Note that Martial arts in 3rd has changed enough that saying that Ingernals lose access to Sideral Martial Arts might not be an accurate or meaningful statement.
 
Alright @EarthScorpion - so your model of seasonal 'turns' is such that you are precluding the idea of sudden and rapid pacing in favor of a more deliberate, intentional pace. That should be made clearer in the base assumptions, because without being told, my idea of running that is to go 'Oh shit, Inks failed her project in Season 1 of 2, that means we gotta stop before Season 2, drill down and resolve the issue on camera with a kung-fu-battle!'

So what I'm seeing here, is you're trying to write a system that 'tee up' on-camera engagements.... My suggestion is... how to phrase this.

Okay, I personally run fairly decompressed plots with a reasonable emphasis on rolling and mechanics because I want players to have an opportunity to use their Charms and traits. So in the case of your nemissary example, my first reaction is to say that 'under focus, the players are confronted with evidence of sabotage.' I then ask then how do they approach resolving that sabotage? Do they use Investigation to find the source, War/the dawn's army to guard the project, etc?

The impression I'm getting from your model is 'Your project has been sabotaged and over the past weeks, you discover that it has been caused by a ravaging band of warghosts and a nemissary commander! You have a good idea of where and when they'll strike next- what do you do?"

Is that more accurate to your intention?

Hmm. I think the way I'd put it is... mmm.

In the case you describe, that's sabotage driven by enemy action. It means the GM has gone into things, and declared (if only to themselves) "the Mask of Winters is sending war-ghosts to Larceny-based sabotage your project". That's a strategic action in its own right, and it's opposed by whatever defensive actions or passive defenses you've got running to stop people from sabotaging your project. And then you can take actions to thwart it - that's what things like Trivial actions are made for and why I ban the nickle-and-diming of time; so the GM can just take some days out of the PCs schedule so they can go hunt down and stab some ghosts.

In the case I describe, that's a failure-driven action. The dice have already decided that you will fail this stage of the project, and the fact it turns out to be war-ghosts is the GM providing a rationale for the failure that drives the narrative forwards. If someone wasn't going to sabotage the project, then you wouldn't have failed the roll; but because you failed it, suddenly saboteurs pop into existence at GM discretion. Think of it as a dramatic editing from stunts; because you failed, the failure produces a reason for failure.

Both exist at the same time, but cover different mechanical instances - the action's instigator failing, vs an opponent's action succeeding.

I mean, abyssals lose the adamant circle and gain the void circle. What do Infernals get for loosing access to any level of SMA?

Nothing, as well they should, because Solars and Abyssals shouldn't have SMA either. It should be a Sidereal thing if it has to exist, balanced for Sidereal motepools and Sidereal charmtech.

The reason Infernals don't get it is entirely because their Shintai system with its Form-Type Charms would be broken with access to that SMA that lets you use two Form-Type Charms at once.
 
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The reason Infernals don't get it is entirely because their Shintai system with its Form-Type Charms would be broken with access to that SMA that lets you use two Form-Type Charms at once.
Keris: "Yeah, so I'm going to become a creeping fungal city-devouring infection that is also a laughing faceless murderwind of death. See ya!"
 
Hmm. I think the way I'd put it is... mmm.

In the case you describe, that's sabotage driven by enemy action. It means the GM has gone into things, and declared (if only to themselves) "the Mask of Winters is sending war-ghosts to Larceny-based sabotage your project". That's a strategic action in its own right, and it's opposed by whatever defensive actions or passive defenses you've got running to stop people from sabotaging your project. And then you can take actions to thwart it - that's what things like Trivial actions are made for and why I ban the nickle-and-diming of time; so the GM can just take some days out of the PCs schedule so they can go hunt down and stab some ghosts.

In the case I describe, that's a failure-driven action. The dice have already decided that you will fail this stage of the project, and the fact it turns out to be war-ghosts is the GM providing a rationale for the failure that drives the narrative forwards. If someone wasn't going to sabotage the project, then you wouldn't have failed the roll; but because you failed it, suddenly saboteurs pop into existence at GM discretion. Think of it as a dramatic editing from stunts; because you failed, the failure produces a reason for failure.

Both exist at the same time, but cover different mechanical instances - the action's instigator failing, vs an opponent's action succeeding.

Gotcha, so I roll to complete my project against Difficult and fail.... Hmm. Okay so if I'm reading you right, the trivial action is an option the players or ST can invoke on an as-need basis. And if I recall correctly, you specify trivial actions as like, troubleshooter opportunities- you can use them to recover from a failed strategic roll?

"Okay guys, let's spend a trivial action here chasing down these saboteurs."
"So we're taking a second to zoom in and chase some dude?"
"Seems like it."

Okay, so my suggestion here is that you really drive home that any sort of trivial action arising out of dynamic failure should be Brief and To the Point. Short of actually creating a set of rules for the GM to follow that keeps them from writing a kudzu session.

