Penance Shrouds
Lesser Dead
Dead by Failure in Their Duties
In this fallen age, there are many who take oaths but do not keep them, or pursue careers of service with only half a heart (if that): guards who drink and gamble during their watch, men who gossip about matters they swore to keep private, or priests who betray their vows in the pursuit of power or fleeting pleasures.
On occasion, Fate sees fit to punish such sluggards, causing their breach of honor to bring about their own demise – and should they manage to realize the severity of their actions in the moments before death claims them, the souls of these miserable ne'er-do-wells may rise up to make amends.
Penance shrouds take their name from the dingy wrappings which engulf their bodies, symbolically hiding their shame from the world. They seek to undo the evils they committed in life, tearing down what their sins have built and taking vengeance on those they see as accomplices or co-conspirators to their failure: a dead gossip will not rest until the secrets he offered up to the public forum have been scourged from the memory of the living. The smith whose shoddy craftsmanship led to the deaths of soldiers who bore his wares into battle must track down his subpar creations and destroy each and every one. A laggardly night guard hounds the men she gambled with on watch, forcing them to take their tasks with proper seriousness.
Often, the sins which bind a penance shroud to the world are ones whose correction is of little consequence to society, and their actions may even be welcomed. Generally, it is only when a penance shroud's crusade inconveniences someone in a position of power, or if one becomes violent and destructive in pursuit of absolution, that exorcists are sent to deal with them. In either case, spirit-breakers tend to find them aggravating targets, unwilling to risk themselves in combat when they could instead go to ground and wait out the aggressor, or harangue former associates into acting on their behalf.
Summoning: (Obscurity 1/2) Penance shrouds are useful to Necromancers who need a subtle agent; they can invade the dreams of the living, give suggestions which the recipient mistakes for their own thoughts, and inflict all manner of sickness, injury, or other misfortune on those guilty of the same misdeeds they themselves committed in life. Older penance shrouds, the ones for whom atonement has proved the work of decades or centuries, often develop more direct powers as time passes and their desperation (and bitterness) grows, learning to steal men's bodies for their own use or shred the minds of those who will not aid them.
So yeah,
@EarthScorpion inspired me to write this up in ~40 minutes. Opinions?