More fanon than canon, and not even good fanon.
Most peoples' view of Exalted is more fanon than canon, and with good reason. Arguing that my particular fanon assumptions are inferior to your is... not a good way to open a productive dialogue.

The Exaltations don't actually carry the duties of the Icarnae, and they don't enforce their ideals; there's nothing in a Solar Exaltation to stop you from becoming a decadent and despairing waste of power and skill. As the late First Age proved, Exalts can fail the same way their patrons can. And like their patrons, they retain their awesome power when they do so.
You've rather missed the point, haven't you?

Solars don't get access to Nihilistic Addiction Prana, or Paralytic Insight Paroxysm, or some other Charm that represents how Sol Invictus completely self-destructed. Lunars don't get Charms that obligate them to emulate Luna's great failing and abandon that which they once protected. Sidereals don't take on the Maidens' flaws as they grow in power, at least not as a result of learning Charms that brand said failings into their souls.

Infernals?

Intolerable Burning Truths. Hateful Wretched Noise. Murder Is Meat.

As people have pointed out, the Infernal charmsets are about trying to make you behave like the Yozi they come from, warts and all, and you basically have to fight them if you want to do things that aren't firmly inside those guidelines.

Because the Celestial Exaltations, and the Terrestrial Exaltations? The Incarnae (and Gaea) empowered them when they were in their prime, before doubt and weariness and existential despair consumed them from the inside out.

The Yozis empowered the Infernal Exaltations after they were broken, and so their brokenness was expressed in the Exaltations' powers.

Hence, they're more representative of the being that empowered them than the Solar/Lunar/Sidereal Exaltations. A Slayer knows that Malfeas is an apoplectic self-hating tyrant, because his Malfean Charms are entirely about being an apoplectic self-hating tyrant. Meanwhile, a Dawn is going to assume that Ignis Divine is a swell dude who kills demons and doesn't afraid of anything because that's what his Exaltations' Charms are about - and will receive a nasty wake-up call if he ever gets into the Jade Pleasure Dome and finds out that the modern Unconquered Sun is basically Howard Hughes with an infinite morphine supply.
 
Damnit, I need to find a decent calendar, does anyone know of one? The core pdf says the year begins in Ascending Air and finishes in Descending Earth, followed by Calibration, but all seasonal calendars I can find disagree. There's one that goes Water-Wood-Fire-Earth-Air-Calibration (This one says it's 3rd Edition btw.), another goes Air-Water-Earth-Wood-Fire-Calibration while a third is in the correct order. The fuck?
 
Damnit, I need to find a decent calendar, does anyone know of one? The core pdf says the year begins in Ascending Air and finishes in Descending Earth, followed by Calibration, but all seasonal calendars I can find disagree. There's one that goes Water-Wood-Fire-Earth-Air-Calibration (This one says it's 3rd Edition btw.), another goes Air-Water-Earth-Wood-Fire-Calibration while a third is in the correct order. The fuck?

Second edition pg26 says it's Air-Water-Earth-Wood-Fire-Calibration, but the 4 weather seasons and the 5 elemental seasons don't match at all in that system, so they may have made major changes to the calendar for 3E.
 
Second edition pg26 says it's Air-Water-Earth-Wood-Fire-Calibration, but the 4 weather seasons and the 5 elemental seasons don't match at all in that system, so they may have made major changes to the calendar for 3E.
Well... Doesn't the sun not come up during Calibration? Five days with no sun would cool things significantly, enough so that merely going from midsummer to midwinter is probably a result of magical stabilization by the dragonlines.
 
Waiting Ones
Lesser Dead
Dead by Many Causes


There is an old house up on the hill. They say that there were once three children who lived up there, along with their mother. One day she went out to get food and she fell and broke her neck. The children never left the house, but they're still waiting for her. And perhaps if a woman approaches carrying a basket of bread, she sees the little emaciated ghost children and they weep with happiness when they see her. That lasts until they realise she's not their mother. Then they get spiteful. No wonder the locals don't go up there.

Someone is left behind. Perhaps it is a maiden, waiting for her lover to return from the wars. Maybe it is a child whose parent promised they'd be back with food and never made it back home. Maybe it's a person who dies before the doctor arrives. What matters is that there was a promise, and it was broken. The ghost lingers, awaiting someone's arrival and the fulfilment of the old promise. Such ghosts usually resemble their living self closely, although there is always some mark of the promise on their form; a mask, a kiss-shaped scar on the hand, or the words of the promise carved into their chest.

The materialisation conditions of such spectres are almost always directly linked to people who resemble the one they're awaiting. The children waiting for their mother to bring back a meal can be seen by motherly women carrying food; the woman waiting for her lover is physical for curvy redheads. Alas, death blurs the memories and such ghosts often lack the capacity to recognise their loved one. Sometimes tales with these ghosts have a happy ending when the promised is fulfilled and they pass on peacefully, but others feature an age-maddened ghost trapping someone who resembles someone long dead, or cruelly slaying them for the crime of not being who they thought they were.

Necromancers find that such ghosts can easily be manipulated by their single-minded focus on the promise that traps them to the earth. The waiting ones are bound to a single place, and often display poltergeist-like abilities to hurl things at anyone who threatens their home - if magic is used to grant them a new anchor, they make excellent guardians. Exorcists, by contrast, usually concern themselves with resolving the ancient promise - which can be difficult indeed when the person they're waiting for has been dead for centuries. It is hard, but it can be possible to persuade a waiting one that the person they await will never come back. Such a path is risky though, because if they do not pass to Lethe immediately they are often consumed by spite and take it out on the bearer of that unwelcome truth.
 
