- Location
- Singapore
What about added on?And if they cave into demands and make them into benders I will strangle someone.
What about added on?And if they cave into demands and make them into benders I will strangle someone.
Which, the point I was intending by that reference, was the beginning of "this is all your fault, you the fans, driving us to make these kinds of executive decisions. We are the lofty council who must take up the arduous task of establishing the proper dialogue around this game."
Anyway, I wouldn't put too much stock in what the devs have said. I remember when they were complaining about the lack of a Bureaucracy system.
The grand archive of dev commentary that sprung up during the wait for 3E explicitly says that the "universal Exalted" they were talking about were Exigents, yeah.
So, ignoring the latest 3e argument gearing up, I've got an idea I'm pondering.
In Shards, we've got Heaven's Reach(and Gunstar, sort of) as a space opera type of setting. Now, Shards pretty much said "Don't play above E5", if not in so many words. And that's reasonable considering Elder Bullshit. But something that got mentioned in this thread was the idea of Alchemicals turning into spaceships and colony ships at high Essence instead of colossi and cities.
And I've been wondering about that idea again.
Leaving aside how it gets done(either traditional Essence increasing or maybe some kind of Alchemical fusion dance), I've been wondering how you might treat that sort of thing. Not as a PC concept, although playing a magitech spaceship demigod is a cool idea, but rather how you would use something like that. I can sort of see treating a colony ship scale Alchemical as something of a setting piece, although one that would probably be a fair bit more active than a regular Alchemical city.
Honestly, if you wanted to delve into that, I'd use a variant of @EarthScorpion and @Aleph's Enlightenment Hack- Alchemical Exalted can go all the way up to Enlightenment 10, but they have to go Colossi and then Metropolis/Patropolis to do so.
Or just do similar with Essence, let them ignore that 'rule'.
Leaving aside how it gets done(either traditional Essence increasing or maybe some kind of Alchemical fusion dance), I've been wondering how you might treat that sort of thing. Not as a PC concept, although playing a magitech spaceship demigod is a cool idea, but rather how you would use something like that. I can sort of see treating a colony ship scale Alchemical as something of a setting piece, although one that would probably be a fair bit more active than a regular Alchemical city.
No, that breaks things if you have them have ACS and stuff like that.
Since people are not going to be doing such things except by plot in normal play, just declare that Alchemicals can make a permanent sacrifice and be retrofitted into being colonies/space stations/vessels when they're at max Enlightenment with no way of undoing it. An Alchemical-spaceship is basically no different from a spaceship with an Exalted pilot, and they get to make avatar-bodies for when you want to be a shipgirl, etc. They don't get a power-up from it, because most of the power increase comes from being a capital-scale structure rather than a humanoid.
I'm not addressing colussesses here, because I've honestly never really seen the point of them.
(I always encourage more things making use of Heaven's Reach, because I consider it the best setting in Shards by a loooooooooong way)
I feel the need to point out only Apostate Alchemicals can get Sorcery proper.
But yeah, the way you're suggesting seems fine to me.
The point of them is that Autochthonia copies a lot from Transformers and Collussi are the transformers.I'm not addressing colussesses here, because I've honestly never really seen the point of them.
Isn't Autochthonian Sorcery just God Machine Protocols or something? I don't know if I've heard of only Apostates getting Sorcery before, but I could've missed it.
(I always encourage more things making use of Heaven's Reach, because I consider it the best setting in Shards by a loooooooooong way)
I feel the need to point out only Apostate Alchemicals can get Sorcery proper.
But yeah, the way you're suggesting seems fine to me.
Bithc u wot ill fite u
Burn Legend 4 lyfe
(All it cost was the entire system and everything to do with Exalted. )
Dude, no. I remember bitching about a lack of plans for a codified bureaucracy system during the kickstarter for 3E.
"Yo, you cast Death of Steel Cogs rather than Death of Obsidian Butterflies".
...actually, that reminds me
@EarthScorpion, how does the Enlightenment hack interact with Necromancy?
Generally the idea I've had in regard to Alchemicals hitting the city-equivalent scale is when Charm-effects and "actions" simply become part of the environment and now include a set minimum of people/objects they must target at any one time, because those things have now become mass-scale Systems rather than being focused entirely on the Alchemical and the things she occupies personally. Each of these things is a passive, ongoing element which serves to stake out a series of "waypoints," noting particularly vital pieces of the structure and you kit them the same way you would create anyother elaborate set piece or manse, simply trading Hazards, enchantments and circumstance bonuses for the equivalent die pools and Charm effects taken from the Alchemical properly.Leaving aside how it gets done(either traditional Essence increasing or maybe some kind of Alchemical fusion dance), I've been wondering how you might treat that sort of thing. Not as a PC concept, although playing a magitech spaceship demigod is a cool idea, but rather how you would use something like that. I can sort of see treating a colony ship scale Alchemical as something of a setting piece, although one that would probably be a fair bit more active than a regular Alchemical city.
Har dee har- but what I mean is, ES sets access to different Circles of Sorcery at different Enlightenment levels. So, how does this interact with how Abyssals, say, can access all three Circles of Necromancy but only up to that Sapphire Circle of Sorcery, while for Solars it's the other way around?
...actually, that reminds me
@EarthScorpion, how does the Enlightenment hack interact with Necromancy?