So in 3E do languages remain more or less one for each direction in addition to Riverspeak and the Realm tongues (aside from barbarian languages) or have they added more complexity to that?

In terms of game functionality its a nice system, but at the same time it seems like there would be more linguistic diversity.
IIRC, they stuck with directional languages. I'd say that it makes a decent amount of sense given the fact that the First Age was a highly advanced society with near Modern-Earth levels of communication and travel tech. Those would allow for languages to intertwine and converge into the directional ones we have in the Second Age.
 
Also gameplay convenience is very huge.
Most of the time you see different languages in active use in a game(rather than ancientrunese or some outsider popping in)...well it's not very engaging to be stuck behind Linguistics-expert for all social interaction in the major area you intend to play in.
 
The Language Merit in the Third Edition core answers the question.

There are also other languages besides the Directional Languages and the others listed under the merit in the form of its last option, which is local tongues or miscellaneous languages which are spoken by other groups, like isolated tribes and things like that.
 
So here we go on Session 14 of Sunlit Sands!
Always fun to read.
I was surprised when she left her home at the Despot's summons without clawed backup; that displayed more faith in things going her way than I would have thought wise. Interesting that the Dragonblood had zero reaction at coming face to face with a known Anathema.

Does she still have zero investment in self defence besides Maji?
One would think that this episode would make her a little more paranoid, especially given her origin from Nexus.

EDIT
Also gameplay convenience is very huge.
Most of the time you see different languages in active use in a game(rather than ancientrunese or some outsider popping in)...well it's not very engaging to be stuck behind Linguistics-expert for all social interaction in the major area you intend to play in.
Or you can headcanon that whatsherface's sorcerous working that encoded Sorcery in the world also helps maintain a commonality of languages.
 
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IIRC, they stuck with directional languages. I'd say that it makes a decent amount of sense given the fact that the First Age was a highly advanced society with near Modern-Earth levels of communication and travel tech. Those would allow for languages to intertwine and converge into the directional ones we have in the Second Age.
That's well and good for the beginning of the Shogunate, but that was, what, 1500 years ago? That's plenty long enough to split into a bunch of new languages. Fifteen hundred years is the difference between Latin and Italian. Or between Latin and French.
 
Always fun to read.
I was surprised when she left her home at the Despot's summons without clawed backup; that displayed more faith in things going her way than I would have thought wise. Interesting that the Dragonblood had zero reaction at coming face to face with a known Anathema.

Does she still have zero investment in self defence besides Maji?
One would think that this episode would make her a little more paranoid, especially given her origin from Nexus.

EDIT

Or you can headcanon that whatsherface's sorcerous working that encoded Sorcery in the world also helps maintain a commonality of languages.

Inks has 1st and 2nd Melee, Call the Blade and Summoning the Loyal Steel. Her primary weapon is a Grand Daiklave. Note that Maji is essentially used two ways- as a second combatant, or as Invulnerable Skin of Bronze.

It should be noted, that mortals or just-above mortals, Inks still has 2-3 pts of DV over them. Not enough to no-sell, but enough to be devastatingly effective. Anyway, yes, I should get more combat potential, but like with a lot of Exalted, if you buy one thing, the plot suddenly changes and you can't use it. I bought Flight of the Brilliant Raptor ages ago, for example- haven't cast it once.
 
Because it was the Purpose that the Exalted were created for. Their entire reason to be.
I'm really not fond of the stuff ES goes with where everything is just distilled where all the Exalted are just a hunter killer weapon system gone rogue and basically nixing the whole "Righteous champions of the gods" bit of the Exalted when everything has to be systematized to all about that "design" about fighting the war that is completely irreverent to the vast majority of games. Really sucks out a lot of cool ideas that don't fit within that mold for character concepts; for example think Gordan Ramsey is a perfectly valid example to draw for inspiration of Solar.
 
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I'm really not fond of the stuff ES goes with where everything is just distilled where all the Exalted are just a hunter killer weapon system gone rogue and basically nixing the whole "Righteous champions of the gods" bit of the Exalted when everything has to be systematized to all about that "design" about fighting the war that is completely irreverent to the vast majority of games. Really sucks out a lot of cool ideas that don't fit within that mold for character concepts; for example think Gordan Ramsey is a perfectly valid example to draw for inspiration of Solar.

Well, the point of that interpretation is that it's a matter of perspective. Exalted are both champions of the gods and hunter-killer systems. Exalted has spent a lot of time contextualizing the mythic and supernatural with understandable or entertaining metaphor. We as readers understand the idea of emergent behaviors, cognitive science and philosophy that went into creating the 'conditions' of Exaltation as a hunter-killer system. We're shown that, so we can interpret and comprehend Autochthon's genius alongside the Incarnae's own considerable contributions.

To the man-on-the-ground, the Exalt, he is as much a champion of the gods as a handy vector for a dispassionate semi-autonomous weapon.

Now, the really interesting part, which is where your Ramsay notion comes in, is that Exaltation did not seek out soldiers or warriors or anyone even remotely aligned with the Incarnae's causes- that all happened later under direct action by the Incarnae and their agents. Oh sure there were exceptions like Alhat giving the Sun a list of potential heroes to Exalt, but for the most part, Exaltation sought out heroes. They were trained, yes, likely indoctrinated, but if you have a vision of a standardized, regimented block of 300 solars and 300 Lunars, I cannot help but think that's in error.

My point is, the wide and varied metaphor of Exalted is for us to draw out themes and impressions, instead of locking down. Like, if you did not have the cynical, unvarnished angle of 'Hunter Killer System', or realizing that the Gods were devices that happened to have enough of a personality to understand they weren't happy in their lives, you wouldn't get to do anything special with the backstory or characterization. You wouldn't get to say that your Ramsay Solar, given power to slay the titans, now is confronted with the fact that he has the ability to be the best chef ever... But he always has to contend with the history that everyone around him knows that he holds a terrifying weapon.

Meandered a bit- what I'm trying to say is that the Exaltations were created as a weapon, but their broadness and applicability in more domains than that was unexpected and unplanned, but not necessarily unwelcome.

A good example of this cynicsm in action is the heavenly view of Love, as characterized by Venus- I'm sure you've run into it before, but to summarize. Love is slavery, and inherently unfair or unequal. You are always giving of yourself to someone else's needs before your own, and we are intended to understand what Venus thinks and acts based on this behavior.

By the same token, Venus's nature reveals a blindspot- Love is always one-sided, one directional... but two people can love each other, and to them, it's perfectly equal.
 
Ok, several things i need to ask:

1. I'm reading roll of divinity. That is, elemental control. When they say barrels, what barrels? And for how many motes? And how is it stackable?

2. Any good guidelines for what a terrestrial working can or cannot do?

3. If you have a craft reducer, what should the essence minimum be?
 
but their broadness and applicability in more domains than that was unexpected and unplanned, but not necessarily unwelcome.
Trying to find the quote but I recall somewhere that the Exaltations were intended to have uses far beyond just the war, since those who made them understood just how imperishable what they were making truly was. Or something like that, like I said I'm trying to find the quote.
 
I'm not really big on the way the whole superweapon angle of Exaltation gets played here. I like it as subtext, but front and centre it's a bit off-putting.
 
Seems to me they had been built for the purpose of war, but the means of the empowerment made them necessarily like their sponsor, unless the sponsor was Khorne they'd always have broader capabilities.

...and not to mention war on the scale of the Primordial War requires building entire societies. A fair chunk of the Primordials were not entirely physical but manifest concepts.
If you built them just for stabby I'm not sure how far they'd get.
 
I must agree that I don't like to put the 'imperishable automated hunter/killer weapon' angle at the forefront, but I don't really think that's what @EarthScorpion actually does except when you look at like, his really old stuff.