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Waiting Ones
Lesser Dead
Dead by Many Causes


There is an old house up on the hill. They say that there were once three children who lived up there, along with their mother. One day she went out to get food and she fell and broke her neck. The children never left the house, but they're still waiting for her. And perhaps if a woman approaches carrying a basket of bread, she sees the little emaciated ghost children and they weep with happiness when they see her. That lasts until they realise she's not their mother. Then they get spiteful. No wonder the locals don't go up there.

Someone is left behind. Perhaps it is a maiden, waiting for her lover to return from the wars. Maybe it is a child whose parent promised they'd be back with food and never made it back home. Maybe it's a person who dies before the doctor arrives. What matters is that there was a promise, and it was broken. The ghost lingers, awaiting someone's arrival and the fulfilment of the old promise. Such ghosts usually resemble their living self closely, although there is always some mark of the promise on their form; a mask, a kiss-shaped scar on the hand, or the words of the promise carved into their chest.

The materialisation conditions of such spectres are almost always directly linked to people who resemble the one they're awaiting. The children waiting for their mother to bring back a meal can be seen by motherly women carrying a food; the woman waiting for her lover is physical for curvy redheads. Alas, death blurs the memories and such ghosts often lack the capacity to recognise their loved one. Sometimes tales with these ghosts have a happy ending when the promised is fulfilled and they pass on peacefully, but others feature an age-maddened ghost trapping someone who resembles someone long dead, or cruelly slaying them for the crime of not being who they thought they were.

Necromancers find that such ghosts can easily be manipulated by their single-minded focus on the promise that traps them to the earth. The waiting ones are bound to a single place, and often display poltergeist-like abilities to hurl things at anyone who threatens their home - if magic is used to grant them a new anchor, they make excellent guardians. Exorcists, by contrast, usually concern themselves with resolving the ancient promise - which can be difficult indeed when the person they're waiting for has been dead for centuries. It is hard, but it can be possible to persuade a waiting one that the person they await will never come back. Such a path is risky though, because if they do not pass to Lethe immediately they are often consumed by spite and take it out on the bearer of that unwelcome truth.

Tiny correction. I feel like it should be "food" rather than "a food" in the third paragraph.
 
The seasons in Creation are a tricky thing, because they don't actually conform to the months of the year at all, they vary to the influences of the Directions in differing proportions. The North is longer winters with shorter summers, while the East and Center have a longer growing season because in the First Age the Solar Exalted petitioned the weather gods to extend a third harvest. The South has almost no winter to speak of, least of all rain to denote the spring or fall, while the West is more temperate but punctuated by cold and rough storms.

If you're working in the East then, your Calendar will look something like this, with the characteristic long-summer and sudden, brief-but-harsh winter:


Though at this point I would not be surprised if none of the Ex3 writers had actually Known there was an existing calendar system at all.
 
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Solars don't get access to Nihilistic Addiction Prana, or Paralytic Insight Paroxysm, or some other Charm that represents how Sol Invictus completely self-destructed. Lunars don't get Charms that obligate them to emulate Luna's great failing and abandon that which they once protected. Sidereals don't take on the Maidens' flaws as they grow in power, at least not as a result of learning Charms that brand said failings into their souls.
You've rather missed the point, haven't you?
Infernals are the only Exalts whose charms are intended to mimic their patrons. The idea that Solar Exaltations were intended to make the Solars more like the Unconquered Sun is pretty much unsupported by anything in canon - including the charms, which lack things like virtue-based permanent buffs, the ability to grow 2 extra arms, etc. There's more focus on the themes (e.g. perfection of skill) than straight Be The Sun stuff.

Feel free to use it in your games, but it doesn't have any support in the canon material. Thus, criticism.
 
Except, you know, when they get Charms like 'Eyes of the Unconquered Sun'. The Solar exalted do not directly copy the charms of their patron (though tbh, trying to use the same Charms for Primordals/Yozi and playable characters is going to lead to tons of issues and probably not a good idea in general), but to say they are not drawing on the motives and imagery of their Patron at all is wrong too.
 
Then why is 5 Days of Darkness a god?
His name is Five Days Darkness.
And if I have the correct quote this was what his 1E version said about Calibration;
During each Calibration, he pursues his own private ritual, possessing a boy of five years old who must have both parents living. He dwells with the boy's family for five days, acting in every respect like his host, though the learned can recognize him by the fact that the child sleeps between dusk and dawn every night like the dead, that any still water which he touches becomes as black as ink and that, if addressed by name as Five Days Darkness, he must respond. On the last day of Calibration, just before sunset, he slays the child's entire family with hands and teeth before vanishing at sunset, leaving behind his unconscious host."
I don't know if that was changed for 2E, but iirc it switched his Day/Night cycle so he could only be active during the night instead of only during the day.
 
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Though at this point I would not be surprised if none of the Ex3 writers had actually Known there was an existing calendar system at all.

What the fuck, dif? I know being petty and ignorant in bashing on Ex3 is practically a hobby for some people here, but I thought Vance and Minton at the very least were tolerated and they wrote large sections of the core.
 
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While I have only the utmost distaste for Holden and Hatewheel, declaring that they didn't know about the calendar system might be called libel. At least criticize the system and the developers to the degree that they have earned for themselves.
 
Damnit, I need to find a decent calendar, does anyone know of one? The core pdf says the year begins in Ascending Air and finishes in Descending Earth, followed by Calibration, but all seasonal calendars I can find disagree. There's one that goes Water-Wood-Fire-Earth-Air-Calibration (This one says it's 3rd Edition btw.), another goes Air-Water-Earth-Wood-Fire-Calibration while a third is in the correct order. The fuck?

Second edition pg26 says it's Air-Water-Earth-Wood-Fire-Calibration, but the 4 weather seasons and the 5 elemental seasons don't match at all in that system, so they may have made major changes to the calendar for 3E.

