I could totally see that as a Dragon-Blooded Presence Charm as well to be honest.

That's pretty cool!
I doesn't strike me as resonant with any of the five elements.

Maybe some interpretations of Water or Wood.

I'm happy that 3rd Edition is going to give us multiple elements per Ability for Dragon-Blooded. Each Ability probably still belongs to an Aspect, but now you can have Stealth Charms that have more tricks than manipulating or emulating Air, and Presence Charms that draw from sources other than Fire.
 
I doesn't strike me as resonant with any of the five elements.

Maybe some interpretations of Water or Wood.

Have you ever stood near a bonfire? Have you felt the feeling of constant smoke and ash in your face? The feeling of uncomfortable warmth as it gets into everything and makes breathing a chore? And then the wind blows it away and suddenly breathing feels so sweet and free and nice.

Fire already does auras of fire-related stuff (Glowing Coal Radiance, Warlord's Convocation) as well as passion stuff (Moth to The Candle, Blazing Courageous Swordsmen Inspiration), so something like this could be modeled as a Charm with Warlord's Convocation or Glowing Coal Radiance (depending on how strong you want it to be) as a prerequisite that would allow you to put up an aura that does [something with the social system, fuck me I'm not going to bother writing it up] for the rest of the scene to people until you use Warlord's Convocation on them and they suddenly LOVE YOU PLEASE ACCEPT ME SENPAI I'LL DO ANYTHING.

I'm happy that 3rd Edition is going to give us multiple elements per Ability for Dragon-Blooded. Each Ability probably still belongs to an Aspect, but now you can have Stealth Charms that have more tricks than manipulating or emulating Air, and Presence Charms that draw from sources other than Fire.

I'm skeptical but cautiously interested. Dragon-Blooded have been my favorite Exalted since First Edition and I really hope they don't step into the Second Edition trap of "mere Terrestrials".
 
I doesn't strike me as resonant with any of the five elements.
You can justify anything with the elements if you think about it hard enough. Chill wind currents dropping the room temperature by a few fractional degrees for Air in Stealth to provoke bystanders into making themselves distracted or scarce, Earth causing deep-earth subharmonic tremors in Awareness like the sort which unsettle livestock before major earthquakes, while Fire literally raises interpersonal tensions via Presence and boils people's metaphorical blood before the Exalt makes the scene, Water using Investigation to cause all nearby to feel the weight of their own suppressed guilt drowning them before the wash of relief comes, while Wood simply uses Performance to adjust the local wooden furniture and architecture to creak and settle uncomfortably like a dark and spooky mansion, albeit during broad daylight.

You can justify anything with the elements.
 
You can justify anything with the elements if you think about it hard enough. Chill wind currents dropping the room temperature by a few fractional degrees for Air in Stealth to provoke bystanders into making themselves distracted or scarce, Earth causing deep-earth subharmonic tremors in Awareness like the sort which unsettle livestock before major earthquakes, while Fire literally raises interpersonal tensions via Presence and boils people's metaphorical blood before the Exalt makes the scene, Water using Investigation to cause all nearby to feel the weight of their own suppressed guilt drowning them before the wash of relief comes, while Wood simply uses Performance to adjust the local wooden furniture and architecture to creak and settle uncomfortably like a dark and spooky mansion, albeit during broad daylight.

You can justify anything with the elements.

Nah.

Go Wood, and give people hay fever that your performance alleviates.
 
Have you ever stood near a bonfire? Have you felt the feeling of constant smoke and ash in your face? The feeling of uncomfortable warmth as it gets into everything and makes breathing a chore? And then the wind blows it away and suddenly breathing feels so sweet and free and nice.

Fire already does auras of fire-related stuff (Glowing Coal Radiance, Warlord's Convocation) as well as passion stuff (Moth to The Candle, Blazing Courageous Swordsmen Inspiration), so something like this could be modeled as a Charm with Warlord's Convocation or Glowing Coal Radiance (depending on how strong you want it to be) as a prerequisite that would allow you to put up an aura that does [something with the social system, fuck me I'm not going to bother writing it up] for the rest of the scene to people until you use Warlord's Convocation on them and they suddenly LOVE YOU PLEASE ACCEPT ME SENPAI I'LL DO ANYTHING.



I'm skeptical but cautiously interested. Dragon-Blooded have been my favorite Exalted since First Edition and I really hope they don't step into the Second Edition trap of "mere Terrestrials".

