Exalted also doesn't have a robust GM advice section.

Anyway, I just had a couple of related ideas for Bureaucracy system bits. I think they both play nicely with the paradigm I outlined a few pages back.

How do we make people feel the value of their Bureaucracy pool without creating a minigame? Reward good bureaucrats with good help, and punish bad ones with bad help.

Quality Subordinates (Intelligence or Charisma + Bureaucracy)

A great leader finds, nurtures, and cultivates great subordinates. A poor leader fails to do so, and ends up with poor subordinates.

Whenever you have to rely on a nameless NPC who works for you, roll (Intelligence or Charisma + Bureaucracy). The number of successes determines roughly how wise you were to employ this person. Zero successes yield an incompetent or lazy underling who does nothing useful. One success yields an indifferent minion, not incompetent but thoroughly mediocre. Two successes yield a good subordinate, who does their job well. Three successes yield an excellent employee, whose competence and loyalty are beyond reproach. Four successes yield an exceptional deputy, who is significantly more capable and dedicated than their role requires. Five or more successes yield really remarkable people, who often excel in completely unexpected ways.

Botching a subordinate quality roll leads to being betrayed or otherwise spectacularly let down by your underling.

Getting Help (Intelligence or Charisma + Bureaucracy)

A great leader often hires the people they need before those people are needed. And when they don't, they can correct that lack quite efficiently. A poor leader doesn't and can't.

When you're looking for someone with specific qualities, you may attempt to declare that a given pool of nameless NPCs contains such a person. Roll (Intelligence or Charisma + Bureaucracy) against a difficulty set by the Storyteller; if you succeed, you find someone with the qualities you asked for. The difficulty should be 1-2 if the qualities you're asking for are relatively common in the pool, 3-4 if they're rare, and 5+ if you wouldn't expect them to be there at all.

Beyond the qualities you specify, the nature of the person you find depends on your net successes and the nature of the group you're drawing from. If you're getting help from among those who already work for you, you can expect the person you find to be reasonably loyal; if you're getting help from strangers, you can expect them to give you a fair hearing when you try to recruit them. Additional successes beyond the difficulty set by the Storyteller lead to finding better people; exactly how they're better depends on the Storyteller's whims, but unusual competence and loyalty are the go-to options.

Botching a roll to get help leads to enlisting the help of a two-faced scoundrel or a total incompetent, and not realizing that one has done so until they've done real damage.
 
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I think a significant problem with your analogy is that coherent political landscapes don't really run themselves. I don't think the kind of person who doesn't have the know-how to assemble a coherent political landscape can run a pre-packaged one for very long in a way that actually stays coherent.

(Incidentally, I think people around these parts are expecting systems to solve problems they probably can't solve terribly well. I've never seen an "investigation system" in a game that wouldn't have been vastly improved by replacing it with a robust GM advice section on how to run engaging mysteries; similarly, I don't expect to ever see a "bureaucracy system" that wouldn't be vastly improved by tearing it out and replacing it with a robust GM advice section on discussing player expectations and what makes for a good story.)
Any combat system is in some sense a big pile of advice on how to choreograph a satisfactory fight scene. You familiar with the Chinese room - Wikipedia thought experiment? I'd say a sign of a truly complete game system, not the only requirement of course, is the ability of someone with little or no prior knowledge to pick up the rulebook, follow the directions exactly, just "chop wood carry water" without forethought or creativity, and have it still work for the players almost as if a more skilled or inspired ST were involved, producing results the designers intended. Apocalypse World was apparently a new high-water mark in terms of compliance with that standard, big success as a result, core engine adapted to lots of other purposes.

To clarify, because someone will inevitably misinterpret, no, I do not want PBTA Exalted. It probably exists, people are probably having their own fun with it, that's fine, I don't care. What I'm trying to build is a much more complex and specialized engine with similar efficiency, now that it's been proven by example that modern machining tolerances and editing standards can make such a thing possible at all.
 