They did change it for 3e, presumably for the reasons Xyzarach mentioned. So 2e's is Air-Water-Earth-Wood-Fire-Calibration, while 3e's is Air-Water-Wood-Fire-Earth-Calibration; the calendar Dif posted is correct, but only for 2e.

The only correct one for 3e I seem to have found is this one:

I don't know if that was changed for 2E, but iirc it switched his Day/Night cycle so he could only be active during the night instead of only during the day.
He doesn't possess a child during Calibration and then kill his family in 2e, thankfully. Honestly, that seems just like a randomly edgy 1e thing.

He's like a younger brother of the UCS in 1e, complete with looking like a pitch-black version of him with four arms and all, whereas in 2e he seems a bit closer to a son (with only two arms). In both, his main grudge is against the calendar gods, and everyone seems to assume he's evil because he just can't stand the light of the sun.

Like beowolf, I also always thought that the Sun didn't shine during Calibration, honestly. It just makes more sense that they're five days of a weird twilight where things are neither shining or really pitch-dark; a period of time where the heavens as a whole are just taking a break.
 
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They did change it for 3e, presumably for the reasons Xyzarach mentioned. So 2e's is Air-Water-Earth-Wood-Fire-Calibration, while 3e's is Air-Water-Wood-Fire-Earth-Calibration; the calendar Dif posted is correct, but only for 2e.

The only correct one for 3e I seem to have found is this one:


He doesn't possess a child during Calibration and then kill his family in 2e, thankfully. Honestly, that seems just like a randomly edgy 1e thing.

He's like a younger brother of the UCS in 1e, complete with looking like a pitch-black version of him with four arms and all, whereas in 2e he seems a bit closer to a son (with only two arms). In both, his main grudge is against the calendar gods, and everyone seems to assume he's evil because he just can't stand the light of the sun.

Like beowolf, I also always thought that the Sun didn't shine during Calibration, honestly. It just makes more sense that they're five days of a weird twilight where things are neither shining or really pitch-dark; a period of time where the heavens as a whole are just taking a break.
I only read the 2e one, where he's called out as the 'only natural creature of darkness' (I guess except for the Ebon Dragon) and I got the impression that he's the god of Calibration and thus Calibration was 5 full days of darkness. Weird.
 
Except, you know, when they get Charms like 'Eyes of the Unconquered Sun'. The Solar exalted do not directly copy the charms of their patron (though tbh, trying to use the same Charms for Primordals/Yozi and playable characters is going to lead to tons of issues and probably not a good idea in general), but to say they are not drawing on the motives and imagery of their Patron at all is wrong too.

Classic exalts certainly draw on the themes of their patrons, but they don't pick up the details the way Infernals do.

If Solars worked like Infernals, they'd grow extra arms.

Most peoples' view of Exalted is more fanon than canon, and with good reason. Arguing that my particular fanon assumptions are inferior to your is... not a good way to open a productive dialogue.

It's unavoidable, as you can see from the fact that you're doing more or less the same thing.

You've rather missed the point, haven't you?

...

The Yozis empowered the Infernal Exaltations after they were broken, and so their brokenness was expressed in the Exaltations' powers.

Hence, they're more representative of the being that empowered them than the Solar/Lunar/Sidereal Exaltations.

Yes. Infernal Exaltation represents its creators more directly. No, that's not because it's somehow "more honest", or because it was made by overbeings who were emotionally healthy at the time. The unbroken Primordials in Gunstar Autochthonia produced Infernals that were about equally nasty. It's just that Infernal Exaltation trns you into a baby Primordial, while classic Exaltation doesn't turn you into a baby Incarna.

There's nothing in the Solar, Lunar, or Dragonblooded charmset or non-Charm powerset that implies the patrons are better people than they actually are. Or worse people. Really, they don't comment on the current state of their patrons at all; just on their themes.

The odd one out is the Sidereal powerset, but overall that thing makes the Maidens look worse than they are.

Meanwhile, a Dawn is going to assume that Ignis Divine is a swell dude who kills demons and doesn't afraid of anything because that's what his Exaltations' Charms are about - and will receive a nasty wake-up call if he ever gets into the Jade Pleasure Dome and finds out that the modern Unconquered Sun is basically Howard Hughes with an infinite morphine supply.

There's nothing in the Solar Charmset about being a swell dude. The admirable qualities it grants are qualities that the Sun actually has.

And while I'm not opposed to the fanon that treats the Sun's withdrawal from the world like this, it's not undisputed or even canonical; you shouldn't assume everyone shares it.
 
I only read the 2e one, where he's called out as the 'only natural creature of darkness' (I guess except for the Ebon Dragon) and I got the impression that he's the god of Calibration and thus Calibration was 5 full days of darkness. Weird.

His title as the god of Calibration is a self-proclaim one as a "Fuck you" gesture against the gods of calendar.
 
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Yes again ladies and gentlemen it is time for anotherr session of Sunlit Sands!

I had a lot of fun with this one and I think- despite having a terrible cold (almost over it), and @Aleph being between plot notes, we were both on our A-game as much as could be expected. We got stuff done, we didn't have a lot of confusion or faffing about, we were on-stride for most of the day.

Anyway, without further ado...

Session 21 Game Log

So begins Session 21- with a party! One that Inks is not participating in specifically, but festival periods are important in Creation. I should remind everyone that Creation is thick with holidays, feast weeks, rituals and auspicious dates. And unlike the modern era, important events happen often enough at a local, national, directional or even worldwide scale to be made into a new party period. Or prayer day, whatever.

It helps that there is likely a god who's job is to oversee this day, and sends messages to their cults/priests to get the word out. Not that it matters for Sunlit Sands right here, but worth noting.

