...then why have a Charm for that? If you make a Charm for a completely normal part of play experience, you're making it so that no one else but PCs who have that power can do it.
Also, people sometimes disagree on what is interesting, and my core concern is players who use this to skip anything they don't want to deal with. Though, at least this Charm comes with a player veto in it, so if something like that happens, you can just have the whole session be a fight between the person trying to use the Charm and the person who doesn't want to skip the events they're trying to skip, instead of being about the montage of skipping them.
And, to a somewhat lesser but still there concern: as written, this Charm lets you do Workings and the like without spending XP, or needing to be initiated into the Circle, which could also be a problem if the player only cares about direct consequences to the character.