@GardenerBriareus @QafianSage
Rewrote it, what do you think?
Fatalistic Minion Fanatics
Cost: 5-20m, 0-1 wp; Type: Dramatic Action
Duration: Instant
Keywords: Obvious, Shaping
Requirements: Essence 3
Prerequisites: Magnanimous Warning Glyph
The minions of Malfeas work through the pain, because they know it pales in comparison to what their king will do should they fail.
By spending an additional 5 motes when marking someone with Magnanimous Warning Glyph, the infernal may grant them access to By Pain Reforged and Scar Writ Saga Shield. At the end of a scene where the target uses these charms, all damage taken is upgraded by one level, bashing to lethal, lethal to aggravated, the unholy fires of Malfeas poisoning their body from within as it races along their chakras.
If the Infernal knows Fealty-Acknowledging Audience they may choose to spend an additional 1 WP and 20 motes when using that charm to apply the effects of this charm to all who he marks.
@ManusDomine please threadmark
OK, so this is my core problem with this:
It's very exception-based design that could easily be done a better way - and by "better", I mean "with less mechanical complexity and without having to give Infernal charms to mortals". Look at what you're doing here - you're giving people a wound-penalty reducer and a soak booster. And you're layering on all these extra rules to enable it. And making it super expensive to use it, etc.
But what you want to do here is create a race of demonic mutants who are stronger and tougher than mortals at the cost of being twisted and corrupted by Malfeas' hate.
By contrast, Revlid's mutation rules have the following effects, among others:
Article: Regeneration (2)
The creature can heal entirely amputated body-parts without any medical care, as though each amputation was a single -4 health level filled with aggravated damage.
Tough (1-6)
Scales, fur, thick skin, a leathery hide, or a tough carapace increase the creature's natural soak by (M)L/B.
Natural Plating: Requires (Tough 2)
The creature's hide is supremely thick. The two-point version of this mutation provides the creature with armour that provides 3L/B soak, but inflicts a -1 mobility penalty. The four and six-point versions double and triple these effects, respectively. This armour is fused with the creature's body; it cannot be removed non-fatally.
Blade Proof (1-5)
The creature's durability, shield-like protrusions or misdirecting membrane allows it to parry lethal attacks barehanded without a stunt. The three-point version of this mutation also increases the Defense value of its natural attacks by one, and five points increases it by two.
Painless (2-6)
The creature is more inured to pain than most, ignoring -1 wound penalties from bashing damage. The four-point version of this mutation allows it to ignore -2 penalties, and six points reduces -4 penalties to -2.
These are mutations. They're balanced for use on mortals. Yes, if you apply them to people, you'll turn them into demonic mutants with flesh made of basalt or something, but that's just what a Malfeas do.
So why stack all these mechanical complexity when you could just look for a Malfean mutation-granting charm? For example, my old Weakness Purging Scar Tissue isn't exactly what you're looking for, but it's around the right ballpark and it also means that if you're Malfeas and you want to give your servants mutations, you mutilate them and then regrow a better version in their place, as per sadistic in his Excellency.
Last edited: