But what about Alchemicals? :V

There's a place to incentivize Exalts to be inhuman workaholic who never sleep. I agree it's not something which should be a common Solar thing given the whole larger-than-life Solar-ness of Solars, and not particularly a Lunar or a Sid thing, but I think Abyssals (the relentless obsession of the dead), Dragonbloods (the patient endurance of the element of earth) and Alchemicals have some room for 'you should be an inhuman, relentless thing which obsessively works towards your objective.'

It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop... ever, until you are dead!
 
It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop... ever, until you are dead!

Or maybe, if the Alchemical's Motivation is to solve world hunger or something, it absolutely will not stop, ever, until you have bread. :V

E: Actually I lie. There should totally be Sid charms to make them into inhuman workaholics. Because they're the compliance and crisis management group of Heaven.

Which makes them fill the same role as in-house counsel often does.

Which means they should be working 100 hour workweeks. :V
 
But what about Alchemicals? :V

There's a place to incentivize Exalts to be inhuman workaholic who never sleep. I agree it's not something which should be a common Solar thing given the whole larger-than-life Solar-ness of Solars, and not particularly a Lunar or a Sid thing, but I think Abyssals (the relentless obsession of the dead), Dragonbloods (the patient endurance of the element of earth) and Alchemicals have some room for 'you should be an inhuman, relentless thing which obsessively works towards your objective.'

Okay, yes, I'll rephrase it - yes, Alchemicals have room for a John Henry Excession Engine (later upgraded with the Alexey Stakhanov System). But even then, "I don't sleep; I don't stop; I don't rest until the work is done" is better represented by "I do the work of many men and so you need fewer workers to allow you to do this project" than "I can do an extra Major project".

A Abyssal who doesn't need to sleep can certainly argue to the GM that they're such an obsessive workaholic that they don't need any assistants for this project since they'll handle all their own notes and so they just sit down and hammer out poems to their lost Lenore, but that's a minor improvement - not enough for an extra action.

(Plus, that doesn't excuse them of needing a raven Familiar for their gothick poetry)
 
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Okay, yes, I'll rephrase it - yes, Alchemicals have room for a John Henry Excession Engine (later upgraded with the Alexey Stakhanov System). But even then, "I don't sleep; I don't stop; I don't rest until the work is done" is better represented by "I do the work of many men and so you need fewer workers to allow you to do this project" than "I can do an extra Major project".

A Abyssal who doesn't need to sleep can certainly argue to the GM that they're such an obsessive workaholic that they don't need any assistants for this project since they'll handle all their own notes and so they just sit down and hammer out poems to their lost Lenore, but that's a minor improvement - not enough for an extra action.

(Plus, that doesn't excuse them of needing a raven Familiar for their gothick poetry)

But more importantly I realized that Sidereals should be the absolute masters of having charms which ideally guide them into being obsessive workaholics with no hobbies or personal life, whose interpersonal relationships are in shambles because of their all-consuming job. Also they should get like, showers and beds and free catering at the office.
 
But more importantly I realized that Sidereals should be the absolute masters of having charms which ideally guide them into being obsessive workaholics with no hobbies or personal life, whose interpersonal relationships are in shambles because of their all-consuming job. Also they should get like, showers and beds and free catering at the office.

That's what Burn Life and Heartless Maiden Trance are for. Use up your lifespan in the now! Be as akin to a corpse so you don't need to eat, sleep or breath! Lawyer harder!
 
But what about Alchemicals? :V

There's a place to incentivize Exalts to be inhuman workaholic who never sleep. I agree it's not something which should be a common Solar thing given the whole larger-than-life Solar-ness of Solars, and not particularly a Lunar or a Sid thing, but I think Abyssals (the relentless obsession of the dead), Dragonbloods (the patient endurance of the element of earth) and Alchemicals have some room for 'you should be an inhuman, relentless thing which obsessively works towards your objective.'
I think the Solar design space for "tireless workaholic" is not so much tireless as it is putting sleep off as this necessary but annoying thing that gets in the way.

The archetypal Solar workaholic would be someone who works on one project with single-minded obsession, leading to their friends worrying that they have these huge circles under their eyes and are rambling to themselves, but their sleeless work panned out in ways that are either much faster or much more innovative than if they had stopped for such a pesky thing as sleep, a true stroke of 5am coffeine-fueled brilliance - except it perhaps missed one thing they wouldn't have if they had gotten some proper rest, and their clockwork dragon just might explode in the middle of a fight.
 
I think the Solar design space for "tireless workaholic" is not so much tireless as it is putting sleep off as this necessary but annoying thing that gets in the way.

The archetypal Solar workaholic would be someone who works on one project with single-minded obsession, leading to their friends worrying that they have these huge circles under their eyes and are rambling to themselves, but their sleeless work panned out in ways that are either much faster or much more innovative than if they had stopped for such a pesky thing as sleep, a true stroke of 5am coffeine-fueled brilliance - except it perhaps missed one thing they wouldn't have if they had gotten some proper rest, and their clockwork dragon just might explode in the middle of a fight.

Or they finish a project after not sleeping for a month, and then sleep for a week, only waking to eat.
 
Or maybe, if the Alchemical's Motivation is to solve world hunger or something, it absolutely will not stop, ever, until you have bread. :V

E: Actually I lie. There should totally be Sid charms to make them into inhuman workaholics. Because they're the compliance and crisis management group of Heaven.