Now, Inks doesn't know what the party's for, didn't think to ask, but details like this are important to Exalted and the running of games. Specific days and dates are nice, but broader, 'clouds' of detail are also useful.

And now we are introduced properly to Vahti. I was expecting something like this. I did not expect this. I approved regardless.

Now, I made the choice to roll my Temperarnce 2 even though there's really no mechanical demand- trusting Inks's reaction to the dice and the intensity therein though was more fun for me and Aleph. Randomness, especially benign randomness, adds to the fun!

Anyway, Vahti has arrived, and has joined the august ranks of Inks's implicit lesbian harem. Light sensual content and ribald humor are things I like and enjoy in my Exalted, and Aleph continues to be a steady and considerate Storyteller when it comes to that sort of thing. Later on in the log you'll see us discuss it more in-depth.

I'm not yet sure where Vahti sits as far as 'character' or 'as-device' relating to a previous post Aleph made, but she's endearing. Generally speaking, people like people who are similar or have a complimentary dynamic. Aleph very much made a point to have Vahti come off like Inks, be influenced by Inks and how she acts. However, she was able to portray Vahti as not better than Inks or otherwise alienate me as a player with Vahti's portrayal.

What follows is- as Aleph encouraged me before session start- a very Inks-driven session. I tried to be fairly efficient with this opening scene, wanting to lay out my goals and get moving on them with due speed. I was able to juxtapose the meaningful plot groundwork with more character interaction and such.

NPCs are an interesting thing for a lot of people, because most players and storytellers are loathe to 'use' each other. As trust builds, that becomes less of an issue. For example, Aleph doesn't mind that Inks called Pipera in for this, or that I as a player am 'describing' how Vahti continues to give Inks a morning massage while this is all going on. Control over the scene passes from hand to hand, and this is the nature of good stunting.

The issue and challenge, is as always, what one player wants (and I count the ST as a player here), versus what the rest of the table wants and all the other possible permutations. I guess what I'm trying to say is that sometimes it's okay to let your character be 'controlled' beyond what the dice or rules say, if it helps the scene or story?

Now, my goals here about the Hepatizon plant and now Vitriol, I admit are largely about earning more Sorcerous XP so I can buy more spells/demon summoning procedures and in turn earn more sorcerous XP. As of this scene, I have 18xp tucked away and inching every so closer to Essence 4 and Celestial Circle Sorcery...

The notion of securing Gold is also something of a opportunity, as I had since chargen, a 'Holy Goldsmith' style on Inks's sheet that I had spent almost no time using. I was aiming to change that, and to start, I needed Gold. House Iblan is the 'precious metals' monopoly of Gem, so talking to them seemed to be my best bet.

Here, Aleph also tutorialized Pipera's function as executive aide- either a Charm or some other feat allows her to remember things more clearly than most, so she can in turn be a kind of plot device for things I or Inks should be doing, but have forgotten due to real-life issues or whatnot. Handy that!

Lesse, the last two notes from this 'scene' are gearing up to train some people to take over for some existing commitments Inks already has, which would free up time for more projects.

What's that phrase? No plan survives contact with the Storyteller? (I kid, I kid).

Anyway, we now spend some time with Inks acquiring fine materials and making pretty dresses- because why not? Sadly we did not really dig into how mechanically potent they were, but it's a fun thing to just throw dice and then say 'Look at how awesome these were'.

Aleph made a point to ask how Inks was including Pipera, because if I had overstepped my bounds (this ties back to what i was talking about earlier with stunting NPCs), i could have either had a very awkward in-character moment, or an equally awkward metatextual moment where Aleph and I resolved how to handle an issue.

A lot of this thing comes down to context- because Pipera is still cagey and 'her own person' instead of an extension of Inks's character sheet (in a cynical sense), I can't assume Inks knows exactly how she'll react. Anyway- Inks makes fansy dresses for herself and Vahti- and then attempts to and succeeds at making a 'good if but not up to her quality' effort for Pipera's specific sense of style.

However, it worked out rather well and Pipera continues to thaw- and after some prodding, Inks finally gets around to messaging Alakananda about the Kusaboin.

Now I had both in game and out of game forgotten to do this, so Aleph's hinting that I do so... Handled poorly, that kind of prodding that smack of railroading. We both had time today to indulge, so I did not feel pressured or frustrated, but it's one of those careful balancing acts that players and storytellers have to grapple with.

This sort of relates to a notion I best describe as 'Vote with Screentime' or 'Vote with Interest', more broadly. Sort of like voting with your wallet- the idea is that the more time and effort you spend on an element, the more a Storyteller should embelish and invoke it. The converse is true. The more you ignore something, the less often it should come up.

Now ignoring something is not the same as forgetting, like what I did. I in general terms am interested in Pipera's backstory and her character, Aleph's prompting, now that I think about it, had the tiniest hint of unintentional frustration on my part because for some idiosyncratic reason, it stepped on the line of 'playing my character'. I was being told How to approach a problem- now, I could have dug my heels in and done it Another way, but like i said earlier, since we both had 'time' to spare today, and I had no immediate or superior ideas in the vein of unveiling the Mystery of Ceae Pipera, I decided to follow that path of least resistance.

This sort of ties into a subject I've discussed before, which is the distinction of the Aesthetic Path vs the Optimal Path. Aesthetic in this case is 'how does it make you feel'.

Inks is actually the prime example of this- finding artifacts and manses are less fun for me as a player than building them. However, Aleph as a storyteller subscribes to a certain 'fair play' model of the setting in which effort for reward is held to a more objective standard. Why make a new daiklave when you can salvage an old one, etc? This is not to say that Aleph demands the game adhere to this vision or tone, but it's something that shapes her thinking and is part of how she models and internally consistent world.

I think that's a key element to the concept- internal consistency of world vs internal consistency of play experience. If a PCs' goal is to do X, being Given X and then not Taking it conflicts with the almost instinctual drive to optimize our game experiences.

Anyway, enough noodling! Back to postmortem.

Inks sends an Infallible Messenger- as a reminder I'm using the Anchor rules, so Maji is WHEE flying across Creation and speaking with Inks' voice. To spend time productively while waiting for the reply, Inks digs into Hinna's notes from her last meeting, and plays host to the Despot.

Rankar occupies an interesting space in the evaluation of 'Does Inks Flirt with this person' calculation I run during the game. He's by no means unattractive- though he's well, a despot, and his practices are amoral and he's generally a very self-serving kind of guy. Amusingly, he's likely one of the safer booty calls Inks could dare cultivate, simply because he probably doesn't want to marry her and have her be involved with his succession challenges and so on. Bluntly, Rankar just wants to have sex with pretty young things, and Inks is going to look like she's in her 20s for y'know, a few centuries.

Also for those who might not know, Maiden Tea is a plant that grows worldwide throughout Creation in pretty much any environ, it's ridiculously easy to access, and when properly brewed, acts as a month-long contraceptive preparation for women, iirc. It's so widely availible that it's generally assumed even destitute characters have access to it, and all the perks therein. So Inks won't be having children unless she chooses to, or someone manages to prevent her from taking a dose of tea.

The point I'm trying to make here is that the Despot is... someone that a more transaction-minded character would be willing to have sex with. Inks is not such a person. She doesn't want to sleep with Rankar to achieve a goal, she'd decide to do so if she liked him well enough as a potential sensual or romantic interest, which he currently is not. She's not above leveraging his obvious attraction to her, or being physical, hence the massage, but as it stands Rankar does not tick enough of her boxes.

Dang, this is becoming a large postmortem.

Anyway, so Rankar arrives, and I make a point to acknowledge that Inks's first three employees were in fact slaves he quite blithely gifted to her as a calculated show of generosity. Rankar for his part is pretty chill about the baths, and disrobing with an audience.

I actually really enjoyed this scene, because both Aleph and I were on board with the notion of it pulling double duty and letting it carry two or more plot threads forward. A lot of people tend to monofocus, which is why screentime gets so taxed, because it's often One Step One Thread at a time.

Anyway, Hinna apparently is a very ambitious person has a whole lot of horrifying ideas. Inks is Medicine 5, now recall that Creation doesn't have a Hippocratic oath or anything like that, so most of Inks's revulsion or dismay is due more to her deep and nuanced understanding of Exactly how bad a lot of what is being described actually is.

Setting Hinna's notes aside, we focus back on the Despot, and while I did not take the time to actually assess his truthfulness, he is surprisingly free with information. His advice regarding House Iblan is extremely timely and helpful going forward. As well as the potentially misleading hint that it was due to the Hepatizon production.

After wrapping up with the Despot, Alakananda' reply messenger arrives, and I'm given my first proper info dump on the Kusaboin. I have to underscore here something that Aleph's doing a good job- a big problem with Exalted in the fanbase, is an assumption of monoculture both in the playable era and the past, like the Shogunate.

I know that ES and Aleph, their friends and so on, all have strong feelings about the Shogunate and how it's been poorly treated, so this was a refreshing inclusion. The notion of a Shogunate holdover culture, and further the idea of an Immaculate Doctrine that's well, Different from the main one in my conscious, is inherently interesting.

The key here, for this kind of thing, is not to get wrapped up in telling me about this Cool Thing as a captive audience. I already want to know, mind, but balancing out the desire to share with the rest of the game is a skill that takes practice. Aleph's doing a fine job so far, as well.

After hashing out a few more book keeping details, we head out to the Forbidden Palace!

Sadly this is not a wuxia training ground, but instead a deep, dark subterranean swank casino. Inks, Vahti and Pipera are dressed to impress, and after spending some time schmmozing, Inks finds her primary target one Trasti Gion, and moves in for some discussion.

Now House Trasti is the 'Banker' house, they're the ones who control banks, financial institutions and so on in Gem. Who lends and owes money, that sort of thing. Also the casinos. Amusingly, Iblan, Trasti and Sahlak all kind of sit on the 'Vegas' trinity of Precious Metals, Banking/Gambling and Drugs/Sex/Vice...

Anyway, I was doing some idle research on east Asian or similar games of chance or whatnot, hence the mention of Pai Gow. I didn't find anything specific to bring up, so Aleph just implemented a vague card game that we agreed implicitly not to over detail.

Mechanically Inks is ill-suited for gambling, she doesn't have the means to control her facial expression yet. (Note to self, acquire a Mask Artifact from 2e core, by fluff alone it is amazingly useful for this).

I would like at some point to clarify what Aleph meant about being a card-counter- what pool would've used or not. I just forgot to ask.

That said, we introduce ourselves to Trasti Gion, who is... apparently Inks's age (around 25-26), and Elmei Sundering Jade- though I admit I ignore him for the rest of the session. Mostly out of concern for dwindling session time.

There was a bit of verbal sparing, and here I admit the session was at its weakest because I wasn't being very decisive with game actions or moving things along. In hindsight, I should be firmer with what I intend to do and make more concrete statements of my objectives, so I spend less time with 'fluff' text.

Having met and sparred a bit with Gion, we move on to the climax of the scene. Aleph has a moment that I'm sure everyone experiences, where they forget obvious uses of their traits and miss opporunities. She was aware enough to catch and pause, in turn allowing for a much more smooth and informed experience. It was nice that she prompted me about possibly slighting Gion, but I was confident I could mollify him either way. Fortunately we didn't need to worry about it.

Wind Carried Words FTW.

