- Location
- The Pagoda of Masks
Apropos of nothing, my 11:30pm thought of the day is that any Infernal running on Cecelyne charms becomes a Fairy Godfather - in the "make him an offer he can't refuse" style.
I think its easy to confuse grounded with gritty; after all there's that blurb despite all their might IRRC goes something like "Even in these times of tumult, the Wyld hunt still rides and arrow may still slay a Exalt", I'd like to imagine in terms of feel, combat in Exalted kind of feels like Dark Souls where despite the PC slaying gods and terrifying monsters, edge between victory and defeat can often be a thin one, and it is the marked of the skilled to turn those inches to victory.Don't they also reference the Ramanaya and Journey to the West, both of which have power levels so ludicrous that even Dragonball Z is like "slooooow down?" A game of close-to-human heroes Exalted really, really isn't.
Okay then; laying down critique and suggestions on this one before I post Mehve or Dreadnought-class broadsword.
First of all, there is basically no reason to have such a high capacity or cost; take the capacity down to 5, and make the cost 1 and you get the same result. I'd change the Charge to "1m if the knife deals at least a single point of lethal damage to a target", which gives it a hard cap on how much it can generate at a time.Cost: 4m
Aspect: Lunar; Capacity: 20m; Charge: 1m for every lethal health level of damage inflicted
First of all, what happens if you fail the roll? What happens if the patient uses damage-resisting Charms? What happens if he has that physical attribute at 5 already? Does the Training effect have a cap? How long does a scarring session take? Can the knife be used in combat? Do the scars have any permanent effects.This moonsilver blade is based off those that some Western cultures used for ritualistic scarring, with a wide flat blade. The owner of this knife can use it to cut flowing patterns over a patients chakras, causing wounds that close in silvery, gleaming, scars by making a Dex+(either Linguistics or Craft(Air)) check at Difficulty two, which deals three lhl. While doing so, for the cost of four motes, you can raise one of the patients physical Attributes by one, as a training effect. One one attribute can be raised per scarring session
Again, I would change this to give it a hard cap on motes acquired per attack/damage infliction.
Around level 3, probably.I have no idea what rating this would be. or if it is balanced. Or if it makes sense. First home brew, though, so that has to count for something.
There's no exception, so the cap should default to whatever the character's normal cap is.What happens if he has that physical attribute at 5 already? Does the Training effect have a cap?
Time Stop is bullshit in almost every setting.How strong would you think the ability to stop time be in Exalted? like The World or Star Platinum.
That depends, if you can't effect or can't directly effect anything during it then not that powerful, but it you can directly effect things and people then no way in hell.How strong would you think the ability to stop time be in Exalted? like The World or Star Platinum.
In 2E, yes, which drew from a wider literary tradition.Don't they also reference the Ramanaya and Journey to the West, both of which have power levels so ludicrous that even Dragonball Z is like "slooooow down?" A game of close-to-human heroes Exalted really, really isn't.
Also worth noting, it's a cosmic lottery that you have to buy a ticket for with awesome, or at the very least the intent to do awesome, which is further evidence that the Exalted will tend to be people who are pretty hot shit at the whole Not Dying thing.To elaborate, this is a game where the core premise involves being an epic mythological anime solar god-king hero selected by cosmic lottery in a post-apocalyptic world ruled by your ex-minions, who are also epic mythological anime heroes, who all want to kill you because they think you are an existential threat such that going from post-scarcity magicyberpunk arcologies to mud huts was an acceptable tradeoff to not have to worry about you anymore or their religion thinks you're worse than literal devils from Hell.
Time Stopping is just the flavor of a stunt.How strong would you think the ability to stop time be in Exalted? like The World or Star Platinum.
How strong would you think the ability to stop time be in Exalted? like The World or Star Platinum.
Grabowski said:Anyway, I felt there was a clear line of inspiration that ran like this:
And that I could steal from basically every point along those trails, and as
long as I didn't try to emphasize mututally contradictory elements. People
who hate Ninja Scroll but think Red Blades of Black Cathay is elevated
entertainment, or who find the Ramayana thrilling while dismissing Final
Fantasy as overpowered crap often pick part of the tree and use those
elements exclusively. I generally find the differences illusionary -- I don't
really see very much space between Cloud Strife's sword and the ox-goad
of Shamgar of Anath, other than one being more legitimate in the eyes
of the person doing the imagining, which is what matters, but I like to
steal omnivorously.
