Another demon


Baroak, the Baron of Blue Skies
Demon of the Third Circle
Indulgent Soul of Denok, the Heretic Sky



There is no demon more loved than The Baron of Blue Skies. Where he goes milk and honey fall like rain, and he is endlessly generous with the wealth of his vault. Gold and Gems are freely given, and other more exotic gifts can be bestowed upon those who wish them. Be warned however, that his gifts do not come without a price. Those who receive them soon find themselves taken in by his charm and affable nature, willing to do anything for their new "friend". Many a novice sorcerer or unwarry demon who have partaken too deeply of his gifts have ended up spirited away to join his endless procession.

In human form Baroak has the seeming of a young man from the southeast in the prime of his life, with a crest of blood red feather's in the place of hair. He has a sleek runners build, lith yet muscled and is garbed only in the finest clothes and jewelry. If one has the eye for it, they are given the impression he dresses more to show off his fabulous wealth rather than for any stylistic reasons. He has been well taken with the practices of the more decadent members of the realm, and his tanned flesh is adorned with piercings and tattoos, usually with a peacock theme.

Baroak is brother to Agazdak, and while he dearly loves his older brother, the two of them have never gotten along. Agazdak has never forgiven Baroak for the insult of living above his vaunted tower, and seethes over Baroak's ability to block out his light with his clouds.

When Baroak is summoned he always appears redolent upon his golden cloud, Nimbus, leading a grand procession of various friends and hangers on. While the precise content of this procession varies, pride of place is always held by his herd of 53 calves, their teates forever overflowing with milk and honey.

Sorcerers often summon him to gain access to his immense wealth, and he will freely give precious gems to any who summon him, in return for an hours conversation. He may also be called upon in order to host a great celebration, and this he does glady, asking nothing in return. By the same token, he willingly offers tutoring in the use of any man portable weapon, which he can form from the gold dust of his Nimbus. Within a weeks time he can turn even a novice into a master of any one weapon, and for this he asks no price. Should his summoner wish a foe slain Baroak will do so, and he may also be impressed upon to call one of his storms down an area, the metal dust scouring the flesh from all inside and the lightning striking down any structure. For either of these tasks Baroak merely asks that his summoner visit Hell for 24 hours and attend one of his many parties. At the end of the 24 hours the summoner is returned to their home, happy, healthy and unharmed. As of yet their has been no recorded instance of Baroak violating hospitality.

His low price makes many summoner's consider Baroak to be a "safe" demon. This is a trap. Baroak is one of the Hell's greatest speakers, and his (literal) golden tongue has caused many a young sorcerer to stray from the path of righteousness. Summoners should beware that every gift he gives, every kindness offered, is merely a method by which he earns their loyalty and turns them away from the proper path. It is not uncommon for sorcerers who summon him to disappear, only to be found later as one of the demons in his procession.

Baroak can escape hell whenever a beautiful princess refuses 53 arranged marriages. Should this happen Baroak arrives at her city at the head of his full procession and attempts to woo her to his side. Should he succeed she is spirited away to hell to become his bride.

Baroak cannot bear to have his kindness ignored. When one of his gifts is ignored, he gains 1 point of limit. He may only gain limit in this way once per day.
 
Hi guys! So, I was reading the Kerisgame hacks and I like the mechanical changes a lot, and the setting stuff has a lot of interesting plot hooks. I had a question though, for Aleph, EarthScorpion, or anyone else who knows the system: what happens to Essence 6+ stuff? Does it just not exist? What do the various exalts do when they've gotten to their maximum enlightenment? Do they just... Stop growing?
I believe Essence 6 stuff is largely discarded, though some might instead be folded down into the regular range if it's viewed as working ok there. As for the Exalted, they stop gaining essence but that doesn't necessarily mean they stop gaining in power.

Though I think Earthscropion was throwing around an idea regarding that at a certain point an Exalted would tend to plateau, as they would need to expend resources to maintain their skills rather than getting new ones. Mainly stuff for serious elders though, to explain away the "have all abilities and attributes at 5, knows all canon charms for the splat" issue that cropped up at times, so not really reverent for players.
 

I believe Essence 6 stuff is largely discarded, though some might instead be folded down into the regular range if it's viewed as working ok there. As for the Exalted, they stop gaining essence but that doesn't necessarily mean they stop gaining in power.

Though I think Earthscropion was throwing around an idea regarding that at a certain point an Exalted would tend to plateau, as they would need to expend resources to maintain their skills rather than getting new ones. Mainly stuff for serious elders though, to explain away the "have all abilities and attributes at 5, knows all canon charms for the splat" issue that cropped up at times, so not really reverent for players.

