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Basically every word anyone says about Hearteaters reinforces my conviction that they should not be an Exalt type.
They're not even heroes chosen by the gods!
They work so well as a "monster" type, and feel so odd as an Exalt type. Basically every distinctly "Exalted" trait they have feels tacked-on.
And seeing them crammed into the Exalt-shaped-box makes me doubt I'll ever get to see Dragon Kings written up properly for 3e...
There are ways, but this one still seems like too much. Too easy, too cheap, too effective.
That's just because the devs have always failed or refused to write decent rules for bureaucracy, leadership, and ruling in general.
I'm very confident that it's not a deliberate design choice.
They're not even heroes chosen by the gods!
They work so well as a "monster" type, and feel so odd as an Exalt type. Basically every distinctly "Exalted" trait they have feels tacked-on.
And seeing them crammed into the Exalt-shaped-box makes me doubt I'll ever get to see Dragon Kings written up properly for 3e...
I mean sure, but you can also just use Will Crushing Force or repeatedly spam social charms while draining them of motes.
Like "given a captured enemy you can mind control them with a pretty significant certainty of success" is a problem of the game not the artifact. That ships sailed already.
There are ways, but this one still seems like too much. Too easy, too cheap, too effective.
I'm not sure I agree? It's telling that Solars (the splat defined for.two editions as having been in charge in the first age) have a bunch of charms that make them super persuasive and not a lot that make them super good at ruling. That feels like a deliberate design decision.
That's just because the devs have always failed or refused to write decent rules for bureaucracy, leadership, and ruling in general.
I'm very confident that it's not a deliberate design choice.