"Pirates of the Caribbean was awesome and so was Black Lagoon".
It's weird, but the main cast of Black Lagoon are all Solar archetypes. Revy is the Dawn gunslinger, Dutch the in-charge Zenith, Benny a Twilight programmer and Rock is the Eclipse bureaucrat.

Of course, Black Lagoon is basically my entire headcanon perspective on the West.
 
It's weird, but the main cast of Black Lagoon are all Solar archetypes. Revy is the Dawn gunslinger, Dutch the in-charge Zenith, Benny a Twilight programmer and Rock is the Eclipse bureaucrat.

Of course, Black Lagoon is basically my entire headcanon perspective on the West.
We tend to say that people like Roberta and Balalaika are the Adamant Exalted (Abyssal and Dawn respectively), while the rest of everyone like Revy are DBs playing at a lower power level (though WORST BEST NUN is clearly a Sidereal, and Chang is probably an Eclipse). Keris is basically half Revy, half Chang.
 
Or all those countless Primordial races that weren't human. How many of them were swayed into the rebellion by the soft words of the Eclipses and then got exterminated for their troubles, their names not even remembered by the celebrating Exalted?

Hold on. I'm sure some or those races ended up being some very nice artefacts that were displayed in some exalts home as trophies, or just really convenient items. Like street lights which eliminate all darkness around them, or mindless servitors that bring rotation and motion to whatever they're installed in. You know, the kind of thing which are useful when mass produced, and its not like there is any other use for them is there.

They were remembered, like we remember the brand of bulbs they use on public streets, and appreciate them for their sacrifice.
 
Closer would be the infrequent gag you'll hear on occasion, about how weird it is that modern commuter travel as we understand it was revolutionized by a small engine built to repeatedly ignite/explode the strained and distilled remains of ancient dinosaurs.

Just try to imagine how fucking dark that equivalent joke would be in First Age high-society.
 
And the best thing about it.

It would be an act by the united exalted host, without any Great Curse justifications, because its to early for it to have had any major effect on the exalts.

I really dislike the idea that every bad thing that was done was caused by the curse, and not by the fact that they had noone to say no to them.
 
Hold on. I'm sure some or those races ended up being some very nice artefacts that were displayed in some exalts home as trophies, or just really convenient items. Like street lights which eliminate all darkness around them, or mindless servitors that bring rotation and motion to whatever they're installed in. You know, the kind of thing which are useful when mass produced, and its not like there is any other use for them is there.

They were remembered, like we remember the brand of bulbs they use on public streets, and appreciate them for their sacrifice.

Uh.

I actually meant they got exterminated by the Primordials, because... well, turning traitor when there are tens of free Primordials, one of whom made you and will be super pissed off at you (and we know what Autochthon did to the Era'teen when he was pissed off), is a poor life choice.
 
Uh.

I actually meant they got exterminated by the Primordials, because... well, turning traitor when there are tens of free Primordials, one of whom made you and will be super pissed off at you (and we know what Autochthon did to the Era'teen when he was pissed off), is a poor life choice.
It still works with the Exlted though. I mean, we all know what happened to the People of Adamant, and it's not hard to imagine that going even further with a race that wasn't initially part of the rebellion.
 
I actually meant they got exterminated by the Primordials, because... well, turning traitor when there are tens of free Primordials, one of whom made you and will be super pissed off at you (and we know what Autochthon did to the Era'teen when he was pissed off), is a poor life choice.
The Era'teen guys are the ones that he turned to soulsteel, right? Where exactly is the source for that? I've looked all over and can't find them.
 
The Era'teen guys are the ones that he turned to soulsteel, right? Where exactly is the source for that? I've looked all over and can't find them.

1e Autochtonia book.