The objective I feel seems to be 'satisfactory resolution', which need not be a direct confrontation, so much as a measurable, definable Advancement. If you get sabotaged, any trivial-action opt-in should result in a concrete advancement in some direction- the obvious idea being 'I spent a trivial action resolving the failure and now it is a success'. Or 'We have determined it was warghosts sent by Mask of Winters!' or 'We have fought the warghosts by mask of winters!', etc.
 
More @Revlid Metagaos stuff, for when you just gotta be the Sarlaac Pit. And something which got mentioned aaaaaaages ago in @Havocfett's Ravana Quest.

VOLUMINOUS GASTRIC LARDER
Cost
: — ; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Mutilation Feast Method, Hunger Without Satisfaction

Within Metagaos lie ten thousand bulging stomachs, filled with morsels for the lean times.

Upon purchasing this Charm, the warlock's digestive system rearranges itself to add many lesser stomachs that are much bigger on the inside. When the Infernal would kill a character with Mutilation Feast Method or consumes food when he has a -0 hunger penalty, he may instead choose to save the meal for later. The character or food is swallowed whole and stored within the Elsewhere-gut, kept in an Inactive state. The preservative chemicals within the stomach prevent the food from spoiling and prevent injured characters from bleeding out. No more than (Essence) Magnitude characters or meals (they're much the same thing) may be kept this way at once.

He may later regurgitate any characters or meals kept within his Elsewhere-gut to devour or release, spending one willpower and taking an unflurryable Miscellaneous action to do so. Alternatively, he may purge his gut in a bulimic display taking five long ticks, spending three willpower and releasing everything trapped within. Characters released are reduced to their Incapacitated health box, and characters that cannot heal as Exalts will perish without supernatural medical assistance.

Alas, the hunger of Metagaos longs for the tang of Exaltation. Any Exalts kept within the Elsewhere-gut are automatically digested after a season, but the Exaltation itself is beyond even his gastric juices. The Primordials could not use him as a jailer, for his greed prevented it.
 
Upon purchasing this Charm, the warlock's digestive system rearranges itself to add many lesser stomachs that are much bigger on the inside. When the Infernal would kill a character with Mutilation Feast Method or consumes food when he has a -0 hunger penalty, he may instead choose to save the meal for later. The character or food is swallowed whole and stored within the Elsewhere-gut, kept in an Inactive state. The preservative chemicals within the stomach prevent the food from spoiling and prevent injured characters from bleeding out. No more than (Essence) Magnitude characters or meals (they're much the same thing) may be kept this way at once.

The ideal way to transport your army.
 
More @Revlid Metagaos stuff, for when you just gotta be the Sarlaac Pit. And something which got mentioned aaaaaaages ago in @Havocfett's Ravana Quest.

VOLUMINOUS GASTRIC LARDER
Cost
: — ; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Mutilation Feast Method, Hunger Without Satisfaction

Within Metagaos lie ten thousand bulging stomachs, filled with morsels for the lean times.

Upon purchasing this Charm, the warlock's digestive system rearranges itself to add many lesser stomachs that are much bigger on the inside. When the Infernal would kill a character with Mutilation Feast Method or consumes food when he has a -0 hunger penalty, he may instead choose to save the meal for later. The character or food is swallowed whole and stored within the Elsewhere-gut, kept in an Inactive state. The preservative chemicals within the stomach prevent the food from spoiling and prevent injured characters from bleeding out. No more than (Essence) Magnitude characters or meals (they're much the same thing) may be kept this way at once.

He may later regurgitate any characters or meals kept within his Elsewhere-gut to devour or release, spending one willpower and taking an unflurryable Miscellaneous action to do so. Alternatively, he may purge his gut in a bulimic display taking five long ticks, spending three willpower and releasing everything trapped within. Characters released are reduced to their Incapacitated health box, and characters that cannot heal as Exalts will perish without supernatural medical assistance.

Alas, the hunger of Metagaos longs for the tang of Exaltation. Any Exalts kept within the Elsewhere-gut are automatically digested after a season, but the Exaltation itself is beyond even his gastric juices. The Primordials could not use him as a jailer, for his greed prevented it.
I think this is too effective as an means of imprisonment, is there any chance of those held within escaping or damaging the charm holde from the inside?
 
I think this is too effective as an means of imprisonment, is there any chance of those held within escaping or damaging the charm holde from the inside?
Note that the charm only triggers when you would kill someone. So the bar to become imprisoned is pretty high.

Edit: also, per the charm in question(Mutilation Feast Method), the attack has to be a bite attack.
 
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If you want them to all be on death's door when you arrive at your destination, so they need immediate, medical attention...then sure. Sounds like the perfect way to move armies.
sounds like an ideal way to transport someone else's army.

More @Revlid Metagaos stuff, for when you just gotta be the Sarlaac Pit. And something which got mentioned aaaaaaages ago in @Havocfett's Ravana Quest.

VOLUMINOUS GASTRIC LARDER
Cost
: — ; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Mutilation Feast Method, Hunger Without Satisfaction

Within Metagaos lie ten thousand bulging stomachs, filled with morsels for the lean times.

