Based on comments from this thread about the lack of an oppurtunity cost, I have decided to rework the training charm. Now it is a charm which draws characters into you Sleep Forge Gullet, which means if you want to train someone you are doing that instead of spending your time on other projects you could be doing with your lucid dreams.

Dream World of Unknown Kadath
Cost: --; Mins: Essence 3; Type: Permanent
Keywords: Compulsion, Combo-ok
Duration: Permanent
Prerequisites: Sleep Forge Gullet, Inescapable Visions
This charm permanently upgrades it's prerequisites. When the Infernal makes a social attack created by Inescapable Visions, he may choose to allow all affected by it to enter into the dream world created by his purchase of Sleep Forge Gullet.

Characters may choose how they appear in this world, bringing any tools they own and can carry with them into the dream. If no choice is made then they appear in their "typical" attire.
While in this dream, characters may perform any actions they could in the waking world, using the items stored in the horde and anything they carried with them.

Any character may spend 1 wp to reflexively awaken and return to the waking world. Such an effort prevents sleep for the rest of the night.

If the Infernal has repurchased Sleep Forge Gullet at Essence 4+, then everyone in the dream benefits from this repurchase.
 
Based on comments from this thread about the lack of an oppurtunity cost, I have decided to rework the training charm. Now it is a charm which draws characters into you Sleep Forge Gullet, which means if you want to train someone you are doing that instead of spending your time on other projects you could be doing with your lucid dreams.

Dream World of Unknown Kadath
Cost: --; Mins: Essence 3; Type: Permanent
Keywords: Compulsion, Combo-ok
Duration: Permanent
Prerequisites: Sleep Forge Gullet, Inescapable Visions
This charm permanently upgrades it's prerequisites. When the Infernal makes a social attack created by Inescapable Visions, he may choose to allow all affected by it to enter into the dream world created by his purchase of Sleep Forge Gullet.

Characters may choose how they appear in this world, bringing any tools they own and can carry with them into the dream. If no choice is made then they appear in their "typical" attire.
While in this dream, characters may perform any actions they could in the waking world, using the items stored in the horde and anything they carried with them.

Any character may spend 1 wp to reflexively awaken and return to the waking world. Such an effort prevents sleep for the rest of the night.

If the Infernal has repurchased Sleep Forge Gullet at Essence 4+, then everyone in the dream benefits from this repurchase.

This is definitely a lot better. Maybe make an explicit note that it doesn't work with dream visions created by the blasted heaths that Oramus can make.
 
This is definitely a lot better. Maybe make an explicit note that it doesn't work with dream visions created by the blasted heaths that Oramus can make.
Is there a reason it shouldn't? Effectively it just gives you am extra 8 hours a day, so if you dont have the actions available to teach people than adding more people to the dream doesn't seem like it would break anything?

Like an Infernal can only train so many people in 8 hours, so at a certain point it doesn't matter if their are 7 or 700 of them
 
The Po soul can detach from the body to form a hungry ghost without the human even dying, so I give my Zenith the same treatment.

It's the hungry ghost of a Solar so I figure some unique merits that let it walk in daylight without disintegrating wouldn't be so crazy, since I like the image of a psycho ghost bride looking for his husband at midday.

 
@EarthScorpion
Currently in my DB campaign I'm having the players deal with some plot lines relating to demons. And I've been using your homebrew quite a lot. And Ludicavisse herself has been a pretty big antagonist for the entire campaign.

So I'm commissioning someone to draw her character design (Setz). Besides the stuff that is in her profile. Do you have any specific things you would like to see in it? And are you fine with me doing something like this in the first place? Felt the need to poke you on this as its your original character.
 
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@EarthScorpion
Currently in my DB campaign I'm having the players deal with some plot lines relating to demons. And I've been using your homebrew quite a lot. And Ludicavisse herself has been a pretty big antagonist for the entire campaign.

So I'm commissioning someone to draw her character design (Setz). Besides the stuff that is in her profile. Do you have any specific things you would like to see in it? And are you fine with me doing something like this in the first place? Felt the need to poke you on this as its your original character.