And now we enter Gion's private apartment, his actual Home, I can only surmise from the state of the place. Pipera's warning is on my mind, and the notion that this man is in fact Not doing well and Not in the Black...

Well, I'll let the log speak for itself.


And so concludes Sunlit Sands #21!
 
Yes again ladies and gentlemen it is time for anotherr session of Sunlit Sands!

I had a lot of fun with this one and I think- despite having a terrible cold (almost over it), and @Aleph being between plot notes, we were both on our A-game as much as could be expected. We got stuff done, we didn't have a lot of confusion or faffing about, we were on-stride for most of the day.

Anyway, without further ado...

Session 21 Game Log

So begins Session 21- with a party! One that Inks is not participating in specifically, but festival periods are important in Creation. I should remind everyone that Creation is thick with holidays, feast weeks, rituals and auspicious dates. And unlike the modern era, important events happen often enough at a local, national, directional or even worldwide scale to be made into a new party period. Or prayer day, whatever.

It helps that there is likely a god who's job is to oversee this day, and sends messages to their cults/priests to get the word out. Not that it matters for Sunlit Sands right here, but worth noting.

Now, Inks doesn't know what the party's for, didn't think to ask, but details like this are important to Exalted and the running of games. Specific days and dates are nice, but broader, 'clouds' of detail are also useful.

And now we are introduced properly to Vahti. I was expecting something like this. I did not expect this. I approved regardless.

Now, I made the choice to roll my Temperarnce 2 even though there's really no mechanical demand- trusting Inks's reaction to the dice and the intensity therein though was more fun for me and Aleph. Randomness, especially benign randomness, adds to the fun!

Anyway, Vahti has arrived, and has joined the august ranks of Inks's implicit lesbian harem. Light sensual content and ribald humor are things I like and enjoy in my Exalted, and Aleph continues to be a steady and considerate Storyteller when it comes to that sort of thing. Later on in the log you'll see us discuss it more in-depth.

I'm not yet sure where Vahti sits as far as 'character' or 'as-device' relating to a previous post Aleph made, but she's endearing. Generally speaking, people like people who are similar or have a complimentary dynamic. Aleph very much made a point to have Vahti come off like Inks, be influenced by Inks and how she acts. However, she was able to portray Vahti as not better than Inks or otherwise alienate me as a player with Vahti's portrayal.

What follows is- as Aleph encouraged me before session start- a very Inks-driven session. I tried to be fairly efficient with this opening scene, wanting to lay out my goals and get moving on them with due speed. I was able to juxtapose the meaningful plot groundwork with more character interaction and such.

NPCs are an interesting thing for a lot of people, because most players and storytellers are loathe to 'use' each other. As trust builds, that becomes less of an issue. For example, Aleph doesn't mind that Inks called Pipera in for this, or that I as a player am 'describing' how Vahti continues to give Inks a morning massage while this is all going on. Control over the scene passes from hand to hand, and this is the nature of good stunting.

The issue and challenge, is as always, what one player wants (and I count the ST as a player here), versus what the rest of the table wants and all the other possible permutations. I guess what I'm trying to say is that sometimes it's okay to let your character be 'controlled' beyond what the dice or rules say, if it helps the scene or story?

Now, my goals here about the Hepatizon plant and now Vitriol, I admit are largely about earning more Sorcerous XP so I can buy more spells/demon summoning procedures and in turn earn more sorcerous XP. As of this scene, I have 18xp tucked away and inching every so closer to Essence 4 and Celestial Circle Sorcery...

The notion of securing Gold is also something of a opportunity, as I had since chargen, a 'Holy Goldsmith' style on Inks's sheet that I had spent almost no time using. I was aiming to change that, and to start, I needed Gold. House Iblan is the 'precious metals' monopoly of Gem, so talking to them seemed to be my best bet.

Here, Aleph also tutorialized Pipera's function as executive aide- either a Charm or some other feat allows her to remember things more clearly than most, so she can in turn be a kind of plot device for things I or Inks should be doing, but have forgotten due to real-life issues or whatnot. Handy that!

Lesse, the last two notes from this 'scene' are gearing up to train some people to take over for some existing commitments Inks already has, which would free up time for more projects.

What's that phrase? No plan survives contact with the Storyteller? (I kid, I kid).

Anyway, we now spend some time with Inks acquiring fine materials and making pretty dresses- because why not? Sadly we did not really dig into how mechanically potent they were, but it's a fun thing to just throw dice and then say 'Look at how awesome these were'.

Aleph made a point to ask how Inks was including Pipera, because if I had overstepped my bounds (this ties back to what i was talking about earlier with stunting NPCs), i could have either had a very awkward in-character moment, or an equally awkward metatextual moment where Aleph and I resolved how to handle an issue.

A lot of this thing comes down to context- because Pipera is still cagey and 'her own person' instead of an extension of Inks's character sheet (in a cynical sense), I can't assume Inks knows exactly how she'll react. Anyway- Inks makes fansy dresses for herself and Vahti- and then attempts to and succeeds at making a 'good if but not up to her quality' effort for Pipera's specific sense of style.

However, it worked out rather well and Pipera continues to thaw- and after some prodding, Inks finally gets around to messaging Alakananda about the Kusaboin.

Now I had both in game and out of game forgotten to do this, so Aleph's hinting that I do so... Handled poorly, that kind of prodding that smack of railroading. We both had time today to indulge, so I did not feel pressured or frustrated, but it's one of those careful balancing acts that players and storytellers have to grapple with.

This sort of relates to a notion I best describe as 'Vote with Screentime' or 'Vote with Interest', more broadly. Sort of like voting with your wallet- the idea is that the more time and effort you spend on an element, the more a Storyteller should embelish and invoke it. The converse is true. The more you ignore something, the less often it should come up.