Upon purchasing this Charm, the warlock's digestive system rearranges itself to add many lesser stomachs that are much bigger on the inside. When the Infernal would kill a character with Mutilation Feast Method or consumes food when he has a -0 hunger penalty, he may instead choose to save the meal for later. The character or food is swallowed whole and stored within the Elsewhere-gut, kept in an Inactive state. The preservative chemicals within the stomach prevent the food from spoiling and prevent injured characters from bleeding out. No more than (Essence) Magnitude characters or meals (they're much the same thing) may be kept this way at once.

He may later regurgitate any characters or meals kept within his Elsewhere-gut to devour or release, spending one willpower and taking an unflurryable Miscellaneous action to do so. Alternatively, he may purge his gut in a bulimic display taking five long ticks, spending three willpower and releasing everything trapped within. Characters released are reduced to their Incapacitated health box, and characters that cannot heal as Exalts will perish without supernatural medical assistance.

Alas, the hunger of Metagaos longs for the tang of Exaltation. Any Exalts kept within the Elsewhere-gut are automatically digested after a season, but the Exaltation itself is beyond even his gastric juices. The Primordials could not use him as a jailer, for his greed prevented it.

You realize I will now have to build towards an arc where Ravana wanders constantly with a small (And expanding) army of mortals in his gut, trying to find a really high-capacity hospital to barf them all up in.

It's like the Fulton system in MGS except more body horror, everyone hates you doing this to them, and if you succeed you don't see any of those mortals again.
 
You realize I will now have to build towards an arc where Ravana wanders constantly with a small (And expanding) army of mortals in his gut, trying to find a really high-capacity hospital to barf them all up in.

It's like the Fulton system in MGS except more body horror, everyone hates you doing this to them, and if you succeed you don't see any of those mortals again.
Obviously the solution is Kimbery heretical charms!
 
It's like the Fulton system in MGS except more body horror, everyone hates you doing this to them, and if you succeed you don't see any of those mortals again.

Hmm.

I'm inclined to say the Fulton system is Sidereal Larceny, and it orders a wind-elemental to steal an Inactive target away to your pre-declared jail.

(It is also the "beam three to sickbay, Scotty" Charm, but Sidereals mostly use it for kidnappings and stealing away things like the statue that the evil cult really needed for the ritual. Naturally, being a Sidereal Charm it's kind of like an Elsewhere storage charm, only there's no way to get the things back out without going to your pre-declared jail)
 
Hey guys, come play the game @Jevran is putting together! I'm a Chosen Of Battles Samurai and RedV is putting together a Bureauless/ronin Street Urchin!

Also, Sidereals: Where Fate Has Led is very useful. The Spear Resplendent lets me add three Melee specialties at once in certain situations. (Melee [Swords], Melee [First Strike] and Melee [Reaper Daiklave]). Hehehehehehehe.

EDIT: Do you add Melee specialties to figure out Parry?
 
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sounds like an ideal way to transport someone else's army.

Not gonna lie, @Aleph's first response to seeing the Charm was "Cool, I can go eat armies of fae and deliver them to the Unquestionable to use as exotic ingredients in return for pay".

I do note that she's turning herself into one of those hunting birds that people use to hunt fish and then bring them back.
 
Not gonna lie, @Aleph's first response to seeing the Charm was "Cool, I can go eat armies of fae and deliver them to the Unquestionable to use as exotic ingredients in return for pay".

I do note that she's turning herself into one of those hunting birds that people use to hunt fish and then bring them back.
...Now I wonder how some minor parts of the Kerisgame would have gone if she had acquired that Charm when most of her souls were still babies (or did not exist yet). I mean, that is a pretty useful (and sufficiently gross/weird for an Infernal) way of feeding your young, or generally anybody, with food that you have hunted down in some jungle or ocean in absurd amounts.
 
...Now I wonder how some minor parts of the Kerisgame would have gone if she had acquired that Charm when most of her souls were still babies (or did not exist yet). I mean, that is a pretty useful (and sufficiently gross/weird for an Infernal) way of feeding your young, or generally anybody, with food that you have hunted down in some jungle or ocean in absurd amounts.

Likely similar to how Echo stealing corpses that Keris breathed in using that Adorjan charm went.
 
So Into The Badlands is incredible. The combat style is so consistent with Exalted's Withering/Decisive style that it's now the visual definition of what Exalted combat looks like to me. Plus Sunny, Quinn and the other legendary Clippers are excellent versions of Heroic Mortals and their battles with less competent fighters are great examples of how Mortals fare against Heroic Mortals. Then come the Abbots. Wonderful examples of X-blooded Monks.

EDIT: ARGH WHERE ARE THE RULES FOR DUALWIELDING.
 
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Not gonna lie, @Aleph's first response to seeing the Charm was "Cool, I can go eat armies of fae and deliver them to the Unquestionable to use as exotic ingredients in return for pay".

I do note that she's turning herself into one of those hunting birds that people use to hunt fish and then bring them back.

Keris: [Barfs up army of fae in front of Ligier]

Ligier: "......How about I just loan you Wyldeater on a semi-permanent basis?"
 
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