While I have you here I should probably ask if you are still working on or making changes to the Oramus charmset, because the Mythos Exultant looks like it could be used as a version of craftsman needs no tools with no mote cost by a sufficiently crafty and literal minded player.

Hmm?

Oramus: In addition to the standard rewards from stunting, the warlock may create an inanimate object within (Essence) yards. He may do so before the action is actually resolved, allowing him to (for example) swing from a rope that did not exist a moment ago. One-dot stunts may create an object with a Resources value no greater than 1, while two and three-dot stunts may create objects worth up to Resources 3 and Resources 5, respectively. Alternatively, the warlock may alter an existing object within range, provided no other character is currently using it. In this case, neither the original or altered object can greater than the relevant Resources cost. Either way, these changes must have an Oramesque theme, and return to normal after (Essence) hours.

Basically, how it works is that it lets do dramatic editing as a stunting thing as an in-character thing. As in, normally when dramatic-editing with stunting, you're just using something that in-universe existed all along. What this lets you do is go "Yeah, I know you said there wasn't a set of curtains for me to swing on, ST, but actually there's a set of grey drapes with Sima's comet on it", and now I'm swinging in.

Since they return to normal after (Essence) hours, you can't use it for long-term crafting - but you can just dramatically edit "cheap" items into being fairly easily (ie, 2 dot stunts are easy to get, but 3-dot stunts aren't). So, yeah, you can get your hands on cheap tools, but you don't get the speed booster and it won't give you expensive tools (like, say, a fine set of lenses).
 
Hmm?



Basically, how it works is that it lets do dramatic editing as a stunting thing as an in-character thing. As in, normally when dramatic-editing with stunting, you're just using something that in-universe existed all along. What this lets you do is go "Yeah, I know you said there wasn't a set of curtains for me to swing on, ST, but actually there's a set of grey drapes with Sima's comet on it", and now I'm swinging in.

Since they return to normal after (Essence) hours, you can't use it for long-term crafting - but you can just dramatically edit "cheap" items into being fairly easily (ie, 2 dot stunts are easy to get, but 3-dot stunts aren't). So, yeah, you can get your hands on cheap tools, but you don't get the speed booster and it won't give you expensive tools (like, say, a fine set of lenses).
Cool, I just wasn't sure if it was intended.

Edit: mostly because the charm was very clear on the 'change the background of the scene to do cool stuff' part, but it could be used overrule the ST when they say a dice pool is inapplicable.
 
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You could also use it to fraud people (probably people who don't recognize Oramaic imagery) by selling them resources 3 'art' that disappears after a few hours.
 
Okay, thank you to @I'llNameThisL8r for bringing this up, because I finally got around to merging the updated version of Szoreny into the main document. As a result, the Szoreny Charmset is now on Version 1.01.

Szoreny Version 1.01

Full and plentiful thanks go to @Revlid for his help in putting together this up-issue of Szoreny.

