*nods* I was also talking in a 'sometimes, you simply live without the world-changing events happening' sense. That vacation arc, for example (although even that, in the Kerisgame, had learning sorcery as part of it). If that makes sense?
[1] A Creation where the rulers and the dominant elite were part of a mass-society rather than a few individuals? Revolutionary and radical, promoting diversity which had never been seen before. New schools of philosophy, art and music, created as a response and rejection of Solar hegemony and later created simply out of massive human diversity.
*nods* I was also talking in a 'sometimes, you simply live without the world-changing events happening' sense. That vacation arc, for example (although even that, in the Kerisgame, had learning sorcery as part of it). If that makes sense?
Kerisgame part six! In which Keris decides not to attack the street-length rock-centipede, creates life (again) and discovers once more that Echo is utterly adorable.
Edit: You know, despite following the "Exaltations are weapons; Exalts were made as murder-machines designed to kill Primordials" view pretty heavily, Kerisgame is usually (ironically) fairly low-key and "mundane", insofar as that word can be applied to a girl who can hear the sound of machinery through twenty yards of solid concrete at the bottom of an 800-metre deep lake that used to be a mineshaft, and who is so lethal in combat that ES doesn't even bother asking me to roll to slaughter a group of mortal soldiers unless I'm trying to do it in total silence or without any of them noticing or something.
But the subtle things are still there that speak of really cool shit happening in the backstory. Case in point...
A layer of death and rot from the Great Contagion still lingering in the geological record, just below a second layer from when the Pole of Wood reconnected with Creation after being knocked loose during the Balorian Crusade, sending out a wave of Wood Essence so potent that it lingers in the fossil record on the other side of Creation more than seven hundred years later. An Exalted parallel to the layer of iridium in Earth's geology from the KT impact.
So cool.
(That wave of Wood Essence was, incidentally, what prompted the hyper-rapid growth that let Creation recover so quickly from the mass-die-off of the Contagion, which is also why most Shogunate ruins are completely overgrown, especially as you get closer and closer to the East).
"This not place belonging to... honour?" Keris tries, before giving up. No, she can't read it.
I don't really know why, but I've always loved this line and the rest of the warning it references.
Probably because I've always liked the whole "buried and sealed apocalyptic force/danger" trope.
...Solar tomb, perhaps? It seems like the sort of thing the Shogunate might mark with "This is not a place of honor."
Demon-Sea Shintai... Do I want to know?
I don't really know why, but I've always loved this line and the rest of the warning it references.
Probably because I've always liked the whole "buried and sealed apocalyptic force/danger" trope.
You're right, the pre-request is very interesting; it expands on the idea of a sea in your veins concept in a very literal way, that also proves to be very useful.*shrugs*
It must have been SB I put it up on. Not all that interesting, really - it's basically an alt-Yozi clone of Endless Desert Shintai for "whee, I'm a giant sea" rather than "whee, I'm a giant desert". Endless Desert Shintai basically did everything necessary, and I just tweaked it so you're basically a moving tsunami rather than a giant desert and sandstorm.
Also with its prereq, which is rather more interesting.
Lurking Indigo Haar
Cost: 10m, 1lhl; Mins: Essence 3; Type: Simple
Keywords: Combo-OK, Obvious, Sorcerous
Duration: One scene
Prerequisites: Sea-Within-Veins Prana
Toxic and cloying, the Great Mother seeps into dark places within the Demon City and spreads her rising waters until they drown entire districts of the Demon City. Such does she spread her love to places which have never known her touch. While this Charm is active, the warlock's sea-blood hisses and steams out of pores and tear ducts, creating a thick multi-coloured miasma around her with a radius of (Essence) yards. Characters within this Sorcerous zone of cloying mist are considered to be underwater (Exalted, pp. 155) and so suffer the usual -2 external penalty to most movement, the need to hold their breath, and so on. Ranged attacks made into the zone from the outside also suffer the penalty to "movement", as twirling tendrils of fog twitch them off-course. Fire-based attacks (such as flaming arrows) ignore this penalty.
This briny smog impairs visibility to the same degree as fog at night (Exalted, pp. 135), and can only be pierced by fire-based light sources. Other light sources such as sunlight simply refract into oily rainbow halos, causing the smog to invalidate stealth as though it were an anima flaring at the 4-7 mote level. Visibility penalties apply to attacks made into the fog, as those within seem indistinct and shapeless. Additionally, the alien acidity of the smog tarnishes metal with a multicoloured patina and leaves indigo ice-rime on plants, adding the Infernal's (Essence) in bonus dice to any attempt to track her passage through an area she had this Charm active.
Demon Sea Shintai
Cost: 40m, 3lhl; Mins: Essence 5; Type: Simple
Keywords: Blasphemy, Form-Type, Obvious, Shaping, Sorcerous
Duration: Indefinite
Prerequisites: Lurking Indigo Haar, Great Mother's Blessed Waters, First Kimbery Excellency
Upon the outer layer of Malfeas, a tributary of the Great Mother lies exposed to the eyes of all. Sometimes this Creation-sized body of water moves, and where it passes it drowns entire domains, serfs and citizens alike dying in agony. Such is the whimsy of the Demon Sea. Upon activation of this Charm, the Infernal bursts - the terrible pressure of her ocean-blood tearing her flimsy human form apart. From this is born her true tsunami form, which rushes forth across the land with terrible fury.
