The real problem with Sachavarell, as I understand it, is that if he's awake then he makes everybody in Creation unstoppably aware that they have no free will. As in, his being awake extends his precognition to everybody in Creation, so that not only are you Fated to trip down a flight of stairs in ten minutes, break your neck and die, but now you know it's going to happen, and that you can't do anything about it because you aren't Fated to.

That's...some weird combination between stupid, dogmatic, and slightly horrifying?
 
I think Sachaverall waking up was more where everything followed a predetermined course that extended far, far beyond the reach of Fate. For all that Fate exists as a coherent force in Exalted, it still has a great deal of wiggle room, it can be cheated or outright broken (especially if you're an essence user), and the big details are usually decided by a committee of a few dozen bored divine bureaucrats a few weeks in advance while the Pattern Spiders make sure all the little details have their dominos fall in such a way as to bring about the big picture decision.

Sachaverall makes everyone stuck on a set course, from the lowliest insect all the way to the Yozis. And that set course is not necessarily a good thing for the Yozis (it could just mean they're trapped in Hell forever, if that's what is perceived) which is why nobody wants him to wake up. Nobody wants to be fixed on a course that might potentially lead to certain doom.
 
Then the Exalted start throwing around Charms and everyone gets a headache from the Looms of Fate getting snarled

Nope. Sacharavell has perfect precognition. Perfect. Everything happens as was foretold. Exactly as was foretold. Forever and ever and ever.

And that's why Lucien, one of Orabilis' souls, works full time to make sure Sacharavell never wakes - and Hell will act to ensure that Lucien is never bound for too long, because they're that scared of his waking.
 
Then the Exalted start throwing around Charms and everyone gets a headache from the Looms of Fate getting snarled
Assuming I'm remembering this right, it's actually Samsara, the super-Fate that not even the Exalted can break and which nobody can get more than the merest glimpse of because otherwise several important conceits of the gameline shatter into flinders. Which is why Sachaverell waking up is supposed to be an existential Bad End; he can't control Samsara, nobody can, so maybe the inescapable fate that everybody is locked into lasts only three months before an enterprising Lunar fulfills their fate to eat Samsara for second breakfast or whatever and everything goes back to normal, but in the meantime the setting is basically unplayable.
 
Last edited:
Assuming I'm remembering this right, it's actually Samsara, the super-Fate that not even the Exalted can break and which nobody can get more than the merest glimpse of because otherwise several important conceits of the gameline shatter into flinders. Which is why Sachaverell waking up is supposed to be an existential Bad End; he can't control Samsara, nobody can, so maybe the inescapable fate that everybody is locked into lasts only three months before an enterprising Lunar eats Samsara for second breakfast or whatever, but in the meantime the setting is basically unplayable.

Wait, why did they use the word Samsara for that? I mean, I can see it a little if I squint, but Samsara doesn't mean 'super-Fate' and has, you know, an actual meaning.

"In this text, define heaven as your basement after you've started tripping acid, the grace granted by Christ as how Jesus will always be your Wingman, and the menorah as a really fancy flaming hat."
 
Last edited:
Wait, why did they use the word Samsara for that? I mean, I can see it a little if I squint, but Samsara doesn't mean 'super-Fate' and has, you know, an actual meaning.

"In this text, define heaven as your basement after you've started tripping acid, the grace granted by Christ as how Jesus will always be your Wingman, and the menorah as a really fancy flaming hat."

Exalted is fond of using words with specific connotations to mean other things.

Example A: Demons that act nothing like pop-culture demons.
 
Wait, why did they use the word Samsara for that? I mean, I can see it a little if I squint, but Samsara doesn't mean 'super-Fate' and has, you know, an actual meaning.

"In this text, define heaven as your basement after you've started tripping acid, the grace granted by Christ as how Jesus will always be your Wingman, and the menorah as a really fancy flaming hat."

For the same reason Rakshasa and Ishvara are also Hindu words used without regards to their original contexts, I guess :V
 
Exalted is fond of using words with specific connotations to mean other things.

Example A: Demons that act nothing like pop-culture demons.

I mean, but they *are* like demons. I mean, I've sat here having them described to me lovingly by ES for months. They aren't pop culture demons, but...and? They fit a conception of demon, directly.

You describe them to a random layperson and say, "These are demons, they live in another realm and can be summoned" and they'd be like, "Yeah."
 
Last edited:
I think I remember one of the writers saying that they tried to find and discussed better words, but all the fitting ones were already in use.
 
I mean, but they *are* like demons. I mean, I've sat here having them described to me lovingly by ES for months. They aren't pop culture demons, but...and? They fit a conception of demon, directly.

You describe them to a random layperson and say, "These are demons, they live in another realm and can be summoned" and they'd be like, "Yeah."

To be honest I don't know.

I mean, I don't even like Samsara anyways. :V
 
By design, won't fix. This means that the Kimbery Charms are working.

But the player is the one who was supposed to do that ;____;

I mean, I don't even like Samsara anyways. :V

Agreed. I liked the fact that Destiny in the setting was demystified into something decided by a committee of incompetents and the inscrutable designs of an ancient Operating System. Adding in Super Destiny to maybe restore a sense of gravitas to the idea was badly conceived. It should be noted that the idea came up in Glories: The Maidens, and probably was meant to make the idea of the Maidens being stewards of Fate that much more meaningful.
 