Patch notes are below:
Article:
2017-11-01
  • Document up-issued to 1.01 version, after extensive revision with Revlid.
    • Text of the Excellency modified to clean up and rephrase
    • Rouge-Daubed Charmer clarified, autosuccesses removed. Cost to resist this Charm at the time of activation reduced by 1wp.
    • Typo corrected in Fairest Empress Compliment. Fluff text changed.
    • Branch-and-Root Protrusion text corrected for typo. Functionality tweaked for balance and to make clear the benefits of having the extra limbs.
    • Back-Breaking Boughs rephrased to remove unnecessary words
    • Fluff text for No-Sleep Nootropic tweaked to make it slightly less on-the-nose.
    • Extensive changes to the rules text of Doppleganger Genesis Evocation, mostly for the purposes of clarity and making it less loooooooong
    • Text of Envious Heart clarified
    • Text of Quick-and-Silvery Touch clarified
    • Text of Fox Tongue Rumour tweaked for clarity (are you noticing a pattern here?)
    • Rules for benefits of Mercurial Sap Embrace clarified. Proper mechanical benefits of the flexibility added. Tweaked the Poison and heartsap benefits.
    • Text of Soul-Eating Mirror rephrased for elegance.
    • Pseudobulbar Affections extensively written. It's now a poison aura around the Infernal, which gets much of the same effects without messing around with the resolution of social attacks
    • Cleaned up the resolution of Szoreny Mythos Exultant.
    • Made it explicit that there is no way to produce heartsap without using Szoreny Charms and that it can only be self-inflicted, to prevent any kind of meta-Charm weirdness from other Charmsets that let you "copy poisons" or anything weird like that.
    • Text of Mirrored Desire Revelation tweaked for clarity and to make design intent clear.
    • NEW CHARM - World-Claiming Roots, to let you Doc Ock around with your silver metal limbs and provide an alternative to scaling things to Adorjan.
    • Fluff of Insensate Bark Tincture tweaked.
    • REMOVED CHARM - Race-Winning Aid deleted after consultation with Revlid due to lack of running themes in Szoreny and to avoid stacking synergies with Adorjan Charms.
    • Endless Pharmaceutical Solutions prerequisites modified to remove Race-Winning Aid (obviously).
    • Fluff of Immortal Emperor Benediction tweaked. The disease-curing option now makes you immune to the disease for a year and a day, to prevent immediate re-infection and to make the alchemical cure feel superior to thaumaturgical equivalents.
    • Reflections Upon Selfhood nearly completely rewritten to remove the teleport functionality (save for a swapping thing). It's now focussed on being a mirror-clone tool, with a higher cost, longer duration, and the clones are better for faking your death.
    • This Is Not Me tweaked to account for the changes to its prerequisite.
    • Tree And Branches Parable clarified to explain how excellencies work with it.
    • CHARM REPLACED - Other Deeds Plagiarism replaced with Spiteful Sabotage Blossoming. ODP had the problem that it was literally just inferior in every way to Memory Reweaving Discipline. As a result, it's been replaced in the Charm trees by a tool that makes Szoreny better at making other people fail and ruining their reputations.
    • CHARM REPLACED - Eternal Friend Demeanor was also just plain inferior to Memory Reweaving Discipline. As a result, now it's a MRD clone with an E2 prereq. Sorry, but Solar charmtech sets the precedent here.
    • Small tweaks made to the text of History Rewriting Triumph to help clarify it.
    • Clarified that the sidebar text "Quicksilver Sap and Heavy Metal Poisoning" replaces the rules for Szorenic sap in COCD:Malfeas.
 
Okay, thank you to @I'llNameThisL8r for bringing this up, because I finally got around to merging the updated version of Szoreny into the main document. As a result, the Szoreny Charmset is now on Version 1.01.

Szoreny Version 1.01

Full and plentiful thanks go to @Revlid for his help in putting together this up-issue of Szoreny.

Patch notes are below:
Article:
2017-11-01
  • Document up-issued to 1.01 version, after extensive revision with Revlid.
    • Text of the Excellency modified to clean up and rephrase
    • Rouge-Daubed Charmer clarified, autosuccesses removed. Cost to resist this Charm at the time of activation reduced by 1wp.
    • Typo corrected in Fairest Empress Compliment. Fluff text changed.
    • Branch-and-Root Protrusion text corrected for typo. Functionality tweaked for balance and to make clear the benefits of having the extra limbs.
    • Back-Breaking Boughs rephrased to remove unnecessary words
    • Fluff text for No-Sleep Nootropic tweaked to make it slightly less on-the-nose.
    • Extensive changes to the rules text of Doppleganger Genesis Evocation, mostly for the purposes of clarity and making it less loooooooong
    • Text of Envious Heart clarified
    • Text of Quick-and-Silvery Touch clarified
    • Text of Fox Tongue Rumour tweaked for clarity (are you noticing a pattern here?)
    • Rules for benefits of Mercurial Sap Embrace clarified. Proper mechanical benefits of the flexibility added. Tweaked the Poison and heartsap benefits.
    • Text of Soul-Eating Mirror rephrased for elegance.
    • Pseudobulbar Affections extensively written. It's now a poison aura around the Infernal, which gets much of the same effects without messing around with the resolution of social attacks
    • Cleaned up the resolution of Szoreny Mythos Exultant.
    • Made it explicit that there is no way to produce heartsap without using Szoreny Charms and that it can only be self-inflicted, to prevent any kind of meta-Charm weirdness from other Charmsets that let you "copy poisons" or anything weird like that.
    • Text of Mirrored Desire Revelation tweaked for clarity and to make design intent clear.
    • NEW CHARM - World-Claiming Roots, to let you Doc Ock around with your silver metal limbs and provide an alternative to scaling things to Adorjan.
    • Fluff of Insensate Bark Tincture tweaked.
    • REMOVED CHARM - Race-Winning Aid deleted after consultation with Revlid due to lack of running themes in Szoreny and to avoid stacking synergies with Adorjan Charms.
    • Endless Pharmaceutical Solutions prerequisites modified to remove Race-Winning Aid (obviously).
    • Fluff of Immortal Emperor Benediction tweaked. The disease-curing option now makes you immune to the disease for a year and a day, to prevent immediate re-infection and to make the alchemical cure feel superior to thaumaturgical equivalents.
    • Reflections Upon Selfhood nearly completely rewritten to remove the teleport functionality (save for a swapping thing). It's now focussed on being a mirror-clone tool, with a higher cost, longer duration, and the clones are better for faking your death.
    • This Is Not Me tweaked to account for the changes to its prerequisite.
    • Tree And Branches Parable clarified to explain how excellencies work with it.
    • CHARM REPLACED - Other Deeds Plagiarism replaced with Spiteful Sabotage Blossoming. ODP had the problem that it was literally just inferior in every way to Memory Reweaving Discipline. As a result, it's been replaced in the Charm trees by a tool that makes Szoreny better at making other people fail and ruining their reputations.
    • CHARM REPLACED - Eternal Friend Demeanor was also just plain inferior to Memory Reweaving Discipline. As a result, now it's a MRD clone with an E2 prereq. Sorry, but Solar charmtech sets the precedent here.
    • Small tweaks made to the text of History Rewriting Triumph to help clarify it.
    • Clarified that the sidebar text "Quicksilver Sap and Heavy Metal Poisoning" replaces the rules for Szorenic sap in COCD:Malfeas.
lol patch notes what a dweeb