The Autochtonians said:
THE SECRET OF SOULSTEEL
Savants in Creation and the Underworld alike would be very surprised to discover the existence of soulsteel in
Autochthonia, let alone the frightening quantities of the black alloy found in the Realm of Brass and Shadow.
Normally, the creation of soulsteel requires a gruesome fusion of mortals souls with ore extracted from the Labyrinth,
producing an indestructible metal from spiritual matter tempered with the stuff of dead titans' nightmares. Without
any connection to the Labyrinth, it would seem that Autochthon lacks certain necessary raw materials to produce
the Magical Material. More importantly — and disturbingly — these materials, like the Underworld itself, did not
even exist before the Primordial War and the dawn of the First Age. Yet, records and the memory of Autochthonian
deities hold that the Primordial incorporated soulsteel into his inventions long before that time, and the substance
contained in the Machine God is functionally indistinguishable from alloys produced in the Underworld.
The answer to this apparent paradox lies hidden in distant antiquity, remembered only by the Ministers
themselves and preserved in the distorted mythology of the Mountain Folk. In the earliest days of the world, before
the invention of mankind, a race of beings flourished and died upon some remote part of Creation. Once, they
had a name and a language and a culture now all forgotten. The elegant spires of their cities stretched so high that
the blazing fires of Ligier and the Unconquered Sun passed beside them. These people were cherished by the Great
Maker in their time, an emaciated, feeble race utterly dependent upon its technology for survival and power.
These beings' most notable features were their swollen triangular heads, their small, lipless mouths and the
bulbous eyes that filled half their faces.
While the Dragon Kings flourished widely across the world, the Lintha ruled upon their distant continent
and others lived whose survivors would crawl beneath the skin of the world as Darkbroods, Autochthon's people
explored the limits of science and evolution. Such was their ambition that they sought to harness and bind the
very power of their god with an artifact of unimaginable potency and did not see the folly in their plan until the
great metal sphere of the Great Maker descended from the heavens and cast all their nation in his shadow. They
could only stare in horror as a vast iris opened into a maw, from which a beam of Essence ravaged their cities into
dust. By his power, they were unmade to the last, and the souls of all were drawn screaming into the belly of their
god. Never before had souls been unmade in the Creation of Gaia and Cytherea, and the act mingled the millions
of tortured souls with poisoned components of the Machine God. When the black ore cooled at last in his veins,
it was a new substance that Autochthon found incalculably useful in his endless research.
Nothing of the lost race's technology or civilization has ever been discovered in the Ages of Man, though
it is possible that some Darkbroods might secretly hoard wonders of the Nameless Ones. All that lingers of that
doomed race are the alien faces and alien whispers that numbly stir in Autochthonian soulsteel. If members of
the Soulsteel Caste are more prone to inhuman detachment than other Exalted, the Ministers say nothing, nor do they answer the prayers of perplexed mortals studying the fossilized spirits of the black ore or trying to decipher the babbled murmurs of their dead language. Such is the decree of Autochthon — and the price of hubris.
 
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I'm still kinda annoyed by what they tried.

Seriously? You tried to enslave the primordial titan of technology, with an artifact?

An artifact he can probably make in, like, an instant?

On that note, has anyone thought of homebrewing Autochthon charms?
 
So, me and a few friends are working on a 3rd game, but we ran into the problem of how integrating Alchemy into the new rules. Thaumaturgy is out, and so is Sorcery, so we thought of putting it into Craft. But we aren't sure. Any advice?
 
So, me and a few friends are working on a 3rd game, but we ran into the problem of how integrating Alchemy into the new rules. Thaumaturgy is out, and so is Sorcery, so we thought of putting it into Craft. But we aren't sure. Any advice?
Honestly the Thaumaturgy rules for 2e are basic enough that just importing them from 3e is your best bet. You may have to fiddle with the actual procedures so that they'll work in 3e, but that isn't all that hard, I think.
 
I'm still kinda annoyed by what they tried.

Seriously? You tried to enslave the primordial titan of technology, with an artifact?

An artifact he can probably make in, like, an instant?

On that note, has anyone thought of homebrewing Autochthon charms?
Given that Autochton made them I suspect they think in similar terms of solving all problems with artifice.
 
... the Primordial War was fought with way more than just beatsticks. That's a paradigm for being an exemplar of social power and diplomacy - which is one of the major roles that the Eclipses played during the war in keeping all of the various allies of the Exalted Host on-side and damaging their enemies' social cohesion.

But even that kind of power is one that's very easily used to break things, because that's what it's easiest to do with power.
That's great; but like I said, the Primordial War is in the grand scheme of things of the actual gamable setting, is something that's never been approached as something something to ever to be gamable and the game IMO shouldn't even touch that to being gamable state since it leads to the ridlousnes nonsense of fighting TED in ROSTE. Thus its actual relevance to the Creation in the time of tumult is pretty much nill outside a few throwaway lines in a prelude.
 
The problem with broadly applicable excellencies was there was often no framework for what X more successes than you needed meant and left to their own devices a lot of STs felt bad about having 13 successes achieve only the same thing as 5 because that's not generally how it goes in combat.

An artifact he can probably make in, like, an instant?
I believe the implication was that this was the Eye of Autochthon.
 
