Can somebody give me a sample of good mutations for Devil-Tyrant Avatar Shintai? I can't see how people keep making it the be all, end all combat charm for infernals.


Usually stacking Gargantuan mutations (allowed up to Essence times per latest errata) with the merit Brutal Attack is considered the most broken application as each one will give you 4 accuracy and damage. Additionally, each Gargantuan mutation is 10 health levels which synergized with the hearthstone White Jade Tree that effectively doubles them, and the 4 stamina per Gargantuan don't hurt either. Also, take a look at this post for lesser but still useful mutations and general ideas for playing Infernal in 2.5 or similarly houseruled perfects/lethality fixes: http://forum.theonyxpath.com/forum/...nfernal-slayer-warrior-king?p=86829#post86829

More obscurely there are ways to exploit it with effects that grant you effective Essence 10 or the otherwise restricted god-blooded mutations (some of which are truly broken) but these are only for advanced optimization games.
 
Okay, gonna be honest here, anyone else have the feeling that they'll put PD back in 3E with an Errata or make them extra charms in another book?
 
They... Have perfect defenses though?

It's just that they only become genuinely perfect against something you'd Need a Perfect Defense against, rather then a button you push every turn because taking a hit is ridiculously risky.
 
How about ideas that won't make the ST want to strange him?

Hey he wanted to know why it was considered overpowered or how to make it the one size fit all charm, rather then some of the fun stuff like turning into an oversized vitriol breathing dragon,
 
They... Have perfect defenses though?

It's just that they only become genuinely perfect against something you'd Need a Perfect Defense against, rather then a button you push every turn because taking a hit is ridiculously risky.

Well, Seven Shadow Evasion is still a capital 'P' Perfect, but you can only use it once per scene unless you get the reset.
 
If you're in a position where the other guy can spam Uncountable attacks to the point where you can't maintain your defenses, you have bigger problems then "My perfect has no conditions except Essence!"
 
I wonder if I can get all of my players to work for either an Infernal or some other Yozi agent.
 
"Drinking enough Chalcanth & Azoth can increase your permanent Essence and Willpower. Oh, and the first one's free."
No, see, I not only want them all on the payroll of someone from Malfeas, I also want them to be working for/with different people.

This may have been the result of a moment of inspiration while grumping about them being a pain in the ass to get to do anything (or not do things), especially since I don't have much to motivate them with in-character.
 
What are their Motivations?

If players do not respond to opportunities to advance their Motivations, take them aside and explain that the Motivation is Your Plot Hook and if you don't want to respond to it pick another one or perhaps its time you left the game.
 
What are their Motivations?

If players do not respond to opportunities to advance their Motivations, take them aside and explain that the Motivation is Your Plot Hook and if you don't want to respond to it pick another one or perhaps its time you left the game.
Combat shame, find lore, something about using her powers for righteous reasons (e.g. protecting the weak; I'm not too clear on it. It used to be fucking up the All-Seeing Eye, but then the player changed it because that's fucking hard), and... @Chloe Sullivan, what's Blossom's Motivation?

The second one is planning on switching characters soon (once it can be explained in-game as his current character leaving and his new one "mysteriously" showing up shortly afterward), but I've got something lined up for him.
The benefactors are all going to be characters that easily ping their Motivations, basically. So far, they haven't really interacted with the wider world a whole lot in this campaign, and this is an easy way for me to push them in various directions while I learn how to do it more naturally (because I'm not very good at this part of GMing).
 
The third one there is likely the most problematic. Protecting the weak isn't a big part of Hell, after all. You might manage something where the character doesn't realize the exact ends he or she is working towards, but it can be rather risky to make a character a pawn.
 
The third one there is likely the most problematic. Protecting the weak isn't a big part of Hell, after all. You might manage something where the character doesn't realize the exact ends he or she is working towards, but it can be rather risky to make a character a pawn.
It's all about framing it properly. I could probably get him to fight the Immaculate Order in defense of the salt gods if I framed it properly.
Of course, once it was explained to him why the Immaculates "oppress" the salt gods, he'd probably be torqued at me (which I would probably dodge by pointing him at the NPC that got him to do it).

More likely, I'll find/make some place that (ab)uses slaves/serfs a bunch and have an NPC working to destabilize it. They'll just kind of... not mention that things won't change much for the proletariat.
And, of course, they would be handsomely rewarded for their work, and treated kindly, and given preferential treatment, as is proper, so it should be easy to keep them from looking too closely at the new regime.
 
Two new products of Kerisgame;

Firstly, a new Emerald Circle spell!

Sacrifice of the Crystallised Heart
Cost: 15m; Circle: Emerald; Target: One victim
Casting Duration: Ritual (Two Hours)
Essence Aspect: Any; Favoured Aspect: Necrotic
Prerequisite Spells: None

Through carefully designed ritual and ceremony, the sorcerer traps the essence released by the sacrifice of a victim and traps it in a gem-like form appropriate to the Essence Aspect of the caster. These gems have many uses, and are valued by gods and demons who desire blood to be shed. The sorcerer must first prepare an area with an essence aspect appropriate to their own, then at the end of a two hour ritual, they kill their victim. The essence which would usually escape the body upon death flares brightly within the corpse, calcifying as a gem within the heart which the sorcerer them removes.