To expand on the sidebar a little, you could mention that Dragonblooded arborists and horticulture create great plantworks and such in order to 'balance' an urban space with nature.
Also:

Revised Charm concept: Natural or unnatural environments
For the purpose of Charms, a "natural" environment is one that is entirely native to Creation with or without inherent magical powers that has not been predominantly shaped by mortal or Exalted acts, buildings or other constructions. If an environment does not fit this description, it is rather considered an "unnatural" environment for the purpose of any Charm uses. Natural environment often have various environmental hazards and natural blockades that renders them hard to change or modify without the use of Charms or sorcery. It is common for Dragon-Blooded arborists and gardeners to grow plants in unnatural spaces, as sufficient plant growth can modify such an environment to count as a natural environment again.

(This system should work perfectly with @Shyft's region system by the way.)

Wouldn't this be a better fit for the Wood aspect, actually? Air isn't very related to 'natural environments', at least not more so than Wood or Earth.

Could 'enclosed spaces' be a better fit for Air?

Ugh, I had rewritten it as 'enclosed spaces' but apparently that didn't make it through; should be fixed now.
 
I must agree that I don't like to put the 'imperishable automated hunter/killer weapon' angle at the forefront, but I don't really think that's what @EarthScorpion actually does except when you look at like, his really old stuff.
Yes. It seems like he uses it more as a, 'remember, ultimately, at the foundation, Exaltations are imperishable automated hunter/killer weapons'. That is, build whatever you like, place focus wherever you like, but remember that you're discussing Exaltations, and all that entails.
 
Today I want to spend a little more time on... not simply summarizing what happened. The log covers that. The important thing I want to touch on is that Aleph as an ST is not afraid of Complexity and Nuance, but that willingness also means that she has to be careful and sure that I understand her gameplay information- because what I think is happening may not always be what she intends is happening.

This scene was sort of a... We spent a lot of time shaking each other for information, so to speak. As I'm writing this post-mortem, I reallize I don't have a lot to say at this point. The session stands for itself.

I suppose if there is a comment worth making, is that the world is moving around Inks both in response to her actions, and responses to other characters actions. I as a player don't feel like I'm in a world made Just for her, and nor do I feel like the world is Out To Get Me. Like Aleph said back in the first few sessions, it's okay for people to be Entertainingly Wrong.
That said, there's a difference between being Entertainingly Wrong and Unfunnily Wrong - the latter is the reason for that example of what I like to call a "Dulmea Moment"; eg a moment where Keris would be prompted by Dulmea that something she's doing is a bad idea or has obvious-but-unintended consequences that she should notice. Well, okay, in Keris's case she can believably not notice them because she's Keris; ie a ditz, but Inks got a quick and easy prompt roll to realise that the Despot's reaction might be a little less fair and measured than she really wanted.
Now, the standout element other than being called down on suspicion of murder is how well Aleph tutorialized the familiar bond that I myself forgot. Maji being Maji RUSHED to Inks's side and made quite an impression on the palace guards. And palace wall.
Amusingly, this was actually the result of a fuck-up on my part. I realised about two minutes out from the townhouse that I hadn't had Maji object to her leaving; hastily backfilled an explanation (she's visited the palace plenty of times safely, and he was dozing), and hung him showing up to rescue her on my yet-to-happen list. That's what that Compassion roll actually was - any level of success would alert Maji that she was distressed and upset; prompting him to come looking for her.
Having done the basic legwork, I tied the session off with an impromptu question and answer scene with some Ragged, who are more accurately 'Children of the Desert Mother'.

One thing I like about this game, and Exalted in general, is the ability for player characters to do miraculous things like repairing the painting with a touch.
Yeah... legit, I was not expecting her to do that. It may have some interesting knock-on effects down the line.
Interesting that the Dragonblood had zero reaction at coming face to face with a known Anathema.
Now, unlike Maji, this very much was intentional. Gem is not the Realm, or Lookshy, or a satrapy at all. Asenya is two centuries old - enough to have seen the whole El-Galabi affair and possibly an Exalt or two before that - and she's never been part of the Immaculate Faith. No doubt she has her own thoughts on Solars in general and Inks in particular, and she almost certainly knows of the Immaculate viewpoint as "that kooky religion the Realm has" or some such - she certainly seemed willing to buy Inks as a murder suspect - but her indifference to the typical "Anathema" reaction is a deliberate statement: we're not operating under an Immaculate paradigm here.
One would think that this episode would make her a little more paranoid, especially given her origin from Nexus.
Maji's certainly not going to let her leave the house without him again, that's for sure. : P
 