OK, so if it's not obvious, the fact that someone is commissioning art of one of my NPCs is totally fine, and I am in fact making a high pitched squeeing sound. Look, I write these characters to be used. The fact that you're finding her evocative enough to use as a major antagonist is something I find wonderful.

The trick with Iudicavisse (it's an I, not an L, as the first letter in her name) is that most of her design should evoke youth and innocence. She should look like the protagonist of some princess-y otome game or magical girl show. Yes, her ribbons are prayer strips, and she has her (delicate, ornamental-looking) bow, but her nature is hidden. Right until you see her eyes, and realise that she's older than time and she is Cecelyne's barren, uncaring heart. There's no mercy in those eyes, no kindness, nothing but a deep cynicism that has contempt for everything she sees.

... but of course, it's illegal to look her in the eye in Hell. Because her eyes are Cecelyne's sacred sky-blue. To look her in the eye is a sin. And she knows it. Of course she does. She's the one who revels in such laws.
 
OK, so if it's not obvious, the fact that someone is commissioning art of one of my NPCs is totally fine, and I am in fact making a high pitched squeeing sound. Look, I write these characters to be used. The fact that you're finding her evocative enough to use as a major antagonist is something I find wonderful.

The trick with Iudicavisse (it's an I, not an L, as the first letter in her name) is that most of her design should evoke youth and innocence. She should look like the protagonist of some princess-y otome game or magical girl show. Yes, her ribbons are prayer strips, and she has her (delicate, ornamental-looking) bow, but her nature is hidden. Right until you see her eyes, and realise that she's older than time and she is Cecelyne's barren, uncaring heart. There's no mercy in those eyes, no kindness, nothing but a deep cynicism that has contempt for everything she sees.

... but of course, it's illegal to look her in the eye in Hell. Because her eyes are Cecelyne's sacred sky-blue. To look her in the eye is a sin. And she knows it. Of course she does. She's the one who revels in such laws.
That's really great to know! Also how I've been mis saying her name the entire time fug.

If you want to know how she was used. It's a DB game where the group has been framed as anathema and are trying to clear their name. In one part of the story they are forced to work with a terrible King that lives near Whitewall. Through events they start sniffing up cults and come to the realization that things are horribly wrong. When questioning the King he goes on a rant on how Power is the true decider in all things.

And that's when she appears. Iudicavisse, who they first mistake for a noble of some kind, then promptly scares the piss out of the party by casually dropping twenty dice on the entire group in building a Fear Tie. (The OOC reaction to me picking up that many dice was really fucking funny btw) The occultist figures out who she is but is afraid of openly saying it and desperately trying to reel the rest of the party in. Four minor fear ties later she takes her leave whisking away their main witness, the King, to parts unknown. They uncover later that the cults have been very steadily trying to force this exact situation for a long time. I had to make a couple of changes in how she is summoned to make it work. But it was pretty worth it.

And that's about where the game is.
 
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The Po soul can detach from the body to form a hungry ghost without the human even dying, so I give my Zenith the same treatment.
Um, where is this said?
Also what are the side-effects of having your instincts and IIRC passion removed?
And what the hell would happen to an Exaltation that doesn't have a Po? Since they anchor themselves between the Hun and Po. and this one would only have a Hun holding it in there....
 
It's a stupid thing in the 3e core under the Hungry Ghost write up. Rather than actually explaining what a Hungry Ghost is it instead talks about some old executioner who's soul is so soaked in blood it goes out every night to kill things. So it's yechnically not even a ghost.
 
Yep, it's in the Hungry Ghost write-up in the Core, I'm really into the image of your soul/spirit wandering around while you sleep, and with workings and sorcerous Merits it can be easily framed as an exception due to magic rather than everyone having a hungry ghost wandering around when they sleep.
 
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Yeah, the example in core is explicitly an exception caused by the sheer weight of death on that woman's long life. It was a really fun way to do the writeup that is just flatly better than a generic Hungry Ghost profile could ever hope to be, while still serving the same benefits.
 
