Have the social character try to talk down or persuade one of the enemy's allies to either stand down or flip to their side mid-battle, while the warrior/general covers him. Maybe this persuadable person is a hired gun open to better offers, or an ally of convenience at best.

Depend on the system/hacks, but when in my group there was invincible sword princess and others that didn't have combat focus, I always planned that others will take care of underling/extras. Say, they fight murderous tornado spirit, but there are half dozen air elements as additional fodder.

Or the demon lord that took over the palace have palace guards enter in first few rounds of combat, so that the other characters switch to preventing them from stabbing everyone in the back.

ect. ect.

Can you perform social combat after join battle like that? Im leery of making social to strong if you can use it to just take people out of combat like that
 
They have tombs, but I don't think their tombs are their bodies.
IIRC they have been described as "Tomb-Bodies" so...
Can you perform social combat after join battle like that? Im leery of making social to strong if you can use it to just take people out of combat like that
If you can't then that leads to "MDV Fist"; where any attempt by an NPC to engage in unwanted Social-ing results in the PCs responding with "Roll Join Battle".
 
Can you perform social combat after join battle like that? Im leery of making social to strong if you can use it to just take people out of combat like that
Combat can take people out of social scenes; it's only fair to allow it to work the other way around!

More seriously, at least in 3e, social influence is explicitly as usable after Join Battle is rolled as it is before.
 
Can you perform social combat after join battle like that? Im leery of making social to strong if you can use it to just take people out of combat like that

First, your social player know that he is not under any way immune to participation in combat? That he can be Batman, fighting on near-human level in bigger battle alongside clashing demigods. Examples I was using do not suggest you make sure that in combat scene you run special encounter for social character. It's not practical like insisting that in tense diplomatic scene you make special effort to make combat character have chance to fight.

More generally, it depend on the system and hacks you use to make it playable. I obviously allowed my players to make dramatic speeches and trade words concurrently with trading blows, but I've run 1e and then when I've seen the disaster of 2e I hacked for my group Mutants and Masterminds : Warriors&Warlocks to get what I wanted (gritty sword&sorcery crossed with greek mythic demigods setting). So in the example of the palace guards intruding in end-boss combat against demon lord disguised as prince, I would allow the social character, while he parries blows from guards, convince them that they should switch sides and that their prince was replaced by demons. Which is cool thing for social player to do and make perfect sense.

As for It depend on your players too, is your social player power-gamer who insist that with several rolls he can brainwash any enemy?
 
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First, your social player know that he is not under any way immune to participation in combat? That he can be Batman, fighting on near-human level in bigger battle alongside clashing demigods. The examples I was using I was not suggesting you make sure that in combat scene you run special encounter for social character. It's not practical like insisting that in tense diplomatic scene you make special effort to make combat character have chance to fight.

More generally, it depend on the system and hacks you use to make it playable. I obviously allowed my players to make dramatic speeches and trade words concurrently with trading blows, but I've run 1e and then when I've seen the disaster of 2e I hacked for my group Mutants and Masterminds : Warriors&Warlocks to get what I wanted (gritty sword&sorcery crossed with greek mythic demigods setting). So in the example of the palace guards intruding in end-boss combat against demon lord disguised as prince, I would allow the social character, while he parries blows from guards, convince them that they should switch sides and that their prince was replaced by demons. Which is cool thing for social player to do and make perfect sense.

As for It depend on your players too, is your social player power-gamer who insist that with several rolls he can brainwash any enemy?
Eh, not so much a power gamer as used to 3.5 dnd where social js ridiculously OP
 
So once again my fecal muse turns it's eye towards Exalted isekai type crossovers, and I thought I would invite you all in for the fun.

Namely I've been thinking about a whole Solar Circle of them.

Right now I have
Dawn: Himura Kenshin (Rurouni Kenshin)
Zenith: Esmerelda "Granny" Weatherwax (Disk World)
Twilight: Harry Dresden (The Dresden Files)
Night:
Eclipse: Stevonnie (Steven Universe)

I'm drawing a blank on who would be the night cast. Any suggestion? Part of me kind of wants to use Kazuma Satou form Konosuba, but I don't know. Do you think I should just go with Steven instead of Stevonnie? How epic of a guilt trip could Granny lay on the Unconquered Sun in their inevitable talk?

Edit:
An alternate idea for the Night cast would be Mikoto Misaka from Toaru Majutsu no Index/Kagaku no Rērugan
 
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Eh, not so much a power gamer as used to 3.5 dnd where social js ridiculously OP

Social in Exalted 2ed can also by ridiculous. At this point, all I can say, use your judgment and just see what the players will do and then adjust accordingly in the next encounter.

I used to pit my players against organizations-as-enemies (because Exalted are just good at killing people so you need repeatable opponents, organizations are best.), so for example, one of enemies was cabal of merchant-princes with several mercenary companies which liked to fight dirty (Black Company is obvious Exalted inspiration in 1ed), and after Solar musician got several hundreds soldiers to stop fighting by playing like Orpheus, the mercenary-captains started to send their guys with wax in ears, so that soldiers won't listen to him anymore.
 
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A lot, frankly, depends on just how fighty your fighty character is, and just how fighty your non-fighty character is.