Though I would note that broad Excellencies are a 2e-ism and might not be the best thing to use for a definition. Especially since they massively contributed to the power creep that murdered late 2e right alongside the Elder Issue.
That's interesting to say, as I wasn't referring to 2e. Occasional 1e wonkiness aside, Exalted have always had broadly applicable and flexible dice adders. Spirits, however, only had excellencies in 2e. In 3e, even most Second Circle Demons do not posses a true equivalent. Mara may possess potent social charms, but they are very specialized around seduction and manipulating her lovers. A Solar, by contrast, can use her Presence Excellency whenever she opens her mouth (and often even when she doesn't.)

I'd say that Perfects, Shaping Defenses, and (to a lesser extent) other absolute effects give a better distinction between Exalts and Everyone Else by just being Absolute and Applicable. That ability to say, "No. You'll do this on my terms," is one thing that really sets them apart for me and is also pretty much the reason they could both fight and win against the Primordials.
Spamable Perfects and cheap Perfect Shaping Defenses, OTOH, are very much 2e-isms. They may be enough to fight, at least briefly, but wining is purely up to fiat.
 
That's interesting to say, as I wasn't referring to 2e. Occasional 1e wonkiness aside, Exalted have always had broadly applicable and flexible dice adders. Spirits, however, only had excellencies in 2e. In 3e, even most Second Circle Demons do not posses a true equivalent. Mara may possess potent social charms, but they are very specialized around seduction and manipulating her lovers. A Solar, by contrast, can use her Presence Excellency whenever she opens her mouth (and often even when she doesn't.)
1e wasn't exactly wonky about it, Exalted just didn't have any Excellencies and had various Charms around their trees that gave them dice adders - this is where Strength Increasing Exercise comes from by the way. Excellencies were a 2e addition to streamline these scattered Charms into a generalized function, likely as part of a decision to have Charms add qualities rather than quantities, a few of these were ignored or left behind for various reasons.
 
1e wasn't exactly wonky about it, Exalted just didn't have any Excellencies and had various Charms around their trees that gave them dice adders - this is where Strength Increasing Exercise comes from by the way. Excellencies were a 2e addition to streamline these scattered Charms into a generalized function, likely as part of a decision to have Charms add qualities rather than quantities, a few of these were ignored or left behind for various reasons.
So 3e was a return to the 1e model of dice adders and dice tricks?
 
Is there anything in the demon books to suggest that a Sorcerer can call for a specific First Circle if he, say, knows its name and has met it? Is there any way to truly free a First Circle from Malfeas by making it exist in Creation as a default state/ or immune to banishment that a dedicated Ess 2 Solar can achieve?
 
Yes. It seems like he uses it more as a, 'remember, ultimately, at the foundation, Exaltations are imperishable automated hunter/killer weapons'. That is, build whatever you like, place focus wherever you like, but remember that you're discussing Exaltations, and all that entails.
Ah yes, I meant to say on this note - and using a Nasu analogy here physically pains me, but it is annoyingly appropriate:

The Sword of Promised Victory is a symbol of crystallised glory, yes. It inspires all heroes and warriors from every era to exalt the hallowed dream they share, yes. It bears the nostalgic, sacred hopes etched into the fierce hearts of those who are scattered, yes.

But for all of that, is still fundamentally a weapon that can destroy a fortress with a single swing, which obliterates its enemies in a surging wave of golden light. It is a sword, not a sheath, and is put to a sword's uses.

When Arturia chose the sword as the more valuable of the two, that was undoubtedly one of the mindsets that led her down a path which ended with her kingdom in ruins, her subjects dead and scattered and her mortally wounded body sat in the middle of a gore-strewn battlefield.
 
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