Iirc the soul isn't permanently detached, rather it goes out at night while you sleep.and does spooky stuff and I think it's not exactly healthy.
 
Astral projecting your bestial side out into the world to prey on the rest of the human 'herd' is exactly the kind of fucked up dark arts I expect malevolent cults in Exalted to get up to.
 
It sounds like a really neat thing that Necromantic initiation/merits would let you do consciously. Instead of going out and loitering in a shadowland, dunking yourself in a freezing cold pond for a while, or something, you become a necromancer by turning part of your soul into a ghost, and draw upon the essence of that piece of death you carry around inside of you to do your thing.
 
It sounds like a really neat thing that Necromantic initiation/merits would let you do consciously. Instead of going out and loitering in a shadowland, dunking yourself in a freezing cold pond for a while, or something, you become a necromancer by turning part of your soul into a ghost, and draw upon the essence of that piece of death you carry around inside of you to do your thing.

It sounds like a good fight for the Fox Breath hungry ghost from earlier in this thread. They were supposed to leave the body of a starving person to try to bring back more food.
 
Can this be done recursively?

As in, would the Hun and Po souls of a person each have a Hun and Po soul themselves (Sort of like the Shao- and Tai- Yin/Yang pairs)?
It has ventricles though, or would those already be the Hun-Po split of the soul?
There might be some sort of highly academic subdivision of the hun and po's internal structures, but that's not really significant to gameplay.

Pairing off your hun and po with their own sub-partners, in a way that's mechanically significant? Not something that happens naturally, and definitely not a good idea - a person is more than their two souls, they're the unique fashion in which those two souls interact and interconnect. Pairing your hun with a new po and vice-versa would necessitate sundering the connection between your souls, and well, at that point you've killed yourself and stitched together a pair of spiritual Frankenstein's Monsters, each made from one-half of your spiritual tissues and one-half of whatever poor bastard you abducted and performed thaumaturgic murder-suicide with for some unfathomable reason.

Maybe a Sorcerer could create some sort of four-souled behemoth by combining the souls of mortals together, but he'd be smart enough not to use himself as raw materials for that, and the upshot would be a sort of deranged necrotic-Essence equivalent to the Wave-and-Fire Possession Rite. And as with that particular Sorcerous Working, it would be a transformative, life-altering event for the mortals used in the process - young Bruce Wayne on that night in Crime Alley, Roach the friendless guttersnipe becoming Briar Thorn, the mage who'd shed blood for the sake of his self-adopted siblings. Death and rebirth, such that you can't look at who they were before and who they were after and say "that's exactly the same person, nothing changed."

EDIT: Correction, Briar Moss.
 
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There might be some sort of highly academic subdivision of the hun and po's internal structures, but that's not really significant to gameplay.

Pairing off your hun and po with their own sub-partners, in a way that's mechanically significant? Not something that happens naturally, and definitely not a good idea - a person is more than their two souls, they're the unique fashion in which those two souls interact and interconnect. Pairing your hun with a new po and vice-versa would necessitate sundering the connection between your souls, and well, at that point you've killed yourself and stitched together a pair of spiritual Frankenstein's Monsters, each made from one-half of your spiritual tissues and one-half of whatever poor bastard you abducted and performed thaumaturgic murder-suicide with for some unfathomable reason.

Maybe a Sorcerer could create some sort of four-souled behemoth by combining the souls of mortals together, but he'd be smart enough not to use himself as raw materials for that, and the upshot would be a sort of deranged necrotic-Essence equivalent to the Wave-and-Fire Possession Rite. And as with that particular Sorcerous Working, it would be a transformative, life-altering event for the mortals used in the process - young Bruce Wayne on that night in Crime Alley, Roach the friendless guttersnipe becoming Briar Thorn, the mage who'd shed blood for the sake of his self-adopted siblings. Death and rebirth, such that you can't look at who they were before and who they were after and say "that's exactly the same person, nothing changed."
Who is briar thorn?
 
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