- Location
- Denmark
- Pronouns
- She/Her
I could totally see that as a Dragon-Blooded Presence Charm as well to be honest.
That's pretty cool!
That's pretty cool!
I doesn't strike me as resonant with any of the five elements.I could totally see that as a Dragon-Blooded Presence Charm as well to be honest.
That's pretty cool!
Performance already has Charms like Blossom Hides Thorns and Hidden Petal Aria Method, this is a natural outgrowth of that. Use a pollon miasma metaphor or something.I doesn't strike me as resonant with any of the five elements.
I doesn't strike me as resonant with any of the five elements.
Maybe some interpretations of Water or Wood.
I'm happy that 3rd Edition is going to give us multiple elements per Ability for Dragon-Blooded. Each Ability probably still belongs to an Aspect, but now you can have Stealth Charms that have more tricks than manipulating or emulating Air, and Presence Charms that draw from sources other than Fire.
You can justify anything with the elements if you think about it hard enough. Chill wind currents dropping the room temperature by a few fractional degrees for Air in Stealth to provoke bystanders into making themselves distracted or scarce, Earth causing deep-earth subharmonic tremors in Awareness like the sort which unsettle livestock before major earthquakes, while Fire literally raises interpersonal tensions via Presence and boils people's metaphorical blood before the Exalt makes the scene, Water using Investigation to cause all nearby to feel the weight of their own suppressed guilt drowning them before the wash of relief comes, while Wood simply uses Performance to adjust the local wooden furniture and architecture to creak and settle uncomfortably like a dark and spooky mansion, albeit during broad daylight.I doesn't strike me as resonant with any of the five elements.
You can justify anything with the elements if you think about it hard enough. Chill wind currents dropping the room temperature by a few fractional degrees for Air in Stealth to provoke bystanders into making themselves distracted or scarce, Earth causing deep-earth subharmonic tremors in Awareness like the sort which unsettle livestock before major earthquakes, while Fire literally raises interpersonal tensions via Presence and boils people's metaphorical blood before the Exalt makes the scene, Water using Investigation to cause all nearby to feel the weight of their own suppressed guilt drowning them before the wash of relief comes, while Wood simply uses Performance to adjust the local wooden furniture and architecture to creak and settle uncomfortably like a dark and spooky mansion, albeit during broad daylight.
You can justify anything with the elements.
Have you ever stood near a bonfire? Have you felt the feeling of constant smoke and ash in your face? The feeling of uncomfortable warmth as it gets into everything and makes breathing a chore? And then the wind blows it away and suddenly breathing feels so sweet and free and nice.
Fire already does auras of fire-related stuff (Glowing Coal Radiance, Warlord's Convocation) as well as passion stuff (Moth to The Candle, Blazing Courageous Swordsmen Inspiration), so something like this could be modeled as a Charm with Warlord's Convocation or Glowing Coal Radiance (depending on how strong you want it to be) as a prerequisite that would allow you to put up an aura that does [something with the social system, fuck me I'm not going to bother writing it up] for the rest of the scene to people until you use Warlord's Convocation on them and they suddenly LOVE YOU PLEASE ACCEPT ME SENPAI I'LL DO ANYTHING.
I'm skeptical but cautiously interested. Dragon-Blooded have been my favorite Exalted since First Edition and I really hope they don't step into the Second Edition trap of "mere Terrestrials".
So they're gonna change it?Well, whatever your feelings about the devs they're on record about having disliked the 'mere Terrestrials' schtick. I think it was in one of the pre-release Q&A threads where someone asked about the 'fails against celestials' caveats in the old charms and they said something to the effect of 'we've never been particularly impressed with that bit of mechanics'.
The terrestrial shaping defense, i believe, auto fails against solars and lunars...wait, Exalted had 'fail against' mechanics?
Man. I mean, I can see instances where that might sorta work: like if you have a power to give other people powers (with a horrible set of strings attached), but then anytime they try to use the master's tools to destroy the master's house, it stops working.
But to use it as some sort of setting statement of one unrelated group being better than another?
...wait, Exalted had 'fail against' mechanics?
Man. I mean, I can see instances where that might sorta work: like if you have a power to give other people powers (with a horrible set of strings attached), but then anytime they try to use the master's tools to destroy the master's house, it stops working.
But to use it as some sort of setting statement of one unrelated group being better than another?