Apocalypse World was apparently a new high-water mark in terms of compliance with that standard, big success as a result, core engine adapted to lots of other purposes.
Apocalypse World categorically does not work "without forethought or creativity", it helps to inspire through limitations and evocative rules that are themselves narratives. This works because it's incredibly simple and wants to tell a small range of stories within a very specific genre. Furthermore, the biggest thing it does for GMing is basically spreading the responsibility for making shit happen and describing the world around the table. It allows the GM to effortlessly deligate and makes worldbuiding a collaborative process. In part because the mechanics are designed to be basically discernable with nothing but a self contained playbook and move reference sheet.

What you are describing does not actually sound like it's going to capture anything like this, in part because Exalted is a game that puts a high amount of responsibility directly into the ST and requires a degree of system mastery from them.
 
(Incidentally, I think people around these parts are expecting systems to solve problems they probably can't solve terribly well. I've never seen an "investigation system" in a game that wouldn't have been vastly improved by replacing it with a robust GM advice section on how to run engaging mysteries; similarly, I don't expect to ever see a "bureaucracy system" that wouldn't be vastly improved by tearing it out and replacing it with a robust GM advice section on discussing player expectations and what makes for a good story.)

I sympathize with this, but only in the sense that you could cut out every section of any RPG book and replace it with a guidelines section discussing player expectations and what makes for a good story. I don't think a system can teach you to do something you can't already do, but it can produce the tools you need to learn more about it.
 
Just a heads up for those intetested: Exalted Reincarnated has moved to its own site now: Exalted Reincarnated ·

Google docs started fighting with me (Taking half a second after typing for the words to appear on screen) So I've changed the workflow and hosting. There's still a lot of formatting errors to fix up from the transition, but it should be good in the long run.
 
Apocalypse World categorically does not work "without forethought or creativity", it helps to inspire through limitations and evocative rules that are themselves narratives. This works because it's incredibly simple and wants to tell a small range of stories within a very specific genre. Furthermore, the biggest thing it does for GMing is basically spreading the responsibility for making shit happen and describing the world around the table. It allows the GM to effortlessly deligate and makes worldbuiding a collaborative process. In part because the mechanics are designed to be basically discernable with nothing but a self contained playbook and move reference sheet.

What you are describing does not actually sound like it's going to capture anything like this, in part because Exalted is a game that puts a high amount of responsibility directly into the ST and requires a degree of system mastery from them.
It seems you and I agree that canon Exalted 2e mechanics are not easy to understand. Some of that is intrinsic, but I think the greater part is just bad documentation. The setting supports many different types of action, and each context is potentially more or less it's own genre, so the various rules modules need to be easy to pick up and use on a self-contained basis... but they also need to be able to smoothly hand off the narrative thread to another module when it's time to switch genres.
Anyway, I just had a couple of related ideas for Bureaucracy system bits. I think they both play nicely with the paradigm I outlined a few pages back.

How do we make people feel the value of their Bureaucracy pool without creating a minigame? Reward good bureaucrats with good help, and punish bad ones with bad help.
Seems like the wrong level of abstraction, "charm for being a good king" sorts of stuff. How about just a roll to assess loyalty and competence, either on specified individuals or when searching for the best (or worst) among a group? Could scan your own followers to see who deserves a promotion, or the ranks of your enemies to find those who might be willing to accept bribes. Then extra successes provide ideas as to how the characteristics in question could best be cultivated or degraded further. Decision of exactly how to act on that information should be separate - there isn't always a straightforward, or even logically possible, way to please everyone, or find a perfectly qualified candidate for every job that needs doing. #609; In which Natalie finds the Fallacy Even when an ideal candidate exists, what are the chances they were already busy with something else important?
 
Seems like the wrong level of abstraction, "charm for being a good king" sorts of stuff. How about just a roll to assess loyalty and competence, either on specified individuals or when searching for the best (or worst) among a group? Could scan your own followers to see who deserves a promotion, or the ranks of your enemies to find those who might be willing to accept bribes.

Yeah, I had that in my old homebrew and I think it's worth keeping.

But you can't realistically play out the hiring process for every nameless soldier in your army. Particularly since many of them will be hired by proxy. But we still want to reward Bureaucracy skill through capable subordinates. So I think it would be good to include a bit of abstraction, and let people use their Bureaucracy skill to represent the overall quality of their organization.
 