Hrm... I guess I can see why that would make sense. The numbers at Essence 6+ got dumb fast. I like some of the charms at that level though; Final Ray of Light in particular was a favorite of mine. I'm a sucker for scenes when the Hero loses... And then gets back up again, because people still need him. I guess that charm could be dropped to Essence 5 if I'm ever doing a game with the Keris rules.
 
Never really got how that stuff worked, is the a breakdown somewhere?

From Games of Divinity;

What humans have achieved, the Yozis find trivial.
Minds and souls and hearts are small to them. The essence
of a Yozi has many parts, many souls — and each has a
mind, a heart and souls of its own. Thus, the wind Adorjan
has 20 souls, and the 18th of them is Jacint, the Prince
Upon the Tower. This is the first step in the demon
hierarchy. Such creatures as Jacint are demons of the
Third Circle, each with their own will and whim, dependent
upon but not puppets to their lords.

The demons of the Third Circle, like their superiors,
have multiple souls. Typically, a Third Circle demon has
seven, defining her ability to protect, gratify, define,
communicate, express, reflect and understand her own
essential nature. This is the second step in the demon
hierarchy: Each one of these souls takes form as a demon
of the Second Circle.

As for Roll of Glorious Divinity, it says basically the same, but it also names the Second Circle Souls;

The seven component souls of a
Demon Prince are respectively known as the Warden,
Indulgent, Defining, Messenger, Expressive, Reflective
and Wisdom souls, in recognition of their embodiment
of the Third Circle demon's abilities to protect, gratify,
define, communicate, express, reflect or understand its
own essential nature. Each of these souls is a separate
being, and these souls are what savants imagine when
they speak of Second Circle demons.
 
Another demon


Baroak, the Baron of Blue Skies
Demon of the Third Circle
Indulgent Soul of Denok, the Heretic Sky



There is no demon more loved than The Baron of Blue Skies. Where he goes milk and honey fall like rain, and he is endlessly generous with the wealth of his vault. Gold and Gems are freely given, and other more exotic gifts can be bestowed upon those who wish them. Be warned however, that his gifts do not come without a price. Those who receive them soon find themselves taken in by his charm and affable nature, willing to do anything for their new "friend". Many a novice sorcerer or unwarry demon who have partaken too deeply of his gifts have ended up spirited away to join his endless procession.

In human form Baroak has the seeming of a young man from the southeast in the prime of his life, with a crest of blood red feather's in the place of hair. He has a sleek runners build, lith yet muscled and is garbed only in the finest clothes and jewelry. If one has the eye for it, they are given the impression he dresses more to show off his fabulous wealth rather than for any stylistic reasons. He has been well taken with the practices of the more decadent members of the realm, and his tanned flesh is adorned with piercings and tattoos, usually with a peacock theme.

Baroak is brother to Agazdak, and while he dearly loves his older brother, the two of them have never gotten along. Agazdak has never forgiven Baroak for the insult of living above his vaunted tower, and seethes over Baroak's ability to block out his light with his clouds.

When Baroak is summoned he always appears redolent upon his golden cloud, Nimbus, leading a grand procession of various friends and hangers on. While the precise content of this procession varies, pride of place is always held by his herd of 53 calves, their teates forever overflowing with milk and honey.

Sorcerers often summon him to gain access to his immense wealth, and he will freely give precious gems to any who summon him, in return for an hours conversation. He may also be called upon in order to host a great celebration, and this he does glady, asking nothing in return. By the same token, he willingly offers tutoring in the use of any man portable weapon, which he can form from the gold dust of his Nimbus. Within a weeks time he can turn even a novice into a master of any one weapon, and for this he asks no price. Should his summoner wish a foe slain Baroak will do so, and he may also be impressed upon to call one of his storms down an area, the metal dust scouring the flesh from all inside and the lightning striking down any structure. For either of these tasks Baroak merely asks that his summoner visit Hell for 24 hours and attend one of his many parties. At the end of the 24 hours the summoner is returned to their home, happy, healthy and unharmed. As of yet their has been no recorded instance of Baroak violating hospitality.

His low price makes many summoner's consider Baroak to be a "safe" demon. This is a trap. Baroak is one of the Hell's greatest speakers, and his (literal) golden tongue has caused many a young sorcerer to stray from the path of righteousness. Summoners should beware that every gift he gives, every kindness offered, is merely a method by which he earns their loyalty and turns them away from the proper path. It is not uncommon for sorcerers who summon him to disappear, only to be found later as one of the demons in his procession.