Now ignoring something is not the same as forgetting, like what I did. I in general terms am interested in Pipera's backstory and her character, Aleph's prompting, now that I think about it, had the tiniest hint of unintentional frustration on my part because for some idiosyncratic reason, it stepped on the line of 'playing my character'. I was being told How to approach a problem- now, I could have dug my heels in and done it Another way, but like i said earlier, since we both had 'time' to spare today, and I had no immediate or superior ideas in the vein of unveiling the Mystery of Ceae Pipera, I decided to follow that path of least resistance.

This sort of ties into a subject I've discussed before, which is the distinction of the Aesthetic Path vs the Optimal Path. Aesthetic in this case is 'how does it make you feel'.

Inks is actually the prime example of this- finding artifacts and manses are less fun for me as a player than building them. However, Aleph as a storyteller subscribes to a certain 'fair play' model of the setting in which effort for reward is held to a more objective standard. Why make a new daiklave when you can salvage an old one, etc? This is not to say that Aleph demands the game adhere to this vision or tone, but it's something that shapes her thinking and is part of how she models and internally consistent world.

I think that's a key element to the concept- internal consistency of world vs internal consistency of play experience. If a PCs' goal is to do X, being Given X and then not Taking it conflicts with the almost instinctual drive to optimize our game experiences.

Anyway, enough noodling! Back to postmortem.

Inks sends an Infallible Messenger- as a reminder I'm using the Anchor rules, so Maji is WHEE flying across Creation and speaking with Inks' voice. To spend time productively while waiting for the reply, Inks digs into Hinna's notes from her last meeting, and plays host to the Despot.

Rankar occupies an interesting space in the evaluation of 'Does Inks Flirt with this person' calculation I run during the game. He's by no means unattractive- though he's well, a despot, and his practices are amoral and he's generally a very self-serving kind of guy. Amusingly, he's likely one of the safer booty calls Inks could dare cultivate, simply because he probably doesn't want to marry her and have her be involved with his succession challenges and so on. Bluntly, Rankar just wants to have sex with pretty young things, and Inks is going to look like she's in her 20s for y'know, a few centuries.

Also for those who might not know, Maiden Tea is a plant that grows worldwide throughout Creation in pretty much any environ, it's ridiculously easy to access, and when properly brewed, acts as a month-long contraceptive preparation for women, iirc. It's so widely availible that it's generally assumed even destitute characters have access to it, and all the perks therein. So Inks won't be having children unless she chooses to, or someone manages to prevent her from taking a dose of tea.

The point I'm trying to make here is that the Despot is... someone that a more transaction-minded character would be willing to have sex with. Inks is not such a person. She doesn't want to sleep with Rankar to achieve a goal, she'd decide to do so if she liked him well enough as a potential sensual or romantic interest, which he currently is not. She's not above leveraging his obvious attraction to her, or being physical, hence the massage, but as it stands Rankar does not tick enough of her boxes.

Dang, this is becoming a large postmortem.

Anyway, so Rankar arrives, and I make a point to acknowledge that Inks's first three employees were in fact slaves he quite blithely gifted to her as a calculated show of generosity. Rankar for his part is pretty chill about the baths, and disrobing with an audience.

I actually really enjoyed this scene, because both Aleph and I were on board with the notion of it pulling double duty and letting it carry two or more plot threads forward. A lot of people tend to monofocus, which is why screentime gets so taxed, because it's often One Step One Thread at a time.

Anyway, Hinna apparently is a very ambitious person has a whole lot of horrifying ideas. Inks is Medicine 5, now recall that Creation doesn't have a Hippocratic oath or anything like that, so most of Inks's revulsion or dismay is due more to her deep and nuanced understanding of Exactly how bad a lot of what is being described actually is.

Setting Hinna's notes aside, we focus back on the Despot, and while I did not take the time to actually assess his truthfulness, he is surprisingly free with information. His advice regarding House Iblan is extremely timely and helpful going forward. As well as the potentially misleading hint that it was due to the Hepatizon production.

After wrapping up with the Despot, Alakananda' reply messenger arrives, and I'm given my first proper info dump on the Kusaboin. I have to underscore here something that Aleph's doing a good job- a big problem with Exalted in the fanbase, is an assumption of monoculture both in the playable era and the past, like the Shogunate.

I know that ES and Aleph, their friends and so on, all have strong feelings about the Shogunate and how it's been poorly treated, so this was a refreshing inclusion. The notion of a Shogunate holdover culture, and further the idea of an Immaculate Doctrine that's well, Different from the main one in my conscious, is inherently interesting.

The key here, for this kind of thing, is not to get wrapped up in telling me about this Cool Thing as a captive audience. I already want to know, mind, but balancing out the desire to share with the rest of the game is a skill that takes practice. Aleph's doing a fine job so far, as well.

After hashing out a few more book keeping details, we head out to the Forbidden Palace!

Sadly this is not a wuxia training ground, but instead a deep, dark subterranean swank casino. Inks, Vahti and Pipera are dressed to impress, and after spending some time schmmozing, Inks finds her primary target one Trasti Gion, and moves in for some discussion.

Now House Trasti is the 'Banker' house, they're the ones who control banks, financial institutions and so on in Gem. Who lends and owes money, that sort of thing. Also the casinos. Amusingly, Iblan, Trasti and Sahlak all kind of sit on the 'Vegas' trinity of Precious Metals, Banking/Gambling and Drugs/Sex/Vice...

Anyway, I was doing some idle research on east Asian or similar games of chance or whatnot, hence the mention of Pai Gow. I didn't find anything specific to bring up, so Aleph just implemented a vague card game that we agreed implicitly not to over detail.