As I have been entertained by @Aleph's stories of treachery, murder, and eating people in various spaceships, I really had to write something to enable that kind of thing for Metagaos.

Except @Revlid had already written Innocent Petal Assumption, so I went and wrote something which builds on it because dammit Among Us is the Metagaos-est.



Suspicion-Averting Murmur
Cost
: 3m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-Basic, Social
Duration: Instant
Prerequisite Charms: Innocent Petal Assumption

"How could I be to blame for this death? I was merely doing my customary deeds," says Metagaos, as he picks the meat from his teeth. "My dear brother, look to the chosen of the gods, who surely murdered your soul."

Suspicion-Averting Murmur enhances a social action to exert mental influence and weaken a negative Intimacy towards the Infernal, avoid blame for wrongdoing, or pin the blame for an action on another. This Charm doubles the warlock's successes on the roll before comparing them to the target's MDV.
 
Yeah, I had that in my old homebrew and I think it's worth keeping.

But you can't realistically play out the hiring process for every nameless soldier in your army. Particularly since many of them will be hired by proxy. But we still want to reward Bureaucracy skill through capable subordinates. So I think it would be good to include a bit of abstraction, and let people use their Bureaucracy skill to represent the overall quality of their organization.
My plan is to split the recruitment process into three steps. First, the ST checks whatever demographic data they've got in their notes about the setting, to determine whether anyone with the skillset you're looking for is available at all - and if so, how many, how close. Doesn't need to be exact, more of a 'reasonableness' check. Easy enough for a small village to support a part-time carpenter or blacksmith, but for mercenary sorcerer-engineers or other advanced specialists you usually need to reach somewhere with a bit more diverse economy.

Second, before you can hire people, they need to notice you, so there's a mostly passive monthly Appearance + (Backing or Influence) roll. Threshold successes are qualifications which you can be confident will be present among the people who show up to apply, provided what you seek is available for hire in range. Any skills or other traits possessed by a majority of the local adult population don't cost successes. For example, if you want manual laborers and roll one success, you could require a dot in Athletics, with Strength 2 thrown in for free... or maybe Strength 3 when you're recruiting mostly from tribes of brawny beastfolk. If you want somebody who can forge a daiklaive, you'd probably need at least ten successes: three each for dots in Lore, Occult, and Craft (Fire), plus the ability to channel essence. In existing system jargon, this corresponds to the project's planning period.

Third step is interviews and paperwork, where character skills finally come into play. Bureaucracy to administer tests that accurately determine which applicants are truly qualified (and calculate how best to fairly compensate them Three Panel Soul - on Brutal Honesty ), optional social combat if haggling contractual details, Investigation and/or Socialize for background checks and otherwise assessing loyalty. Roll well for both? Might still face some hard decisions, but at least you'll have complete information. Fail the Read Motive roll? Spies and con artists will probably slip in, assuming you're known to be working on anything interesting. Succeed at filtering for loyalty, but fail the Bureaucracy roll? Maybe you end up wildly overpaying for somebody who genuinely believes that enough hard work and good intentions can counterbalance their own abject incompetence.

If everything is expected to go smoothly, but it's important enough to be worth checking, a vast (but homogenous) workforce might be called up and set in motion with just three rolls: availability, merit, morale. I think that compares favorably enough with, say, the intricacies of attack resolution.
 
As I have been entertained by @Aleph's stories of treachery, murder, and eating people in various spaceships, I really had to write something to enable that kind of thing for Metagaos.

Except @Revlid had already written Innocent Petal Assumption, so I went and wrote something which builds on it because dammit Among Us is the Metagaos-est.



Suspicion-Averting Murmur
Cost
: 3m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-Basic, Social
Duration: Instant
Prerequisite Charms: Innocent Petal Assumption

"How could I be to blame for this death? I was merely doing my customary deeds," says Metagaos, as he picks the meat from his teeth. "My dear brother, look to the chosen of the gods, who surely murdered your soul."

