Legion1771
The God
Is there an equivalent to the stats? Character A with X strength can lift Y kilograms? Or something to that tune?
While I think "power" does factor into the equation of the spell's thematics, what really brings me back to this spell is the fact that it's not Total Annihilation. It's pure, relentless force, but it's focused, aimed, an instrument of violence to shape the world at will.
And coming back to the idea of obscuring the name, how about Gaia's Breath Eternal?
It invokes power with the name of the free Primoridal, Breath Eternal is a decently thematic way of describing the effect of the sorcerer continuing to extend this devastating beam as long as more successes are pumped into it, and it's even got the amusing reference!
There are ballpark examples for lifting and breaking stuff. Also examples of minimum strength requirements.Is there an equivalent to the stats? Character A with X strength can lift Y kilograms? Or something to that tune?
In second edition or in the third one?Is there an equivalent to the stats? Character A with X strength can lift Y kilograms? Or something to that tune?
Strangely it seems 3rd edition has no armor/hp for inanimate objects unless I missed it.
There are ballpark examples for lifting and breaking stuff. Also examples of minimum strength requirements.
Strangely it seems 3rd edition has no armor/hp for inanimate objects unless I missed it.
Except for Manses. I liked the fact that there were rules for how to damage the magic building to stop its power channeling and make it blow up. But yes, I wouldn't have given stats to any non magical object. You'd need superhuman strength to break through a stone wall, obviously, but there's no need to give it health levels or soak.Yeah. It's pretty much assumed that a PC can break through most minor obstacles with just a strength of 3, and with auto-successes for certain weapon types. No need to roll attacks against stuff like doors, they're not exactly worthy enemies.
EDIT: Honestly it was the weirdest D&Dism to give inanimate objects stats to see how quickly they could be broken down in 2E.
Here is the trick to making cool names and things in Exalted.
Start with something cliche, or ridiculous or lame and then disguise it. As my reaction upthread shows, I didn't realize for years that Death of Obsidian Butterflies was literally a spell for glass cannon wizards, because the spell was disguised.
Infallible Messenger was an IM (ie, Instant Message, you know that thing we used to do before twitter and skype and texting).
Invulnerable Skin of Bronze was "Doc Savage, the spell!"
Heck, look at the old standby Birth Of Sanity's Sorrow.
You take an effect that, if you were to explain it in clear terms to the audience they would look at and raise eyebrows or roll eyes or dismiss out of hand and then you obfuscate it, by using flowery words like obfuscate.
This does two things; first it gets the effect and/or setting element past that initial reflexive hipster genre-aware part of your brain that wants to roll your eyes and call it all silly. Second, it allows the player to feel clever when they realize that you flowery name is actually just an elaborate pun or disguise for a fairly common effect. This second bit also allows you to expand the lore in a new way because you say to the players "This is how you do stuff that would seem silly in this game." Like, if I want to have robot armies in my game? Brass Legionaires!
Death Ray does none of that. It's just... a ray... of death. It evokes that part of your brain that thinks of silly Flash Gordon serials and wants to raise your nose at it. It doesn't have anything deeper to it to reward a player who thinks of it any deeper either. It is, literally, exactly what it says it is. It doesn't add anything to the setting.
Sorcery can be used by Malfeas denizens, too. So no.And coming back to the idea of obscuring the name, how about Gaia's Breath Eternal?
Hmm.
Hide-Hardening Practice and Life of the Aurochs only work on one familar each per purchase right? (Ie if you have two or three familiars, each needs its own purchases of the charm)
GURPS would do amazingly well at modeling anything without perfects/auto-success. GURPS handles absolute effects very poorly, and such effects are very expensive. Adding Cosmic: No Roll, Cosmic: No Active Defense and Cosmic: No Passive Defense (aka auto-hit unblockable and undodgeable) multiplies the cost of a base ability by 8.Given that the design philosophy of Gurps is 'can do everything, while still making sense and being balanced' this should make it on paper very, perhaps uniquely, suited to modeling the enormous diversity of Creation and Co.
Now the question is of course, is that actually true? If not/also, what other systems could be used?
Not actually RAW or RAI compatible. You can't take RoF on Emanation. M.U.N.C.H.K.I.N. is also an exercise (like President Chair and the Psychic Blueberry Muffin) in creating something that any sane GM would look at and say "No."
As others have said, it just doesn't feel like it's an exalted thing. It feels like something else. Random names I might give it.
Judgement of Heaven
Eradicate
Annihilate(because even a Dalek might exalt)
Exile from existence
...my naming could use work.
Nah, they should have named it "Another Kadaver".
Note that Perfects are mostly not Perfect anymore in 3E.
Adamant Skin Technique "merely" allows you to apply your full non-charm-enhanced (except for one charm that can only be used while unarmored) Soak to a decisive attack (where soak does usually not apply at all).
In other words, it can be overwhelmed by sufficiently strong attacks, which basically anyone can get by just building a bit more Initiative.
It also costs 8m, so it costs more motes than you regenerate.
*snip*