Baroak can escape hell whenever a beautiful princess refuses 53 arranged marriages. Should this happen Baroak arrives at her city at the head of his full procession and attempts to woo her to his side. Should he succeed she is spirited away to hell to become his bride.

Baroak cannot bear to have his kindness ignored. When one of his gifts is ignored, he gains 1 point of limit. He may only gain limit in this way once per day.
Pretty nice. Reminds of of that demon of Elloge, meant to resembles japanese protags.
 
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Whatever your thoughts on what this particular viewpoint adds to the game's themes, I can't agree with this simply on the grounds that Exalted, at least as of Third Edition, has been taking steps to become more and more inclusive of every portion of its fanbase. In a game where Danaa'd was a trans woman and there are nonbinary satraps, it's at best insensitive and at worst outright malicious to deny disabled players the chance at representation among the Exalted.
You may be interested in Master Vikkart, deaf Dawn who got like a page of background in the old 1e castebooks. He has not to my knowledge been mentioned since across three editions, or in the nigh two thousand pages of this very thread, but hey it's a canonical example of an Exalt with a preexisting disability.
 
Hi guys! So, I was reading the Kerisgame hacks and I like the mechanical changes a lot, and the setting stuff has a lot of interesting plot hooks. I had a question though, for Aleph, EarthScorpion, or anyone else who knows the system: what happens to Essence 6+ stuff? Does it just not exist? What do the various exalts do when they've gotten to their maximum enlightenment? Do they just... Stop growing?

High essence shit simply doesn't exist, because it breaks the game. Everything above Essence 5 is erased from existence. Everything that is above Essence 5 and shouldn't be is brought down to Essence 5. Everything that is below Essence 5 and shouldn't be is also erased.

When you hit your maximum Enlightenment, it's your maximum Enlightenment, that's it. You may then only grow in breadth of power and in wealth/organizational control, not personal strength in your focus. Think of this like hitting Essence 10 in the unmodified game - there is no such thing as Essence 11. Except that the global cap is Essence 5, not 10.

A max-Enlightenment First Age survivor is likely to be a polymath with fingers in a lot of pies, massive wealth and enough personal skill and power to be able to personally match your player Circle in any particular speciality, not an invincible singularity of stupid who has a DV of 20 (1% chance of being hit by your dice pool) backed by a 2/7 filter paranoia combo and all of the above.

Another thing, how are mote pools calculated? With Virtues replaced by Principles and Enlightenment having much bigger numbers then Essence I'm not sure how the math is supposed to work.

Same mote pool calculation, assume Virtues numbers are pinned to either 5/5/5/5 or 5/5/3/2 for purposes of calculations because that's what savvy players did anyway, pick whatever you feel like as long as it's consistent for every entity.

Yes, you do get more motes than you otherwise would, but since everyone does and Exalted is a "PvP" game in which your primary antagonists are likely to be other player-character splats who receive the same boost, this is fine.
 
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Whatever your thoughts on what this particular viewpoint adds to the game's themes, I can't agree with this simply on the grounds that Exalted, at least as of Third Edition, has been taking steps to become more and more inclusive of every portion of its fanbase. In a game where Danaa'd was a trans woman and there are nonbinary satraps, it's at best insensitive and at worst outright malicious to deny disabled players the chance at representation among the Exalted.
Let me be fully clear here, and not necessarily aiming this entire post at you: This isn't to say that Exalted should not be inclusive.

But when your headlining splat exists partially to illustrate the very real and unglamorous politics underlying social and physically violent abuse of Power and the ways this turns heroes into tyrants, making that Overt Authoritarian Power itself more inclusive and attesting it is both Cool and in fact Totally Radical, undercuts any "b-but Power corrupts!" message you attempt to ascribe to it. Exalted is, by its own nature and criticism of its subject the Chosen One Mythic Hero, an extremely political game and not simply in the sense of schemes and courts, but in the way it portrays its world and those who live in it in political ways. Sometimes this manifests in showing unvarished human misery, like Manacle & Coin's dour recounting of the details in slavery practice and the drug trade in ways that did and do still exist in life, while other times as social commentary like the Realm's barely-checked imperialism and school system which has no time for those children who cannot break themselves on the anvil of becoming a demigod and tosses them aside as disposable.