Suspicion-Averting Murmur enhances a social action to exert mental influence and weaken a negative Intimacy towards the Infernal, avoid blame for wrongdoing, or pin the blame for an action on another. This Charm doubles the warlock's successes on the roll before comparing them to the target's MDV.
This also works exceptionally well as a Szorenian Charm, to the point where I'm honestly conflicted about it.
 
An Exalted God Game could be neat. Especially if we go the same route as Adfligo Systema and have the god be a manifestation of SV, via Oramus's meddling, Nox pulling at the Loom of Fate or something even stranger. Probably start at E3 and have every dot of Cult increase it, unless we join the Celestial Bureaucracy and get our power locked into our rank.
 
I don't know if it's Google screwing around or if something got borked on my end, but for some reason non-editable Exalted-related Google docs - like The Book of Ten Thousand Scorpions, Shyft's region system, or any of the Keris-game docs for example - have been squished into a narrow column when I view them. Some months ago, I noticed they added a bit of white space to the sides - about an inch or so on my monitor - but it's gotten significantly worse. It's like Google thinks I'm reading them on a smartphone instead of my widescreen monitor, which leaves like 2/3 of the screen as just empty white pace.

Is this happening to anyone else & does anyone have a solution? I haven't been able to find one that works.
 
Is anyone here a fan of Wheel of Time? I am writing a crossover fic and I could use someone to bounce ideas off of.
 
Do we still need a questions thread?

Accelerator's gone and nobody's posted there in months. Not like this thread is busy enough to need overflow containment.
 
I'm recruiting players and hopefully an ST for a playtest of an expansion to the 2e Eternals fansplat. The data required means we prefer characters in the following order:
1. Yaksha (significantly saner than Raksha but the same charmset)
2. Eternals (twin-paired exalted with themes of virtues, karma and the duality of life and death)
3. Ghosts (we'll probably be homebrewing a bunch of Arcanoi to figure out how to make them not suck without making them too cool.
4. Other (Jadeborn, Dragon Kings, other flavors of Exalted, etc)
Note that while Yaksha are the main focus of this playtest we do need some players from the other categories to see how they interact.
 
I've just made my first post in the Discord, but I'll be reposting my writeups here for greater ease of indexing, and also so that people who don't participate in the Discord can still violently shred them apart and build their own creations out of the dismembered viscera.

Now, please enjoy my horrifying ascended fire elemental that burns to learn.


It-Who-Knows
Creature of Fire

Aberration of the Fifth Severity

A great sprawling thing like a starfish or other soft-bodied sea creature, its body shedding a red-tinged rainbow of light as the many-colored whorls and globules of Fire which serve as organs shine through the ruddy oil-fire of its outer skin. It was born from the burning of a grand library, and has burnt a half-dozen more across the centuries it has lived - for its flames absorb knowledge from that which they consume. That this gift is most effective with the written word and least with the thoughts and Essence-pulses of a living thing is an open secret in the lands which must contend with It-Who-Knows; the resultant resurgence of oral traditions is a perennial source of frustration for the fiery spirit, and it has great familiarity with - and loathing for - the more prosaic ways of learning, as it churns through the ashen fragments of words and thoughts yet undeciphered.

As a regional presence, It-Who-Knows is an advisor, warlord, mercenary, and occult resource, all in turns. It-Who-Knows will fulfill whatever role best fuels its hunger for knowledge, whether that means bartering its own secrets for a steady supply of new ones or serving as a siege weapon in exchange for its pick of the besieged city's archives and scholars. A Celestial Sorcerer once trapped it to use as a heat source in a great jade kiln, and It-Who-Knows dutifully obeyed in exchange for the knowledge it gleaned from a half-century of idle conversation with its captor (though not a Sorcerer itself, knowledge of the formulae for spells and Workings make quite valuable bargaining material.)

Alas for It-Who-Knows, its last 'ally' sought to challenge the Scarlet Realm, and now it has spent two hundred years or more hiding within a split-peaked mountain, nursing the wounds with which it paid for the knowledge of three Dynasts and their retinue. Only the mountain god knows of its survival, and they exact a toll of secrets and servitude from It-Who-Knows for their silence - the wisdom-stained heat of its body has worked itself into the roots of the mountain, and seeps out through the dragonlines to pepper its foothills with cracked mounds which burble gray mud and incense-fumes. The mud and the fumes each have distinct occult properties, and a town now nestles around the mud cones in order to harvest them.