Nope. Sacharavell has perfect precognition. Perfect. Everything happens as was foretold. Exactly as was foretold. Forever and ever and ever.
Um-um-um-um-
Wow that did not take long to get confused by, so Sacharavell must be almost totally idle, right? Or at least permanently locked in by his precognition? At that point it's not even a foretelling, it's just a recording, you're reading ahead everyone else, while it's still being... Recorded? It doesn't even matter to look into the future at that point because it's just gonna happen anyway, but if you see yourself being hit by a car that'd have to change your actions from what you'd normally do, you'd spend some time with your family, and try not to get hit by a car...
Christ, that's giving me a headache to think about.
 
Agreed. I liked the fact that Destiny in the setting was demystified into something decided by a committee of incompetents and the inscrutable designs of an ancient Operating System. Adding in Super Destiny to maybe restore a sense of gravitas to the idea was badly conceived. It should be noted that the idea came up in Glories: The Maidens, and probably was meant to make the idea of the Maidens being stewards of Fate that much more meaningful.
Samsara is only relevant for a handful of beings in the setting, and the point of Samsara seems to be that if you're one of the people who can make definitive predictions of the future, doing so forces you to adhere to those predictions.
 
Wow that did not take long to get confused by, so Sacharavell must be almost totally idle, right? Or at least permanently locked in by his precognition? At that point it's not even a foretelling, it's just a recording, you're reading ahead everyone else, while it's still being... Recorded? It doesn't even matter to look into the future at that point because it's just gonna happen anyway, but if you see yourself being hit by a car that'd have to change your actions from what you'd normally do, you'd spend some time with your family, and try not to get hit by a car...
Christ, that's giving me a headache to think about.

Like a lot of the Yozi, Sacheverell is a physics joke.

He is literally Laplace's demon.
 
Nope. Sacharavell has perfect precognition. Perfect. Everything happens as was foretold. Exactly as was foretold. Forever and ever and ever.

And that's why Lucien, one of Orabilis' souls, works full time to make sure Sacharavell never wakes - and Hell will act to ensure that Lucien is never bound for too long, because they're that scared of his waking.
Heaven will get involved as well, nobody wants him to wake up. Its one of the few, if only, issues that the two factions can agree on. Hmm... Now I'm getting the strangest idea of some Green Sun Princes and Sidereals being forced to work together in order to free Lucien from some idiot Solar's binding.

Keris and Iron Siaka being forced to work together would be hilarious.
 
Samsara is only relevant for a handful of beings in the setting, and the point of Samsara seems to be that if you're one of the people who can make definitive predictions of the future, doing so forces you to adhere to those predictions.

More or less, but there were a lot of implications that Samsara also acted as a deeper, underlying pattern for the universe in a way that Fate didn't. It's simply not perceivable, so it's hard for anyone to know where it's taking you, but there still exists an underlying force taking you and everything else somewhere even if it's not relevant in game terms like Fate is.
 
For the same reason Rakshasa and Ishvara are also Hindu words used without regards to their original contexts, I guess :V
My understanding is that this is actually because when the people who were supposed to write the fairy book wrote it, they got told 'do not give us a book full of standard Euro-Fey Trope Trash' and then low and behold, when it was handed in at the last minute it was full of generic euro-fey trash, and the editors basically swore a bluestreak and then did a last minute 'replace half the terms' game to try to make it not generic bland euro-fairy any more.
 
Like a lot of the Yozi, Sacheverell is a physics joke.

He is literally Laplace's demon.
It's nonsense*, I can't even begin to think about it because it sends me into a "BUT YOU KNEW I'D KNOW YOU'D KNOW I'D KNOW" loop.
*Not Laplace's demon, it's certainly interesting, a bit too hypothetical to bother with but certainly a neat little concept, thanks for introducing me to it!
 
Samsara isn't unbreakable.

But all who have observed the Samsara relevant to what's happening can't act in such a manner as to oppose it.

Which basically means that in any single particle's case in a double slit experiment the observer may've predetermined the path, but a blind particle may still fuck with his prediction. Somehow.
 
Uh.
So, while there might be one description of the world, I disagree with basically the entire rest of that statement. It's not clear, and you can't always predict which book has the information you're looking for; when you also take into account the shitty indexing, this means it's not always easy to find a specific section you half-remember.
I don't really know what you mean by giving a relatively complete look at what's to come, so I can't respond to that.
It might be a strength relative to the other editions, but considered on its own it's definitely not.
"Well-organized" here is defined on the scale of "Available WW books on Exalted," yeah. You're going to have to deal with bad indexing and somewhat-weird organization no matter which of the three you choose; given that, the 2e core is the one that actually explains what its Exalt types are in a way that later books don't contradict, that gives you a fairly complete "How we got here" story, and that has a follow-up line of books with names like "You Wanted To Know About Heaven? This Book Is About Heaven. You Will Find the Heaven Stuff Here."

Far be it from me to claim that anything ever published for Exalted is a model of clean organization in general.
 
I can't help but feel the argument that 3E is more subtle gameplay problems (especially when compared to 2E) is all that correct, given that 2E's entire characterization from beginning to end was characterized by gameplay problems that ran the gamut from glaringly obvious to extremely annoying and needlessly confusing. The latter of which included, well, ticks, yard-based-movement, social combat, and so on. It was a very frustrating system, one whose issues were an inevitability unless you already had a set of houserules in place to fix it. Have you played 2E in the past? Because that shit is a trip man.

I mean for all the complaining about Natural Language, I can fully comprehend how Poison works in 3E without ever comprehending it in 2E, even after running Exalted for years.

(And then I wept bitter tears of acid when one of my players made an Infernal with the Kimbery charmset)

I mean, 3e has subtle gameplay problems.

2e has gameplay problems slightly less subtle than Malfeas.

It's a compliment, it's good enough that people actually have to look closely to find the issues. You have to bug-hunt, rather than chopping the whole tree down and building another one.
 
Back
Top