Salty
Shadow Cabal Assumptor Supreme
- Location
- Sun, Moon, Talia
- Pronouns
- I/Me
YS-VOYAFor the game that I'm doing for @horngeek:
Ys-Avarna
In the wood-essence-saturated waters of the Dreaming Sea, to the south of the island that is Ysyr lies Ys-Avarna; a tributary polity, subjugated to the whims of the sorcerer-lady Ys-Ereshikin - who bound it in chains with her mastery of the Black Art fivescore years ago - as part of Ysyran geopolitical aspirations towards complete dominion over the waters of the Dreaming Sea as to control the trade. Ys-Avarna resisted the conquest, yet could not do much in the face of their own graves rising against them and eventually submitted themselves to the will of the sorcerer that would become their lady. After two hundred years under Ysyran dominion, Ys-Avarna has transformed from an oppressed polity to a crown jewel in the Ysyran expanse, and is now under the administration of Ys-Ereshikin's successor; Ys-Ereshimi, whose militant aspirations towards the southern steppes has filled the hearts and minds of many Ys-Avarnans with dreams of glory and fame in service to the Ysyran war machine.
Ys-Avarna itself is a fertile and beautiful land - emerald grasses and vibrant wildlife, occasionally interrupted by the viridian waters of the Dreaming Sea make the island a jewel in the crown of Ysyr, and it's many villages and townships have achieved much fame in the empire for their craftmanship and skill in shaping the uniquely Avarnan hearthwood - a unique kind of tree that grows exclusively on Avarna and which has the hardness of steel with sufficient cultivation and thaumaturgical treatment - that has become a valuable export declared a property of Ysyr's sorcerer-lords first and foremost, to prevent it from being used by Ysyr's enemies. Ys-Avarna's people are dark-skinned and tall - a result of living on the fertile and sunlit land for so long. The Avarnans came to the island in the year of RY 13; settling the fertile land with scattered villages and townships, finding plenty of resources and thus avoiding resource conflict for several generations; it was not before the sixth generation of Avarnan children had passed that the first signs of war had set their mark on the land. The population of Avarna then was too small to allow for effective warfare, but armour material was plentiful in the form of hearthwood, which led to the development of the Merciless Puppet-Champion - a wooden suit of armour, taller than any man and controlled by a pilot within, with the use of hundreds of strings. Instead of warfare, a system was developed where Merciless Puppet-Champions would duel in order to settle disputes - this system grew obsolete as the population grew and was capable of sustaining regular warfare, but the use of the Merciless Puppet-Champions remained an integral part.
Ys-Avarna has no singular ruler, but it used to have a single code of law, maintained and interpreted by the landastinga - the chief judicial body of the island, which was supported by various, more local folkastinga which ensured judgement for more common crimes, as opposed to the administrative duties often associated with the landastinga. The Ysyran conquest changed this and subjected Ys-Avarna to the legal code of Ysyr, as well as let the island be ruled by Ys-Ereshimi, who mostly rules with a lax, laizzes-faire style to pursue her studies in The Black Art, but occasionally intervenes in judgements made by her appointed magistrates; she has taken no apprentices, but has recruited a fearsome bodyguard of four Ys-Avarnans and their black-lacquered Merciless Puppet-Champions - an unprecedented number of Puppet-Champions. While Ys-Avarna is thus technically an absolute monarchy, subject to the whims of Ys-Ereshimi, it is practically a cluster of city-states, each of them using different systems of government, from tyrrany to even democracy.
Ys-Avarna serves a vital role to Ysyr, for not only does it allow them to more effectively control the trans-Dreaming Sea trade, but also allows them to launch attacks on the southern steppe tribes and serves as a vital harbor between Ysyr and Palanquin, where ships can be maintained, repaired and equipped for various tasks. As such, Ysyr has vested significant military power to ensure that it is well guarded and protected at all times, with a fleet of fifty ships - these consisting of one score and five triremes, bolstered by a strong core of ten quinqueremes, which carry the sorcerous products of Ys-Ereshimi to do it's gruesome work, while fourteen quadremes make a devastating opposition and the single hexareme, that is the flagship - which bears the name of The Queen of Creation And The Waves Upon It's Seas - is captained by Ys-Ereshimi herself. To attack Ys-Avarna head-on would be an exercise in futility and nigh-impossible without magical aid of some sort, and this is before factoring in the workings of the dread sorcerer-queen who rules it.
(And yes, I have reasons that they use triremes now shut up.)
The Goddess of Birds and Mysteries