So if the intent is to say that there is no longer a criticism of Power structures, and whose hands control it, you're absolutely right that kind of stuff has no reason to be there anymore. It should be entirely removed from top to bottom, cementing the Solars as returning martyrs slain by a villainous and self-serving Sidereal host and now set against a misguided Scarlet Empire which has forgotten the reasons for the ancient Dragonblooded revolt, as Lunars pound at the gate to avenge the loss of the Old Guard and turn everything back to nature in their spite. Discard any overt political overtones or parallels to modern states, -isms, wars, officials and societal movements/judgements, any sign of human misery, the tawdry sex and the painful attempts to be Mature Storytelling by creating shocking and subversive supernatural creatures. I say this without an ounce of irony or insincerity in my heart, because if the goal of Exalted's new direction is to be inclusive to all and sundry, then it needs to cut the crap and strip away everything that would make it unwelcoming to those people. I would actually prefer that kind of "back to basics" fresh start, and have advocated for it in that past, rather than trying to reclaim ideas from nearly two-decades of social development in games and media prior and insist this halfway measure was the True Vision all along.

In 2001 it was easier for 1e to be inclusive and Exalted reaped the rewards of that greatly, when the presentation of powerful female/queer-coded leadership in the Realm and across the Incarna, the widespread distribution of simple birth-control through Maiden Tea and the explicit invention of the First Breath as a means to piss-off Pro-Lifers had people singing the corebook's praises as a Feminist work.

But that's not what I see Ex3 doing in the year 2018, and in many ways its pulling against that inclusiveness by still trying to insist that the explicit Power Over Others And Their Fates it grants to its primary movers and shakers is not necessarily a universal-good, and that you might even be the bad guy, doing these mythological things for bad reasons. You cannot be both an aspirant underdog minority but also a monster waiting in the wings whose overweening hubris will become an eventual downfall dooming all you love along with you on that burning ship. That's actually a Really Shitty plot arc when your heroes are not themselves in some way the beneficiaries of an unjust system of unequal-if-not-arbitrary Power distribution, the realization of which demands they must Become Better than their peers and predecessors. There is nothing worse than half-baked and misdirected social commentary, so in these weird and turbulent times, I take issue with any media stance that suggests to me the truest display of anti-authoritarianism is to become one yourself and "change the system from the inside."

Is there room for a game which has the kind of nuance to place representatives of our modern minorities and downtrodden on equal narrative stature as the very sorts of people who mistreat and vilify them within a political-charged landscape like Creation to say, "the both of you are Equally Bad, and here are the metaphysical reasons for why" without some extremely unfortunate subtext being leveled? Maybe? But Exalted isn't that game, it doesn't have the reputation or legacy code for it, and Onyx Path is not the company with the kind of writers liable to do that justice. I'm not sure any RPG company can, or even wishes to do so currently.

How do you reconcile the idea that not everyone can be an Exalt, without dismissing huge chunks of your audience? The first step there requires not making Exalts and Exalted trappings the end-all-be-all of powerful figures, who cannot be challenged by anything less than an equal. That allows you the freedom to say yes, the Exaltation is not a Good Thing but merely the primary lens through which Creation gets seen by the players, and if possible most should have avoided it and all its various hardships despite the allure of impossible strength and majesty. You give normal, "unchoosable" people other routes to Exalt-comparable strength and the chance to be heroes in their own right, resisting the Chosen through uncommon birthright, technical superiority or metaphysical rules-bending to accomplish it. You make the setting care more about the non-Exalted and by virtue of the variety make the restrictions on Celestial status a footnote when someone could play something else more meaningful and focused towards their needs than attempting to fold it under the looming Solar-Everyman umbrella.

But that's a much harder game to write than the one we are getting.
 
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How do you reconcile the idea that not everyone can be an Exalt, without dismissing huge chunks of your audience? The first step there requires not making Exalts and Exalted trappings the end-all-be-all of powerful figures, who cannot be challenged by anything less than an equal. That allows you the freedom to say yes, the Exaltation is not a Good Thing but merely the primary lens through which Creation gets seen by the players, and if possible most should have avoided it and all its various hardships despite the allure of impossible strength and majesty. You give normal, "unchoosable" people other routes to Exalt-comparable strength and the chance to be heroes in their own right, resisting the Chosen through uncommon birthright, technical superiority or metaphysical rules-bending to accomplish it. You make the setting care more about the non-Exalted and by virtue of the variety make the restrictions on Celestial status a footnote when someone could play something else more meaningful and focused towards their needs than attempting to fold it under the looming Solar-Everyman umbrella.