just do what I do and gaslight players by updating the doc piecemeal and without any notice practically mid-game
 
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Here we go again, Sunlit Sands Session #23! Big props as usual to @Aleph for running, the rough session we had last week thankfully stayed in the past as today was much better all around. Solid session with some experimental plot moving forward.

Session 23 log

Prior to the session actually starting, we had a quick discussion regarding pacing and tone, which I'll elaborate on here:

Aleph expressed a concern that the game was too compressed into large downtime chunks with immediate, dense bursts of 'character interaction' between them. This was causing her problems, because she couldn't rightly portray the growing cast of NPCs or effectively convey new plot information.

Now, the reason for my go-go-go-ness lies primarily with my formative Exalted career. Most of the games I was in were very light-weight, beer/pretzels injoke fests. They had no real respect for time, both player and storyteller, and most of them were thinly plotted tracks between fight scenes that rarely meant anything. I as a player was denied agency to do things I wanted to do, which sounds more... negative than I intend, but it influences me greatly.

So with that in mind, I as a player desperately want to play a game that lets me make progressively larger marks on the world, to create enduring structures or perform feats of legend, instead of merely parading through an increasingly elaborate procession of one-off combat encounters that are tennuously focused on a climatic conclusion with the big-bad-de-jour; usually a deathlord or Yozi.

(Note that almost none of those games got to the 'Fight the big bad' step before dying).

In Sunlit Sands, Aleph was unprepared for how committed I was to constant growth and large-scale actions, and expressed the desire to reign that in, focusing on more in-person scenes and character interaction for the immediate future. My concern as I expressed to her was akin to 'in practical terms, I have to wait a real-life week to advance my plot, and I am always under the impression that I will either not get to play, or be forced to confront the reality that the game has died before anything could be accomplished.

That fear motivates me, to a level that is possibly unhealthy for game enjoyment.

It is a credit to Aleph and my... maturity, I suppose, that I'm able to set that fear aside for this session.

Now for the actual session postmortem!

This is Vahti. She is a Flame Duck. There are many Flame Ducks, but only one Vahti. Naturally, Inks's response to hearing 'breakfast in bed' is 'Flirt, and flirt hard.

Sourced from a prior conversation, Vahti's characterization is as follows- "If Maji is the demon on her shoulder going "rule, dominate the peons, be a tiger-princess, crush your foes!", Vahti is basically filling a similar niche of "imp of the perverse urging her on" for Inks' more brazen, flirtacious side. She's also unusually academic for a flame duck; the result of trying to emulate Inks' more cerebral traits (with less success, since Int 5 is harder to mimic than Flirt 7)"

A bit of harmless, character-building fluff in the opening scenes of the session is just what I as a player need to get into the groove, character on and moving.

Now, for context, Inks promised Hinna she would help with her research eight ingame months ago give or take. I completley forgot as a player as did Inks the character, suffice to say Hinna was less than sanguine about it. We invoked Vahti and Pipera both as plot-hook compilers, mostly just to not make the same mistake again.

The anhule silk-harvesting wing is still on the to-do list, but as mentioned, Aleph wanted a character session. Along the way we hashed out a few logistical details, like Inks's expanding staff to include Ajjim as cartographer and permanent resident in the townhouse. Tigerdad and daughter, best roommates.