The gems formed by this spell have a Resources value of three or the permanent Essence of the victim, whichever is higher. This is increased by one if the sorcerer had an Intimacy towards them, and an additional one if their highest Virtue was rated at four or more. They contain some fragment of the victim's consciousness - enough to whisper in the dead of night and inaudibly whimper in fear at the sight of their killer.

Essence Aspect (Necrotic): The gem also traps the calcified and mutilated hun. They retain full awareness of what was done to them, although insanity often results from such a torturous existence. The destruction of the gem destroys the trapped soul too.

*************************************************************************************

Secondly, an Unwoven expansion of Fourth-Soul Devil Domain (which has now been added to the Fourth Soul ES gdoc);

Blossoms of the Tiger Empire
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: Unwoven (1)
Duration: Permanent
Prerequisites: Fourth-Soul Devil Domain, Sorcerous Enlightenment of (Yozi)

Once, in the long ago, the spire of Yu Shan was surrounded by the unbounded firmament and upon this blank canvas the Primordials built their play-worlds. Now within their own souls the Green Sun Princes repeat such deeds. The inner world granted by Fourth Soul Devil Domain unfolds, expanding within Elsewhere. From the borders of the world defined by the Devil Domain, it now extends for an extra (Coadjutor rating) kilometres. This terrain will take on a general theme and appearance similar to the core Devil Domain, but is not composed of representations of the Infernal's Charms. Any additional Pantheon souls the character possesses will likely claim areas of the Tiger Empire for themselves, much as the Unquestionable do in Malfeas - they may reshape it as the coadjutor may reshape the Devil Domain.

The borders of this unreal place brush up against reality where the Infernal's essence pools and swirls, much as Cecelyne touches all places of desolation. When the character is within land affected by one of their Infernal geomantic charms or which has undergone significant modification via their sorcerous effects, they may carry out a personalised Sorcerous ritual to transfer larger objects or structures to or from their Tiger Empire. The ritual costs 20 motes and 1 willpower, and takes four hours in which omen weather flares, the earth shakes, and the aesthetics of their Tiger Empire intrude upon the world as an Essence 1 Blasphemy. They must own the object or structure, and its largest dimension may measure no more than (Essence + Coadjutor) times ten metres across. This charm may not affect objects or structures anchored into the geomancy of another realm of existence, such as manses or the Devil Domain representations of their charms.

At Essence 4 this Charm automatically upgrades, increasing the radius of the Tiger Empire by (Essence) kilometres. At Essence 5 it further upgrades by multiplying its radius by ten.
 
The spell, as well as allowing you to make pretty jewellry out of people you dislike, basically allows you to "save" sacrifices in advance and then offer them to any god or spirit you come across, instead of having to do the whole ritual sacrifice thing on demand. Effectively, it gives you portable bribes for spirits.

Blossoms of the Tiger Empire, of course, is just plain fucking cool.
 
The spell, as well as allowing you to make pretty jewellry out of people you dislike, basically allows you to "save" sacrifices in advance and then offer them to any god or spirit you come across, instead of having to do the whole ritual sacrifice thing on demand. Effectively, it gives you portable bribes for spirits.

Blossoms of the Tiger Empire, of course, is just plain fucking cool.
Does the bonus for having an Intimacy towards the victim work if it's a negative Intimacy? Is the Virtue at 4 or higher the caster's or the victim's? What happens if it goes past 5?
 
Does the bonus for having an Intimacy towards the victim work if it's a negative Intimacy? Is the Virtue at 4 or higher the caster's or the victim's? What happens if it goes past 5?
To the first, why yes it does. Keris gets very, very pretty jewellery collections from hunting down slaver bands and then slowly torturing them for a couple of hours before ripping their hearts out. You get extra-special bonuses whether you're sacrificing people you love or people you hate.

To the second, the victim's. High-quality raw materials make for a better finished product, yo.

If the Resources value goes past 5 - an Essence 5 god you hated, for instance - then I would imagine it rolls over into a luxury Artifact 1.
 
Does the bonus for having an Intimacy towards the victim work if it's a negative Intimacy? Is the Virtue at 4 or higher the caster's or the victim's? What happens if it goes past 5?
1. That's very implied, yes. All Intimacies are Intimacies.
2. Victim's.
3. I seriously doubt you're going to be able to sacrifice an Ess 6+ anything.
 
If the Resources value goes past 5 - an Essence 5 god you hated, for instance - then I would imagine it rolls over into a luxury Artifact 1.
3. I seriously doubt you're going to be able to sacrifice an Ess 6+ anything.

What I was thinking was you'd sacrifice an E4 spirit with both the Intimacy and the Virtue at 4. For Keris, for example, I'd think it might work with a Decanthrope, which have E4, Conviction 4, and who actively go out and try to find the best mortals they can in order to enslave and turn into their puppet bodies.
 
Hey @Aleph , @EarthScorpion how did Keris's Po Soul.... not so much come into being, as much as become self aware?

And Branching off that, how would you recommend someone to handle the Pantheon and Po Souls of an Infernal?
 
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