The issue with your statements though is that, nobody is really unchoosable, as stated before. None of the supposed "deficiencies" you described before disqualify a player from taking that as an option, not to mention the canon examples of people with those supposed flaws still Exalting regardless. Fundamentally, the only requirement to Exalt is to have a moment of heroism, something that literally anyone can accomplish, or at least, should be able to accomplish if they want to be a PC in most any role playing game that emphasizes action and heroics. There isn't any requirement beyond that, though, nor is there any requirement that they in fact, Become the Bad Guy later down the line.

What can't be questioned though, is that your criteria for who can and can't qualify as an Exalt is nonetheless needlessly restrictive and already flies in the face of what is permitted by canon. Cripples, the mad, the elderly and the pre-adult are in no way exempt from becoming anything.

But that's not what I see Ex3 doing in the year 2018, and in many ways its pulling against that inclusiveness by still trying to insist that the explicit Power Over Others And Their Fates it grants to its primary movers and shakers is not necessarily a universal-good, and that you might even be the bad guy, doing these mythological things for bad reasons. You cannot be both an aspirant underdog minority but also a monster waiting in the wings whose overweening hubris will become an eventual downfall dooming all you love along with you on that burning ship. That's actually a Really Shitty plot arc when your heroes are not themselves in some way the beneficiaries of an unjust system of unequal-if-not-arbitrary Power distribution, the realization of which demands they must Become Better than their peers and predecessors. There is nothing worse than half-baked and misdirected social commentary, so in these weird and turbulent times, I take issue with any media stance that suggests to me the truest display of anti-authoritarianism is to become one yourself and "change the system from the inside."

Okay, stop. Neither Solars nor any other Exalt are inherently coded as minorities, or the oppressed. They are, fundamentally, a blank slate that is just as likely to be a hero as they are a villain, a rebel as they are an oppressor. That's always been the case. They are not coded towards being stand ins for minorities, or even stand-ins for any anti-authoritarian figure. A group based around themes of rulership and power is only anti-authoritarian to the extent that a different regime might oppose them. Yurgen Kaneko is not Malcolm X, Yurgen Kaneko is Atilla the Hun and his main focus is the supremacy of his own tribal group at the expense of his rivals. Exalts were never meant to be representatives of our modern minorities or downtrodden, except insofar as a member of a downtrodden minority may happen to get the proverbial Golden Ticket, and that Exalts (especially PCs) are at times willing to fight on the behalf of victims rather than be a victimizer. The idea, though, that Exalts are somehow inherently anti-authoritarian, or meant to be emblematic of Modern Day Political Discourse, especially in the Weird and Turbulent Times of the Age of Trump, is entirely you projecting something on the Exalted condition that simply isn't there. Further, your view is one that is extremely Solar-Centric, and ignores the fact that the Dragonblooded and Sidereals are also Exalts, and are the representatives of either a hegemonic and ever expansionist Empire or the put upon functionaries of a defunct and increasingly Kafka-esque bureaucracy rather than being any sort of plucky anti-authoritarians.

The inclusivity of Exalted is not dependent upon the Exalted, that's a flawed thesis on your part. They are not some Beast the Primordial-esque figures where they are a cheap and sloppy stand-in for some minority group that is inherently victimized by some oppressor, with their rights to torture and kill infringed upon, and thus their atrocities are justified owing to their status as the underdog. The fact of the matter is that outside of the most naive fanboy view of 'we're going to bring back the deliberative and make everything great again,' there is either no infringement taking place, or there is simply no power differential to which any attempted infringement will have a meaningful negative impact on the life of an Exalt. There is no outside moral figure proclaiming their status as correct and inviolate, nor is there anything establishing themselves as an out-group aside from a rival clique. Fundamentally the central idea of the game is that your decisions, for better or for worse, are for you to judge and either take or leave.

The inclusivity of Exalted does not come from the Exalted in any shape, it comes from the fact that minority groups are accepted in Creation without any especial bias. A Dragonblood can be transgender, or homosexual, or non-white, without it being especially remarkable. Such is the case for, in fact, any person walking on the street. The Realm, for all its flaws as a state that is reliant on wrenching peace and prosperity from the cold, withered hands of the Threshold, is willing to embrace minorities that must struggle to be heard in Real Life. So does the rest of Creation. Neither the heroes nor the villains ascribe any especial stigma to one's gender identity, racial heritage, or anything else that in the real world would likely get you victimized. And that, I'd like to think, is still a meaningful thing.