More seriously, Ajjim can in his own way be the 'hero of another story' with Inks as a patron who breezes in at times. That's part of the beauty of Exalted as a setting and the kind of thing wildly diseparate powers are meant to do.

The best written example, in my opinion, is in fact the introduction of Excessively Righteous Blossom in the 1st edition Autochthonians book- I've linked the relevant passage.

What I'm trying to say here, is that Ajjim's viewpoint can be invoked by the storyteller to underscore the kind of presence an Exalt has on the setting, as well as the kind of impact Inks as a player character has. Like last week, Aleph made it pretty explicit that there are less than ten naturally Appearance 5 characters in Gem. To say nothing of the rarefied heights of Per 5, Int 5, Craft 5 and so on.

So hypothetically, a side-scene with Ajjim describing how Inks impacts his life, how he steps out of his bedroom to see this godking woman working miracles or making breakfast or bathing. That kind of thing is in my opinion critical to really selling Exalted, especially to new players. If you aren't starting as mortal, you need to use the mortals around the players to pin down why being an Exalt means something beyond game mechanics and abstracted powers.

Note that all this Ajjim stuff is just me noodling on about the topic, Aleph hasn't needed to touch on this yet and may never need to, but It's fun to discuss. I also really want the readers of these posts to learn things, tools and tricks to make their games better.

Anyway, having refreshed myself on today's agenda, Inks stopped in to visit Soft Ash, the overseer of her orphanage, and get a status update. Again, Consequences matter, and I think Aleph made the right choice here in choosing to elaborate on a previous event or action, instead of making up a brand new one.

Of the choices offered, I'm leaning mostly towards training the children to have Temperance 4, which is both fantastic and... I admit the main reason I want to do it is because I just want to see what would happen.

Part of the storyteller's job is to offer hints, or direction in the case of players floundering. I couldn't think fo what WAS viable, so I asked for assistance and got it.

Having resolved that, we finally approached Hinna, and got temporarily rebuffed. Remember- I accidentally snubbed this woman for eight months, and she was fairly Passionate about her secret sorcerous experimentation.

But having negotiated her schedule, Inks and Vahti finally have a proper sitdown with Hinna. Now, I admit I was suspicious of Hinna, her passion was frankly unnerving when she was first introduced, but I did not want to assume that she was inherently a Bad Guy, as Aleph generally aims for nuance or complexity in her characters. Exalted as a fandom has a tough time making characters come off as anything but what their magic glows as.

The running theme of the last half of the session is 'Tutorialization'. It's an underutilized concept and something that takes time to learn and master. It's the idea of presenting a situation or scenario with the intent of learning or instructing, as opposed to a 'Live fire' test.

The thing I want to stress here, is that in a bad table/game environment, this kind of thing invites a paranoia response- never go anywhere without a guard, never bring soft dependants like Vahti along, etc. Paranoia is a common thing.

So in this sequence, Aleph tutorialized the idea of 'lingering plotthread consequences' as well as 'Mortal Sorcerers' and implicitly, poison/similar mechanics. Hinna, whom Inks had unfortunately neglected due to previously mentioned reasons, has managed to both drug Inks and her newest squeeze. This is bad. Inks has an awful track record with poisons.
Now, a lot of people are going to call out the whole thing of Inks getting caught out by a poison effect- I could have been more paranoid, trying to assess the wine, but I chose not to. As much as I was supsicious of Hinna both before and during the scene, (infernalists are generally not seen as good people, but Inks is a Demonologist, so why throw stones?)

The funny thing- as the logs indicate, is that when Hinna revealed her sorcerous enlightenment, Inks was actually already going 'yeah I'd be happy to work with you, I just made a mistake."

Allowing people to be entertainingly wrong is fun.

From here we had a bit of experimentation- I could have opted to succumb immediately, but I wanted to see if Inks's pools were up to snuff. Against Toxicity 4 with only 17m left, I had very little chance...

now, I could have cranked to full totemic, generated 6m per action and burned an autosux every poison roll at the chance of keeping out of my incap level. I'd have had to pass at least 4 of the 10 poison intervals to stay ahead of the curve, but I would've been locked at -4 and no Minimum Essence rule to save me.

Also note that this is the first actual Combat roll of the game- we didn't join battle, as there were only two characcters who likely had identical speed traits, and bluntly, Hinna and Inks both are Nerds, with anemic physical stats accordingly.

