- Location
- Gladstone, OR
Tossing this out as Food for Thought-
The Order Conferring Trade Pattern should primarily be a Sidereal plothook and element of the setting that they contend with. Oh, sage elder Lunars know about it and likely ignore it for practical or political reasons, and I'm sure Scavenger Lords and Solars finding lost ruins will see mentions of it and its effect on Creation. But it's time as a true 'fact of daily life' for Creation is long passed.
Except for the Sidereals. They're the ones who have access to the knowledge and infrastructure to make any use of the old system, but even then there is only so much they can do. It is fortunate that the Realm hits upon its own mercantile imperialism as EarthScorpion points out, because that suits the Sidereals and the Trade Pattern just fine. Maybe the Sidereals help out with astrology or other destiny-weaving over the years, but sometimes serendipity happens.
In a lot of ways, the Pattern is probably something invoked as pragmatic design- developing a new trade or economic network, a new settlement, all that, could have been folded under the Pattern as a guideline- and obviously the Second Age can't do it like the First Age, so the modern Sidereals have to shore up the shortcomings- sounds like something you hand off to newbie Sidereals.
"Agent, you are required to ensure this new farming village outputs a crop of freshwater clams."
"But it's in the southern desert."
"Fresh. Water. Clams."
Agree/disagree, I'm not picky.
The Order Conferring Trade Pattern should primarily be a Sidereal plothook and element of the setting that they contend with. Oh, sage elder Lunars know about it and likely ignore it for practical or political reasons, and I'm sure Scavenger Lords and Solars finding lost ruins will see mentions of it and its effect on Creation. But it's time as a true 'fact of daily life' for Creation is long passed.
Except for the Sidereals. They're the ones who have access to the knowledge and infrastructure to make any use of the old system, but even then there is only so much they can do. It is fortunate that the Realm hits upon its own mercantile imperialism as EarthScorpion points out, because that suits the Sidereals and the Trade Pattern just fine. Maybe the Sidereals help out with astrology or other destiny-weaving over the years, but sometimes serendipity happens.
In a lot of ways, the Pattern is probably something invoked as pragmatic design- developing a new trade or economic network, a new settlement, all that, could have been folded under the Pattern as a guideline- and obviously the Second Age can't do it like the First Age, so the modern Sidereals have to shore up the shortcomings- sounds like something you hand off to newbie Sidereals.
"Agent, you are required to ensure this new farming village outputs a crop of freshwater clams."
"But it's in the southern desert."
"Fresh. Water. Clams."
Agree/disagree, I'm not picky.