Mechanically Inks is ill-suited for gambling, she doesn't have the means to control her facial expression yet. (Note to self, acquire a Mask Artifact from 2e core, by fluff alone it is amazingly useful for this).

I would like at some point to clarify what Aleph meant about being a card-counter- what pool would've used or not. I just forgot to ask.

That said, we introduce ourselves to Trasti Gion, who is... apparently Inks's age (around 25-26), and Elmei Sundering Jade- though I admit I ignore him for the rest of the session. Mostly out of concern for dwindling session time.

There was a bit of verbal sparing, and here I admit the session was at its weakest because I wasn't being very decisive with game actions or moving things along. In hindsight, I should be firmer with what I intend to do and make more concrete statements of my objectives, so I spend less time with 'fluff' text.

Having met and sparred a bit with Gion, we move on to the climax of the scene. Aleph has a moment that I'm sure everyone experiences, where they forget obvious uses of their traits and miss opporunities. She was aware enough to catch and pause, in turn allowing for a much more smooth and informed experience. It was nice that she prompted me about possibly slighting Gion, but I was confident I could mollify him either way. Fortunately we didn't need to worry about it.

Wind Carried Words FTW.

And now we enter Gion's private apartment, his actual Home, I can only surmise from the state of the place. Pipera's warning is on my mind, and the notion that this man is in fact Not doing well and Not in the Black...

Well, I'll let the log speak for itself.


And so concludes Sunlit Sands #21!
Well. That happened.

I'm now imagining a their wedding :p
 
After wrapping up with the Despot, Alakananda' reply messenger arrives, and I'm given my first proper info dump on the Kusaboin. I have to underscore here something that Aleph's doing a good job- a big problem with Exalted in the fanbase, is an assumption of monoculture both in the playable era and the past, like the Shogunate.

I know that ES and Aleph, their friends and so on, all have strong feelings about the Shogunate and how it's been poorly treated, so this was a refreshing inclusion. The notion of a Shogunate holdover culture, and further the idea of an Immaculate Doctrine that's well, Different from the main one in my conscious, is inherently interesting.

To repost something from another thread I said about the Shogunate;

We have almost no concrete information on the Shogunate - what little we do have are things like we know they had a stock market and war bonds (from the old 1e Aspectbooks).

Hence, since we know so little, I just decided that having a concrete vision that I could build off of was more important than canon since it's so sparse. So I went for a very solid aesthetic vision of "Anime 1930s". That means big armoured trains with dragon heads on the front, delta-wing planes and airships, cinemas showing the Exalted version of Steamboat Mickey (hand-animated by artisans), Dragonblooded femme fatales singing in shady nightclubs for the triads, and soldiers in war-torn regions looking like they come straight out of Jin-Rui or Wolfenstein: the New Order. That's Late Shogunate, though - so there are spikes of "high tech" in stuff left over from better days, which serves the narrative role of "superweapons" and "super prototypes".

In more intact areas, there are still clunking farmstriders (which take the place of combine harvesters and the like), but in poorer areas the farmstriders have been militarised to be warstriders and people work the land with the help of animals. The "anime 1930s" feel means that there's no real "computing tech", which means computers are rooms of men and women trained to quickly carry out maths as part of grand operations to calculate things for Dragonblooded sorcerer-scientists (these rooms are also appropriate places for kung-fu duels, over the heads of the computers). Shogunate power armour is heavy, clunking stuff that feels "real" in that it's weighty, has all kinds of flaws, and can't be used to stand on weak floors [1].

And so on. Basically, as I depict it the Shogunate is the 1930s in the same way as pre-War Fallout is the 1950s - it takes the aesthetics and has spikes of supertech.

[1] By contrast, High First Age stuff is as Orokin as all hell, and so tends towards the lithe and techno-organic.

The farmstrider stuff, in particular, is from that cool picture in the Dragonblooded MOEP for Cherak of a de-militarised warstrider being used to pull ploughs, so I decided that they used walkers for that position anyway (so for a hypothetical Shogunate game, "I can pilot a warstrider because I used to pilot a farmstrider back home" is a totally valid reason for characters to have the appropriate skills).

Anyway, yes, for Pipera her people are essentially a reproductively isolated culture who've therefore got more cultural continuity with the Shogunate than many neighbouring groups because they use such things as a cultural shibboleth. They don't have the "technology" (if they used to once have grand Shogunate ships, such things are long-gone), but because they don't outbreed outside of their shipbound culture they do get a few Dragonblooded showing up every generation - while also having a large enough population-base that they don't have an inbreeding problem.
 
Clearly you haven't been paying attention, because Inks isn't the marrying type. Even in the 'alliances' style Crusader Kings Nobility method. It's going to be a fun challenge negotiating this.
Nah, class started and I just forgot to put in the joke. I'm not that unobservant. (mostly)


Inks: So, your Mother's the one in the pink dress, with the silver jewelry and the absolutely radiant... smile?

Gion: Ah yes, that is her, why do- goddamnit Inks.


To repost something from another thread I said about the Shogunate;
So, the Shogunate has Fallout 4 Style power-armor; big clunky machines that are massive force multiplier (though obviously not as good as the First-Age), but have high material costs for repairs and expensive power costs? I can dig it.

Hmmm... So rules wise I'm thinking that they'd offer protection about as good as full artifact-plate, maybe a bit better, but with a no fatigue penalty (its climate controlled) and a penalty for fine actions, but a lower than normal mobility penalty. In terms of strength, an increase of 4 or 5 to the characters strength for all purposes should be included and something to help with target acquisition like essence sight or the like, with filtration baffles built in so that the operators can operate in any enviroment.

All of that for the low, low cost of possibly pauperizing yourself to keep it fueled with either Hearthstones or Essence Capacitor (which has to be maintained as well) and have to pay its exorbitant maintenance and Repair costs.
 
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