After hashing out the mechanics and making a few experimental rolls, we both agreed that the more interesting path would be to have Inks succumb and see what Hinna has in store.

With that, the session and this post-mortem concludes!
 
Yes I know responced to a post over a week old...
The farmstrider stuff, in particular, is from that cool picture in the Dragonblooded MOEP for Cherak of a de-militarised warstrider being used to pull ploughs, so I decided that they used walkers for that position anyway (so for a hypothetical Shogunate game, "I can pilot a warstrider because I used to pilot a farmstrider back home" is a totally valid reason for characters to have the appropriate skills).
Said illustration is on page 62 for thous interested.
Speaking of the Shogunate era I can't help but feel annoyed at the late Wight Wolf. 2nd seemed to know what they wanted the history of Creation to looked like for better or worse, and yet we have this huge gap in the history of the world. Except it's the wrong part of the first age we missing detailed information on. In game the age of dreams is supposed this dissent hazy thing with every have little intment details but no real idea on what it was like. Meanwhile the Shogunate is still a vary recent thing. While it should still be in living memory the same way the first world war is. As players though we get the opposite.


Also can I just take a moment to complain about 3rd publishing rate? The core book has been out for over a year now, and yet we still haven't seen a thing besides that conpair that to second edition whare all of this:


released within 6 months of the first book coming out!
It really makes me hesitate to put money down for Third Edition. Especially from what I've heard from you guys. It also don't help that I can't really bring this game into my local store seeing as it's only sold via Drive thru RPG.
 
Yes I know responced to a post over a week old...
Said illustration is on page 62 for thous interested.
Speaking of the Shogunate era I can't help but feel annoyed at the late Wight Wolf. 2nd seemed to know what they wanted the history of Creation to looked like for better or worse, and yet we have this huge gap in the history of the world. Except it's the wrong part of the first age we missing detailed information on. In game the age of dreams is supposed this dissent hazy thing with every have little intment details but no real idea on what it was like. Meanwhile the Shogunate is still a vary recent thing. While it should still be in living memory the same way the first world war is. As players though we get the opposite.


Also can I just take a moment to complain about 3rd publishing rate? The core book has been out for over a year now, and yet we still haven't seen a thing besides that conpair that to second edition whare all of this:


released within 6 months of the first book coming out!
It really makes me hesitate to put money down for Third Edition. Especially from what I've heard from you guys. It also don't help that I can't really bring this game into my local store seeing as it's only sold via Drive thru RPG.
This was painful to read. Please proofread your posts.
 
Also can I just take a moment to complain about 3rd publishing rate? The core book has been out for over a year now, and yet we still haven't seen a thing besides that conpair that to second edition whare all of this:


released within 6 months of the first book coming out!
It really makes me hesitate to put money down for Third Edition. Especially from what I've heard from you guys. It also don't help that I can't really bring this game into my local store seeing as it's only sold via Drive thru RPG.

Yeah but

Most of those books are crap.

Like yeah 3e's release schedule is fucking glacial but at the same time a big reason those books got released so fast is because some parts are literally copy-pasted from the 1e version with almost nothing changed?

So 2e comparisons are not exactly the damning comparison you might think they are.
 
Yeah but

Most of those books are crap.

Like yeah 3e's release schedule is fucking glacial but at the same time a big reason those books got released so fast is because some parts are literally copy-pasted from the 1e version with almost nothing changed?

So 2e comparisons are not exactly the damning comparison you might think they are.
Moep: The Dragonblooded is great! I liked CoTD: The Scavenger Lands as well.
 
Yeah but
Most of those books are crap.
Excuse you.

Only unambiguously crap book there IMO is Scroll of the Monk, and even that gave us both Dreaming Pearl Courtesan and Golden Exhalation, so not a total waste. And Tahu has a point; if your pipeline is too slow for people who put cash money down for the core book to keep faith in the line, it's as much a waste of space as a book that was too rushed.

Not going into why that is, or blaming the current developers, or even the previous ones.
Just making an observation.
 
Honestly I think all the complaining about 3e is so very stale. My favorite part of 3e is the fluff and that's easy enough to port into a 2e game. I think the more we as a fandom obsess over 3e and it's myriad mistakes, the higher we set the bar for future releases. Eventually we will set it so far up there that nothing will appease us, and the whole Lunar situation is probably already there.
 