And that was almost unanimously agreed to be a super shitty thing to put in.The terrestrial shaping defense, i believe, auto fails against solars and lunars
However, this was around the same time they were absolutely crowing about their own genius in designing "the Sidekick Exalted" who only exist to make other Exalted work better, promoting their enshrined release date of October 2013, and pounding their hands on the table going "no power-tiers, no power-tiers!" And we've seen where all that has gone.Well, whatever your feelings about the devs they're on record about having disliked the 'mere Terrestrials' schtick. I think it was in one of the pre-release Q&A threads where someone asked about the 'fails against celestials' caveats in the old charms and they said something to the effect of 'we've never been particularly impressed with that bit of mechanics'.
Sidekick exalted? Do you mean the getimians or the one that any god can make?However, this was around the same time they were absolutely crowing about their own genius in designing "the Sidekick Exalted" who only exist to make other Exalted work better, promoting their enshrined release date of October 2013, and pounding their hands on the table going "no power-tiers, no power-tiers!" And we've seen where all that has gone.
They've gone on record saying a lot of shit by now.
Nope, there was another one which they called the "Universal" Exalted for lack of a better name to call them publicly, and refused to clarify any further besides saying that people should be super-hype for them sight-unseen. But "sidekick" totally isn't a statement on power level, oh no! That engineered-dependency is totally not a gameplay handicap!Sidekick exalted? Do you mean the getimians or the one that any god can make?
As near as I can tell, he's either seriously misremembering something or they're the ones he made up just now.Sidekick exalted? Do you mean the getimians or the one that any god can make?
I know what you are talking about! The Raksha Exalts, where they merge their Heart Grace with a human's two part soul!Nope, there was another one which they called the "Universal" Exalted for lack of a better name to call them publicly, and refused to clarify any further besides saying that people should be super-hype for them sight-unseen. But "sidekick" totally isn't a statement on power level, oh no! That engineered-dependency is totally not a gameplay handicap!
This was part of their big push to make like eight fucking new types and manually insert them into the setting lore by force, most of them existing as counterparts to the existing core five, but totally not eating their conceptual lunches, because the Dev team is an infinite repository of creativity and fresh ideas, after all.
Yeah, there were a few Dragonblooded Charms that autofailed against Celestial Exalts.
As you can imagine, this was received roughly as well as Infernals 1&2.
And that was almost unanimously agreed to be a super shitty thing to put in.
REVELATION OF ASSOCIATES HUNCHHeh. I do remember that one of the DB Investigation charms ended up being made weirdly stronger by the auto-fail condition, though.
I can't recall specifics, but I think it was the one that let you study someone and figure out who their closest associates and relatives were. It auto-failed if you used it on Celestial Exalted... and only Celestial Exalted, thus effectively giving an already pretty sweet Investigation effect a secondary 'Detect Anathema' function.
However, this was around the same time they were absolutely crowing about their own genius in designing "the Sidekick Exalted" who only exist to make other Exalted work better, promoting their enshrined release date of October 2013, and pounding their hands on the table going "no power-tiers, no power-tiers!" And we've seen where all that has gone.
They've gone on record saying a lot of shit by now.
Which, the point I was intending by that reference, was the beginning of "this is all your fault, you the fans, driving us to make these kinds of executive decisions. We are the lofty council who must take up the arduous task of establishing the proper dialogue around this game."Stephenls said:I think if you take a look at what Holden has said about power tiers, it's less along the lines of "We are abolishing the power tiers" and more along the lines of "We don't think that's good terminology, we don't use it, and we don't think you should use it."
So, yes, we understand people are going to try to sort Exalts into powers tiers. What we are doing is asking that they stop. We recognize that many of them won't! That doesn't mean we're going to stop asking people to stop.
Also, it means that you're going to keep running into situations that inspire forum posts like "The Solars generally seem to occupy a tier well above the Dragon-Blooded in power, and yet Dragon-Blooded Charm X doesn't behave in a way consistent with this. What gives?" And our answers are going to be "What did we tell you about sorting Exalted into tiers and then expecting that to predict the appropriate power level of all Charms?"
Well, whatever your feelings about the devs they're on record about having disliked the 'mere Terrestrials' schtick. I think it was in one of the pre-release Q&A threads where someone asked about the 'fails against celestials' caveats in the old charms and they said something to the effect of 'we've never been particularly impressed with that bit of mechanics'.