Well, whatever your feelings about the devs they're on record about having disliked the 'mere Terrestrials' schtick. I think it was in one of the pre-release Q&A threads where someone asked about the 'fails against celestials' caveats in the old charms and they said something to the effect of 'we've never been particularly impressed with that bit of mechanics'.
 
Well, whatever your feelings about the devs they're on record about having disliked the 'mere Terrestrials' schtick. I think it was in one of the pre-release Q&A threads where someone asked about the 'fails against celestials' caveats in the old charms and they said something to the effect of 'we've never been particularly impressed with that bit of mechanics'.
So they're gonna change it?
 
...wait, Exalted had 'fail against' mechanics?

Man. I mean, I can see instances where that might sorta work: like if you have a power to give other people powers (with a horrible set of strings attached), but then anytime they try to use the master's tools to destroy the master's house, it stops working.

But to use it as some sort of setting statement of one unrelated group being better than another?
 
...wait, Exalted had 'fail against' mechanics?

Man. I mean, I can see instances where that might sorta work: like if you have a power to give other people powers (with a horrible set of strings attached), but then anytime they try to use the master's tools to destroy the master's house, it stops working.

But to use it as some sort of setting statement of one unrelated group being better than another?
The terrestrial shaping defense, i believe, auto fails against solars and lunars
 
...wait, Exalted had 'fail against' mechanics?

Man. I mean, I can see instances where that might sorta work: like if you have a power to give other people powers (with a horrible set of strings attached), but then anytime they try to use the master's tools to destroy the master's house, it stops working.

But to use it as some sort of setting statement of one unrelated group being better than another?

Yeah, there were a few Dragonblooded Charms that autofailed against Celestial Exalts.

As you can imagine, this was received roughly as well as Infernals 1&2.
 
Well, whatever your feelings about the devs they're on record about having disliked the 'mere Terrestrials' schtick. I think it was in one of the pre-release Q&A threads where someone asked about the 'fails against celestials' caveats in the old charms and they said something to the effect of 'we've never been particularly impressed with that bit of mechanics'.
However, this was around the same time they were absolutely crowing about their own genius in designing "the Sidekick Exalted" who only exist to make other Exalted work better, promoting their enshrined release date of October 2013, and pounding their hands on the table going "no power-tiers, no power-tiers!" And we've seen where all that has gone.

They've gone on record saying a lot of shit by now.
 
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However, this was around the same time they were absolutely crowing about their own genius in designing "the Sidekick Exalted" who only exist to make other Exalted work better, promoting their enshrined release date of October 2013, and pounding their hands on the table going "no power-tiers, no power-tiers!" And we've seen where all that has gone.

They've gone on record saying a lot of shit by now.
Sidekick exalted? Do you mean the getimians or the one that any god can make?
 
Sidekick exalted? Do you mean the getimians or the one that any god can make?
Nope, there was another one which they called the "Universal" Exalted for lack of a better name to call them publicly, and refused to clarify any further besides saying that people should be super-hype for them sight-unseen. But "sidekick" totally isn't a statement on power level, oh no! That engineered-dependency is totally not a gameplay handicap!

This was part of their big push to make like eight fucking new types and manually insert them into the setting lore by force, most of them existing as counterparts to the existing core five, but totally not eating their conceptual lunches, because the Dev team is an infinite repository of creativity and fresh ideas, after all.
 
Nope, there was another one which they called the "Universal" Exalted for lack of a better name to call them publicly, and refused to clarify any further besides saying that people should be super-hype for them sight-unseen. But "sidekick" totally isn't a statement on power level, oh no! That engineered-dependency is totally not a gameplay handicap!

This was part of their big push to make like eight fucking new types and manually insert them into the setting lore by force, most of them existing as counterparts to the existing core five, but totally not eating their conceptual lunches, because the Dev team is an infinite repository of creativity and fresh ideas, after all.
I know what you are talking about! The Raksha Exalts, where they merge their Heart Grace with a human's two part soul!

Disclaimer: Raksha Exalts are not a thing, I came up with the blurb in thirty seconds of light thought.
 
Yeah, there were a few Dragonblooded Charms that autofailed against Celestial Exalts.

As you can imagine, this was received roughly as well as Infernals 1&2.

And that was almost unanimously agreed to be a super shitty thing to put in.

The worst part of this was that it was so unnecessary in the 2e rules paradigm. The same thing happened when the writer who translated the raksha charm set kept Glamour Resistance for some godawful reason.

If you want Solars and other Celestials to be able to shrug off most Dragonblooded effects then just have those effects target Defense Values. The suite of effects, including keyword perfect defenses, against effects that target your character available to a Celestials is pretty damn comprehensive. Just making a Dragonblooded Charm Touch keyworded means you're going to fail against most Celestials because they have such ridiculously simple access to a perfect defense of some sort.