OBSERVATION-NEGATES-POSSIBILITY
Cost: 12m, 1wp; Mins: Perception 5, Essence 4; Type: Simple
Keywords: Shaping, Combo-OK, Obvious
Duration: One Scene
Prerequisite Charms: Crushing Gorgon Glare
For everything that happens, there is a moment of transition where what-was becomes what-is. But through a gaze lit by witchlight souls the Lunar Exalted glimpse the universes of never-can-be, and they can delay that-which-will-be by observing those frozen moments. Activating this Charm, the Lunar's anima banner flares totemic, and remains so for the duration of the Charm. Everything within (Essence x 10) yards of them has no subjective time pass for it as long as it remains illuminated, as a Shaping effect. Anything so affected cannot be damaged, for no time exists for the damage to happen in. No damage from ambient environmental effects occurs; the Lunar can climb a frozen fire to stand atop a burning building, worrying only for handholds. If the character is in the Wyld, the affected area is rendered part of Creation for this Charms duration.
Attacks made into an affected area are resolved with an external penalty equal to the Lunar's Essence, it taking a fraction of a second for the light to strip away that-which-will-be. While this Charm is active, the Lunar may exempt any sapient being from this bubble of frozen time by reflexively committing a number of motes equal to their permanent Essence score.
This intersects with one of my observations on why Exalts matter so much - the relatively easy access to Shaping defenses.You could do it as a shaping effect. So, like, not really that powerful after all.
Basically anybody that that matters would be immune.
There used to be one, then itIve only recently gotten into Exalted but there is one thing that really stands out to me. Holy shit how does a game like this not have a decent wiki of any sort? There is an incredible amount of lore and world information but good god trying to piece it all together is the worst.
Oh and thanks for the recs.
Ah, this was actually done for a reason. By having the effect cost more than one session would I wanted to incentive either giving your elite fighters - those you would be using this for - lots of scarification, which comes with its risks of death from infection or bleeding out as you are doing it multiple times; doing this to more than just your fighters, but only using your effect on your elites, meaning there is more general risk of death, but not among the elites; or the third option of just killing captured prisoners and using that to do multiple of your elites (as if you have "fully charged" it, so to say, you only loose one mote per session.First of all, there is basically no reason to have such a high capacity or cost; take the capacity down to 5, and make the cost 1 and you get the same result. I'd change the Charge to "1m if the knife deals at least a single point of lethal damage to a target", which gives it a hard cap on how much it can generate at a time.
Good points.First of all, what happens if you fail the roll? What happens if the patient uses damage-resisting Charms? What happens if he has that physical attribute at 5 already? Does the Training effect have a cap? How long does a scarring session take? Can the knife be used in combat? Do the scars have any permanent effects.
So, new and improved:
Would it be reasonable to homebrew a Solar Charm (presumably based on either Martial Arts, Melee, or Presence) that mimics that effect? I'm not too good with crunch in general, but off the top of my head it sounds like an Illusion or Emotion effect (not Obvious though, given that only the victim perceives the "wall of fists") that activates when the user is attacked by a creature with an Essence score of 1/2 the user's or less, forcing them to abort their attack (and retreat, maybe?) unless they spend Willpower.
Does that sound balanced/in-theme, and if so, what should its prereqs be?
That's just a re-fluffing of the Dawn Anima.Would it be reasonable to homebrew a Solar Charm (presumably based on either Martial Arts, Melee, or Presence) that mimics that effect?
I'd actually say most of them are TMA. IIRC the most exotic thing is the whole Nanto Seiken "I poke holes in things with my fingers" schtick.Continuing the FotNS thing, the various South Star styles are totally CMA, right? Has anybody ever bothered trying to convert any of the martial arts from that series into Exalted?
I mean, there's also Nanto Suichoken[1], which lets you carve people to bits with your fingers.I'd actually say most of them are TMA. IIRC the most exotic thing is the whole Nanto Seiken "I poke holes in things with my fingers" schtick.
This intersects with one of my observations on why Exalts matter so much - the relatively easy access to Shaping defenses.
Against a lot of opponents, things like raksha nobles and 2CDs can utterly dominate by just invoking a Shaping effect to kill/brainwash/send their enemies into the cornfield. Meanwhile, Exalts can force those beings to actually pay attention and invest some level of effort in fighting them.
Sure, perfect defenses and excellencies also count, but those two things are also available to gods, demons, and elementals in some format or another - the big uniting factor that makes Exalts Matter is their ability to shrug off Shaping effects.
As far as I can tell, anyway.
Fair enough. Most of my initial point is that for all that people dismiss TMA, it's important to remember that it's still blatantly magical martial arts Charms.