Corebook said:
The Chosen of the moon were forged in the chains of bondage, but Luna only chooses those with the power to free themselves. Like the moon, they represent a struggle against form and
definition
Okay! This is evocative.
Definitely support there for people who want to cast their Lunar as an iconoclast; but if I'm right, they will have to double-down on "my character is an iconoclast because her mortal life was made miserable by The System, and her story changed when she resolved to break free and the goddess of the moon gave her the power to do it."
This works just as well for rebellious princesses looking to escape unpleasant marriages as it does for slaves or working class rebels. It can even fit a king whose regal power was hobbled by dozens of compromises until he's nothing but a figurehead on his own throne, so long as he's willing to turn over the world to assert his freedom.
But it also fits someone who had all the freedom in the world until he found himself buried in a sudden landslide. Because Luna wants you to KNOW what it's like to be trapped, and will only choose those who have the will to dig themselves out.
It's also a seed for their Curse.
But they remain caught on the fangs of the past, and until they escape it, they cannot truly claim the freedom Luna has promised them.
...all Lunars feel the weight of the past.
Broken Bonds
The Lunar Exalted were created to be the Solars' seconds, their spouses, and the sacred guardians
of the Old Realm. The bond defined the Lunars; it sang within their very Essence.
So too did the bond's destruction. The Old Realm fell; the Solars were murdered, their spirits banished beyond Lunar ken. The Lunars changed. They're still changing. A deep rage lives in their Essence, and a deep wound. Their sleep is tormented by visions of loss, of murder, of the past. The Lunars are compelled to shatter the chains binding them to the past—to tear down the stolen remnants of the First Age, to raze the Sidereal and Terrestrial hegemony that dares to wear the ancient name of the Realm. The Silver Pact exists to facilitate this.
Some Lunars resist the primal howl that shivers in their Essence. They harness their rage to fight
for that which they cherish, or bend their powerful instincts to their own benefit as they walk
another road.
There's definitely a theme of bondage and breaking free, whether the shackles are physical, societal or psychological.
Bonds can be burdensome chains weighing you down with something you hate, or desirable ropes keeping you close to something you love. But bonds are bonds, and either one can choke you.
The return of the Solars changes everything for Luna's Chosen. Neither Lunar camp seeks to turn
back the clock, nor wishes to return to defining themselves as the shadows cast by the Chosen of
the sun. Something stirs in the Lunars' hearts, but none can yet say what it is or what it means.
Definitely room for Golden Widows.
Some Lunars are going to act on the urge to break free from their past and resolve the pain of their loss by refusing the Solar Exalted. They would rather rule the world alone and free from any vulnerable attachments that can be taken away or turn into slavery.
There's definitely a lot of Garou influence here. But it's much less "Wyld versus Weaver/Wyrm" and much more about how the Garou REMEMBER what the Golden Age was like, and how they can't stand the fallen state of the world, and how that drives them to destructive anger. The Lunars are haunted by what they lost, and many blame themselves as much as their enemies.
LUNAR LIMIT TRIGGERS
* The Lunar is hindered or defeated by a disfigurement, derangement, debt, promise given under duress, social moor, or by a negative Intimacy (not by the subject of the Intimacy, but by the burden of the feelings themselves).
* The Lunar is physically restrained, pinned, bound, or incarcerated. Being injured with the intent to hobble or cripple also counts.
* The Lunar loses something for which he harbors a positive Tie, or is reminded keenly of such a loss, such as facing a situation in which that thing or person would have been a boon or being subjected to a deliberate taunt or a heart-wrenching song that recalls his loss.
* The Lunar is faced with the opportunity to advance his own cause by harming the subject of a positive Tie.
* The Lunar is denied any opportunity to gain something he wants through persuasion or bargaining such that the only way left to acquire it is to steal or seize it.
For now, let's suppose that the Solar Virtue Flaws of All-Consuming Grief, Berserk Anger and Rampaging Avarice fit the Lunars well enough that we can focus on those which are significantly different from the Solar ones.
Rather than Chains of Honor, I can see Heedless Iconoclasm/Oathbreaking, where the Lunar goes out of his way to break every promise and violate every oath that he made, as well as being generally rude and rebellious and disuptive towards both his native culture and the local one. It only ends when he hurts someone he cares about (physically, emotionally, socially, economically...) and also perhaps he can woken up by someone getting mad enough to attack him.
Rather than Compassionate Martyrdom, I can see Curse of the Mother Hen / Hoarding Dragon, where the Lunar becomes obsessively protective and considerate of those precious people and possessions he still has left, terrified of losing them too.
I'm not sure how much Heart of Flint fits.
I think one of the images to keep in mind is Fenris Wolf.
The massive, all-devouring Wolf God who was denied his freedom, constantly chaffing and struggling against his chains, constantly tormented by the sword stabbed through his jaws to keep them pinned shut, constantly reminded of the betrayal by the only Aesir he loved and trusted which got him in this situation.
But also the crazy lengths that Son Goku the Stone Monkey would go to when someone tried to unilaterally deny him something he wanted or otherwise stonewall him. Because he refused to be repressed.
Going so far as to break their Castes in the First Age might have been a symptom of their Curse. They felt restrained by their original Castes, designed for the Primordial War rather than for the comfort and peace and pleasure of the Solar Realm, and so remade themselves to enjoy and exploit that peaceful world more suitably.
Breaking their Castes again would be as much about their Curse driving them to destroy reminders of the painful, shameful past as it would have been simple pragmatism.