On that note, has anyone thought of homebrewing Autochthon charms?
Many, many people. To go into slightly more useful detail instead of just throwing what-ifs at the wall; one of the more innovative things for an Autochthon Charmset I've seen is the use of a "Tumour" keyword that gives you an incurable-even-by-magic sickness that needs to be treated, requiring reagents and resources every month to keep your health from degenerating. This keyword infests a large portion of his charmset, and it's especially notable that his First Excellency is definitely one of the Charms that's keyworded Tumour 1 - sickliness is literally part of his inherent nature; it can never be separated from him. His Sorcerous Initiation is infected too - at a much higher level, hence why learning true Sorcery means apostatehood for Alchemicals.

I'd be tempted to say that both of his root Charms are Tumour 1 as well - you can't dip into Autochthon "safely"; he's the crippled, maimed titan and taking anything of him into yourself means dealing with his condition. At Tumour 1 it's fairly trivial to treat, but you will need to treat it - forever, because you can't unlearn Charms. And the deeper into his trees you go, the higher your Tumour rating climbs, until you're like him; needing vast inflow of potential-energy from the Wyld to survive outside of a coma (or at all, in the long term).
 
I'd be tempted to say that both of his root Charms are Tumour 1 as well - you can't dip into Autochthon "safely"; he's the crippled, maimed titan and taking anything of him into yourself means dealing with his condition. At Tumour 1 it's fairly trivial to treat, but you will need to treat it - forever, because you can't unlearn Charms. And the deeper into his trees you go, the higher your Tumour rating climbs, until you're like him; needing vast inflow of potential-energy from the Wyld to survive outside of a coma (or at all, in the long term).

I personally wouldn't go that far.

Autochthon is sick as a fundamental statement, yes, but not every part of him is infected.

To counterbalance it, though, stuff that isn't Tumor keyworded is probably pretty weak, either being innately less effective or just having less to invest in. You can only get one or two Charms deep before you have to start picking up Tumor to keep going. Meanwhile, you go into another Primordial you don't have that issue. Maybe Malfeas isn't as good a crafter but you can dig deeper and get more Charms and/or upgrades that makes up for it.

If instead, you go for the Charms being innately less effective, then maybe Tumor and higher levels of it give various bonuses. A Charm to reduce crafting intervals might have it's reduction based on Tumor, for example.

Honestly, that might be one of the lures for Autobot's stuff. You're tempted to go in for more power. You look at the drawbacks of the Tumor rating you'd have to take, but you look at what you have to gain and you should be thinking, "Yeah, I can handle that." You may even be right about that. You know, as long as you can get the resources you need and no one say, disrupts your access to said resources or is dangerous enough to send you running that you have a problem.

In short, it should both force you to rely heavily on a certain amount of infrastructure, but also give you the tools needed to build that infrastructure. When everything's running smoothly, you don't have any problems. But when things go wrong, you quickly find your problems mounting and multiplying.
 
So, me and a few friends are working on a 3rd game, but we ran into the problem of how integrating Alchemy into the new rules. Thaumaturgy is out, and so is Sorcery, so we thought of putting it into Craft. But we aren't sure. Any advice?
Why not Thaumaturgy or Sorcery? One of the example shaping rituals is literally an alchemist.

Anything purely mundane, like making soaps, acids, or medicines is simple chemistry that falls under Craft. This includes seemingly magical concoctions like Ghost-Flower Tea or Age-Staving Cordials, which are ultimately just the product of mundane processing of exotic supernatural ingredients.

If you want to turn lead to gold or invent arbitrary magical potions, then you'll require either Thaumaturgy or Sorcery to go along with Craft (Alchemy). There's plenty of ways this could be done. A two dot Thaumaturgy ritual might allow an alchemist to infuse mundane reagents with mystical properties. A sorcerous working could either create supernatural substances as raw materials or perhaps simply produce a small quantity of magical potions directly.
 
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I personally wouldn't go that far.

Autochthon is sick as a fundamental statement, yes, but not every part of him is infected.
I dunno. I kind of like the statement made by all of the entry-level Charms being Tumour 1... and then there's a gap like that before you start needing to upgrade your Tumour to get the good stuff. Where Tumour 1 really is trivial; it's not something that will strain you or anything, it's just that it means you can't ever stop treating it. It's easy to treat, it won't burden you... but it's something you'll need to think about for the rest of your life.

I like that, as a statement. It's not about Tumour 1 being a stick; it shouldn't hinder the character in any way at that point. It's more the uncomfortable feeling left by thinking ahead and realising you're going to be living with this illness until the day you die; it's not something you can ever just ignore. You are, permanently, transformed into "a creature that must rely on resources from the outside world to maintain its degeneration", in a way that's more visceral and felt than simple needs you grew up with like food, sleep or water. That's what it means, to sample Autochthon's nature. To become like him, even if it only has a very small mechanical weight at first.
 
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