I been running a absolute fucking banger WhiteWall game so far. When my Saturday game finishes up I might open a game here Yipeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.

I do voice games for the most part! Id be doing either a Westward heavily sea based game or something deep in the South. I been enjoying the city/nation building aspects a ton as a ST. So the future game I will be running leans into that rather than a roving adventure sort of game.
3e or Essence?
 
3e, for the most part. I used a lot of the ST guide stuff for craft and sail reworks.

When it comes to lore stuff, predominately 3e. But I do pluck fun stuff out of 2e if people are interested in something particular or its fun. Like I got the occasional but rare Mantis Class Transport out and about cause I think their fucking sick. But! I would discuss this during session 0 so the group adjust that bar to what they want.

Big thing I like to do is to lay out the polity the group is directly interested in. Then have everyone contribute their own factors, ideas, factions, etc. To fill out the area a bit more.

I'm leaning HARD towards western direction cause the sea calls out to me.
 
3e, for the most part. I used a lot of the ST guide stuff for craft and sail reworks.

When it comes to lore stuff, predominately 3e. But I do pluck fun stuff out of 2e if people are interested in something particular or its fun. Like I got the occasional but rare Mantis Class Transport out and about cause I think their fucking sick. But! I would discuss this during session 0 so the group adjust that bar to what they want.

Big thing I like to do is to lay out the polity the group is directly interested in. Then have everyone contribute their own factors, ideas, factions, etc. To fill out the area a bit more.

I'm leaning HARD towards western direction cause the sea calls out to me.

Any Exalt Types? I'm a big fan of Alchemicals now that they have Third Edition rules for them.
 
I been running a absolute fucking banger WhiteWall game so far. When my Saturday game finishes up I might open a game here Yipeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.

I do voice games for the most part! Id be doing either a Westward heavily sea based game or something deep in the South. I been enjoying the city/nation building aspects a ton as a ST. So the future game I will be running leans into that rather than a roving adventure sort of game.
I volunteer as tribute!
 
Any Exalt Types? I'm a big fan of Alchemicals now that they have Third Edition rules for them.
I tend to run celestial games. Solars, Abyssals, Lunars, Exigents. But for this game I'm not quite feeling Sidereals. DB's I'm willing to have as well, but I tend to have them start at a higher essence and give them some extra merits to play around with. I don't know Alchemicals well enough honestly, so I can't give a hard answer on them just yet.

I wasn't sure about running mixed games before. But I been running a group of two solars, a lunar, and a abyssal. And the byplay between them has been fucking incredible.

To make a note, I may not be able to start for a month or two. I'm waiting for a pathfinder game to finish up.
 
I tend to run celestial games. Solars, Abyssals, Lunars, Exigents. But for this game I'm not quite feeling Sidereals. DB's I'm willing to have as well, but I tend to have them start at a higher essence and give them some extra merits to play around with. I don't know Alchemicals well enough honestly, so I can't give a hard answer on them just yet.

I wasn't sure about running mixed games before. But I been running a group of two solars, a lunar, and a abyssal. And the byplay between them has been fucking incredible.

To make a note, I may not be able to start for a month or two. I'm waiting for a pathfinder game to finish up.

Gotcha, good to know! I'll get to planning things out then in the meantime, keep me posted!
 
3e, for the most part. I used a lot of the ST guide stuff for craft and sail reworks.

When it comes to lore stuff, predominately 3e. But I do pluck fun stuff out of 2e if people are interested in something particular or its fun. Like I got the occasional but rare Mantis Class Transport out and about cause I think their fucking sick. But! I would discuss this during session 0 so the group adjust that bar to what they want.

Big thing I like to do is to lay out the polity the group is directly interested in. Then have everyone contribute their own factors, ideas, factions, etc. To fill out the area a bit more.

I'm leaning HARD towards western direction cause the sea calls out to me.
I'll pass, then. Hope everybody has fun!
 