Yes I know responced to a post over a week old...
Said illustration is on page 62 for thous interested.
Speaking of the Shogunate era I can't help but feel annoyed at the late Wight Wolf. 2nd seemed to know what they wanted the history of Creation to looked like for better or worse, and yet we have this huge gap in the history of the world. Except it's the wrong part of the first age we missing detailed information on. In game the age of dreams is supposed this dissent hazy thing with every have little intment details but no real idea on what it was like. Meanwhile the Shogunate is still a vary recent thing. While it should still be in living memory the same way the first world war is. As players though we get the opposite.
Not quite living memory. Very few people/beings are still going to be alive from that time, with many of the exceptions also having lived during the high first age. The rest are a small enough pool that, while technically under living memory, it's practically not. Even among dragonblooded you're looking at something like 3 times the normal lifespan to have lived at that time. And it's certainly not helped that the transition from Shogunate to current day was a brutal pair of catastrophe's that almost killed everything.

Still, that's a pretty common complaint, along with the number of High First Age ruins/Works still around as opposed to Shogunate ones.

Also can I just take a moment to complain about 3rd publishing rate? The core book has been out for over a year now, and yet we still haven't seen a thing besides that conpair that to second edition whare all of this:
Note that those books had some pretty wild swings in terms of quality and effort. That said, I'd imagine that the slow rate of progress, both for the core book and for other works, might have had something to do with the switch in leadership. Which inevitably also slowed things down.
 
That said, I'd imagine that the slow rate of progress, both for the core book and for other works, might have had something to do with the switch in leadership.
I think it's safe to say that a slow rate of progress was an issue with the developer team, and not a problem from changing leadership.
In case you forgot:
This may change as the new hierarchy settles, but acting like it hasn't been a thing since the Kickstarter is a bit disingenuous.
 
I think it's safe to say that a slow rate of progress was an issue with the developer team, and not a problem from changing leadership.
In case you forgot:
This may change as the new hierarchy settles, but acting like it hasn't been a thing since the Kickstarter is a bit disingenuous.
My point is that the slow rate of progress caused the change in leadership. So maybe hold back on your accusations.
 
Excuse you.

Only unambiguously crap book there IMO is Scroll of the Monk, and even that gave us both Dreaming Pearl Courtesan and Golden Exhalation, so not a total waste. And Tahu has a point; if your pipeline is too slow for people who put cash money down for the core book to keep faith in the line, it's as much a waste of space as a book that was too rushed.

Not going into why that is, or blaming the current developers, or even the previous ones.
Just making an observation.
Really my biggest complaint is I can't get this book in my local brick and mortar store. Which in turn means I can't really get any support form the store if I were to try and start a game like using some of the dedicated tables they have for RPG's, or help with recruiting new players.
 
Moep: The Dragonblooded is great! I liked CoTD: The Scavenger Lands as well.
Moep: The Dragonblooded is great!
Moep: The Dragonblooded

Manual of Exalted Power: The Dragon-Blooded is awful, it's a copy-paste job of the 1e book with more unnecessary details added and an explanation of how the Immaculate Dragons never really existed (because we can't leave ambiguity that the Glorious Solar Dick is the biggest and bestest now can we?) and that Fire Aspects of the First Age were really just concubines and common soldiers, nothing more. It's Charmset is so awful that about five rewrites have been written for it, and when Dragon-Blooded actually received an errata it was not enough. It has Charms that fail against any kind of magic, Charms that just flat-out fail against all Celestials, Charms that fail against Dragon-Blooded so they can't even use it on each other and by sheer force of how little anybody cared, an Excellency that actually manages to be more mote-efficient than anyone else. Manual of Exalted Power has long, detailed sections about how the original Dragon-Blooded had 'libidos of epic proportions' and FUCKED EACH OTHER, ALL THE TIME to produce HUNDREDS OF BABIES to be ready for the war. It flanderizes the Realm and Dynastic society to cardboard cutouts and forgets to talk about all the interesting parts of Dynastic politics and history because it rather wants to talk about how AWESOME THE SCARLET EMPRESS IS HAVE YOU HEARD THE EMPRESS IS AWESOME.

Manual of Exalted Power: The Dragon-Blooded is a literally unfinished book and it is awful.
 
Not quite living memory. Very few people/beings are still going to be alive from that time, with many of the exceptions also having lived during the high first age. The rest are a small enough pool that, while technically under living memory, it's practically not.

Yeaaah, very few. It only includes most Celestial gods, loads of terrestrial gods, all the demon lords....

Inmortality is a dirty common trait in Exalted, man.
 
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Yeaaah, very few. It only includes most Celestial gods, loads of terrestrial gods, all the demon lords....

Inmortality is a dirty common trait in Exalted, man.
Um.... a lot of them don't really count for the purposes of the Shogunate.