- The Infernal's flesh exists as a great surging body of indigo fluid, stained with bright colours, measuring a full mile in diameter. Her immense size makes attacks by smaller beings undodgeable (without Charms). However, she can't suffer more than one damage level per attack in step 10, unless the attack encompasses at least a tenth of her size. Similarly gargantuan beings ignore these modifiers.
- Exposure to her flesh is an environmental hazard with the statistics of a vitriol bath. In addition, at each damage increment the victim is affected by a dose of Spiteful Sea Tincture poison, or any of the variants thereof that the Infernal knows. This affects inanimate terrain the Infernal passes over, so vast depressions are sunk into the land by her corrosive bulk. As a Shaping effect polluted water is called into existence to fill these recesses.
- All bodies of liquid within a mile of where she passes are affected as by Great Mother's Blessed Waters, as a Sorcerous effect which lasts a month. If she is injured, then the duration on bodies of liquid in range at that point is Indefinite.
- She can take whatever actions she normally could do anywhere within her body with her normal traits, paying 3m per action to physically interact with anything corporeal (social attacks cost nothing). Her waters freeze into icy renditions of her human form, carrying the now ice-encrusted equipment she had when she activated this Charm.
- The warlock is immune to Poison, Crippling, and non-magical Sickness. She can't starve or suffocate.
- She may move at her normal movement rate (Dashing and Jumping are impossible), and is immune to Blockade Movement actions.
- She may communicate via Performance out to (Essence) miles, her terrifying choral voice the song of ten-thousand creatures of the ocean depths.
- Targeting the centre of her being with appropriate countermagic (or Adamant Circle Banishing) terminates this Charm. Despite being Sorcerous, it can be voluntarily deactivated.
Wait, "always" loved? Is this a reference I'm not ge- wait. Aww hell. I had read that, I'd just forgotten the title.I don't really know why, but I've always loved this line and the rest of the warning it references."This not place belonging to... honour?" Keris tries, before giving up. No, she can't read it.
Probably because I've always liked the whole "buried and sealed apocalyptic force/danger" trope.
Well, Keris heard machinery.In any event, there's probably all sorts of unpleasant shit in there.
Hissing things that are still working. Machinery that's still functioning. So it's probably not just a mass grave, whatever it is.This lake is not a natural formation. Keris is sure of it. They dug it out. The centre of the lake simply drops off, in a nearly vertical fall which goes down four, six, eight hundred metres. The low bit is maybe fifty metres wide, but... no wonder they made a hillock here. There used to be a barrier perhaps twenty metres from the top, but it's broken. Its debris litters the bottom, along with hundreds of years of sediment.
And the bottom isn't the bottom. Oh, it's a bottom. A bottom which is tens of metres thick. But when she swims deep, deep, deep down - so deep there's no light at all and puts her ear against the bottom, she can hear the things in the white stone at the bottom, below the thick sediment. The hissing things in metal cylinders. The sound of water boiling. The clattering and clanking.
It manages to make Keris even more lethal and unfair against mortals than she already is, which is honestly kind of impressive.Once again mortals can't fight against you, either you murder them or they drown, and even a lot of Exalted would find it difficult to fight while suffering the effects of such an effect. Especially if they haven't invested in any environmental survival charms.
Well, Keris heard machinery.
Hissing things that are still working. Machinery that's still functioning. So it's probably not just a mass grave, whatever it is.
I made a character at one point who Exalted in a Solar tomb, with a Lunar nearby.It could still be a Solar's tomb!
I've actually moved away from that for my characters who have artifacts from the previous bearers of their Exaltations, mind. Rose/Blossom, for example, was given the spear carried by her past life.
Why would a second or third circle have a grave?Hell it could be the grave of something like a Second or third circle demon.
Wait, "always" loved? Is this a reference I'm not ge- wait. Aww hell. I had read that, I'd just forgotten the title.
EarthScorpiooooooon!
(I suppose at least you put me onto it before I did something very unwise, so thank you for that. I mean, I'm probably still going to do something very unwise, but at least now I know it'll blow up in advance.)
Humans get graves because not properly burying people result in getting eaten by angry remnant Po souls (Hungry Ghosts)
Why would a second or third circle have a grave?
Humans get graves because not properly burying people result in getting eaten by angry remnant Po souls (Hungry Ghosts)
Demons don't work like that.
Huh, okay, so apparently demons do get graves. Maybe a high essence demon's location of death retains some magic properties? Or maybe Demons just picked up funerary things from humans by cultural osmosis?Why can't demon have grave. Avalanche-Face-Lady's current job is guarding a grave of some unknown Demon in canon after all.
That Sounds Interesting, and I wonder how likely that was to happen....you know, I wonder if any Solars from the first age had Hungry Ghosts because their culture of birth had the whole Viking Funeral expectation and they got buried instead.
Why would a second or third circle have a grave?
Humans get graves because not properly burying people result in getting eaten by angry remnant Po souls (Hungry Ghosts)
Demons don't work like that.
There's also at least one monument to a demon, too.