- Location
- Virginia
There's also a pretty straightforward solution to the "actually, the magical materials should be cheap in the Second Age" problem. In fact it's odd that I've never seen this mentioned; weren't some of the original line designers economists?
In the First Age, the pure magical materials really were far rarer and more expensive. One response to this was a lot of investment in expensive, complicated facilities to extract or refine more of them (like the sun-concentrating-mirror manses), yes. But a much more common response was to find substitutes, ways to achieve the same result with much fewer of the "proper" magical materials. Maybe you use your advanced metallurgy to produce jade-steel alloys that are only one part per hundred of jade but nearly as strong. Maybe you have machines able to etch starmetal so finely that you can draw out potent effects from only trace quantities. Maybe you are able to so totally control the surrounding geomancy that your manse can be mostly made out of gold, using orichalcum for only the most critical features.
In the Second Age, if you try to reforge that jade-steel you'll just ruin it. You are four or five rungs down the infrastructure ladder to even attempt to work starmetal that finely. You'd need firm control of the geomancy for a hundred miles around to make up for gold's lack of mystical oomph. So even though it's somewhat easier to get your hands on a jade talent, you often need ten where your predecessors could have made do with one.
(This also explains why the Second Age isn't just totally awash in hand-me-down daiklaves. Even in the First Age, the constraints of a daiklave or other personal-scale weapon generally ruled out the MM-substitutes. These weapons were correspondingly still fairly rare, since there were uses of pure MMs that gave comparable or better bang-for-your-buck.)
In the First Age, the pure magical materials really were far rarer and more expensive. One response to this was a lot of investment in expensive, complicated facilities to extract or refine more of them (like the sun-concentrating-mirror manses), yes. But a much more common response was to find substitutes, ways to achieve the same result with much fewer of the "proper" magical materials. Maybe you use your advanced metallurgy to produce jade-steel alloys that are only one part per hundred of jade but nearly as strong. Maybe you have machines able to etch starmetal so finely that you can draw out potent effects from only trace quantities. Maybe you are able to so totally control the surrounding geomancy that your manse can be mostly made out of gold, using orichalcum for only the most critical features.
In the Second Age, if you try to reforge that jade-steel you'll just ruin it. You are four or five rungs down the infrastructure ladder to even attempt to work starmetal that finely. You'd need firm control of the geomancy for a hundred miles around to make up for gold's lack of mystical oomph. So even though it's somewhat easier to get your hands on a jade talent, you often need ten where your predecessors could have made do with one.
(This also explains why the Second Age isn't just totally awash in hand-me-down daiklaves. Even in the First Age, the constraints of a daiklave or other personal-scale weapon generally ruled out the MM-substitutes. These weapons were correspondingly still fairly rare, since there were uses of pure MMs that gave comparable or better bang-for-your-buck.)
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