And, of course, a modest cult nestles in turn within that town, honoring the mountain god for the bounty they provide and swelling their coffers with illicit prayer. The Immaculates suspect as much, but the people of the town are largely exiles and refugees from the lands which the Realm seized generations ago - better to wait for their holdings here to grow into a proper Satrapy, and then mountain, town, and god can all be safely enfolded within the Dragons' will.

Meanwhile, It-Who-Knows grows ever closer to the end of its rope. How much longer can it bear the affront of offering knowledge without receiving it in turn? How much longer can it bear the ache of its wounds as the cold, cold stone of the mountain chafes against them, keeps them ever-fresh? How much longer can it bear to watch the mountain god make their first steps toward Sorcery off the back of its work?

Should It-Who-Knows apply itself to the task, it could gnaw its way through the mountainside like a mole through soil. It could incite the mud floes from a whisper to a roar, and drown the town in boiling earth. Even wounded, it is a force unto itself. It is It-Who-Knows, great reservoir of wisdom scribed in deathless Fire. It has never known the sting of pride before, but the abject humiliation of the last two centuries have begun to acquaint it with the sensation. How long, before It-Who-Knows judges that even death is preferable to the cost of its safety?


Given how varied the intepretations of elementals are in the homebrew community, I'll admit a certain irrational fear I'll be derided as a regressive for still using Revlid's very, very, very old post about Pokemon and foolish, faceless gods to guide my conception of them.

I was initially tempted to make It-Who-Knows be Wyld-tainted, or even have demonic influence, but I ultimately decided that elemental 'nobility' should be allowed to be weird without necessarily having more to them than their elemental origin and significant Enlightenment. It-Who-Knows is a fire elemental that developed into something which could metabolize another 'flavor' of Essence through its basic Fiery nature, if you want some technobabble to justify it.
 
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Since I wanted to get some more feedback on stuff I'm working on, I've decided to post some of my homebrew here to get people's opinions on what I've done. If you could, posting comments on the Google Docs themselves is preferable since it's easier for me to make changes that way, but any larger opinions or critiques you want to write in the thread are fine as well.

Tome of Battle Conversion (This is a 3e conversion of DnD's Tome of Battle, infamously known as the Book of Weeaboo Fightan Magic. It's a book which focuses on martial arts and classes associated with such, and that's what I wanted to try my hand at converting to Exalted, since martial arts are extremely important for the setting and characters. OPF post here if you want a larger summary and design philosophy.)

Finished Drafts:
Desert Wind Style
Desert Wind (the Artifact)
Diamond Mind Style
Supernal Clarity (Artifact)

Other Stuff:
Terrestrial Aspect Markings Chart (Because I like my DBs to be extra spicy and shiny, and I wanted a general reference to how to approximate how powerful a given DB is through sight alone. This runs on 3e rules as well but it shouldn't be too difficult to convert to 1 or 2e. For those who want their DBs to be less shiny and spicy, I'd recommend shifting "Effective Essence" down 1 or 2 steps. Finally, none of the effects described are assumed to have any actual effect on dice rolls, stats or what-have-you unless you want to homebrew it that way, it's first and foremost an aesthetic guide.)
 
I realise that this is more the RPG thread than a fanfic thread, but since I can't find an Exalted fanfic thread, I'm currently posting an Exalted fanfic.

Reincarnation: May Come With Teething Problems
What's a Bookwyrm to do? Alina knows that she has been reborn, that she was once a world-bestriding legend in a time of desperate danger. But when an ally of her past imperils her new life and new family, she'll have to scrape together her former power and magic if she wants to save them. Starting with talking, toddling and the dark art of the potty.
 
Well, I, for one, enjoy Exalted fiction, and happen to feel that there is a frustrating dearth of it! (Quests are dead, fanfics are mostly dead or dormant, etc)
You shall have no complaints from me, good sir!
 
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