So we continue where we left off last session, though we're finally getting back into the more fluid 'dramatic action' timescale instead of the more concrete 'dialogue' one. You'll note that we've never used Join Debate rules just yet, mostly because all existing scenes are usually 1v1 and we already have a convention of taking turns. As Inks gets more Social Charms, we may need to start using Join Debate more.
Now, Pipera is still 'settling in' as a character, but she's already starting to be useful and develop a personality. I haven't taken the time in-character to really dig into her backstory though, not yet.
One thing about this game and Exalted in general is the evaluating and use of assets- Inks has backing 4 with the Despot, she has authority to draw on his own assets within reason, or invoke his favor... but she really doesn't want to right now.
But that still gave me the idea to note the rest of the court as a resource and exploited it just so. My stunt to use Inks's obvious sensual charms worked out better than expected, with a pool of 10 +10 from 1st excellency, and +2 from stunt, I earned 13 successes...
And Aleph wonders why I always go for Maximum Excellency. Answer: No Wyld Hunt. More seriously, the storyteller's job is to make the player feel comfortable and confident enough to engage the game. A timid player is a boring player. Note that's not the same as a timid character.
Culturally, Gem and by extension Creation is... insular is the wrong word, but nationalism and city-state mentality is apparent. Neigbhors are 'Others', intemperate and strange. Alliances between them are tenuous and fraught with cultural clashes and so on. It's not racism, but more nationalism or jingoism. Salib as a diplomat is inherently biased against the people he's intended to diplomance with.
But regadless, he gives Inks a wealth of information!
Building on that theme (and checking in on some old NPCs), we note that Ryabu as a 'Ranger of Gem' would likely have insights, but also be even more fervently patriotic, so invoking him would have been ill-advised. From here, mulling upon her goal of buying the medicine sparked an inspiration.
One thing about Exalted as a game, is that it's easy for players to get complacent, and easy for storytellers. And sometimes it's easy to do the opposite. Solving all your problems with one tool makes the game feel samey, but a storyteller who arranges all problems to be solved with a single tool is equally samey. And extending, a storyteller who pushes players Constantly out of their specialites can almost miss the point of Exalted-
You are Greater Than, and should be allowed to show that off. If Inks never gets to use her Craft or Medicine, the dots on her sheet are only relevant as character garnish, and thus we never see how good she is in comparison to the rest of the world.
Mulling, the Hepatizon forges are something I've been wanting to expand for a while- they are currently Scope 3, meaning they supply Magnitude 3* worth of hepatizon products a season. I can't expand them under the current plot conditions, but it's on the to-do list. I did note the valuable consideration that the Despot doesn't want Inks exporting materials without his say-so.
But regardless, I and by extension Inks got an idea!
Teamworking with Pipera, we determine that offering a commission to one of the medicine-supplying Mountain Lords, the Coxati people- is a good idea. I should note that the word 'Coxati' sounds very mesoamerican/aztec, considering the 'mountain lords' and our proxmity to An-Teng... Well, I feel cultural blending is in my future. Also I would not deny Aleph the opportunity to pull in Familiar content from her previous game experience.
Next, after several sessions languishing in plot-hook purgatory, Inks finally fixes those dang tablets, and discovers they're... signposts? Pipera jumped back inb efore I could make a further conclusion, but my thought is that there might be a sunken first age city, or ruins of such somewhere. 11 successes to repair, 7 to translate- this was the worst roll of the session.
After more research, we're given overviews of three likely clients who can supply the medicine. Aleph again is very good at writing good 'choices' at a narrative level; the three potentials all have costs and benefits to invoking them, though I should say that as a Player, I see no reason not to eventually call on them all.
However, after some deliberation, Inks and Pipera agree to offer the commission to Saudari Etayadi Fire-in-Earth. Emphasis mandatory.
After a brief pause to hash out some mechanics, we have Pipera roll for the negotiation... 16 successes on 19d.
I'd like a moment of silence for Aleph's peace of mind.
The results of this ridiculously well-executed propsoal means that Inks has a surplus of 'Essence-radiation treatment supplies' on hand just in case, or availible to sell locally if she needs. Ajjim meanwhile rolled for his own healing, and as log states, if Inks had not put him in the bath, Ajjim would've rolled 5d; -4d at Diff 3...
15, 13 and 12 successes, btw, for Inks's three rolls in short succession.
More plothooks sprinkle in about the Desert Mother, who is increasingly likely a 'lost' or 'dead' god. Having secured one of her proper titles though, Inks could in theory start a cult to her and possibly bring her back.
And oh dear, the exorcist. Hahaha. The log speaks for itself.
Tying off this session is an indulgent craft stunt, but it also underlines a key point about Solar Charm design that I personally support. Inks has a houseruled Craftsmen Needs No Tools that lets her craft bare handed, yes, but always works better With tools. So she went from [barehanded] to [rudimentary] to [basic] with her initial rolls, and then actually used her [masterwork] tools to make the mask and jewelry for her client. This is working as intended.
And I got 14 successes. As Aleph points out, Inks may've overpaid. Hopefully not enough to offend.
Lastly, we move on with some legwork, investigation! After some mechanical discussion, we get to the stunting and the rolling and- again, as is the trend for this session, Inks wins.
And so we end on a suitably dramatic note, and I am looking forward to next session!