Heh. I should have seen that one coming. Still, I couldn't not notice that Dark Souls reference. *shrugs*
Heh. I should have seen that one coming. Still, I couldn't not notice that Dark Souls reference. *shrugs*
I meant what kind of change would they undergo? The DB sorcerer I'm working on in my story got to where he was through the 'Elemental Lord Taking Notice Of You' method and his character arc is mostly gonna be aboutI don't follow.
A Dragonblooded doesn't need to twist themselves into a new class of being just to learn sorcery. All they need is Enlightenment 4 and to undergo the Trials of Sorcery. This is for beings that can reach Enlightenment 3, but can't reach Enlightenment 4.
A Dragonblooded sorcerer is a Dragonblooded who can use sorcery. They're weird, but only in the way all sorcerers are a bit weird for having gone through the Trials of Sorcery. From a certain point of view, they already had their dramatic transformation when their blood awoke. They're not a human who has to render them something else just to grasp the understanding of essence needed to practice sorcery.
Or are you asking if a Dragonblooded could try for sorcerous ascension to practice Sapphire Circle sorcery? Because to that, I'm not going to say it's impossible. I'm just going to say that would involve "not being a Dragonblooded anymore" and that means you lose all your DB Charms and benefits.
Hey, you know, the Yozis are offering a path for it already! All your Dragonblood has to do is to sacrifice their free will, and accept their place as the servant of the makers of the world. They'll totally get Sapphire Circle Sorcery out of that!
(There are no easier paths than that, and most of them are equally unpleasant in the "downsides" column)
It's well written, it's a fairly neat idea.
It's well written, it's a fairly neat idea.
I just wish I didn't hate it so much.
See, the thing is that I prefer Sorcery being uncommon, but not obscenely rare. I like the idea of Sorcery (at least of the Emerald Circle) being technically accessible with just training and hard work and sacrifice (no Essence prereq, in other words), but in practice Sorcerers are constantly pushed and prodded to try & force their Essence scores higher and higher, because higher Essence means a bigger mote reservoir. I like having mortals who unlock Sorcery and then Exalt later on, as the same personality traits that drove them to seize the power of titans eventually attract an Exaltation. I like having Sorcerers as something that's more common than the Terrestrial Exalted, even if the vast majority are still stuck having to Constantine[1] around if they want to take on most of the demons and gods and raksha that can drop out of the sky at any moment to wreck their lives.
Which is all just about the opposite of what you've laid out here.
The idea of Sorcerer-behemoths, of those who refuse to let the acquisition of the Terrestrial Circle be the end of their path to power and claw open their human husk to gain the potential of being something more, that's incredible. It means that - in theory, at least - there's a way out of being just background scenery for the common mortal, it makes the idea of behemoths a bit more integrated into the setting, and it means you can have "ascended" mortals without them needing to have demonic/godly/fey/ghostly/elemental ancestry.
Unfortunately, making it a mandatory part of being able to use Sorcery period just rubs me the wrong way.
Really well written, though!
[1] Which is to say, playing dirty, snatching up every possible advantage they can get at, being very very smart/clever about things, getting lucky... and still coming out the other end beaten all to shit and coughing up the ashes of all those people and hopes and assets that had to get burnt up just to pull it all off.
Point, but your average mortal, the kind that doesn't have Sorcery or shitloads of thaumaturgic enhancement/mutations or TMA or something to juice them up? Background scenery is honestly a bit generous. They effectively exist to do the bidding of whatever lower-middle-rank-or-better god, demon, ghost, elemental, raksha, or Exalt walks up and takes ownership of them.I mean, even to your average Exalt (and especially the younger ones), a human Sorcerer, especially one with Essence 3, is more than just "background scenery."
. I like having Sorcerers as something that's more common than the Terrestrial Exalted, even if the vast majority are still stuck having to Constantine[1] around if they want to take on most of the demons and gods and raksha that can drop out of the sky at any moment to wreck their lives.
This will be one interesting shard.A setting with (ten thousand?) sorcerers around would be quite different from creation, tho.
Exalted is already a setting where Wammu's ethos that "only the strong are real" rings uncomfortably true. The common man is utterly meaningless in the face of the various uberbeings roaming Creation, and potentially even his own mind and beliefs aren't safe from being overwritten at the whim of such beings. He's nothing but a slave (or quite possibly, a lump of untapped resources) for the actual people that matter in the world that hasn't been officially claimed yet.
I just like the fluff and stories and world.Correct.
But honestly, i think this is so hard-baked into the setting that there is no way around it. Which is why i don't play Exalted much anymore.
In the machine-realm of Autochthonia, the hegemonic Octet forbids the path of sorcerous ascension. In their hypocrisy, though, it is not unknown to the oligarchs and theocrats who keep their own grasping for personal power hidden from the proletariat. Outside of their dominion, the cities of the people sneered at as 'tunnel folk' are often ruled by Sorcerer-Executors who weave their magics through cunning implants that replace their chakra system - no longer human, but now something new.
Ah, transhumanism.Added something I meant to write to the post, but I forgot at the time:
Yeah, this pretty much sums up my own thoughts on the subject.It's well written, it's a fairly neat idea.
I just wish I didn't hate it so much.
[snip]
Unfortunately, making it a mandatory part of being able to use Sorcery period just rubs me the wrong way.
Really well written, though!
Okay, point on them probably not outnumbering the Terrestrial Exalted, but the impression I get from @EarthScorpion's writeup on Sorcerer-behemoths is that there would be maybe a few hundred in all of Creation.A setting with (ten thousand?) sorcerers around would be quite different from creation, tho.
The thing is, sorcerers, even first circle ones, are incredibly powerful. They command minor spirits and can rout armies. (Maybe not on their own, but certainly by acting as a force multiplier; They can quickly transport armies, communicate through immense distances and break formations with AOE spells).
Sorcery is a Big Deal.
Okay, point on them probably not outnumbering the Terrestrial Exalted
Added something I meant to write to the post, but I forgot at the time:
You do you, then. I disagree.I consider any attempt to make sorcery into an equaliser to be laughable - because as far as I'm concerned, sorcery is the power of privilege.
Yeah.No, by keeping the number of sorcerers down, you can actually have viable nations that don't have to worry about a sorcerer-gap against their rivals.
Or outcaste Terrestrials.Yeah.
They should be trying to acquire children of the gods, instead.
Hey, outcaste terrorists are some of the most terrifying enemies in Creation.For a moment I thought you said 'terrorists' and I was like 'whaa?'
If you want to be an equalist, work hard, enlighten your essence, and learn appropriate low-Enlightenment Charms by hook or crook.
Sorcery is not that. Sorcery is the king who rules the land and orders it to rise up and crush men; the demonologist with hellish servants who obey his every order with all enthusiasm; the wanderer covered in sacred tattoos who turns your blood to burning oil; the general who orders all his men to raise their blades and fight and as long as he keeps his arms aloft his soldiers never break or flee.
I mean, just look at sorcery spells. A lot of them are literally biblical in scope. When every city has multiple people who can part the Red Sea or turn rivers to blood, shit has got pretty wack, yo.
I mean, once you get to the Celestial stuff, yeah. In 3e the most deadly the Emerald Circle (i.e. the only one available to anyone who isn't a Celestial Exalt) gets is Death of Obsidian Butterflies, which, yeah, that can seriously f*ck up mooks, but it's not exactly "destroy a city," you know? Costs 15 motes and 1 Willpower and it's range seems to have been nerfed from what I remember.