I mean, the terrestrial gods? Mostly dead. The balorian crusade did that.

The Celestials. Stuck in Yu-shan. Barely knows anything about the Creation during the Shogunate. Not interested, either.

The demon lords, which I assume were 3rd circle demons, were all stuck in hell. Since there was a distinct lack of solars to summon them.
 
I mean, the terrestrial gods? Mostly dead. The balorian crusade did that.

The Crusade didn't reached the Blessed isle, so you at least 1/5th of the terrestrial gods survived. Actually more, we have plnety canon examples of terrestial gods from out of the isle that survived the catalaclysms.

The demon lords, which I assume were 3rd circle demons, were all stuck in hell. Since there was a distinct lack of solars to summon them.

Lunars. Terrestial infernalists. Demons aren't going to be the best source but i am pretty sure you could find at least a few with good knowledge of the Shogunate.

The Celestials. Stuck in Yu-shan. Barely knows anything about the Creation during the Shogunate. Not interested, either.

Lol. The Celestial gods receive informs of basically everything in Creation, and they are certainly most interested, even if only in their domains.


So yeah. There are plenty of living people from the era around.
 
Welp, I decided that reading this thread from the beginning was a good idea, so that I'd know what to do (and not to do) when running a game of exalted. That game has since collapsed in the three or so months it's taken me to finish this damn thing, but still. I figure I could at least present the weird bit of homebrew that's been knocking about my brain, see if anyone else could find a use for it.
Bonfire Harness

Artifact ****

Repair 3

The candle that burns twice as bright burns twice as quickly, but oh, what a flame!

The Bonfire Harness was designed by a savant of house Mnemon, and consists of a series of straps, inlaid with carefully aligned Jade, that cover the arms, chest and legs of the wearer. In the centre of this arrangement, placed squarely in the centre of the chest, is a plain circle of Orichalcum. The Bonfire Harness has an attunement cost of 5 motes, and cannot be worn with armour. Each Bonfire Harness needs to be specifically calibrated to its user, in a process that requires as a repair check, and will not work for someone that it is not calibrated for.

The Bonfire Harness boosts the wearers abilities to rival that of the Anathema. Upon activation, the harness forces the Essence flows of the wearer into alignment, causing their veins to pulse with a light the colour of their anima. For every three motes the wearer commits, they gain one charm die to a specific combination of Physical Attribute and Ability (such as Dexterity + Martial Arts, or Strength + Athletics). They can spend up to a maximum of (Attribute + Ability) additional dice, explicitly allowing them to gain more than their usual charm dice cap. This power, however, comes at a price. For every (Stamina/2) actions that the wearer takes with motes committed to this artifacts power, they suffer a single unsoakable level of Aggravated damage, as their body begins to break apart under the strain.

I'm unsure as to whether or not this counts as balanced, due to, if nothing else, the fact that it plays with the charm dice cap. On the other hand, it just allows for people to briefly hit Solaroid dice caps at a fairly harsh price. My mental image of where this would be used is as a some kind of final gambit by the head of a monastery, delaying the reckless Anathema challenger whilst their students rush to safety, burning themselves out in the process.
 
Yeah but

Most of those books are crap.
In retrospect they are, but only with the release of other material proving Why it is not good anymore. And this isn't something exclusive to just 2e either, as much as people would like to claim 2e ruined everything. A good chunk of early 1e releases became downright terrible in fairly short order as well, including the corebook itself as (like with 2e) they figured out more ways to write inventive Charms and use the mechanics of the system better to counteract its biggest flaws (and create entirely new ones, like Layered Persistents). What are generally regarded now as "the good 1e books" are Games of Divinity, Scavenger Sons and Manacle and Coin, three of the least mechanics-dependent books of that time, while the Castebooks, Book of Three Circles, the 1e Storyteller's Companion, and so on were generally considered varying degrees of awful or replaced by better material later on. A Corebook Solar was genuinely worse off than many other splats simply on the basis of being the first to have Charms written, and both Dragonblooded and Lunars were not much better.

1e Lunars, as the first printed Celestials, only got the heat to "be better" initially because they were arguably supposed to be a match for Solars in strength, but were choked by their own Charm-cloud into being worse in ways that were not especially apparent until DBs and Abyssals showed who Else they were competing with. Dragonblooded themselves were not very mechanically good in 1e either, but had something of an Amazing amount of worldbuilding poured into them, and "not supposed to be as good as Celestials anyway," causing most of their mechanics flaws to get a pass. If you were a DB and you wanted to fight decently, you took MA and an Immaculate Dragon style, period. Typically Fire Dragon, no matter the aspect, because it was the only official example of a "Hopping Defense" (dubbed for Hopping Firecracker Evasion, eventually called Flurry Breakers) to ever see print, in many ways stronger than Perfect Defenses of the time.

