- Location
- Denmark
- Pronouns
- She/Her
Looking into the relationship Iran had (and kinda has) with its own Achaemenid past may prove fruitful here.
I'm pretty sure you're misremembering that. Maybe you're thinking of this passage?Like, it's implied in what canon we have on the Immaculate Philosophy that they teach humanity Dragon-Blooded came about at the end of the first age to bring an end to the rule of demons over the world and create the Shogunate. But they also have artifacts and weapons from before that time period, most prominently in Lookshy and/or the Sword of Creation. If the Dragons only came about at the end of that age, then they couldn't have made all those wonders, since they didn't exist yet.
Or I might've missed something and am talking out of my ass.
Article: Popular myth states that the Immaculate Order was born when the Elemental Dragons incarnated to lead the Dragon-Blooded in glorious rebellion against the demonic Anathema, raising the Dragon-Blooded to their rightful place as Princes of the Earth. This view of history suffices for most lay mortals, and even for incurious Dragon-Blooded, whose station doesn't demand the full truth. Once a monk has received sufficient spiritual preparation, she learns a more nuanced history: that the Immaculate Order was founded during the Dragon-Blooded Shogunate, that the Immaculate Dragons' great deeds are allegories condensed from dozens of historical Dragon-Blooded across various time periods, and that the Solar and Lunar Anathema are Exalted themselves, though doomed to insanity.
Ah. I was misremembering; I was under the impression the Immaculate Dragons were said to be among the first Deebs and exemplified their greatest virtues, but from here it seems I was misremembering the 'founded immaculate order' bit.I'm pretty sure you're misremembering that. Maybe you're thinking of this passage?
Article: Popular myth states that the Immaculate Order was born when the Elemental Dragons incarnated to lead the Dragon-Blooded in glorious rebellion against the demonic Anathema, raising the Dragon-Blooded to their rightful place as Princes of the Earth. This view of history suffices for most lay mortals, and even for incurious Dragon-Blooded, whose station doesn't demand the full truth. Once a monk has received sufficient spiritual preparation, she learns a more nuanced history: that the Immaculate Order was founded during the Dragon-Blooded Shogunate, that the Immaculate Dragons' great deeds are allegories condensed from dozens of historical Dragon-Blooded across various time periods, and that the Solar and Lunar Anathema are Exalted themselves, though doomed to insanity.
Like, even in the popular mythology as presented here, it's specifically the Immaculate Dragons who were incarnated to destroy the Anathema and allow the Dragon-Blooded to take their rightful place as rulers of Creation. The implication is definitely not that Dragon-Blooded didn't exist prior to that.
I'm listening to the latest Systematic Understanding of Everything podcast about Malfeas, and they're stating a bunch of things as fact which I thought had been errata'd with prejudice. Things like the Yozi's being able to control time and the like. Was I mistaken about all that, or is the implication that they're bringing (or have brought) this stuff back?
link:
There's no printed retraction for it or really any 2nd edition lore. The closest thing we have to that for any 2nd edition lore is a clarification that animals can't canonically Exalt as Lunars.I'm listening to the latest Systematic Understanding of Everything podcast about Malfeas, and they're stating a bunch of things as fact which I thought had been errata'd with prejudice. Things like the Yozi's being able to control time and the like. Was I mistaken about all that, or is the implication that they're bringing (or have brought) this stuff back?
I actually agree, which is why basic undead (zombies and skeletons) would be easy to make. Just rip the PO from any creature and bind it to a corpseTaking away one of the few things that necromancy is actually better at than sorcery (raise army of trash literally from the ground), which also very much plays into the most common necromancer archetype, would be a strange way to make it "more unique". Being able to make cheap undead should not be gated behind Abyssal charms and off limits to everyone else.
You will forgive me if when you said "necromancers can't just make those undead", I assumed you meant it.I actually agree, which is why basic undead (zombies and skeletons) would be easy to make. Just rip the PO from any creature and bind it to a corpse
Sorcery is an outright better option for calling up powerful bespoke spirits to do your bidding, too, so it's like... Ease of summoning (time of month/year doesn't matter) and the capacity to call up actual canon fodder in large numbers is kind of all necromancy has going for it here. Aside from the aesthetic, which is always important.I actually like current necromancy, based on the FatG sidebar and the Essence write-up on it. Given that first-circle sorcery gives access to a wide range of demons and elementals to summon, restricting variety and power of allies for necromancy isn't a solution that solves any problem I'm experiencing.
So yeah, this is basically what I was thinking, just worded better.I already was operating on the assumption that you can't make ghosts without either thaumaturgically/Sorcerously "marking" a living person's souls to make them rise after death, or performing a Procedure where you kill someone in a manner which resonates with the desired sort of ghost, much like how thaumaturgically beckoning minor demons involves ritualistically invoking their release condition. The only alternative is to find an already extant ghost and either convince or coerce it into serving you (the fact that "ghost-breaker" is one of the terms I often use for such occultists should tell you which option sees more use; it's generally both difficult and risky to try and talk a ghost into helping you of its own accord.)
This feels needlessly restrictive. People become ghosts for a variety of reasons that aren't necessarily caused by a violent death, and classically one of them is things like Rune of Sweet Passing, which is included in the small number of spells we have so far in Essence as an alternate mode for Gentle Call of Lethe. Whether or not someone coming back as a ghost is a bad thing in a universal sense is not something that I want the game to hold a strict opinion on. It's a morally dubious thing when you're forcing it without someone's permission, and it opens the way for some abuses, but this is true of many things that Exalted characters can do.The only thing I would add is that making the Unquiet Dead should by and large be a bad thing. You don't get a ghost from a peaceful death after all. And that should be something necromancers must confront.
Point of order; while shunting necromancers off into their own special limited subsystem is certainly some kind of problem, it's only a decker problem if doing so means they take up time at the table that nobody else can take part in.Generally it seems to me like an iteration of the 'Decker-Problem', forcing Necromancer-PCs to play Edgy Pokemon on the side to function, while sorcerers have to find a grimoire or inscription at best and are otherwise set to summon away. I would argue that what Necromancy actually needs is more breadth of unique themes, perhaps access to wide reaching curses and self perpetuating corruption, maybe a few 'like sorcery but just better (at a cost to somebody)' spells, not another thematic shackle.
I'm listening to the latest Systematic Understanding of Everything podcast about Malfeas, and they're stating a bunch of things as fact which I thought had been errata'd with prejudice. Things like the Yozi's being able to control time and the like. Was I mistaken about all that, or is the implication that they're bringing (or have brought) this stuff back?
link:
I'd say that the Sorcerous example you gave is about the only one that doesn't necessitate immoral action. There are indeed ghosts who didn't die violently, but the dead become capital-D Dead because there was something they cared about enough to resist Lethe and break free of it by absorbing the Essence of the Labyrinth.This feels needlessly restrictive. People become ghosts for a variety of reasons that aren't necessarily caused by a violent death, and classically one of them is things like Rune of Sweet Passing, which is included in the small number of spells we have so far in Essence as an alternate mode for Gentle Call of Lethe. Whether or not someone coming back as a ghost is a bad thing in a universal sense is not something that I want the game to hold a strict opinion on. It's a morally dubious thing when you're forcing it without someone's permission, and it opens the way for some abuses, but this is true of many things that Exalted characters can do.