Sight and Keen Sight together. You define your [Attribute+Awareness] pool as per the order of modifiers, and you hold any Automatic/Bonus successes aside until step 6 of modifier resolution.
So a roll of 12 dice +7 successes; I roll the 12d and get 4. Unsurpassed Sense Discipline doubles it to 8, and then we add 7 automatic success for a result of 15!
The typical way to deal with such effects is to drain initiative, actually. And there's no reason to try and mimic Odin Sphere's mechanics too closely. If every character in Odin Sphere has stamina, why not use something that every character in Exalted has?The separate Initiative tracks created by Shining Point and Steel Devil Styles could also be called needlessly complicated and just adding another thing to track.
In Odin Sphere, characters have a Stamina gauge like in From Software's Souls and Bloodborne games, which depletes with every attack you make. The Black Form steadily drains Stamina even when you're doing nothing. And the story of the Belderiver is based entirely around how recklessly a master is willing to burn themselves up for power -- in one Bad End, Oswald kills himself for reaching too far (just trying to activate the form again while on the losing end of a fight), and his ghost (hungry ghost?) shambles away from the battlefield, moaning the name of his wife.
Cutting off mote respiration handily covers how exhausting the Black Form is in the immediate sense, since you can be assumed to quickly run out of motes in combat without it. But I didn't think it prudent to design around the idea that a player might remain in the form to the point of running absolutely dry on motes.
This is how I read it.Is that how it works? I've never had the charms come up, but I thought it would take the successes from the dice, add the automatic successes, then double it (and then subtract penalties).
Actually, rereading the steps for rolling, I was (sort of) wrong (though I think Shyft was also sort of wrong, depending on where all those successes are coming from).This is how I read it.
The successes granted from the Second Excellency don't count as 'bonus successes,' they count as 'dice added from charms,' which is explicitly mentioned in the Second Excellency text. Bonus successes from blowing a willpower or granted from other charms (like the first unique awareness charms above) are tacked on at the end of calculations and tend to not get doubled. There is no sound logical reason (borgtromantic, or otherwise) for first excellency dice to get doubled and second excellency successes to NOT be doubled.
Doesn't fit. Oswald would be gaining lots of Initiative thanks to the Black Form's attack power, which would offset a drain.The typical way to deal with such effects is to drain initiative, actually.
I'm only mimicking the story told by Odin Sphere's mechanics. Very simply, the Black Form is exhausting to use. So much so that it can kill you, at least if you try to use it while badly injured (which Oswald can be presumed to be, after Onyx has beaten him around).And there's no reason to try and mimic Odin Sphere's mechanics too closely.
As if that didn't occur to me first?If every character in Odin Sphere has stamina, why not use something that every character in Exalted has?
I don't want any upgrades that work on the principle of "burn less for more" or otherwise promote "fuel efficiency". Belderiver's hunger is not to be denied, so I think any boosting Evocations should carry commensurately higher costs.I agree that this thing seems way too front-loaded. If the devs have said that artifacts with innate non-Evocation powers are going to be a thing after all, I can see having the Black Form as one, but I'd then have the initial effect be simpler, and have a bunch of evocations that upgrade it.
Well, if that's a deal-breaker, you could have the initiative drain increase every round. Like, 5 + number of rounds it's been active - Stamina or something.Doesn't fit. Oswald would be gaining lots of Initiative thanks to the Black Form's attack power, which would offset a drain.
That doesn't mean you have to introduce a mechanic that begs the question "why is this one artifact the only thing in the entire game that causes fatigue?"I'm only mimicking the story told by Odin Sphere's mechanics. Very simply, the Black Form is exhausting to use. So much so that it can kill you, at least if you try to use it while badly injured (which Oswald can be presumed to be, after Onyx has beaten him around).
So don't make any.I don't want any upgrades that work on the principle of "burn less for more" or otherwise promote "fuel efficiency". Belderiver's hunger is not to be denied, so I think any boosting Evocations should carry commensurately higher costs.
Solar Stealth for example is completely no-sold by this Charm, except for one.
That seems like too much to track.Well, if that's a deal-breaker, you could have the initiative drain increase every round. Like, 5 + number of rounds it's been active - Stamina or something.
I'm sure various other things can fatigue characters.That doesn't mean you have to introduce a mechanic that begs the question "why is this one artifact the only thing in the entire game that causes fatigue?"
It's not half as much as your current system. You have to keep track of one extra number: how long you've been in the Black Form this activation (or maybe this scene). For your Endurance mechanic, you have to keep track of your current endurance, and your current maximum endurance pool, and the latter has to be written down somewhere because it doesn't reset at the end of the scene.
But do they drain the Endurance pool? If no, why not? If so, why have you introduced significant new mechanic to the game as a whole just to model one artifact?
That would work too; Serafina's fatigue penalty implementation sounds reasonable, although I'd still base the difficulties on rounds transformed rather than having it tick up whether you're in the Black Form or not. You could have some Evocations trigger an extra fatigue check as an additional cost, too.Would you prefer a building sort of "wound penalty"? After every turn in which you were transformed, you take a cumulative -1 penalty, and only spending one turn untransformed would begin to reduce it.
The penalties wouldn't apply as long as you remain in the Black Form, but once they get too high, the transformation reverts and you are hit with the full force of the penalties you've accumulated?
Can I just mention once again that I hate Evocations?
Paying 3-5 background dots for the privilege of an identical sword that needs you to spend more xp to get anything 'unique' about it annoys me.