Is there room for a game which has the kind of nuance to place representatives of our modern minorities and downtrodden on equal narrative stature as the very sorts of people who mistreat and vilify them within a political-charged landscape like Creation to say, "the both of you are Equally Bad, and here are the metaphysical reasons for why" without some extremely unfortunate subtext being leveled? Maybe? But Exalted isn't that game, it doesn't have the reputation or legacy code for it, and Onyx Path is not the company with the kind of writers liable to do that justice. I'm not sure any RPG company can, or even wishes to do so currently.

Are you looking for something similar to Beast the Primordial here? Because oh man, the unfortunate subtext is totally there :V
 
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What kinds of professions would allow a (male) character in An-Teng to travel relatively freely, and would be open to the peasantry?
 
Half-awake random thought: In regards to the Unconquered Sun swooping in to save everything, why should he, when he has done nothing to help the Dragon Kings? When Autochthon set the Great Geas on the Mountain Folk at the Solar's request, and then fled Creation? When the Lintha had their patron ripped from them, and have remained trapped in a millennia-long downward spiral? When the Autochthonians are running out of souls and resources while the Great Maker remains comatose?

Nobody else got to have their patron pop up and make things okay again; why should humanity in general and the Solars in specific be the exception?

Now I sleep.
 
Another Demon. Like always feedback is appreciated so I can improve my writing,


Urom, The Poison Star
Demon of the Third Circle
2nd Soul of Denok, the Heretic Sky


There is a city in Hell, a towering kingdom of Iron and Glass whose towers pierce the clouds. In the center of that city there lies a tower, which dwarfs all others. A cyclopean monolith of cruel black iron, topped by purest crystal. From this crystal a lucent light shines down upon the city below, where it is split, focused, magnified and divided by the glass architecture of the Kingdom, in accordance with some grand design known to only it's ruler. This light, and indeed the city itself, is the Demon Prince Urom.

In his natural state, Urom is like unto the stars of the firmament, a bodiless being of pure light untouched and untainted by the material world. Close inspection however reveals this to merely be a mere mockery of heaven, his light ever so slightly tainted by the green bile which suffuses his nature. Everything touched by his light is tainted by his vile nature, his baleful influence seeping into its very fabric and causing it to take on shapes more pleasing to his eye. Towers rise and fall at his whim, streets shift into vast arcane sigils, and demons and men alike find their bodies and minds both shifting to better serve him. In this way does he ever endeavor to expand his own rule, and thus through him the reach of hell.

Urom has been known to form a body of black iron and glass with which he may interact with the material world. More often than not these bodies take the form of a great demon dragon or dragonoid humanoid, in mockery of the Dragonblooded who rule the world.

Urom has a great rivalry with his brother Baroak. Baroak likes nothing more than to have his grand procession descend upon the the Kingdom of Iron and Glass, disrupting its carefully planned order even as he blocks Urom's light.

Of all the Demon Princes of hell, none know the science of optics better than Urom, and he is often summoned by sorcerers for help with such projects. If commissioned to do so Urom can easily make classes which allow the sorcerer to see the immaterial, translate other languages, or even into the past, as well as many other uses. For this he charges only a trifling price of a few slaves, for the work is dear to him and he is proud of his craft. Should one wish for a larger project such as an observatory able to scry on distant enemies or which tracks the sorcerer's fate by the movement of the stars require a higher price, typically negotiated on a per project basis. In general slaves are always a good, if uninspired choice, as well as celestial metals such as orichulum. Urom has a fascination with the sky above creation, and so any information regarding the such matters is highly prized.

Sorcerer's may also invoke Urom build a great city or change the geomancy of the surrounding area, as well as to mutate the bodies of their allies or foes, or indoctrinate an organization into their control. While Urom can fight he is a poor choice for it, and there are many third circles better suited for it. Similarly, while his light grants near total knowledge of the surrounding area, it also changes it utterly and so is not useful for scouting the terrain. For any of these services Urom will ask for one week during which he may study the vault of heaven in peace, so that he may advance his graft. He has not been known to cause mischief during this period, but like with all demons care must be taken to ensure he does not abuse this privilege.

Urom can enter creation whenever a Prince or King destroys a city so utterly that life cannot flourish there for 50 years, its cities torn down brick by brick, its people scattered or enslaved, and its fields salted. At such a time Urom falls like a star from heaven, poisoning the land even as he rebuilds it. Those who remain must swear service to him in order to survive his deathly light, and soon the kingdom emerges from the ashes of its defeat, in a new, more blasphemous form.
 
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