Which makes them fill the same role as in-house counsel often does.

Which means they should be working 100 hour workweeks. :V
Huh.

I have an idea for that, I think. Breadfruit trees. Lots of them. alter them using genesis and mutations so that they will grow anywhere, and reproduce easily.

I think that might work.
 
@EarthScorpion

A question regarding Anchors and Sorcerous Enlightenment of Yozi. How would Total Annihilation look like if Infernal X casts said spell using Sorcerous Enlightenment of Adorjan with Ally Ligier as the Anchor? What are the aesthetics of such a spell? Does one appearance alteration take precedence over the other? Or is it some sort of mix where skilled Occultists can identify the influence of both Adorjan and Malfeas om the spell?
 
@EarthScorpion

A question regarding Anchors and Sorcerous Enlightenment of Yozi. How would Total Annihilation look like if Infernal X casts said spell using Sorcerous Enlightenment of Adorjan with Ally Ligier as the Anchor? What are the aesthetics of such a spell? Does one appearance alteration take precedence over the other? Or is it some sort of mix where skilled Occultists can identify the influence of both Adorjan and Malfeas om the spell?

In all truth, I think the Sorcerous Enlightenments are largely obsolete with these rules. The Sorcerous Enlightenments are there to make Infernals distinct to other casters, but the Anchor system (and the baseline assumption that a sorcerer can tweak the appearance of their spells) already does that.

Infernals cast differently from the default self-taught Solar PCs because in the default Infernal game, you have easy access to backgrounds like Lineage (Literally taught by Mara), Allies (Demon Lords), and Mentor (Demon Princes). You by default learn versions of spells from the libraries of Hell, which means you just get taught Death of Brass Wasps by default. Your magic looks hellish because you're learning it from demons and you're fuelling it with Hellish-aspected essence - but a Solar infernalist is going to look like you because they're also fuelling their magic by making deals with demons and waifu-ising Mara (but they're actually just after her magic).

And by removing the Sorcerous Enlightenment cost discounts and the like, we can get rid of things like how Cecelyne's one is Just Better than everyone else's, because it gives you a mote discount to summoning and that means you can spend more motes than anyone else on lowering the opposed pool (and the need to balance these little gizmos on Gerneral Charms when writing an Infernal Charm set is one of my least favourite Infernal things).
 
Alright @EarthScorpion - so your model of seasonal 'turns' is such that you are precluding the idea of sudden and rapid pacing in favor of a more deliberate, intentional pace. That should be made clearer in the base assumptions, because without being told, my idea of running that is to go 'Oh shit, Inks failed her project in Season 1 of 2, that means we gotta stop before Season 2, drill down and resolve the issue on camera with a kung-fu-battle!'

So what I'm seeing here, is you're trying to write a system that 'tee up' on-camera engagements.... My suggestion is... how to phrase this.

Okay, I personally run fairly decompressed plots with a reasonable emphasis on rolling and mechanics because I want players to have an opportunity to use their Charms and traits. So in the case of your nemissary example, my first reaction is to say that 'under focus, the players are confronted with evidence of sabotage.' I then ask then how do they approach resolving that sabotage? Do they use Investigation to find the source, War/the dawn's army to guard the project, etc?

The impression I'm getting from your model is 'Your project has been sabotaged and over the past weeks, you discover that it has been caused by a ravaging band of warghosts and a nemissary commander! You have a good idea of where and when they'll strike next- what do you do?"

Is that more accurate to your intention?
 
The impression I'm getting from your model is 'Your project has been sabotaged and over the past weeks, you discover that it has been caused by a ravaging band of warghosts and a nemissary commander! You have a good idea of where and when they'll strike next- what do you do?"
I can't speak for ES, but I feel like "your project has suffered several mysterious delays over the past weeks, to the point that you have come to suspect sabotage." would be equally valid. It depends what you want the focus of the next scene to be.
 
Out of curiosity what is the balance point of infernals against solars as a splat.

I mean, abyssals lose the adamant circle and gain the void circle. What do Infernals get for loosing access to any level of SMA?
 
In all truth, I think the Sorcerous Enlightenments are largely obsolete with these rules. The Sorcerous Enlightenments are there to make Infernals distinct to other casters, but the Anchor system (and the baseline assumption that a sorcerer can tweak the appearance of their spells) already does that.

Replace the Sorcerous Enlightenments with the the general Sorcery Initiations then?

Out of curiosity what is the balance point of infernals against solars as a splat.

I mean, abyssals lose the adamant circle and gain the void circle. What do Infernals get for loosing access to any level of SMA?

The patronage of the 3CDs, legions of servile 1CDs, the resources of hell. Basically, Infrastructure at the expense of being hunted by Heaven.

Sorcerous Enlightenment of Yozi. Condensed, non-ability, non-attribute based excellencies. Broad applicability charms. However, you need to alter your approach and methods to solve problems, e.g. being a giant hammer makes you look at all problems as giant nails.
 
Sorcerous Enlightenment of Yozi. Condensed, non-ability, non-attribute based excellencies. Broad applicability charms.

Are these being retained in 3E

Some of the dev notes i read about it suggested rather than the patron Yozi charm tree structure, they would have a charm structure more similar to other exalts i.e. Melee rather than Malfeas.

Which doesn't really lend itself to thematic but expensive general charms, which i really liked about the infernals as they incentivised interesting methodologies.
 
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