More Charms from Keris-game - Kimmy social stuff which Keris... uses. Yes. Uses.
Yes, she's fond of Martyr's Open Endearment. She is very MOE.
(I managed to resist calling a charm Deep Empyrean Sea Underneath, mostly for fear that Aleph would murder me)
Attention-Holding Grace
Cost: 5m;
Mins: Essence 2;
Type: Simple (Speed 4 in long ticks)
Keywords: Combo-OK, Compulsion, Social
Duration: One scene
Prerequisites: Mother Sea Mastery
A creature of unquestionable poise and elegance, every flowing word and inhumanly beautiful gesture from the Great Mother draws the eye and ear away from lesser beings. The Infernal rolls her (Appearance + Performance). All targets who can perceive her with a Dodge MDV lower than the successes on this roll are affected by an unnatural mental influence which compels them to stay in her company. They are obliged to ignore any other character who has a lower Appearance than the Infernal, unless they are competing for her attention or both obeying a direct command from her. Resisting this Compulsion for up to five minutes costs one willpower, and once they have spent three willpower they are immune for a scene.
Martyr's Open Endearment
Cost: 7m;
Mins: Essence 3;
Type: Reflexive (Step 2)
Keywords: Obvious, Compulsion
Duration: One scene
Prerequisites: Attention-Holding Grace
Wrapped in a mantle of victimhood, the Great Mother seeps into the impulsive and lonely hearts of those who would oppose her, and makes them hers and hers alone. This Charm surrounds the Infernal in an exquisite wide-eyed aura of supernatural vulnerability which seeps into the minds of those empty-hearted souls who do not love others, or those with weak minds who are controlled by their lusts. This negates any physical or social attack made against her unless the attacker succeeds on a reflexive resistance roll. The Infernal chooses when purchasing this Charm whether a Compassion roll or a Temperance roll is the appropriate means of resistance. These rolls are difficulty 1, and need only succeed once per action, regardless of the number of attacks made. This is unnatural mental influence which costs 3 willpower to resist for a scene.
This Charm may be repurchased for half the cost. The attacker must now roll the lower of Compassion and Temperance to attack the Infernal.
Beauty-Over-Truth
Cost: 5m, 1wp;
Mins: Essence 2;
Type: Simple
Keywords: Combo-OK, Illusion
Duration: One Scene
Prerequisites: Attention-Holding Grace
It wasn't his fault! They'd always hated him! It was self defence! Upon activating this Charm, the Infernal rolls (Appearance + Performance), adding a number of automatic successes equal to his Essence. Observers with a Dodge MDV less than the number of rolled successes automatically rationalise anything they see the Infernal doing as being provoked or otherwise justified, as an Illusion effect which automatically affects the character too. If he cuts down a man in the middle of the street, well - they were an assassin going for a weapon. If he takes a sweet delicacy from an infant, he was just doing it to protect the child's health. Resisting the Illusion for the remainder of the scene costs two willpower points, or one willpower point if the Infernal threatens or harms the character or their possessions. The Illusion does not prevent targets from defending themselves, although they do so reluctantly, sure that this is all a misunderstanding.
Even after the Charm has ended, witnesses accept the justifications their mind produces and do not attempt to correct their recollection without external prompting and a personally compelling reason. The human mind is all-too-fallible and creates further justifications, meshing their recollections into a web of rationalisations. They must spend four Willpower points to accept the spite of a world which would deny such a beautiful creature just cause.
Carmine Mantled Emissary
Cost: 10m, 1wp;
Mins: Essence 3;
Type: Simple
Keywords: Combo-OK, Pantheon
Duration: Indefinite
Prerequisites: Beauty-Over-Truth
Within the dark hidden places of his body, the Infernal coats the accumulated malice and hate of a world which unfairly persecutes him in a protective scarlet nacre, birthing a nascent hungry soul. When he nudges this newborn into wakefulness, it grows strong on the wrongful cruelties of harsh reality. The Infernal's player rolls ([Manipulation or Appearance] + Socialise), adding a number of automatic successes equal to the Exalt's Essence. An almost imperceptible halo of crimson light briefly forms around her head, before fading into intangibility. The first time in any day another character attempts to remember any way which they have been wronged or offended by the Infernal, or anything which would negatively affect her judgement of the character, she must reflexively roll (Intelligence + Socialise) and achieve more successes than the Infernal. If she fails, she can only remember the positive - in her memories, she rationalises them as being someone else's fault, brushes them over, or simply fails to remember them. Characters who have a negative Intimacy towards the Infernal and channel Conviction on this roll add successes rather than dice.