Something I been thinking about a lot. The Realm is pretty awful in it's colonialism.

But I do wonder how the Realm would handle underwater beastmen towns. Like you can't march armies on them and your not gonna be having your water DB's act as a colonial police force. All the ideas that come to me on how they would subdue them in the first place lean towards doing some awful shit.

I'm honestly curious what y'all's thoughts are on this.
 
Something I been thinking about a lot. The Realm is pretty awful in it's colonialism.

But I do wonder how the Realm would handle underwater beastmen towns. Like you can't march armies on them and your not gonna be having your water DB's act as a colonial police force. All the ideas that come to me on how they would subdue them in the first place lean towards doing some awful shit.

I'm honestly curious what y'all's thoughts are on this.

Poorly, I imagine, mostly by pretending they don't exist as long as they don't attack. The logistics just aren't great.
 
As much as the Realm is meant to be the main representative of the Imperialistic, Colonizing Empire that is just generally awful and unpleasant, it's not all encompassing and ever reaching and it does have limitis, and primarily underwater civilizations and what not are a pretty big one. The Realm's not the Imperium where the entire modus operandi is You Will Be Brought In Or You Will Be Eradicated, for as much as their expansion is religiously motivated if something just generally is not worth it they'll leave well enough alone.
 
It's a slight logistical twist on dealing with a hill or steppe tribe. Not every part (or neighbor) of a colonial system needs to be conquest. You find princelings to pay off. You punch the most aggro warband while making a point of tolerating the ones who work with you. You build a relationship around bribery, deterrence, and bargaining that means sometimes you can turn them on your enemies and you can trade with them and then if they try to raid you anyway, you have better intelligence on their whole deal.

Ancient touchstones for the Realm from China to Persia to Rome did this stuff all the time. Uncompromising absolutism fares poorly against this kind of periphery group and they can be nettlesome, sometimes deeply, but they're usually manageable except when they are at their most aggressive and united and you are not ready for them because you have eighty other problems all the time.
 
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Something I been thinking about a lot. The Realm is pretty awful in it's colonialism.

But I do wonder how the Realm would handle underwater beastmen towns. Like you can't march armies on them and your not gonna be having your water DB's act as a colonial police force. All the ideas that come to me on how they would subdue them in the first place lean towards doing some awful shit.

I'm honestly curious what y'all's thoughts are on this.
I think that if they needed to take a place directly they'd probably import some aquatic beastmen auxiliaries from a statrapy to act as an occupying force. Or they if didn't need a hold a place just call up some demons for a water aspect to lead around causing havoc until they stoped being problems.

Edit: I overlooked the the indirect methods some others are mentioning but I would fully endorse them and expect them to be used.
 
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I'm honestly curious what y'all's thoughts are on this.
I'd do some manipulation to softening them up first by pitting them against themselves. Find the oppressed minority, provide them the wealth and artifact weaponry to rise up and be opposed by the established elites, lean on the erupting tensions.

Follow up with a good old fashion curse on their crop equivalents and artificially driving away nearby schools of fish. Pick a pliable patsy and have him introduce my coconspirator as saviors arriving with food.

Employ water aspects directing summoned demons or bound spirits to exert control and some kind of tube system to maintain communications. Employ empress like tactics to keep the beastmen fighting among themselves over the choicest resources from which to trade us for common goods which seem luxurious do to being from lands they've never seen or heard of.
 
On the one hand a few lost eggs with mutations would be ideal, both keeping the underwater satrapy in line and keeping the mutant DBs out of sight, on the other hand underwater beastman community looks a lot like a place Leviathan might be hiding, so it's possible that their approach is to send a Sworn Kinship to render the place uninhabitable with that massive AoE elemental attack DB Lore gets.

come to think of it the dynamics between the realm navy, Leviathan, and the Silver Prince would be pretty interesting.
 
Honestly pretty great points all around. I was leaning towards lots of bribery and elevating a local group to do a coup as the go to approach for that situation.
 
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