The inability for 1e Solars to keep pace with Abyssals and Sidereals eventually meant Power Combat got printed in the Player's Guide, in some ways a combat-system revamp that'd form the basis for 2e alongside Alchemicals, and in others a "paid Errata" to boost or modify many existing Solar Charms to be comparable to what came after them. Even that didn't entirely span the gap, and so we got Cult of the Illuminated, whose chargen section would cause even a Solar-partisan to consider it a Tad much for what is intended to be a starting character. But even those weren't a good patch, because it was dictating a whole history and fleshed-out background for a character in the ways the Corebook did not, even if you Did like its ridiculous double-Favoreds and buckets of discounted Charm purchases (primarily speedbumps and nonviable powers gating off Good Charms).

2e only avoided this gradual decline from word-one such as it did by forcibly making Corebook Solar Charms the top-end maximum in every category which mattered, and every resulting book had to either duplicate or downpower other Charms in comparison (such as finally adapting a decent Solar Hopping Defense in Leaping Dodge Method, imposing weird limits on splat-iconic powers which never existed before, like Lunar Knacks, making DBs fail against Celestial magic, etc).

Basically, the first books of any Edition are always going to be some of the worst for a line, either by what little they know about what they are doing in comparison to what comes after, or by how much their influence causes the rest of the game to buckle under its ironclad restrictions. The only way you get around this is using extensive mechanics planning that White Wolf has never really held any of its properties too, even before it got split apart into its various new incarnations.

I think the more we as a fandom obsess over 3e and it's myriad mistakes, the higher we set the bar for future releases. Eventually we will set it so far up there that nothing will appease us, and the whole Lunar situation is probably already there.
Look, I can sympathize with the negativity getting tiresome after almost 5 years, but the reason that negativity has persisted is because there has been 5 years worth of shit to be negative about. And on the other side, the sheer number of people who are willing to shrug and say that "getting ANYTHING is a blessing" or "it doesn't have to be Good, just better than before" to divert all legitimate criticism which can be made about the thing. Because for some of these folks there is Always a new and far-flung excuse for why we can't pass judgement on Ex3 just yet. Hope springs eternal for sunk costs.

No matter how many promises which got made then broken, no matter how far the quality of the product dipped, or how much contempt the Developers had visibly held their audience in, one simply Can't go making such remarks until the book is actually Out, or the next book, or the next Exalt splat, and so on forever. Those pictures, or text, or page formatting, delays or even personal attitudes could always change later, and somehow this Potential for change when none of it has ever actually been borne out in practice somehow makes up for the initial Wrong happening in the first place. The Ex3 we have now is not any different than the one we saw years ago, and its not out of line to question the Hows and Whys at length, especially for anyone who unfortunately put money into it.

But really, at the end of it this is not Our problem to solve. If the fandom is in an unpleasable place now, then they made their own bed by promising the moon and the stars without any ability or intention to follow through on it. "We'll give you the game you always wanted!" quickly became "we'll give you the game we want to give you, and you'll love it, so shut up" the moment the checks were cashed and no oversight was given to the project. You can argue this doesn't, or shouldn't, apply to the new Devs anymore, but they knew they were captaining this sinking ship the moment they signed onto the task. Because Holden and Hatewheel went far out of the way to make themselves the de-facto figureheads of "what Exalted is now," to the point of tracking down dissenting opinions on other forums, including this one, explicitly to argue with people during work hours simply to point out just how shit this "fan interpretation of how Exalted works as a game or setting" really was and how awful the fans were for believing it.

If anything, the standards have not been held high Enough, even by the low publishing qualifications of the average tabletop game. Asking them "just don't be this terrible anymore" and not being met with "fuck you, we're professionals" should be the minimum we should be demanding of this kind of project, not setting fire to a huge pile of money and telling ourselves it was our fault for foolishly thinking it could work out anyother way.
 
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Sometime, a Tomescu cries out in pain when it's neither at the start nor end of day.

Ligier's light begins to dim as Na Lạc Ca's body embrace every streets and alleys in the neighborhood.

vendor table may become sentinel and grow wings

Those who can dispel Na Lạc Ca changing
I'm sorry, but spelling mistakes

It's should be its

Body embraces every street and alley

Sentinel should be sentient

Na La Ca's changing
 
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