Jon Chung
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I think Rogthnor's made my point for me, but again, major extreme things - "turned into a sock puppet" - means you punch them in the face.
You do have a good point in your earlier post- namely, that badgering a person ten times in real life doesn't leave them completely defenseless.
But when you badger someone excessively, it IS tiring. Mentally draining, etc. I suppose a tired person would respond poorly to surprises compared to one less drained... but yes, the ten times thing (for people with 10 WP, which is rare) isn't a thing.
In real life, if someone orders you to eat your own feces, you can ignore them indefinitely. No amount of badgering will realistically cause you to do it. They may repeat themselves until they lose their voice from repetition and it won't actually change a thing. You can punch them in the face, but there are no incentives to do so besides your dislike of the annoying person badgering you to eat feces. There is no pressure. The guy is harmless. There are no negative consequences for standing there listening to him beyond boredom and annoyance.
In the ruleset we're discussing here though, you have ten refusals before you start eating shit (metaphorically because you just died in combat, or literally because the guy ordered you to eat actual shit and you can't refuse), like it or not. You, the player, know this. Given that you know this, does your behaviour towards people who are badgering you change compared to real life? If you say "yes", congratulations, you understand the problem. If you say "no", why does your behaviour not change? Explain your logic.
That being said, having no temporary willpower doesn't mean you're suddenly worthless in combat. If you're drained, you can run away from/attack people who give you orders or try to stab you in the face. So again, not sure where you're coming from here.
Exalted 2. No WP = no combo activations. No combo activations means no simultaneous perfect defense, flurry breaker and surprise negator, no 2/7 filter with Excellency +5 DVs in front of a perfect soak. Not having these things and entering combat against someone who does means you're dead. Not having these things and meeting five extras with hammers means you're probably dead. Again, as above, you the player know this and should be able to act according to the obvious incentive of "I don't want to die".
I mean, come on. Paranoia combat isn't just boring, it's weak.
Do you actually know how E2's meta works? If you don't, you probably shouldn't be making strong statements like that. Given that you don't know why being reduced to 0 WP in Exalted 2 means you're a dead man walking, you probably don't.
Here's a short primer: paranoia combat in E2 does not exist because people like spamming perfect defenses, paranoia combat exists because not being able to pull out a perfect, a surprise negator and a flurry breaker all at the same time means you die stupidly easily and rerolling new characters after every combat session is something nobody wants to do. I even have a prewritten explanation for this, sigh.
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