Grotto-of-Sweet-Songs Shintai
Cost: 15m, 1lhl;
Mins: Essence 4;
Type: Simple (Speed 10, -2 DV)
Keywords: Combo-Basic, Form-type, Obvious, Sorcerous, Emotion, Compulsion, Shaping
Duration: Indefinite
Prerequisites: Martyr's Open Endearment, Carmine Mantled Emissary
Across Creation, there are tales of lost castles beside the sea where all things are graceful and the inhabitants are fair beyond belief and of hidden grottos where beautiful witches await the visits of heroes. These are but half-remembered tales of the palaces of the Great Mother, and they are beyond mortal comprehension, for she is castle and grotto and unfairly-trapped princess alike. Within such hallowed halls, the most beautiful gather and adore the Demon Sea. Making such tales a reality, the warlock's flesh surges to anchor itself and resculpt a graceless Creation.
- The lower trunk of the Infernal's body bloats into immensity, fusing with the ground before sheathing itself in pearlescent beauty which can be mistaken for geography. This extends in a radius of (Essence x 5) yards around her, and does not move after activation. She may move her protruding torso within this area, but cannot move her corpulent bulk without deactivating this Charm. Otherwise, she may carry out any action that can be formed without the aid of legs.
- Over the next minute, the Infernal's influence extends in a vast wave across a surrounding area no more significant than a large palace or small forest. Her anima suffuses the area, turning all into wonder and aesthetic artistry. All objects and non-sapient animals brought into this area are affected by an active Shaping effect which transforms them so they are artistic masterpieces with a Resources value equal to the Infernal's Essence (while still retaining their previous functionality). This includes objects in use by characters - even the tattered rags of slaves who wander into the area become fine robes. Natives of Malfeas are Shaped into beauty, and treat their Appearance as being equal to the Infernal's Essence if it would be lower, save for interactions with the Infernal herself. The aesthetics the transformation takes are perfectly suited to the Infernal's tastes and preferences, cast through the lens of Kimbery. Reviled characters and their possessions are immune to the Shaping effect, for they are not worthy. When this Charm ends or the character or object is removed from the affected area, the transformation reverses itself over the course of a minute or so, though traces will remain in non-artefact objects.
- Any character with an MDDV lower than the Infernal's Appearance + Socialise + Essence is affected by an Illusion which leads them to believe that everything which occurs within the area is perfectly normal and reasonable, which can be resisted by spending 3wp. Characters who resist this effect can see the hellish taint to the twisted aesthetics with a Difficulty 3 roll of (Perception + Occult).
- Within the grotto of such a beautiful empress, all hearts are swayed towards protecting such a fragile thing. All characters within the affected area are under a Compulsion to answer any attacks or threats against the Infernal in kind. Social attacks which would build a negative Intimacy or attack a positive Intimacy compel the listener to attempt to do the same against the misguided soul, while threats of physical violence - or heaven forbid, actual violence - compel violence in turn. This unnatural Compulsion can be resisted for one willpower per provocative act, and once a character has spent three willpower resisting this effect, they are immune for five days. Natives of Malfeas are only rendered immune for one day.
- Each scene spent within the affected area counts as a scene towards building an intimacy of 'Adoring Devotion' towards the Infernal. Each consumed item of food or drink affected by the Shaping effect counts as an additional scene. This unnatural Emotion effect can be resisted for one willpower, and once a character has spent three willpower resisting this effect, they are immune to it for five days. If a character has consumed (Willpower) items of food or drink and possesses this Intimacy, they receive the Creature of Darkness mutation as a Desecration effect and become a Native of Malfeas, and may count time spent in the affected area as training for their Appearance, up to a cap of the Infernal's Essence. This makes the changes to their features permanent.