You can't really generalize in 2e, because everything depends heavily on actual stats and charm picks.

It's entirely possible that your non-combat character, despite having no combat charms, is running around with high enough attack and defense values that he or she is able to engage top mortal troops on favorable terms anyhow. A social character with Dex 5, Melee 5, no charms is actually a peerless swordsman of terrifying skill, who is going to cut through most mortal opponents like grass. Or, that person could be Dex 2, Melee 0, and be a totally regular human being who takes one arrow or sword slash to be in real trouble.

Likewise, your combat character could be someone who is just a few notches above mortal soldiery with a bunch of flashy tricks to pull out, or could be Sven Sunchopper, who slays second-circle demons in a single combat round.

There's no good standard besides eyeballing it. If your fighting character is Sven Sunchopper, don't worry, you don't need to worry about entertaining your social character for long, because the fight won't last long unless you go out of your way to drag things out. Your major problem scenario is if the fighter isn't that good and the socializer is completely hopeless, in which case it could drag on forever and be boring, or if you intentionally design the fight to last a long time, in which case it also might drag on forever.
 
after Solar musician get several hundreds soldiers to stop fighting by playing like Orpheus, the mercenary-captains started to send their guys with wax in ears, so that soldiers won't listen to him anymore.
This just sounds like Training for a Charm that goes "Music that touches the very Soul, bypasses the need to physically hear the music to understand it, also bypasses Language-dependencies".
 
This just sounds like Training for a Charm that goes "Music that touches the very Soul, bypasses the need to physically hear the music to understand it, also bypasses Language-dependencies".

Sure, if my PC wanted to make it, he would go with GLORIOUS SOLAR [AMPLIFIER] :V but charms take time and xp to learn and why would you get something so narrow, given that PCs also had to deal with more than mortal enemies?

Still, the next fight when they get stuck on the boat and archers were on the bridge they sailed under was fun, given that only one of them have ranged weapon, fun times, fun times.
 
Sure, if my PC wanted to make it, he would go with GLORIOUS SOLAR [AMPLIFIER] :V but charms take time and xp to learn and why would you get something so narrow, given that PCs also had to deal with more than mortal enemies?

Still, the next fight when they get stuck on the boat and archers were on the bridge they sailed under was fun, given that only one of them have ranged weapon, fun times, fun times.
Because the 2E Solar charm suite already has Phantom-Conjuring Performance for that?
Stunting a lightshow that drives a message is entirely within theme for a social character.
 
Because the 2E Solar charm suite already has Phantom-Conjuring Performance for that?
Stunting a lightshow that drives a message is entirely within theme for a social character.

That was 1ed, where there was no excellencies and so charms like Phantom-Conjuring Performance actually did something for character. Also, my table, my interpretation and so no, the musician can't turn into cinematographer with stunt.
 
Never watched this, do you know anywhere I could find it?

You find it in the late 1990s! It was a thing!

I'm talking to someone born after the year 2000, aren't I? This is going to be one of those conversations that makes me feel old. You don't recognize Xena, cell phones have always existed, Saturday Night live was never funny...

https://www.nbc.com/xena-warrior-princess/video/sins-of-the-past/3799309

Try that. It streams the episode for me. Note that this is not what you would call high quality TV. Also, it's a spinoff from Hercules: The Legendary Journeys. (Which is also excellent Exalted fodder.)
 
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You find it in the late 1990s! It was a thing!

I'm talking to someone born after the year 2000, aren't I? This is going to be one of those conversations that makes me feel old. You don't recognize Xena, cell phones have always existed, Saturday Night live was never funny...

https://www.nbc.com/xena-warrior-princess/video/sins-of-the-past/3799309

Try that. It streams the episode for me. Note that this is not what you would call high quality TV. Also, it's a spinoff from Hercules: The Legendary Journeys. (Which is also excellent Exalted fodder.)
Thanks!

Mid-ninties, actually, and while I'd heard of Xena before, the most I knew of her was the Hercules and Xena animated film.
 
Holy shit! The one vs the titans? I rented that entirely too much as a kid!

Its really bad
God damn, there's actually somebody else who remembers that movie. I mean, Flight of Dragons was always my favorite, but I remember that movie entirely too well for how small I must have been when I last saw it.
 
Sure, if my PC wanted to make it, he would go with GLORIOUS SOLAR [AMPLIFIER] :V but charms take time and xp to learn and why would you get something so narrow, given that PCs also had to deal with more than mortal enemies?
Because you could probably eventually expand it into a "my Music, which now interacts with the Essence of something rather than through hearing, can even effect non-sapient beings and inanimate objects" Charm?
 
For reals though. Im dming for two solars, one a sort of warrior/general type and one pure social and im also running my first big fight

So, uh, what do I do to keep the social guy engaged in combat?

If this is 3e, you don't need to do anything special. PCs are pretty much automatically relevant, and automatically not super easy to kill.

IIRC they have been described as "Tomb-Bodies" so...

Pretty sure that comes from @Revlid's fanwork.
 
According to 2e, the lowest part of the Labyrinth houses continent sized tomb-cities that contain the Neverborn, but seeing as how Primordials are technically just sets of concepts and charms manifesting in physical form, the point where the Neverborn end and their tombs begin may be nonexistent.
 
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