Similarly you don't have to render Dragonblooded defenses auto-fails against Celestial effects. You can just not give them applicability trumping perfect defenses. You can give a Dragonblooded a perfect dodge, or anti-Emotion or Shaping Charm but just word it in such a way that it only applies to applicable effects. Since Celestials can get effect that hit even when they shouldn't, this neatly bypasses those defenses.

The same thing should have happened to raksha. We didn't need Glamour Resistance. We already had Dodge MDV. Just making Glamour effects an attack versus Dodge MDV and you have neatly rendered most Exalts extremely resistant to them.
 
Heh. I do remember that one of the DB Investigation charms ended up being made weirdly stronger by the auto-fail condition, though.

I can't recall specifics, but I think it was the one that let you study someone and figure out who their closest associates and relatives were. It auto-failed if you used it on Celestial Exalted... and only Celestial Exalted, thus effectively giving an already pretty sweet Investigation effect a secondary 'Detect Anathema' function.
 
Heh. I do remember that one of the DB Investigation charms ended up being made weirdly stronger by the auto-fail condition, though.

I can't recall specifics, but I think it was the one that let you study someone and figure out who their closest associates and relatives were. It auto-failed if you used it on Celestial Exalted... and only Celestial Exalted, thus effectively giving an already pretty sweet Investigation effect a secondary 'Detect Anathema' function.
REVELATION OF ASSOCIATES HUNCH
 
However, this was around the same time they were absolutely crowing about their own genius in designing "the Sidekick Exalted" who only exist to make other Exalted work better, promoting their enshrined release date of October 2013, and pounding their hands on the table going "no power-tiers, no power-tiers!" And we've seen where all that has gone.

They've gone on record saying a lot of shit by now.

Okay, Dif?

As someone who has hung on to this new edition to an unhealthy degree...

They've said none of this, including 'no power tiers.'
 
Five minutes of googling brings up this thread, which links to this video.

Universal Exalts which can tie in with any splat are mentioned in that video around 2:02:50, and maybe at some other times too (I've listened to about three minutes of the thing).

I'm pretty sure the Exalts in question are just Exigents, explained poorly by John (Holden? I don't actually know their voices) and remembered poorly by Dif.

Anyway, I wouldn't put too much stock in what the devs have said. I remember when they were complaining about the lack of a Bureaucracy system.
 
If they eventually did end up being Exigents, then yeah, that's certainly one on me. I'll admit that, since I stopped keeping track of that point once they started actively contradicting eachother. But this also wouldn't be the first time that I, or several other folks, have been snookered by their mealy-mouthed explanations of basic design goals.

As for power-tiers, this was the quote I was referring too:
Stephenls said:
I think if you take a look at what Holden has said about power tiers, it's less along the lines of "We are abolishing the power tiers" and more along the lines of "We don't think that's good terminology, we don't use it, and we don't think you should use it."

So, yes, we understand people are going to try to sort Exalts into powers tiers. What we are doing is asking that they stop. We recognize that many of them won't! That doesn't mean we're going to stop asking people to stop.

Also, it means that you're going to keep running into situations that inspire forum posts like "The Solars generally seem to occupy a tier well above the Dragon-Blooded in power, and yet Dragon-Blooded Charm X doesn't behave in a way consistent with this. What gives?" And our answers are going to be "What did we tell you about sorting Exalted into tiers and then expecting that to predict the appropriate power level of all Charms?"
Which, the point I was intending by that reference, was the beginning of "this is all your fault, you the fans, driving us to make these kinds of executive decisions. We are the lofty council who must take up the arduous task of establishing the proper dialogue around this game."

Which is, and remains, patronizing as all hell.
 
Well, whatever your feelings about the devs they're on record about having disliked the 'mere Terrestrials' schtick. I think it was in one of the pre-release Q&A threads where someone asked about the 'fails against celestials' caveats in the old charms and they said something to the effect of 'we've never been particularly impressed with that bit of mechanics'.

Ignoring the new and inventive (haha jokes) argument that's springing up again, I honestly can't find any quotes of extreme stupidity about the Dragon-Blooded on the developers' part, and I won't bother watching their videos. I am slightly more enthusiastic about the 3e Dragon-Blooded than I am towards most of 3e in general, and I rather hope we don't get lots of stupid Charms.

And if they cave into demands and make them into benders I will strangle someone.
 
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